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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2201
Guiile_Sheppard

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JESUS i hate amd... the last update om my catalyst ****ed my fps with texmod ><<<<<<<<<<<<<<<<<<

#2202
Selvec_Darkon

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smarteck wrote...

Selvec_Darkon wrote...


Right, so going to try and find a way then. I can run 7 textures maximum on my 1.5gb Vram video card. Nuts.


You can not use more than 7 MODs with all that Vram? :blink:

//////


Correct, its nuts. I'm not entirely sure why its having these issues, but there you have it. Just hangs on loading forever, and eventually crashes.

Modifié par Selvec_Darkon, 17 juillet 2012 - 05:24 .


#2203
Selvec_Darkon

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Dead_Meat357 wrote...

As I've stated several times already. The amount of mods you can run depends on several factors. The amount of VRAM you have is just part of the equation. The demands on VRAM increase dramatically as the monitor / game resolution increases. The demand also increases considerably as anti-aliasing is applied. The in-game FXAA doesn't really hit VRAM hardly at all, but forcing 8xMSAA in the control panel will dramatically the VRAM the game uses. Just because one person can run 80 mods with 1GB of VRAM doesn't mean another can run 60 with 3GB of VRAM.

At 2560x1600 I can run about 80. At 7680x1600 I can run about 60 or so before running into trouble. On my girlfriends machine I can run around 90+ or so with half the VRAM. Why? The resolution on her monitor is low compared to mine. Hers is 1680x1050 which is considerably less demanding than 2560x1600 or 7680x1600. So her VRAM goes farther even though she's got half what I do. (1.5GB vs. 3GB.) The number of mods you can run will also vary depending on the size of the mods. Many of the mods here don't have specular maps or normal maps included. Those will run more easily because they are smaller. All my recent mods are larger because they include all three of these files. The Zona C compilation is huge. That dozens of mods all combined together. If you have that one and some of the other larger ones, yeah, you could be stuck running only 7 depending on your configuration.

You also want to ensure that your coalesced.ini file is setup to run 4096x4096 sized textures. If it isn't, you will run into problems.



I think I think I found my issue xD. I have 4GB's of Ram. 1gb Vram on an AMD HD 6900 series and I run at 1960x1080. My CPU is a AMD Phenom II x6 1090T @ 3200MHZ.

So I'm about 5gb's lower then I thought I was, which explains some of it. I think I may be in need of an upgrade in the future. Probably not this month though since HR decided to process all the unprocessed leave that screwed up on into on pay check, so I'm down about $800 from my monthly pay.

Edit: I looked at the front page and noticed there doesn't seem to be any instructions on how to set up your coalesced.ini to run 4096x4096 textures.

I also don't run zona C. I only run the weapon mods, a scar mod, and the black informal mod, and two facial textures.


Edit Edit: For anyone else that is like me and has issues, found these on the HTL website

1. Download the coalesced editor from here:

http://wenchy.net/me...alesced-utility



2. Extract the files and open the editor executable, now select the .bin
file you want to open, in this case Coalesced.bin file wich is located
in:



Windows XP/Vista/7 64bit:

C:\\Program Files (x86)\\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole\\Coalesced.bin



Windows XP/Vista/7 32bit:

C:\\Program Files\\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole\\Coalesced.bin



3. Now that you have opened the Coalesced.bin file select: bioengine> d3ddrv > d3drenderdevice> maxtexturesize



4. Change the valor from 2048 to 4096



5. Save


Modifié par Selvec_Darkon, 17 juillet 2012 - 05:42 .


#2204
Dead_Meat357

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Guiile_Sheppard wrote...

JESUS i hate amd... the last update om my catalyst ****ed my fps with texmod ><<<<<<<<<<<<<<<<<<


I stuck with the Catalyst 12.6 drivers. I haven't had a problem with them. In fact it's running faster than it did with all previous drivers.

Anyway, the hydra missile launcher is done. Hope you guys like it. It went from being shiny and new, to looking like a well used piece of gear.

Image IPB

You can get it here.

And yeah, 4GB of system RAM is definitely your problem. Mass Effect 3 can take up to 3.5GB of RAM. It can get by with less of course. However your problem is most likely Texmod not having enough RAM to swap out and load textures into VRAM.

Modifié par Dead_Meat357, 17 juillet 2012 - 05:58 .


#2205
Selvec_Darkon

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Yea, from what I'm looking at, the load time at the beginning just seems to be REALLY long. I went and had dinner and it loaded back up after I made the changes to Coalesced.bin

#2206
Fredy AG

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Dead_Meat357 wrote...

Anyway, the hydra missile launcher is done. Hope you guys like it. It went from being shiny and new, to looking like a well used piece of gear. 

Image IPB

You can get it here.


Gracias !!! ;)

//////

#2207
Guiile_Sheppard

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Dead_Meat357 wrote...

Guiile_Sheppard wrote...

JESUS i hate amd... the last update om my catalyst ****ed my fps with texmod ><<<<<<<<<<<<<<<<<<


I stuck with the Catalyst 12.6 drivers. I haven't had a problem with them. In fact it's running faster than it did with all previous drivers.

Anyway, the hydra missile launcher is done. Hope you guys like it. It went from being shiny and new, to looking like a well used piece of gear.

Image IPB

You can get it here.

And yeah, 4GB of system RAM is definitely your problem. Mass Effect 3 can take up to 3.5GB of RAM. It can get by with less of course. However your problem is most likely Texmod not having enough RAM to swap out and load textures into VRAM.





thanks a wayyyyyyyyyy better. <3


btw, i will make tests. my fps got a slowdown after the new update on catalyst + new version of ashley 1.3 HD armor......

edit ² : any possibilities on ashey default armor 1.3 causes the slowdown ??? ( or new downloaded textures on my texmod ? )

ive added 2 or 3 new textures and got a huge fps decrease. (plus updated amd drive to 12.6)

Modifié par Guiile_Sheppard, 17 juillet 2012 - 08:00 .


#2208
Guest_GoldenSkans9_*

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nice job on the hydra missile launcher dead_meat, it looks great!

#2209
Fabulist961

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Awesome work Dead_Meat357 I :wub: it!
However I am still hoping for a dark "N7" style edition like this one: http://imgur.com/a/DiCVB :wizard:

EDIT

PS: Does anyone like the Valiant? 

Modifié par Fabulist961, 17 juillet 2012 - 10:41 .


#2210
Dead_Meat357

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Guiile_Sheppard wrote...

Dead_Meat357 wrote...

Guiile_Sheppard wrote...

JESUS i hate amd... the last update om my catalyst ****ed my fps with texmod ><<<<<<<<<<<<<<<<<<


I stuck with the Catalyst 12.6 drivers. I haven't had a problem with them. In fact it's running faster than it did with all previous drivers.

Anyway, the hydra missile launcher is done. Hope you guys like it. It went from being shiny and new, to looking like a well used piece of gear.

Image IPB

You can get it here.

And yeah, 4GB of system RAM is definitely your problem. Mass Effect 3 can take up to 3.5GB of RAM. It can get by with less of course. However your problem is most likely Texmod not having enough RAM to swap out and load textures into VRAM.





thanks a wayyyyyyyyyy better. <3


btw, i will make tests. my fps got a slowdown after the new update on catalyst + new version of ashley 1.3 HD armor......

edit ² : any possibilities on ashey default armor 1.3 causes the slowdown ??? ( or new downloaded textures on my texmod ? )

ive added 2 or 3 new textures and got a huge fps decrease. (plus updated amd drive to 12.6)


Ashley's HD texture doesn't cause any slow down on my machine. I did add a normal map and a light map to her mod, but that shouldn't impact performance to any noticable degree. The mod will use a little more VRAM than it did before, but that's it.

#2211
Dead_Meat357

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Fabulist961 wrote...

Awesome work Dead_Meat357 I :wub: it!
However I am still hoping for a dark "N7" style edition like this one: http://imgur.com/a/DiCVB :wizard:

EDIT

PS: Does anyone like the Valiant? 


I generally avoid taking any real artistic license with the mods for the most part. It tends to go over like a turd in a punch bowl around here. Most people want mods that look better than the original textures, but look like they could have come with the game if BioWare released a high resolution texture pack.

It wouldn't be difficult to do a dark version of the weapon though. Not at all. I whipped that one up in about a half hour. It's a really easy texture to work with if you know your way around Photoshop.

As for the Valiant, until I get my hands on one of the Widow rifles, it's my preferred sniper rifle. Once I have the Widows, I no longer use it. The main reason being that it is really heavy and doesn't hold / fire anymore shots than the Black Widow does before needing to reload. And the latter is much stronger. With upgrades the Valiant is fairly powerful, and is one of the stronger sniper rifles in the game, but the Black Widow is definitely stronger. The M-98 Widow is even more so though it's limited to a single shot before reloading.

The only real downside to the Black Widow compared to the Valiant is the recoil. And as long as you aren't a wussy little girl, you get used to it and compensate for it.

This is much more apparent on the Insanity difficulty. With an ammunition power like incindiary and the extended barrel I can put down a Maurader in two head shots or three body shots. I can't do that with the Valiant. I'll have to reload once to make the kill. It's only one more shot, but that can make a big difference in some cases. People seem to believe they are close in power, but they aren't. The bar graph comparisons at the selection screen aren't all that accurate.

When you first start out and you can switch all your weapons out when you discover the M-92 Mantis, you are better off with all the N7 weapons for the most part. The N7 Crusader shotgun is questionable because it fires a "slug" instead of "buckshot." It's got power but is slow, and it lacks that spread that even the M-23 Katana has. So I'm not sure it's a good choice. But the rest of them are definitely the best weapons in their respective classes or at least better than what you've got until you pick up better.

The N7 Hurricane is definitely the best SMG. The N7 Valiant isn't the most powerful sniper rifle but remains a solid choice always because it fires fast and is reasonably powerful. The N7 Valkyrie is a favorite for some people all the way through the game. I prefer the M-96 Mattock to it myself, but the Valkyrie is a nice weapon overall.


Oh, and by popular demand, I've got the clean hands version of the Alliance standard uniform with blue shoulder stripes.

Alliance Standard Uniform with Blue Stripes and Clean Hands

Modifié par Dead_Meat357, 17 juillet 2012 - 01:53 .


#2212
ElectronicPostingInterface

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@OP: I'd like to change the loading screen with the coffee to something else. How did you do the main menu of the game? I'd like to apply the same technique to the loading screen.

#2213
Galenwolf

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Awesome textures.

Any chance we could get the EDI 2nd suit with a smooth texture? I'd like to keep the texture in line with the original but higher res.

Also what do you have to alter to change the amount of specular given off by a mesh? I want to experiment with the amount of light reflected on certain outfits.

Modifié par Galenwolf, 17 juillet 2012 - 02:52 .


#2214
sentinel_87

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PKchu wrote...

@OP: I'd like to change the loading screen with the coffee to something else. How did you do the main menu of the game? I'd like to apply the same technique to the loading screen.


That "screen" is actually a bink video.  You can create your own bink video and name it the same as the old one to replace it in the Movies file folder.  The files name is load_f01.  To view and create Bink videos you need RAD video tools.  Link Here

Reminder, always back up any files you edit or replace.

#2215
Dead_Meat357

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Galenwolf wrote...

Awesome textures.

Any chance we could get the EDI 2nd suit with a smooth texture? I'd like to keep the texture in line with the original but higher res.

Also what do you have to alter to change the amount of specular given off by a mesh? I want to experiment with the amount of light reflected on certain outfits.


Yes, we can get an EDI with a smooth textured version of the suit. I thought about that myself. Right now I'm putting the finishing touches on a brand new Collector Armor. (I wasn't happy with the earlier version.) It looks MUCH better now.

As for your second question, yes, you can certainly play with that. I'm not a Photoshop guy, or a game developer, or texture artist by any means but I'll tell you what I've learned from doing these mods.

The "orange" texture is a specular or light map. This determines how reflective a surface is. Here is what I know based on my experience. This is assuming you have Photoshop. I tried a few other programs and had limited success with some of them. Many don't provide nearly as many features like Photoshop Elements. I use Photoshop for work so I can justify the expense of having it. It is an incredibly powerful tool if you know how to use it. (Not that I claim to be an expert.) But all my comments assume you have some version of Photoshop. Others who use Gimp, Paint.NET or other things can chime in with directions for how to do some of these same things as I know they can for the most part. But I used Photoshop for everything. I'll tell you that you want Photoshop CS2 or newer for messing with these. Preferrably CS4 or above I believe. And you definitely want a 64bit version. I had a 32bit version of CS1 and it didn't go well. I ran out of memory constantly.

Yellow is super reflective on it's own. Bathing the texture in yellow will create a gloss finish which obscures details. It will look like the object is covered in frosting or donut glaze. Red is zero reflection. The object is more or less a matte finish. Orange is a medium between the two. Blue and white are basically light sources in this layer. In fact anything in white that you don't want to be a light source needs to have another color wash it out in this texture. Armors like the Defender armor are highly reflective compared to most other things in the game. To change the color of the texture, simply add a fill layer over the texture and apply "overlay" mode. This will essentially change the color of the texture to whatever hue you've assigned it.

Sometimes textures will give off tiny little light sources all over them when you mess with these textures. To combat this apply another yellow layer with the color burn option in Photoshop immediately over the texture. Orange may work better in this same role for this purpose with some textures. It isn't as simple as just adding the color overlay you want either. Because the textures themselves are quite different in color, the texture applied to them will cause colors to appear differently over them. So you'll have to play with it and add other overlay colors in combination until you get the desired effect. Changing from overlay to darken or lighten with some opacity changes may also help for some textures.

A good rule of thumb is to try and match the basic color scheme of the specular map texture in the original file as best as you can. For some textures it's more complicated. Some of them may have red or green sections. These would be reflective, and non reflective parts in the same texture. To do this you'll need to rasterize the overlay and simply erase sections of it that you don't want covering another part to allow the other overlay to show through the other. changing the ordering of overlays alone can often produce the desired result. Altering opacity and blending options can also produce the desired results. You just have to play with it.

Just remember that extreme red is no reflection and extreme yellow is frosting. I try and match the originals as much as I can. You'll find some textures are more forgiving than others. You will also find that messing with this layer can make a texture appear darker or lighter than it does by itself.

For really problematic textures you can resize the original file, hit it with sharpening filters and then put the new texture underneath it. You can play with the opacity of the original texture to allow the details of the new texture to show through. Overlay mode works well for some, but others not so much. But if you play with it long enough this method is really easy to do in order to get a functional mod. This isn't what I'd recommend because the results aren't as good as they would be with a fresh texture. It may cause details you removed from the original textue to show back up or new details to end up washed out. It works for some textures better than others. If you are making a mod which changes the color of the original texture dramatically, then you'll need to account for that too. The original coloring for the "orange" texture won't cut it. In fact, it may try and correct the color of your new texture to the game's default.

It's also important to have a good normal map in place which is easier than this texture to work with and create. Once you have the texture and normal maps done, you can troubleshoot and adjust this one texture until you get the reflective properties you are looking for.

I've also learned that the armors all pretty much need some flavor of red-orange or orange texture. Weapons tend to be more on the reddish or red-green combination side. And again blues and whites will make objects glow. I do light sources (regardless of actual color) on a separate layer on top of everything else in blue. Lights will appear the correct color in the game.

Modifié par Dead_Meat357, 17 juillet 2012 - 05:26 .


#2216
wadres

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I will share this, I was about to keep it for myself because I think is not important at all.. but nevermind here it is:

-The Citadel Council plus Udina's office shadows and lights-

FILE: 
http://www.mediafire...relplw4bh63dmxr 

Screens:

The Citadel Council Original (very jaggy lines):
Image IPB

The Citadel Council fixed (with alliance ships in the background):
Image IPB
Image IPB

Close ups:

- Original -
Image IPB

- Fixed -
Image IPB
Image IPB
Image IPB

Udina's office:
Image IPB

Modifié par wadres, 17 juillet 2012 - 09:39 .


#2217
Selvec_Darkon

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I combined this with the ENB cinematic mod's colour mode and then totally joygasmed all over the place.

Sooooo pretttty.

#2218
Guiile_Sheppard

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nice fix wadressssss!!!

#2219
Guest_GoldenSkans9_*

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hello everyone, just wanted to let you know i haven't forgotten the human engineers / infiltrators. it was a lot more work than i thought, but im basically finished. ill have it up on here within the next half hour.

#2220
Guest_GoldenSkans9_*

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Ok, all done! Big thanks to smarteck for walking me through my trouble spots and all his help.

http://www.mediafire...9x6qqmbcq6w7ned

NOTE: The color black seems to remove the HD quality from the armor and the pattern. I'm looking into a fix for this and will update the mod when it's fixed.

Male:
Image IPB
Image IPB
Image IPB

Female:
Image IPB
Image IPB
Image IPB

The reason it took so long to do was the male and female maps are different so i had to make each one. As always, the pictures don't do the mods justice and it looks better in game. Enjoy!

Modifié par GoldenSkans9, 18 juillet 2012 - 06:11 .


#2221
Fredy AG

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 ///

Hello, :D


The user GoldenSkans9 discovered that by editing a file additional, textures on Multiplayer look more cleaner. I share with you an update of the armor for the Soldiers and Vanguards Human (male and female) including the new edited file.



Image IPB


Image IPB



Image IPB



Image IPB



Image IPB



> - New file v1.2 (more clean): www.mediafire.com/

On the first page, I will leave both versions active (v1.0 + v1.2).


Salu2. ;)

//////

Modifié par smarteck, 18 juillet 2012 - 06:41 .


#2222
Selvec_Darkon

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This is odd. I've upgraded to 8Gb's. It still takes almost 30 minutes to load ME3 with all the mods. Strange...Do the recommended specs need updating perhaps?

#2223
Fabulist961

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@ GoldenSkans9

Thanks for this, I was really looking forward to it, hope you will be able to fix the colour problem you mentioned, (I play with dark colours :P)

@ wadres 

Outstanding work.

Dead_Meat357 wrote...

I generally avoid taking any real artistic license with the mods for the most part. It tends to go over like a turd in a punch bowl around here. Most people want mods that look better than the original textures, but look like they could have come with the game if BioWare released a high resolution texture pack.

It wouldn't be difficult to do a dark version of the weapon though. Not at all. I whipped that one up in about a half hour. It's a really easy texture to work with if you know your way around Photoshop.

As for the Valiant, until I get my hands on one of the Widow rifles, it's my preferred sniper rifle. Once I have the Widows, I no longer use it. The main reason being that it is really heavy and doesn't hold / fire anymore shots than the Black Widow does before needing to reload. And the latter is much stronger. With upgrades the Valiant is fairly powerful, and is one of the stronger sniper rifles in the game, but the Black Widow is definitely stronger. The M-98 Widow is even more so though it's limited to a single shot before reloading.

The only real downside to the Black Widow compared to the Valiant is the recoil. And as long as you aren't a wussy little girl, you get used to it and compensate for it.

This is much more apparent on the Insanity difficulty. With an ammunition power like incindiary and the extended barrel I can put down a Maurader in two head shots or three body shots. I can't do that with the Valiant. I'll have to reload once to make the kill. It's only one more shot, but that can make a big difference in some cases. People seem to believe they are close in power, but they aren't. The bar graph comparisons at the selection screen aren't all that accurate.

When you first start out and you can switch all your weapons out when you discover the M-92 Mantis, you are better off with all the N7 weapons for the most part. The N7 Crusader shotgun is questionable because it fires a "slug" instead of "buckshot." It's got power but is slow, and it lacks that spread that even the M-23 Katana has. So I'm not sure it's a good choice. But the rest of them are definitely the best weapons in their respective classes or at least better than what you've got until you pick up better.

The N7 Hurricane is definitely the best SMG. The N7 Valiant isn't the most powerful sniper rifle but remains a solid choice always because it fires fast and is reasonably powerful. The N7 Valkyrie is a favorite for some people all the way through the game. I prefer the M-96 Mattock to it myself, but the Valkyrie is a nice weapon overall.


Oh, and by popular demand, I've got the clean hands version of the Alliance standard uniform with blue shoulder stripes.

Alliance Standard Uniform with Blue Stripes and Clean Hands


I understand and actually I am always looking for textures that are exactly the same as default, but in higher resolution, cleaner and with proper colouring. But the missile launcher is an exception for me; I hate it. I hate it a lot and I do not know why.

So yeah, if you find the time to make a darker edition with a style you prefer, I will built you a statue and worship you indoctrinated by the weapon's sweetness Image IPB

-

Now regarding the Black Widow and by having in mind Multiplayer; I have been using it since the first day I got it in my hands, and imho all other sniper rifles are a lot worse than it. Until I got the Valiant.

The Valiant's recoil being "wussy and a little girl" definitely applies to those who are simply hitting their targets, not if you have a really good aim or care to make headshots.

Why is not important, however I can pretty much land 3 headshots in succession most of the times. So the fact the Valiant fires faster (I think?), reloads faster and has no recoil, really makes my job easy.

All my 'estimations' are always made in Gold. Personally the extra damage the Widow has in Gold makes little to no difference when landing headshots, and the Valiant is by far better to take down enemies like Atlas, Brutes and so on (at least in my hands with my gaming style).

Do not flame; when I say it makes little to no difference, I always take in mind both the amount of shots needed in total to take an enemy down and also how many shots I can land and how quickly.

The reduced weight is also a nice help with the Tactical Cloak.

For example:

With Black Widow, assuming the 1.5 seconds of extra damage after TC brakes (as I was recently told) you will get 2 shots with the bonus at best.

But with the Valiant, I am pretty sure it can get all 3 shots with extra damage; I am uncertain whether it actually fires faster or I fire faster because I do not have to compensate my aiming because of recoil. Its either extra damage to all 3 shots, or I got so trigger happy with the Valiant I think it does more damage too.

In addition, many times I use a power or TC in order to reload Black Widow faster (or get in cover), the moment I hear the magazine clicking -> switching to TC will reload it without having to wait for my character to pull back the bolt.

However, that means I sometimes need to reload anyway without TC (because of differences in my timing on firing and TC reuse time) and other times it is better to wait for 1 second without reloading so I can quick reload with TC.

But with the Valiant, I can perfectly land 3 shots and land 3 more until the TC recovers - the moment I take my 6th shot, TC is online. Plus I do not need to do any tricks when reloading. 

So for me, in the long term, Valiant helped a lot better than Black Widow, both because of the **** recoil and quick reload. Downside is, if you are tired or cannot land 8/10 headshots (at minimum), Valiant is a very bad choice, while the Black Widow is pretty much great hitting body parts too.

Again, all of the above are about Multiplayer - I never, ever used a sniper in Single Player. I have no idea why - I always roll with assault rifles in SP.

Anyway, thanks again for your time -> I will be visiting here regularly hoping for Valiant & Dark Missile Launcher.

Thanks for making this game look from crap to excellent guys! 

Modifié par Fabulist961, 18 juillet 2012 - 11:06 .


#2224
Guiile_Sheppard

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jesus christttttt the multiplayer textures is WONDERFULLLLLLLLLL X.X thanks to all. and lets play earth pack ;P

#2225
Dead_Meat357

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Fabulist961 wrote...

@ GoldenSkans9

Thanks for this, I was really looking forward to it, hope you will be able to fix the colour problem you mentioned, (I play with dark colours :P)

@ wadres 

Outstanding work.

Dead_Meat357 wrote...

I generally avoid taking any real artistic license with the mods for the most part. It tends to go over like a turd in a punch bowl around here. Most people want mods that look better than the original textures, but look like they could have come with the game if BioWare released a high resolution texture pack.

It wouldn't be difficult to do a dark version of the weapon though. Not at all. I whipped that one up in about a half hour. It's a really easy texture to work with if you know your way around Photoshop.

As for the Valiant, until I get my hands on one of the Widow rifles, it's my preferred sniper rifle. Once I have the Widows, I no longer use it. The main reason being that it is really heavy and doesn't hold / fire anymore shots than the Black Widow does before needing to reload. And the latter is much stronger. With upgrades the Valiant is fairly powerful, and is one of the stronger sniper rifles in the game, but the Black Widow is definitely stronger. The M-98 Widow is even more so though it's limited to a single shot before reloading.

The only real downside to the Black Widow compared to the Valiant is the recoil. And as long as you aren't a wussy little girl, you get used to it and compensate for it.

This is much more apparent on the Insanity difficulty. With an ammunition power like incindiary and the extended barrel I can put down a Maurader in two head shots or three body shots. I can't do that with the Valiant. I'll have to reload once to make the kill. It's only one more shot, but that can make a big difference in some cases. People seem to believe they are close in power, but they aren't. The bar graph comparisons at the selection screen aren't all that accurate.

When you first start out and you can switch all your weapons out when you discover the M-92 Mantis, you are better off with all the N7 weapons for the most part. The N7 Crusader shotgun is questionable because it fires a "slug" instead of "buckshot." It's got power but is slow, and it lacks that spread that even the M-23 Katana has. So I'm not sure it's a good choice. But the rest of them are definitely the best weapons in their respective classes or at least better than what you've got until you pick up better.

The N7 Hurricane is definitely the best SMG. The N7 Valiant isn't the most powerful sniper rifle but remains a solid choice always because it fires fast and is reasonably powerful. The N7 Valkyrie is a favorite for some people all the way through the game. I prefer the M-96 Mattock to it myself, but the Valkyrie is a nice weapon overall.


Oh, and by popular demand, I've got the clean hands version of the Alliance standard uniform with blue shoulder stripes.

Alliance Standard Uniform with Blue Stripes and Clean Hands


I understand and actually I am always looking for textures that are exactly the same as default, but in higher resolution, cleaner and with proper colouring. But the missile launcher is an exception for me; I hate it. I hate it a lot and I do not know why.

So yeah, if you find the time to make a darker edition with a style you prefer, I will built you a statue and worship you indoctrinated by the weapon's sweetness Image IPB

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Now regarding the Black Widow and by having in mind Multiplayer; I have been using it since the first day I got it in my hands, and imho all other sniper rifles are a lot worse than it. Until I got the Valiant.

The Valiant's recoil being "wussy and a little girl" definitely applies to those who are simply hitting their targets, not if you have a really good aim or care to make headshots.

Why is not important, however I can pretty much land 3 headshots in succession most of the times. So the fact the Valiant fires faster (I think?), reloads faster and has no recoil, really makes my job easy.

All my 'estimations' are always made in Gold. Personally the extra damage the Widow has in Gold makes little to no difference when landing headshots, and the Valiant is by far better to take down enemies like Atlas, Brutes and so on (at least in my hands with my gaming style).

Do not flame; when I say it makes little to no difference, I always take in mind both the amount of shots needed in total to take an enemy down and also how many shots I can land and how quickly.

The reduced weight is also a nice help with the Tactical Cloak.

For example:

With Black Widow, assuming the 1.5 seconds of extra damage after TC brakes (as I was recently told) you will get 2 shots with the bonus at best.

But with the Valiant, I am pretty sure it can get all 3 shots with extra damage; I am uncertain whether it actually fires faster or I fire faster because I do not have to compensate my aiming because of recoil. Its either extra damage to all 3 shots, or I got so trigger happy with the Valiant I think it does more damage too.

In addition, many times I use a power or TC in order to reload Black Widow faster (or get in cover), the moment I hear the magazine clicking -> switching to TC will reload it without having to wait for my character to pull back the bolt.

However, that means I sometimes need to reload anyway without TC (because of differences in my timing on firing and TC reuse time) and other times it is better to wait for 1 second without reloading so I can quick reload with TC.

But with the Valiant, I can perfectly land 3 shots and land 3 more until the TC recovers - the moment I take my 6th shot, TC is online. Plus I do not need to do any tricks when reloading. 

So for me, in the long term, Valiant helped a lot better than Black Widow, both because of the **** recoil and quick reload. Downside is, if you are tired or cannot land 8/10 headshots (at minimum), Valiant is a very bad choice, while the Black Widow is pretty much great hitting body parts too.

Again, all of the above are about Multiplayer - I never, ever used a sniper in Single Player. I have no idea why - I always roll with assault rifles in SP.

Anyway, thanks again for your time -> I will be visiting here regularly hoping for Valiant & Dark Missile Launcher.

Thanks for making this game look from crap to excellent guys! 


I don't have the Valiant in multiplayer at all. I tend to use the soldier class and adrenaline rush pretty much eliminates recoil. I tend to use the regular M-98 Widow for Bronze and sometimes silver for added punch. On gold it's slow fire rate is really too much of a liability. So I switch back to the Black Widow for that. With that I typically use the M-76 Revenant with the stabalizer mod and armor piercing. The Revenant works wonders on those annoying Banshees. Also I've got the Revenant and the M-98 Widow at level IV and most other guns at level II. Except the M-8 Avenger which I have at level X because I have no luck with buying the packs and unlocking what I want. 

I can work on the Valiant. Though I could have sworn someone did that already. And as I said, a dark missile launcher would be an easy task. So I'll see what I can do with the launcher today.