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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2101
Selvec_Darkon

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It seems very inefficient for bioware to apply the textures at the cinematic/stage level, rather I'd bet that they have a cache specifically for blood decal textures that they pull all these from, and apply as decals per scene.

#2102
AlienWolf728

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xJohnsen wrote...

Tequila826 wrote...

Was it so hard to devs to add these 4000x4000 resolutions to PC version?

I lost any faith in gaming. Lazy developers and greedy publishers. Thanks to c*ntsoles, games quality is terribad nowadays.

Uhm...yes. I have 41 mods that I use right now, and those textures alone are 625mb. If all the textures in the game was 4000x4000 the game would had been a lot larger. I don't know how large, but I am guessing it could have been up to 40gb large. That would have taken forever to download.

And with these mods we only get a few textures in every scene in high res, if all these textures would have been that big you would've needed quite the computer to run the game. Not to mention the load times between each level would have taken a lot longer as well.

And not to mention the time it would have taken to make two sets of textures for everything. One set for consoles and a whole another one for PC. It would have taken too much time and cost too much.

If you are expecting the next gen. to have 4000x4000 textures, you're gonna be disappointed.


So in other words, lazy developers.

#2103
Selvec_Darkon

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Well I have all the textures from the Extended Cut DLC extracted into TGA format if anyone wants them. Only problem is that I think Umodel missed a few, and also extracted them in low res.

Double checking it now.

Edit: Yep, I missed some stuff. Picking them up now, and all the models/animations for this DLC.

I made a .bat file that combined with umodel.exe and the texture.tfc, chartexture.tfc,movies.tfc and that other one, will extract all the textures from all the .pcc files included in the extended cut DLC. You just have to have all the .pcc files in the same folder as the previously mentioned files, and the .bat.

Not hard to do thanks to ME3explorer.

This includes all the blood effects, included all the bloodsplatters, even from stuff like the TIM conflict. Around 3gigs in total for all the stuff. Remembering thats not just the texture files, that everything, models included.

Modifié par Selvec_Darkon, 12 juillet 2012 - 09:21 .


#2104
DJepic112

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smarteck wrote...

MACharlie1 wrote...

DJepic112 wrote...

Now that Dead Meat has figured out some tricks to doing human skin in high res, could you attempt underwear Shepard again?

If someone does, please give manShep and Kaidan some scruff. I didn't realize military men waxed so well. I thought that was just in the pornos. :whistle:


Long time ago I left the HR skin of Kaidan in Skydrive. Is not perfect, but looks more human than the default.

Here is not very noticeable, because the image is 4096x4096 and "Imgur" has compressed too:

Posted Image
The original file in the "MOD" has much more quality.

EDIT: The MOD also includes the head and neck.

//////



Ah, that's sexy! I hope someone can do something with this or maybe improve the transition between neck and torso since there's a really bad difference in the way the skin reflects light (body is way more shiney than neck).

#2105
Selvec_Darkon

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AlienWolf728 wrote...

xJohnsen wrote...

Tequila826 wrote...

Was it so hard to devs to add these 4000x4000 resolutions to PC version?

I lost any faith in gaming. Lazy developers and greedy publishers. Thanks to c*ntsoles, games quality is terribad nowadays.

Uhm...yes. I have 41 mods that I use right now, and those textures alone are 625mb. If all the textures in the game was 4000x4000 the game would had been a lot larger. I don't know how large, but I am guessing it could have been up to 40gb large. That would have taken forever to download.

And with these mods we only get a few textures in every scene in high res, if all these textures would have been that big you would've needed quite the computer to run the game. Not to mention the load times between each level would have taken a lot longer as well.

And not to mention the time it would have taken to make two sets of textures for everything. One set for consoles and a whole another one for PC. It would have taken too much time and cost too much.

If you are expecting the next gen. to have 4000x4000 textures, you're gonna be disappointed.


So in other words, lazy developers.


...

There are over 1000 .PCC files. Those are heavily compressed files. Currently ME3 equals around 3 or 4GB's worth of PCC's...

There are ten PCC's in the Extended Cut DLC. Extracted its over 3gb's. I'm currently extacting all of ME3's resources. I'm estimating around 50gb's, or not 100gb's of textures, animations and models.

Now x that by at least 3  and you get the size of the raw files the dev's are working with. Then x it by another 2 for all the files used to make the movies, various models, backups etc. Then, and only then, consider what all that would be like in 4000x4000 textures.

Thats why we can't have nice things. Because not every gamer, PC or otherwise, has a bottomless pit for a HDD and RAM. Then think of the cost of running a company that has a PC for every dev, texture artists, all the movie guys, various concept artists, level designers, programmers, modellers, animators etc etc, that can run up all those resources. It isn't lazy, its not wanting to turn into the next bankrupt game developer.

Modifié par Selvec_Darkon, 12 juillet 2012 - 10:16 .


#2106
AlienWolf728

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Selvec_Darkon wrote...

AlienWolf728 wrote...

xJohnsen wrote...

Tequila826 wrote...

Was it so hard to devs to add these 4000x4000 resolutions to PC version?

I lost any faith in gaming. Lazy developers and greedy publishers. Thanks to c*ntsoles, games quality is terribad nowadays.

Uhm...yes. I have 41 mods that I use right now, and those textures alone are 625mb. If all the textures in the game was 4000x4000 the game would had been a lot larger. I don't know how large, but I am guessing it could have been up to 40gb large. That would have taken forever to download.

And with these mods we only get a few textures in every scene in high res, if all these textures would have been that big you would've needed quite the computer to run the game. Not to mention the load times between each level would have taken a lot longer as well.

And not to mention the time it would have taken to make two sets of textures for everything. One set for consoles and a whole another one for PC. It would have taken too much time and cost too much.

If you are expecting the next gen. to have 4000x4000 textures, you're gonna be disappointed.


So in other words, lazy developers.


...

There are over 1000 .PCC files. Those are heavily compressed files. Currently ME3 equals around 3 or 4GB's worth of PCC's...

There are ten PCC's in the Extended Cut DLC. Extracted its over 3gb's. I'm currently extacting all of ME3's resources. I'm estimating around 50gb's, or not 100gb's of textures, animations and models.

Now x that by at least 3  and you get the size of the raw files the dev's are working with. Then x it by another 2 for all the files used to make the movies, various models, backups etc. Then, and only then, consider what all that would be like in 4000x4000 textures.

Thats why we can't have nice things. Because not every gamer, PC or otherwise, has a bottomless pit for a HDD and RAM. Then think of the cost of running a company that has a PC for every dev, texture artists, all the movie guys, various concept artists, level designers, programmers, modellers, animators etc etc, that can run up all those resources. It isn't lazy, its not wanting to turn into the next bankrupt game developer.


"next bankrupt game developer" EA told me to tell you they say "lol".

Modifié par AlienWolf728, 12 juillet 2012 - 10:56 .


#2107
Selvec_Darkon

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AlienWolf728 wrote...

Selvec_Darkon wrote...

AlienWolf728 wrote...

xJohnsen wrote...

Tequila826 wrote...

Was it so hard to devs to add these 4000x4000 resolutions to PC version?

I lost any faith in gaming. Lazy developers and greedy publishers. Thanks to c*ntsoles, games quality is terribad nowadays.

Uhm...yes. I have 41 mods that I use right now, and those textures alone are 625mb. If all the textures in the game was 4000x4000 the game would had been a lot larger. I don't know how large, but I am guessing it could have been up to 40gb large. That would have taken forever to download.

And with these mods we only get a few textures in every scene in high res, if all these textures would have been that big you would've needed quite the computer to run the game. Not to mention the load times between each level would have taken a lot longer as well.

And not to mention the time it would have taken to make two sets of textures for everything. One set for consoles and a whole another one for PC. It would have taken too much time and cost too much.

If you are expecting the next gen. to have 4000x4000 textures, you're gonna be disappointed.


So in other words, lazy developers.


...

There are over 1000 .PCC files. Those are heavily compressed files. Currently ME3 equals around 3 or 4GB's worth of PCC's...

There are ten PCC's in the Extended Cut DLC. Extracted its over 3gb's. I'm currently extacting all of ME3's resources. I'm estimating around 50gb's, or not 100gb's of textures, animations and models.

Now x that by at least 3  and you get the size of the raw files the dev's are working with. Then x it by another 2 for all the files used to make the movies, various models, backups etc. Then, and only then, consider what all that would be like in 4000x4000 textures.

Thats why we can't have nice things. Because not every gamer, PC or otherwise, has a bottomless pit for a HDD and RAM. Then think of the cost of running a company that has a PC for every dev, texture artists, all the movie guys, various concept artists, level designers, programmers, modellers, animators etc etc, that can run up all those resources. It isn't lazy, its not wanting to turn into the next bankrupt game developer.


"next bankrupt game developer" EA told me to tell you they say "lol".


THQ says hi. Make enough crap games with a bad budget, and even the once mighty can fall from lack of money.

Modifié par Selvec_Darkon, 12 juillet 2012 - 11:00 .


#2108
zeypher

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I hope some one can do a dark greyish collector armor retexture

#2109
GreenFlag

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MACharlie1 wrote...

smarteck wrote...

Selvec_Darkon wrote...

If I tracked down the texture models for blood spatter effects in the extended cut dlc file, would you consider doing it? That would take away the need to capture them.


If you find the file I edit. Just make sure to extract in format "DDS". 

Salu2. ;)

//////

I'm already on it. I hate how you can't save in the ending so you have to play through the ENTIRE ****ING ENDING. <_<


After Harbinger land on the Beam, your game is automatically saved... now click "start", go windowed mode and go here

C:\\User\\"your_pc_name"\\Documents\\Bioware\\Save\\"your_character_savefolder"

Now, rename your "AutoSave.pcsav" file to other name like Save_0101.pcsav

Wolalaa
Now, you can select your save in the menu as any other normal save and play from this location

Modifié par GreenFlag, 12 juillet 2012 - 08:59 .


#2110
ElectronicPostingInterface

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Excited for quarian HD today. : D

#2111
ElectronicPostingInterface

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Also, any chance of replacing the loading screens with something way less boring? I hate that coffee loading screen. I don't even care if the replacement covers over the tips.

#2112
Dead_Meat357

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zeypher wrote...

I hope some one can do a dark greyish collector armor retexture


That would actually be pretty easy. The Collector Armor is actually one of the best armor textures in terms of quality and detail. But simply changing the colors on something like that takes just a couple minutes in Photoshop.

Update: 

M-11 Wraith high resolution incoming shortly. I don't know how many people use this gun or even like it. Using the solider class I love it as it feels like a shotgun and does good damage. The Geth Plasma shotgun does good damage too, and even a bit better, but lacks the "shotgun" feeling. Also it's odd at close range with regard to pellet spread, so I rarely use it. Great for squad mates like Tali, but not so much for me. It is for these reasons that I typically use the M-11 Wraith.

The orignal texture itself isn't so bad, but the lightmap is TERRIBLE. One of the worst I've seen to date. It's 256x256 and blurry as hell. It pretty much obfuscates any detail you can put in the regular texture making editing of the thing very hard to do. Also the M-11 Wraith says "M-44" on it. I have corrected this as well. It now properly displays "M-11" on the side of it. The normal map is actually decent, albeit small. I may or may not mess with that. Not everything really needs adjustments to the normal maps to look good.

Update 2: 

All tested and ready to go. You can download the file here:

M-11 Wraith high resolution

Posted Image
Posted Image

Modifié par Dead_Meat357, 12 juillet 2012 - 10:40 .


#2113
Fredy AG

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PKchu wrote...

Excited for quarian HD today. : D


These are already completed, for lack of time, I did not do a job very deep into them (they have many details, of course), but definitely look better than before. I hope tonight modify the Post (within about 5 hours).

Salu2. ;)

//////

#2114
Guest_magnetite_*

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I just hit the memory cap for my GTX 570 with these textures. I've been thinking of getting a GTX 600 series card for a while now. Not just for HD textures though. It would also eliminate the use of a video splitter (primitive version of Nvidia Surround that's been around since 2006) for another game that I play.

#2115
Dead_Meat357

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I'm on a roll today. New M-77 Paladin coming up. This one retains all the origianl details and adds some more. Also contains a new normal map and specular map.Oh, did the same with the M-96 Mattock as well. Probably going to put together a high resolution weapons pack at this point.

Modifié par Dead_Meat357, 13 juillet 2012 - 02:00 .


#2116
Fredy AG

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Dead_Meat357 wrote...

I'm on a roll today. New M-77 Paladin coming up. This one retains all the origianl details and adds some more. Also contains a new normal map and specular map.Oh, did the same with the M-96 Mattock as well. Probably going to put together a high resolution weapons pack at this point.


The M-11 looks great. Thank you. :D

//////

#2117
Dead_Meat357

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smarteck wrote...

Dead_Meat357 wrote...

I'm on a roll today. New M-77 Paladin coming up. This one retains all the origianl details and adds some more. Also contains a new normal map and specular map.Oh, did the same with the M-96 Mattock as well. Probably going to put together a high resolution weapons pack at this point. I'll make everything available individually for ever most likely, but I'll probably compile them soon to make using them easier.


The M-11 looks great. Thank you. :D

//////


Anytime. That one was really hard to get right as far as the lighting goes. Finally figured out a trick with Photoshop. Makes things much easier. The textures weren't really the problem, it's always been normal maps and specular maps. Now that I've got both figured out, I can finally do these pretty quickly.

I did the Mattock real quick for the hell of it. I know you already did one. Hell I've been using yours every day since you put it in the post. Well at least on days when I played the game. I don't think mine really looks any different, but it was sort of a personal challenge to myself. When I started this there were a few textures that gave me tons of trouble. N7 Defender, M-11 Wraith, M-96 Mattock. Those were among the three I wanted to finish in high resolution since the day I found out you could mod this game's textures. Now I've done all three.

Updated Widow pack. Also nearly done with the Graal Spike thrower.

Modifié par Dead_Meat357, 13 juillet 2012 - 03:10 .


#2118
Fredy AG

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 ///

Added:


> 3 New Sample Videos in game with the final textures in 1080p.


Textures:

ZONA A:  PARA PERSONAJES  //  FOR CHARACTERS

Posted Image 


>>>
5. Male Shepard N7 Default Armor + Helmet in High Resolution 4096x4096:

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> - New File v1.2 (whit blood) OPTIMIZED 2.
> - New File v1.3 (without blood) OPTIMIZED 2.


>>>
19. Female Shepard N7 Default Armor-Helmet in High Resolution 4096x4096: 

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> - New File v1.2 OPTIMIZED 2.


>>>
37. Quarians Suits Male and Female + Blood (incl. Extended Cut) in High Resolution 4096x4096:  

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>>>
38. Robo Super Dog N7  in High Resolution:  

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ZONA C:  LUGARES, OBJETOS Y MAQUINARIA  //  SITES, OBJECTS AND MACHINERY

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>>>
22. Sky of the Citadel in High Resolution:  

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Note: Not included in Master File C, used individually.




ZONA D:  TEXTURAS APORTADAS //  CONTRIBUTIONS OF TEXTURES

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27. Kasumi Default Suit HD Recoded and Edited from ME2 for ME3:


Posted Image



Posted Image



Salu2. ;)

//////

#2119
Didact2401

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Nice!!!

#2120
Fredy AG

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Didact2401 wrote...

Nice!!!


;)

//////

#2121
Dead_Meat357

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Nice. And I thought I was the busy one today.

Modifié par Dead_Meat357, 13 juillet 2012 - 04:58 .


#2122
darky00

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Jeebuz, very nice work.

#2123
Guiile_Sheppard

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OMG NICE WORK FOR ALL X.X

#2124
Shajar

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smarteck wrote...

37. Quarians Suits Male and Female + Blood (incl. Extended Cut) in High Resolution 4096x4096:  

Posted Image


Yayyyy, finally. Thanks :wub:

#2125
Dead_Meat357

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Getting nearly done with the Blood Dragon Armor. Not sure if I'll finish this one today or not as I have a lot of work to do. But I might. If not should be Monday at the latest.

Screenshots of the updated Widow Rifles Pack. Sorry no comparisons with the stock textures this time. I got lazy. The in-game shots actually show my N7 Defender armor, M-77 Paladin (though it's compacted and hard to see from that angle), M-11 Wraith, M-96 Mattock and the respective Widow rifles.

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Screen shots with comparisons of the M-77 Paladin v1.2 and the M-96 Mattock v1.0. Both contain new normal maps and light maps.

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M-98 Widow & Black Widow Pack v1.1

M-77 Paladin v1.2

M-96 Mattock

Modifié par Dead_Meat357, 13 juillet 2012 - 06:19 .