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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2126
Darth333

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Thanks for the mods...it changes the game for the better.

However, is there any way to get the 1.3 male version of the alliance suit instead of the v1.4b wiuth the "clean arms" ("4. Alliance suit standard (staf of normandy) Male-Female" ). I prefer the original arms as the skin in the clean arms version looks out of place IMHO, almost like the skin on the arms of kid, very uniform with no hair at all. v1.3 was fine but I deleted it.

Modifié par Darth333, 13 juillet 2012 - 07:43 .


#2127
Dead_Meat357

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Oh and since I know many people have wanted it, I've taken Smartek's Alliance standard uniform and recolored the stripes on the shoulders to the standard blue color instead of the yellow. I take no credit for the texture work. I just recolored it for those who had asked. Took me just a couple minutes in Photoshop. I've kept the version numbers the same as his. I added an "S" to indicate standard stripe coloring. These are based off his 1.3 versions.

Posted Image
Posted Image

I packaged them both together figuring people who wanted it would want them both, or discard the one they don't need. Download them both below.

Alliance Standard Uniforms (Blue stripes) HR4096 v1.3S (Includes male and female versions.)

Modifié par Dead_Meat357, 13 juillet 2012 - 08:57 .


#2128
Fredy AG

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Darth333 wrote...

Thanks for the mods...it changes the game for the better.

However, is there any way to get the 1.3 male version of the alliance suit instead of the v1.4b wiuth the "clean arms" ("4. Alliance suit standard (staf of normandy) Male-Female" ). I prefer the original arms as the skin in the clean arms version looks out of place IMHO, almost like the skin on the arms of kid, very uniform with no hair at all. v1.3 was fine but I deleted it.


Really?

The original version has his arms all dirty, like there was no water in the galaxy. the Version 1.4 was completely clean, in the version "1.4b", I have manually added hair on his arms.

Posted Image




v1.3 Skin:

Posted Image



Posted Image


If you insist on using those arms all dirty would have to locate the file from the old versions to give it to you.

You let me know.

Salu2 ;)

//////

#2129
Dead_Meat357

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smarteck wrote...

Darth333 wrote...

Thanks for the mods...it changes the game for the better.

However, is there any way to get the 1.3 male version of the alliance suit instead of the v1.4b wiuth the "clean arms" ("4. Alliance suit standard (staf of normandy) Male-Female" ). I prefer the original arms as the skin in the clean arms version looks out of place IMHO, almost like the skin on the arms of kid, very uniform with no hair at all. v1.3 was fine but I deleted it.


Really?

The original version has his arms all dirty, like there was no water in the galaxy. the Version 1.4 was completely clean, in the version "1.4b", I have manually added hair on his arms.

Posted Image




v1.3 Skin:

Posted Image



Posted Image


If you insist on using those arms all dirty would have to locate the file from the old versions to give it to you.

You let me know.

Salu2 ;)

//////


I've actually got the old files if you don't. And I understand what he's talking about. The clean version lacks the shadowing and seems to have less detail than the unwashed mechanics hands versions. The problem is that BioWare made some design concessions with the game. Among them was lighting. The game doesn't take advantage of all the lighting techniques the Unreal Engine 3.0 can offer and for performance reasons they incorporate a lot of lighting in the textures themselves as I'm sure you've noticed.

I think the dirty hands is a bad attempt at shading the textures. The game is supposed to have a dark tone much of the time so I guess they decided to make everything look dark regardless of actual conditions in the game. The above image with the arms cleaned up makes the arms look less muscular and it makes them look almost like a kids arm and not a mans. Hard to explain really. The game's lack of decent lighting is a huge hinderance to cleaning up some of the textures.

Case in point. Lights on the armors can actually be washed out or blocked by simple shadows indicating that the lights on the armors aren't actually light sources at all. It's just another cheap trick to make the game run better I'm guessing.

I think a middle ground approach is what's needed here. Take the clean hands and overlay them on the dirty, then use various blending options and opacity adjustments until you find a middle ground balance. That will probably work the best.

Modifié par Dead_Meat357, 13 juillet 2012 - 09:08 .


#2130
Fredy AG

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 ///


I think his problem has been fixed with your files.

//////

#2131
Dead_Meat357

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smarteck wrote...

 ///


I think his problem has been fixed with your files.

//////


Incidently, yes. Assuming he wants the blue stripe version. In fact, I've been meaning to ask, why did you change the stripe color on your textures? It's not a complaint, I've always thought it looked good, but I always wondered why you did that. Artistic license I suppose. (I'm guilty of that once in awhile myself.) 

Modifié par Dead_Meat357, 13 juillet 2012 - 09:11 .


#2132
Fredy AG

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Dead_Meat357 wrote...

smarteck wrote...

 ///


I think his problem has been fixed with your files.

//////


Incidently, yes. Assuming he wants the blue stripe version. In fact, I've been meaning to ask, why did you change the stripe color on your textures? It's not a complaint, I've always thought it looked good, but I always wondered why you did that. Artistic license I suppose. (I'm guilty of that once in awhile myself.) 


I think when I was editing these files, I was in the hands of one of the formal suits of the alliance, which remarkable for its yellow lines, which, according to my view, they added some High Status to the uniform .. and I thought .. the blue lines do not say anything ... if I add yellow lines, I'll add more range to their uniforms and so I did. I personally think they look great .. the uniform has more weight than with the blue lines .. but I realized that not everyone liked the change. :pinched:

In the last few files that I edited, I have avoided making drastic changes in the archives .. to prevent this type of situation, yet some people have written me with some ideas, requesting me drastic changes in some files.
The yellow lines was only an idea what has happened in my mind and I did. :D


EDIT: 

I think if I had given in to my ideas, some of the files would be different from the original in design .. eg .. I've edited the Helmet "Kestrel" (that of my profile picture), but my edition is black (like ME2) .. very different from the original (white in ME3), for that reason I have not shared in the Post.

//////

Modifié par smarteck, 13 juillet 2012 - 09:30 .


#2133
Dead_Meat357

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smarteck wrote...

Dead_Meat357 wrote...

smarteck wrote...

 ///


I think his problem has been fixed with your files.

//////


Incidently, yes. Assuming he wants the blue stripe version. In fact, I've been meaning to ask, why did you change the stripe color on your textures? It's not a complaint, I've always thought it looked good, but I always wondered why you did that. Artistic license I suppose. (I'm guilty of that once in awhile myself.) 


I think when I was editing these files, I was in the hands of one of the formal suits of the alliance, which remarkable for its yellow lines, which, according to my view, they added some High Status to the uniform .. and I thought .. the blue lines do not say anything ... if I add yellow lines, I'll add more range to their uniforms and so I did. I personally think they look great .. the uniform has more weight than with the blue lines .. but I realized that not everyone liked the change. :pinched:

In the last few files that I edited, I have avoided making drastic changes in the archives .. to prevent this type of situation, yet some people have written me with some ideas, requesting me drastic changes in some files.
The yellow lines was only an idea what has happened in my mind and I did. :D


EDIT: 

I think if I had given in to my ideas, some of the files would be different from the original in design .. eg .. I've edited the Helmet "Kestrel" (that of my profile picture), but my edition is black (like ME2) .. very different from the original (white in ME3), for that reason I have not shared in the Post.

//////


Yeah people are pretty quick to jump on us if we change things too much. I try not to change anything major. Ashley's armor has the most deviation from the original but all the deviation was to give it a similar appearance to your Default Shepard armor. When I went to do that with Liara's armor (which is virtually the same as Ashley's) it didn't look right doing the shoulders the same way you and I did them on our other armors using that pattern. So I just did the back part like that and left the shoulders alone. I only did the back that way to break up the white a bit.

I had to make some changes to the N7 Defender armor as well. The main thing was that bird crap looking mess under the N7 logo. I removed it. I couldn't actually tell what it said and figured people might take issue with anything I put there, so I just got rid of that entirely. The bars that go over the shoulder were changed because the carbon fiber texture on the sides looked stupid with a smooth top. So I made it more consistent. I don't think anyone even noticed that. The pattern was actually kind of hard to see originally because of how dark it was. But I felt that change was a huge albeit sublte improvement.

Some things I changed because they were retarded. The Black Widow and M-98 Widow are basically the same gun, but for some reason the numbers on the scope were reversed from one another. I made them face the same direction on both. The M-11 Wraith said "M-44" on the side of it which never made sense given that the M-44 was the vehicle from ME2's DLC. So I changed that to say "M-11" instead of "M-44." But most things like the recon hood, the other weapons I've modded, etc. were all left as they were. I just improved the texture quality and replaced really bad parts of the texture with new ones, or blended new details into the originals.

And like you, I have had all kinds of mod ideas for some of these items and never have done anything with them. mostly because I don't think the efforts would be appreciated.

Modifié par Dead_Meat357, 13 juillet 2012 - 09:45 .


#2134
TheDarkFalkon

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New Phaeston textures here:

http://social.biowar...m/project/8376/

I worked on getting the weapon to look better in the hands of Marauders, and more like the concept art for the weapon.

Posted Image

Modifié par TheDarkFalkon, 14 juillet 2012 - 09:03 .


#2135
Fredy AG

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Dead_Meat357 wrote...

... mostly because I don't think the efforts would be appreciated. 


That's a very good quote .. I have read very unfair criticism to the Mods that I shared with you (here and in other forums).

I remember it a comment here that said to me, the work is not as good (like the did another person in ME2) but anyway is something.
Dude, I spent 3 whole days repairing Male Shepard N7 armor .. but could be useful?. :pinched: :P... 
But I believe it is not possible to leave everyone happy. B)

//////

#2136
Fredy AG

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TheDarkFalkon wrote...

New Phaeston textures here:

http://social.biowar...m/project/8376/

I worked on getting the weapon to look better in the hands of Marauders, and more like the concept art for the weapon.


Thank you .. the details of your textures is very good.

Salu2. ;)

//////

#2137
Dead_Meat357

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TheDarkFalkon wrote...

New Phaeston textures here:

http://social.biowar...m/project/8376/

I worked on getting the weapon to look better in the hands of Marauders, and more like the concept art for the weapon.

Posted Image


Very nice.

#2138
Fredy AG

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Dead_Meat357 wrote...

Getting nearly done with the Blood Dragon Armor. Not sure if I'll finish this one today or not as I have a lot of work to do. But I might. If not should be Monday at the latest.

Screenshots of the updated Widow Rifles Pack. Sorry no comparisons with the stock textures this time. I got lazy. The in-game shots actually show my N7 Defender armor, M-77 Paladin (though it's compacted and hard to see from that angle), M-11 Wraith, M-96 Mattock and the respective Widow rifles.

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Posted Image
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Screen shots with comparisons of the M-77 Paladin v1.2 and the M-96 Mattock v1.0. Both contain new normal maps and light maps.

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M-98 Widow & Black Widow Pack v1.1

M-77 Paladin v1.2

M-96 Mattock



I use your "Weapon M98_Black Widow HR2048 v1.0", will this new file with any changes to the previous version or have only unified? :huh:

//////

#2139
DJepic112

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If you guys were able to clean up the hands in that Alliance uniform body, would you be able to do the same to the undewear shepard skin?

#2140
Dead_Meat357

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DJepic112 wrote...

If you guys were able to clean up the hands in that Alliance uniform body, would you be able to do the same to the undewear shepard skin?


Yes. But as I pointed out, making it too clean is a problem for different reasons.

Oh, and another mod is ready. The Graal Spike Thrower. (Updated to version 1.1 with some improvements.) 

Posted Image

Graal Spike Thrower v1.1

Modifié par Dead_Meat357, 14 juillet 2012 - 12:16 .


#2141
ref

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Dead_Meat357 wrote...

Oh and since I know many people have wanted it, I've taken Smartek's Alliance standard uniform and recolored the stripes on the shoulders to the standard blue color instead of the yellow. I take no credit for the texture work. I just recolored it for those who had asked. Took me just a couple minutes in Photoshop. I've kept the version numbers the same as his. I added an "S" to indicate standard stripe coloring. These are based off his 1.3 versions.

Posted Image
Posted Image

I packaged them both together figuring people who wanted it would want them both, or discard the one they don't need. Download them both below.

Alliance Standard Uniforms (Blue stripes) HR4096 v1.3S (Includes male and female versions.)







Sweet, been eagerly awaiting for someone to do this!

I'm assuming the male version also has the "Clean Hands"?

Modifié par Refara, 14 juillet 2012 - 12:06 .


#2142
Dead_Meat357

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Refara wrote...

Dead_Meat357 wrote...

Oh and since I know many people have wanted it, I've taken Smartek's Alliance standard uniform and recolored the stripes on the shoulders to the standard blue color instead of the yellow. I take no credit for the texture work. I just recolored it for those who had asked. Took me just a couple minutes in Photoshop. I've kept the version numbers the same as his. I added an "S" to indicate standard stripe coloring. These are based off his 1.3 versions.

Posted Image
Posted Image

I packaged them both together figuring people who wanted it would want them both, or discard the one they don't need. Download them both below.

Alliance Standard Uniforms (Blue stripes) HR4096 v1.3S (Includes male and female versions.)







Sweet, been eagerly awaiting for someone to do this!

I'm assuming the male version also has the "Clean Hands"?


Nope. When I had completed that, I hadn't seen the clean hands version. Trying to decide if I want to do that version or not.

Update:
Also updated the Graal to version 1.1. I wasn't happy with the earlier v1.0. :D I even replaced the screenshot above comparison the stock texture to the new one. Much bigger improvement than the last version.

Graal v1.1

Modifié par Dead_Meat357, 14 juillet 2012 - 12:18 .


#2143
ref

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Dead_Meat357 wrote...

Refara wrote...

Dead_Meat357 wrote...

Oh and since I know many people have wanted it, I've taken Smartek's Alliance standard uniform and recolored the stripes on the shoulders to the standard blue color instead of the yellow. I take no credit for the texture work. I just recolored it for those who had asked. Took me just a couple minutes in Photoshop. I've kept the version numbers the same as his. I added an "S" to indicate standard stripe coloring. These are based off his 1.3 versions.

Posted Image
Posted Image

I packaged them both together figuring people who wanted it would want them both, or discard the one they don't need. Download them both below.

Alliance Standard Uniforms (Blue stripes) HR4096 v1.3S (Includes male and female versions.)







Sweet, been eagerly awaiting for someone to do this!

I'm assuming the male version also has the "Clean Hands"?


Nope. When I had completed that, I hadn't seen the clean hands version. Trying to decide if I want to do that version or not.

Update:
Also updated the Graal to version 1.1. I wasn't happy with the earlier v1.0. :D I even replaced the screenshot above comparison the stock texture to the new one. Much bigger improvement than the last version.

Graal v1.1




You should when you get the time, I like the clean hands mod and not too fond of the yellow stripes, but now I have the blue stripes but the dirty hands! :D

Maybe that's just me ^_^, regardless you shouldn't worry about it right now and focus on the other stuff that hasn't been done, that's more important right now.

#2144
Dead_Meat357

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Well I'm going to finish the Blood Dragon armor, then move my attention to another armor. Probably some of the customizable pieces. Not sure.The Inferno and Cerberus assault armors need a lot of work, but I'm not sure if anyone really uses them or not. I will probably revist the Collector's Armor again. I'm not entirely happy with the version I did. Maybe it just needs a new normal map. I hadn't figured those out when I did that one.

Update: 

Doing a clean hands version of the blue striped Alliance Standard Uniform. I'm testing some adjustments to the arms to see if I can make the skin look a little better while still being clean. We'll see how that goes.

Modifié par Dead_Meat357, 14 juillet 2012 - 01:22 .


#2145
Darth333

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The original version has his arms all dirty, like there was no water in the galaxy. the Version 1.4 was completely clean, in the version "1.4b", I have manually added hair on his arms.



Don't get me wrong, I can appreciate the quality of the work that went into the new arms... and if the hubby would come home with arms like the original ingame ones, I'd send him right away to take a very long shower :P.

It's just that there is something with the shadows that makes the new arms just stand out in comparison to the original stuff on my screen, they are too nice and something just doesn't seem to fit quite right...

Anyway I think Dead_Meat357 has expressed it better than I can do:

I've actually got the old files if you don't. And I understand what he's talking about. The clean version lacks the shadowing and seems to have less detail than the unwashed mechanics hands versions. The problem is that BioWare made some design concessions with the game. Among them was lighting. The game doesn't take advantage of all the lighting techniques the Unreal Engine 3.0 can offer and for performance reasons they incorporate a lot of lighting in the textures themselves as I'm sure you've noticed.

I think the dirty hands is a bad attempt at shading the textures. The game is supposed to have a dark tone much of the time so I guess they decided to make everything look dark regardless of actual conditions in the game. The above image with the arms cleaned up makes the arms look less muscular and it makes them look almost like a kids arm and not a mans. Hard to explain really. The game's lack of decent lighting is a huge hinderance to cleaning up some of the textures.

Case in point. Lights on the armors can actually be washed out or blocked by simple shadows indicating that the lights on the armors aren't actually light sources at all. It's just another cheap trick to make the game run better I'm guessing.

I think a middle ground approach is what's needed here. Take the clean hands and overlay them on the dirty, then use various blending options and opacity adjustments until you find a middle ground balance. That will probably work the best.


Modifié par Darth333, 14 juillet 2012 - 01:40 .


#2146
Dead_Meat357

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Darth333 wrote...

The original version has his arms all dirty, like there was no water in the galaxy. the Version 1.4 was completely clean, in the version "1.4b", I have manually added hair on his arms.



Don't get me wrong, I can appreciate the quality of the work that went into the new arms... and if the hubby would come home with arms like the original ingame ones, I'd send him right away to take a very long shower :P.

It's just that there is something with the shadows that makes the new arms just stand out in comparison to the original stuff on my screen, they are too nice and something just doesn't seem to fit quite right...

Anyway I think Dead_Meat357 has expressed it better than I can do:

I've actually got the old files if you don't. And I understand what he's talking about. The clean version lacks the shadowing and seems to have less detail than the unwashed mechanics hands versions. The problem is that BioWare made some design concessions with the game. Among them was lighting. The game doesn't take advantage of all the lighting techniques the Unreal Engine 3.0 can offer and for performance reasons they incorporate a lot of lighting in the textures themselves as I'm sure you've noticed.

I think the dirty hands is a bad attempt at shading the textures. The game is supposed to have a dark tone much of the time so I guess they decided to make everything look dark regardless of actual conditions in the game. The above image with the arms cleaned up makes the arms look less muscular and it makes them look almost like a kids arm and not a mans. Hard to explain really. The game's lack of decent lighting is a huge hinderance to cleaning up some of the textures.

Case in point. Lights on the armors can actually be washed out or blocked by simple shadows indicating that the lights on the armors aren't actually light sources at all. It's just another cheap trick to make the game run better I'm guessing.

I think a middle ground approach is what's needed here. Take the clean hands and overlay them on the dirty, then use various blending options and opacity adjustments until you find a middle ground balance. That will probably work the best.




Well I'm working on another version of that. I'm seeing what I can do about the the textures. Maybe I can keep the shadowing to some extent and not have the damned dirty look.

#2147
Guest_GoldenSkans9_*

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 hello everyone, After I saw the great job smarteck did last night on the Quarians i decided to use them in multiplayer. Although they weren't the same files so i used smartecks designs to re-do the multiplayer versions. So without further ado, the Male Quarian Engineer / Infiltrator. 

http://www.mediafire...ct7w22n83avz9fk

A few differences from the normal version include a black face mask and a lighter fabric on the hood and shoulders (it looks more realistic IMO). 

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the hood and shoulders might look a little funky in the menu, but they look pretty good in game. 


Female Quarian Engineer / Infiltrator incoming. 

Modifié par GoldenSkans9, 14 juillet 2012 - 04:20 .


#2148
Fredy AG

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 ///

A new section in the Post for Multiplayer is coming...

:D

//////

#2149
Dead_Meat357

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So I guess we can use Texmod in multiplayer. Good, I pulled the Defender armor from multiplayer to mod. :) The multiplayer version is a much cleaner and nicer texture to work with.

Modifié par Dead_Meat357, 14 juillet 2012 - 05:19 .


#2150
Guest_GoldenSkans9_*

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nice, hopefully we can get a nice collection of multiplayer characters going as well. the characters are really the only thing lacking in MP since the weapons and structural materials still work on most maps.