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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#201
SnuffThePunkz

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Just wanted to give you a shout out, you are doing some solid work here, it's the HR textures that make the game for me, and the vanilla ones were a joke. I especially like the Normandy and N7 armour gear. Didn't really notice the level of detail you put into it, until I was in the Med bay having a conversation with the Dr, and I happened to look at her desk and it really popped, not like those horribly fuzzy books that always plagued conversations with her in ME2.
Thanks for your time, and effort.

#202
Fredy AG

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MACharlie1 wrote...

EDIs Cerberus logo on the chest plate doesn't change. 

One of EDI's alternative outfits is the catsuit with the Alliance symbol on it. 


Hey you .. hello ... like nothing happened in the post Jeanluc with textures in HR, I began to edit it myself. :P
Together we are bringing something to improve the look of the game.
Thanks for the tip of EDI.

;)

//////

#203
neilthecellist

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Make donations to smarteck, he deserves more money than Bioware allocates for texture work.

#204
artemzz

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Why is it that people in the community are making the game look better with just time while Bioware has the money and won't bother to make the game prettier?? :(

#205
neilthecellist

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Exactly.

#206
DCopeland

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It's called multiplatform, when cames are made for multiple gaming platforms I.E PS3, 360 & PCs, the game has to be optimized on all three platforms without preferential treatment.

further more, when working with tech which is essentially 7 years old, its small amount of RAM it cannot handle large amount of HR textures resulting often in textures 1024x1024 or less in size.

Also for you smartech.

Alliance alternate outfit texture
Posted Image

Default Texture
Posted Image

Secondary Texture
Posted Image

Alliance alternate outfit

Secondary outfit Texture

Default outfit Texture

All files contain *.dds and *.log file & a savegame is also included for easier testing.

Modifié par DCopeland, 12 avril 2012 - 11:35 .


#207
Ghibliomatic

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artemzz wrote...

Why is it that people in the community are making the game look better with just time while Bioware has the money and won't bother to make the game prettier?? :(


Bioware is more than capable of making texture upgrades, but you have to remember that the mass effect series is a console first game. From what I understand, even in the current state of the game with the lackluster textures, consoles are still struggling with framerate issues.

Furthermore, the company really has nothing to gain from producing an improved texture pack solely for the PC - a lot of work for virtually no return for the company's investment/time. Nevertheless, I don't see this as much of an issue. Catering to roughly 1/3 of your consumer base with a superfluous upgrade seems like a waste of time in my eyes (I'd prefer if their resources were directed towards fixing the fubared ending.) ;p

#208
Fredy AG

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DCopeland wrote...

It's called multiplatform, when cames are made for multiple gaming platforms I.E PS3, 360 & PCs, the game has to be optimized on all three platforms without preferential treatment.

further more, when working with tech which is essentially 7 years old, its small amount of RAM it cannot handle large amount of HR textures resulting often in textures 1024x1024 or less in size.

Also for you smartech.

Alliance alternate outfit texture


Default Texture

Secondary Texture

Alliance alternate outfit

Default outfit Texture

Secondary outfit texture

All files contain *.dds and *.log file & a savegame is also included for easier testing.


Thanks.. Just finished with EDI will check them.

PS: It seems that EDI is not easy work. :crying:


Salu2.

//////

Modifié par smarteck, 12 avril 2012 - 11:34 .


#209
Rahabzu

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Is there any plan for High resolution multiplayer armors from anyone? Thanks all of your for the hard work.

#210
boodrl

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When your making HR textures for EDI would you mind removing the ****** from her suits? The suits are really unappealing because of it.

Thanks for the HR Textures *thumbs up*!

#211
Towik

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Are you all serious about that ****** ? i mean i never even looked that way , so i cannot say , but looool
It seems someone that was making those textures had to be drunk or came from an orgy ..... >_>

Anyway i am doing Ashley , i dunno how it will end up , since i am just painting it , not using any filters or Lassos , lol after i repaint everything i will be filling up the paint i did with special patterns , but lately my eyes are getting tired so It goes slow :( I hate having photophobia ,night-blindness and some other 2 crap i don't know in english , something about Re or Ri [beginning of the name]
Anyway i have a little problems with those texture , i kinda don't get what for is orange , or blue and so on [pic in a minute]
http://imageshack.us...b4797qwnqxi.jpg

Modifié par Towik, 13 avril 2012 - 01:53 .


#212
Towik

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I am extracting Multiplayer classes
All classes have 5 textures per class
I have half of them , should i upload all of them at once or now and later the rest

Anyone can start working on it .
But it will be good if a person says he is doing something before starting it and you must know what you doing

The files will be in dds , dds will hold the alpha channel since , if i extract it as JPEG it will not , and you cannot extract few textures in JPEG
If you will work on it , remember that textures with out the alpha channel [dds extracted] don't have to be saved as d3d or dds only when you need alpha channel , or you can use any other , since there are other extensions that saves alpha channel

edit:
uploading*
done*
read the note before asking anything.

Modifié par Towik, 13 avril 2012 - 04:29 .


#213
DieVarieties

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Thought I would share the progress so far on the M-92 Mantis hi-res texture mod I have been working on.

Top screenshot is of the standard low-res model we all have been using in the game.

Bottom is the hi-res.  This mod already has over 35 different detailed textures.  Even tiny screws have been added in and also included the M-92 Mantis logo in red.  Will be finishing up sometime tomorrow and hopefully get the mod uploaded.

The last run with the game the hi-res texture mod loaded instantly to the splash screen.  You can right click and select view image for a full screen more detailed view.  If you want since both images are of the workbench you can put each screenshot in a tab and just click back and for between the two images and really see the differences dynamically.

This is my first mod and I hope you will find it enhancing your game play.

Thanks and have fun!

DieVarieties

Posted Image

Posted Image

Modifié par DieVarieties, 13 avril 2012 - 03:39 .


#214
Fredy AG

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DieVarieties wrote...

Thought I would share the progress so far on the M-92 Mantis hi-res texture mod I have been working on.

Top screenshot is of the standard low-res model we all have been using in the game.

Bottom is the hi-res.  This mod already has over 35 different detailed textures.  Even tiny screws have been added in and also included the M-92 Mantis logo in red.  Will be finishing up sometime tomorrow and hopefully get the mod uploaded.

The last run with the game the hi-res texture mod loaded instantly to the splash screen.  You can right click and select view image for a full screen more detailed view.  If you want since both images are of the workbench you can put each screenshot in a tab and just click back and for between the two images and really see the differences dynamically.

This is my first mod and I hope you will find it enhancing your game play.

Thanks and have fun!

DieVarieties


Thank you for sharing your work with us ... go ahead with your Mods. ;)

//////

Modifié par smarteck, 13 avril 2012 - 03:56 .


#215
MACharlie1

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smarteck wrote...

MACharlie1 wrote...

EDIs Cerberus logo on the chest plate doesn't change. 

One of EDI's alternative outfits is the catsuit with the Alliance symbol on it. 


Hey you .. hello ... like nothing happened in the post Jeanluc with textures in HR, I began to edit it myself. :P
Together we are bringing something to improve the look of the game.
Thanks for the tip of EDI.

;)

//////

And you're doing a kick ass job of it. 

Too bad my skills are limited to taking whats already been done and doing simple transplants. 

I should probably mention that your Liara is taking to ME3 a lot better then the ME2 JeanLuc version. ;)

#216
Towik

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http://www.mediafire...ruyagt9fgtwrtnl
read the note
I hope someone do these in At least 3500x3500 ++

Right now i will go and test brothers new headphones in ME3 :)
I still have no idea how to set this up

#217
Calians

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This looks GREAT!!! im doing the modding right now cant wait to see em..just sad that BW should have done this themselves -_-

#218
DCopeland

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MACharlie1 wrote...

smarteck wrote...

MACharlie1 wrote...

EDIs Cerberus logo on the chest plate doesn't change. 

One of EDI's alternative outfits is the catsuit with the Alliance symbol on it. 


Hey you .. hello ... like nothing happened in the post Jeanluc with textures in HR, I began to edit it myself. :P
Together we are bringing something to improve the look of the game.
Thanks for the tip of EDI.

;)

//////

And you're doing a kick ass job of it. 

Too bad my skills are limited to taking whats already been done and doing simple transplants. 

I should probably mention that your Liara is taking to ME3 a lot better then the ME2 JeanLuc version. ;)

You never ended up sharing the .tpfs that you transfered from Jeanlucs ME2 versions, I was disappointed by that.

#219
DieVarieties

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Smarteck, I received the "11Metal.jpg" texture from you.  Thanks.

I used the texture and below is a screenshot.  Does this look better?

Posted Image

#220
boodrl

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Btw I'm looking into doing HR default femshep armour. It'll be my first time making a hr texture...We'll just see how it goes :P

wish me luck:P

Plus for some reason my computer won't let me open up BenVista PhotoZoom Pro 4 but I was able to find a free software on source forge called SmillaEnlarger-0.9.0. (google it)  It will only open up a  select few image file types but it's free! :D

Modifié par boodrl, 13 avril 2012 - 06:17 .


#221
DieVarieties

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boodrl wrote...

Btw I'm looking into doing HR default femshep armour. It'll be my first time making a hr texture...We'll just see how it goes :P

wish me luck:P

Plus for some reason my computer won't let me open up BenVista PhotoZoom Pro 4 but I was able to find a free software on source forge called SmillaEnlarger-0.9.0. (google it)  It will only open up a  select few image file types but it's free! :D


Welcome to the modding party and let me be the first to say, 'break a leg" and have fun!

I been using the BenVista PhotoZoom Pro 4 but I'll check out the SmillaEnlarger you mentioned.  Thanks!

Happy Modding!

DieVarieties

#222
pat_loonytoon

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If umodel is able to extract files out of the PCC files then wouldn't it be possible to basically reverse the process for file import? Anyone have luck with it? It relates as we will be able to use the PCC files and no longer require Texmod.

#223
Towik

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Anyone interested in modding this :DDDDDDD
Pic is JPEG lvl 0 quality just for viewing purpose
Posted Image
[Right click/save image location or so and then open a new tab to browse in full] still it's lvl 0 JPEG , lol

#224
DCopeland

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Someone has already beaten you to the punch Towik.

#225
MortalEngines

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Towik wrote...

Anyone interested in modding this :DDDDDDD
Pic is JPEG lvl 0 quality just for viewing purpose
Posted Image
[Right click/save image location or so and then open a new tab to browse in full] still it's lvl 0 JPEG , lol


Let me clarify, to up the res, you simply take other high res textures off the net that match and line them up to the old textures right? If so I will tackle this beast. :happy:

EDIT: Ninj'd. That sucks, I still want to try making something hi-res though.

Modifié par MortalEngines, 13 avril 2012 - 09:37 .