TheDarkFalkon wrote...
New Phaeston textures here:
http://social.biowar...m/project/8376/
I worked on getting the weapon to look better in the hands of Marauders, and more like the concept art for the weapon.
/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#2151
Posté 14 juillet 2012 - 07:57
#2152
Posté 14 juillet 2012 - 08:01
GoldenSkans9 wrote...
nice, hopefully we can get a nice collection of multiplayer characters going as well. the characters are really the only thing lacking in MP since the weapons and structural materials still work on most maps.
I'll definitely work on it in the future.
#2153
Posté 14 juillet 2012 - 08:04
Okay, I'll share the MOD I created for the Soldier (multiplayer). Hope you find it useful, this time I found a new file type for me, soo hard to edit, but in the end, it turned out well.








EDIT: For Male and Female.
Download: www.mediafire.com/
I will create a new zone on the first page, "Zona F". In this space we can collect all the MODs that together we bring to the multiplayer.
Thanks to user GoldenSkans9 for being the promotor of the idea.
Salu2
//////
Modifié par smarteck, 14 juillet 2012 - 08:10 .
#2154
Posté 14 juillet 2012 - 09:09
@Ferapont
http://social.biowar...m/project/8376/
Files tab, at the bottom.
Modifié par TheDarkFalkon, 14 juillet 2012 - 09:10 .
#2155
Guest_GoldenSkans9_*
Posté 14 juillet 2012 - 01:05
Guest_GoldenSkans9_*
the pictures don't really show a whole lot, it looks better in game.



http://www.mediafire...p9wc5hb234hpdmy
This texture was much more difficult to do than the Male Quarian. I'm still not 100% satisfied with it, but it's better than the stock texture.
Modifié par GoldenSkans9, 14 juillet 2012 - 01:07 .
#2156
Posté 14 juillet 2012 - 04:05
I don't see it either at the bottom...TheDarkFalkon wrote...
Great work as always Smarteck, btw are you going to be re-texturing the rest of Shepard's armour in SP?
@Ferapont
http://social.biowar...m/project/8376/
Files tab, at the bottom.I've just updated it.
#2157
Posté 14 juillet 2012 - 04:17
TheDarkFalkon wrote...
Great work as always Smarteck, btw are you going to be re-texturing the rest of Shepard's armour in SP?
@Ferapont
http://social.biowar...m/project/8376/
Files tab, at the bottom.I've just updated it.
I'm seriously contemplating doing it myself. I figure if I can do the N7 Defender armor retexture, I can do pretty much anything. I'm working on the Blood Dragon armor and another version of the Collector Armor. After that I'll probably move to the modular armors.
Modifié par Dead_Meat357, 14 juillet 2012 - 04:17 .
#2158
Posté 14 juillet 2012 - 05:50
TheDarkFalkon wrote...
Great work as always Smarteck, btw are you going to be re-texturing the rest of Shepard's armour in SP?
@Ferapont
http://social.biowar...m/project/8376/
Files tab, at the bottom.I've just updated it.
Man... I don't know, but i see only this...
WpnAvenger_HRv1.5.zip
WpnPredator_HRv1.5.zip
WpnShuriken_HRv1.5.zip
WpnMantis_HRv1.5.zip
WpnKatana_HRv1.5.zip
WpnCarnifex_HRv1.5.zip
WpnPaladin_HRv1.5.zip
and nothing more.
Modifié par Ferapont, 14 juillet 2012 - 05:53 .
#2159
Posté 14 juillet 2012 - 06:46
How about now?
#2160
Posté 14 juillet 2012 - 07:25
TheDarkFalkon wrote...
@Ferapont + PKchu
How about now?
They all show up for me.
#2161
Posté 14 juillet 2012 - 07:31
#2162
Posté 14 juillet 2012 - 08:03
#2163
Posté 14 juillet 2012 - 08:47
TheDarkFalkon wrote...
Great work as always Smarteck, btw are you going to be re-texturing the rest of Shepard's armour in SP?
No, I have finished the single player Mods. For now'll take some textures of Multiplayer. Most likely some of the upcoming DLC "Earth".
Salu2.
//////
#2164
Posté 15 juillet 2012 - 01:43
#2165
Posté 15 juillet 2012 - 01:55
#2166
Posté 15 juillet 2012 - 02:19
Luxure wrote...
Hey. I've recently stumbled upon a problem. I just added a few more mods to my mod list, and I've got 73 now. Not many other mods were added tho, only about 5. But the thing that bothers me is that I get an "Mass Effect 3 Has Stopped Working Message". I got that Error when I was at the loading screen, with that future PC. The game works just fine without the mods, and the same with the previous 68 mods. Is there something I can do to fix this ? Thanks. Off to bed now.
Hey,
You must ensure that all the Mods you're using, in his name containing the text "OPTIMIZED 2". The files you have downloaded from the "Zona D" (contributions), you can find that files in optimized format in "Skydrive".
//////
#2167
Posté 15 juillet 2012 - 05:44
the zone textures works for multiplayers too ? like in firebase, i see some walls in HD
#2168
Guest_GoldenSkans9_*
Posté 15 juillet 2012 - 05:54
Guest_GoldenSkans9_*
#2169
Posté 15 juillet 2012 - 05:57
TheDarkFalkon wrote...
@Ferapont + PKchu
How about now?
:DThanks. It's ok now.
WpnPhaeston_HRv1.65.zip
#2170
Posté 15 juillet 2012 - 06:31
At what point will there be to much textures to realistically expect people to run them all? Do you have a limit of around 8gb's or so?
#2171
Guest_magnetite_*
Posté 15 juillet 2012 - 06:46
Guest_magnetite_*
#2172
Posté 15 juillet 2012 - 07:34
magnetite wrote...
Mass Effect 3 is a 32-bit application, so it could use up to around 4 GB of RAM. Although. some of that is reserved, before the optimizations, it used to crash for me around 3.5 GB of RAM usage. Not sure how many mods that is though.
Most of the mods will not hit system RAM. They impact VRAM usage. That's why we use the .DDS format for them. That and they run a lot better. On my system I'm only seeing about 3.2GB of RAM used by Mass Effect 3. But I'm using 2.4GB-3GB of VRAM depending on settings and the number of mods I have loaded.
Modifié par Dead_Meat357, 15 juillet 2012 - 07:37 .
#2173
Posté 15 juillet 2012 - 07:43
Selvec_Darkon wrote...
Correct me if I'm wrong, but Texmod pulls stuff from the RAM and replaces it correct? which is why these textures require so much Ram to use together.
At what point will there be to much textures to realistically expect people to run them all? Do you have a limit of around 8gb's or so?
Yes. That is how Texmod works. So far it seems numbers in the 70's to 80's are the limit. But again this doesn't impact the system RAM at all. Texmod itself uses very little RAM. It seems to move the files into VRAM if they are in the .DDS format. System RAM if they are in another format. These remain loaded as long as the application and game are running. But Texmod itself only shows to use about 13MB of RAM or so at any time on my system.
Settings and VRAM play a huge role in how many mods are feasable. On my system I've got 3GB of VRAM. I can run 90 mods at once with the game running on one monitor at 2560x1600 with only FXAA. With FXAA and MSAA, I can only run about 70. With the system using FXAA only and the game being displayed on three monitors at 7680x1600, I can only run about 60 or so mods before I run into problems.
#2174
Guest_GoldenSkans9_*
Posté 15 juillet 2012 - 07:49
Guest_GoldenSkans9_*
Quarian Female is up. Still have a little bit of work to do as far as the black and grey lines on her arms and some other things, i should have a final version up tomorrow.


#2175
Posté 15 juillet 2012 - 08:00
Guiile_Sheppard wrote...
hey smarteck , did your soldier multiplayer hd texture works for vanguard too ? its the same model... isnt ?
the zone textures works for multiplayers too ? like in firebase, i see some walls in HD
In multiplayer, the weapons MODs work and for convenience, use the "Master File C" for all structures, holograms and objects as well.
//////






Retour en haut





