/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#201
Posté 12 avril 2012 - 10:09
Thanks for your time, and effort.
#202
Posté 12 avril 2012 - 10:17
MACharlie1 wrote...
EDIs Cerberus logo on the chest plate doesn't change.
One of EDI's alternative outfits is the catsuit with the Alliance symbol on it.
Hey you .. hello ... like nothing happened in the post Jeanluc with textures in HR, I began to edit it myself.
Together we are bringing something to improve the look of the game.
Thanks for the tip of EDI.
//////
#203
Posté 12 avril 2012 - 10:26
#204
Posté 12 avril 2012 - 10:35
#205
Posté 12 avril 2012 - 10:42
#206
Posté 12 avril 2012 - 10:56
further more, when working with tech which is essentially 7 years old, its small amount of RAM it cannot handle large amount of HR textures resulting often in textures 1024x1024 or less in size.
Also for you smartech.
Alliance alternate outfit texture

Default Texture

Secondary Texture

Alliance alternate outfit
Secondary outfit Texture
Default outfit Texture
All files contain *.dds and *.log file & a savegame is also included for easier testing.
Modifié par DCopeland, 12 avril 2012 - 11:35 .
#207
Posté 12 avril 2012 - 11:15
artemzz wrote...
Why is it that people in the community are making the game look better with just time while Bioware has the money and won't bother to make the game prettier??
Bioware is more than capable of making texture upgrades, but you have to remember that the mass effect series is a console first game. From what I understand, even in the current state of the game with the lackluster textures, consoles are still struggling with framerate issues.
Furthermore, the company really has nothing to gain from producing an improved texture pack solely for the PC - a lot of work for virtually no return for the company's investment/time. Nevertheless, I don't see this as much of an issue. Catering to roughly 1/3 of your consumer base with a superfluous upgrade seems like a waste of time in my eyes (I'd prefer if their resources were directed towards fixing the fubared ending.) ;p
#208
Posté 12 avril 2012 - 11:33
DCopeland wrote...
It's called multiplatform, when cames are made for multiple gaming platforms I.E PS3, 360 & PCs, the game has to be optimized on all three platforms without preferential treatment.
further more, when working with tech which is essentially 7 years old, its small amount of RAM it cannot handle large amount of HR textures resulting often in textures 1024x1024 or less in size.
Also for you smartech.
Alliance alternate outfit texture
Default Texture
Secondary Texture
Alliance alternate outfit
Default outfit Texture
Secondary outfit texture
All files contain *.dds and *.log file & a savegame is also included for easier testing.
Thanks.. Just finished with EDI will check them.
PS: It seems that EDI is not easy work.
Salu2.
//////
Modifié par smarteck, 12 avril 2012 - 11:34 .
#209
Posté 12 avril 2012 - 11:50
#210
Posté 13 avril 2012 - 12:26
Thanks for the HR Textures *thumbs up*!
#211
Posté 13 avril 2012 - 01:51
It seems someone that was making those textures had to be drunk or came from an orgy ..... >_>
Anyway i am doing Ashley , i dunno how it will end up , since i am just painting it , not using any filters or Lassos , lol after i repaint everything i will be filling up the paint i did with special patterns , but lately my eyes are getting tired so It goes slow
Anyway i have a little problems with those texture , i kinda don't get what for is orange , or blue and so on [pic in a minute]
http://imageshack.us...b4797qwnqxi.jpg
Modifié par Towik, 13 avril 2012 - 01:53 .
#212
Posté 13 avril 2012 - 03:34
All classes have 5 textures per class
I have half of them , should i upload all of them at once or now and later the rest
Anyone can start working on it .
But it will be good if a person says he is doing something before starting it and you must know what you doing
The files will be in dds , dds will hold the alpha channel since , if i extract it as JPEG it will not , and you cannot extract few textures in JPEG
If you will work on it , remember that textures with out the alpha channel [dds extracted] don't have to be saved as d3d or dds only when you need alpha channel , or you can use any other , since there are other extensions that saves alpha channel
edit:
uploading*
done*
read the note before asking anything.
Modifié par Towik, 13 avril 2012 - 04:29 .
#213
Posté 13 avril 2012 - 03:38
Top screenshot is of the standard low-res model we all have been using in the game.
Bottom is the hi-res. This mod already has over 35 different detailed textures. Even tiny screws have been added in and also included the M-92 Mantis logo in red. Will be finishing up sometime tomorrow and hopefully get the mod uploaded.
The last run with the game the hi-res texture mod loaded instantly to the splash screen. You can right click and select view image for a full screen more detailed view. If you want since both images are of the workbench you can put each screenshot in a tab and just click back and for between the two images and really see the differences dynamically.
This is my first mod and I hope you will find it enhancing your game play.
Thanks and have fun!
DieVarieties

Modifié par DieVarieties, 13 avril 2012 - 03:39 .
#214
Posté 13 avril 2012 - 03:56
DieVarieties wrote...
Thought I would share the progress so far on the M-92 Mantis hi-res texture mod I have been working on.
Top screenshot is of the standard low-res model we all have been using in the game.
Bottom is the hi-res. This mod already has over 35 different detailed textures. Even tiny screws have been added in and also included the M-92 Mantis logo in red. Will be finishing up sometime tomorrow and hopefully get the mod uploaded.
The last run with the game the hi-res texture mod loaded instantly to the splash screen. You can right click and select view image for a full screen more detailed view. If you want since both images are of the workbench you can put each screenshot in a tab and just click back and for between the two images and really see the differences dynamically.
This is my first mod and I hope you will find it enhancing your game play.
Thanks and have fun!
DieVarieties
Thank you for sharing your work with us ... go ahead with your Mods.
//////
Modifié par smarteck, 13 avril 2012 - 03:56 .
#215
Posté 13 avril 2012 - 04:27
And you're doing a kick ass job of it.smarteck wrote...
MACharlie1 wrote...
EDIs Cerberus logo on the chest plate doesn't change.
One of EDI's alternative outfits is the catsuit with the Alliance symbol on it.
Hey you .. hello ... like nothing happened in the post Jeanluc with textures in HR, I began to edit it myself.
Together we are bringing something to improve the look of the game.
Thanks for the tip of EDI.
//////
Too bad my skills are limited to taking whats already been done and doing simple transplants.
I should probably mention that your Liara is taking to ME3 a lot better then the ME2 JeanLuc version.
#216
Posté 13 avril 2012 - 04:30
read the note
I hope someone do these in At least 3500x3500 ++
Right now i will go and test brothers new headphones in ME3
I still have no idea how to set this up
#217
Posté 13 avril 2012 - 05:42
#218
Posté 13 avril 2012 - 05:49
You never ended up sharing the .tpfs that you transfered from Jeanlucs ME2 versions, I was disappointed by that.MACharlie1 wrote...
And you're doing a kick ass job of it.smarteck wrote...
MACharlie1 wrote...
EDIs Cerberus logo on the chest plate doesn't change.
One of EDI's alternative outfits is the catsuit with the Alliance symbol on it.
Hey you .. hello ... like nothing happened in the post Jeanluc with textures in HR, I began to edit it myself.
Together we are bringing something to improve the look of the game.
Thanks for the tip of EDI.
//////
Too bad my skills are limited to taking whats already been done and doing simple transplants.
I should probably mention that your Liara is taking to ME3 a lot better then the ME2 JeanLuc version.
#219
Posté 13 avril 2012 - 06:06
I used the texture and below is a screenshot. Does this look better?
#220
Posté 13 avril 2012 - 06:14
wish me luck:P
Plus for some reason my computer won't let me open up BenVista PhotoZoom Pro 4 but I was able to find a free software on source forge called SmillaEnlarger-0.9.0. (google it) It will only open up a select few image file types but it's free!
Modifié par boodrl, 13 avril 2012 - 06:17 .
#221
Posté 13 avril 2012 - 06:28
boodrl wrote...
Btw I'm looking into doing HR default femshep armour. It'll be my first time making a hr texture...We'll just see how it goes![]()
wish me luck:P
Plus for some reason my computer won't let me open up BenVista PhotoZoom Pro 4 but I was able to find a free software on source forge called SmillaEnlarger-0.9.0. (google it) It will only open up a select few image file types but it's free!
Welcome to the modding party and let me be the first to say, 'break a leg" and have fun!
I been using the BenVista PhotoZoom Pro 4 but I'll check out the SmillaEnlarger you mentioned. Thanks!
Happy Modding!
DieVarieties
#222
Posté 13 avril 2012 - 06:49
#223
Posté 13 avril 2012 - 09:26
Pic is JPEG lvl 0 quality just for viewing purpose

[Right click/save image location or so and then open a new tab to browse in full] still it's lvl 0 JPEG , lol
#224
Posté 13 avril 2012 - 09:36
#225
Posté 13 avril 2012 - 09:36
Towik wrote...
Anyone interested in modding this :DDDDDDD
Pic is JPEG lvl 0 quality just for viewing purpose
[Right click/save image location or so and then open a new tab to browse in full] still it's lvl 0 JPEG , lol
Let me clarify, to up the res, you simply take other high res textures off the net that match and line them up to the old textures right? If so I will tackle this beast. :happy:
EDIT: Ninj'd. That sucks, I still want to try making something hi-res though.
Modifié par MortalEngines, 13 avril 2012 - 09:37 .





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