/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#2351
Posté 26 juillet 2012 - 05:32
Also, it isn't your imagination. Most of the multiplayer textures are carried over from ME2 it seems. The Krogan is grunt's model and textures, human engineers are FemShep and MaleShep's default armors, N7 Destroyer is the Terminus Armor, etc.
#2352
Guest_GoldenSkans9_*
Posté 26 juillet 2012 - 05:34
Guest_GoldenSkans9_*
Guiile_Sheppard wrote...
can someone upload a photo in a gameplay with krogan soldier in MP ? man... his texture is so baaaaaaaaaad or my pc is buggged. the right arm skin is soo.... urgh. x.x
haha, i agree. All of the Krogans in multiplayer look very bad. Maybe I will do them next after i finish the N7 characters.
Modifié par GoldenSkans9, 26 juillet 2012 - 05:35 .
#2353
Posté 26 juillet 2012 - 05:36
Modifié par Dead_Meat357, 26 juillet 2012 - 05:44 .
#2354
Posté 26 juillet 2012 - 06:44
Dead_Meat357 wrote...
All of this smacks of multiplayer being an after thought sometime later in development. Don't get me wrong, I enjoy it, but damn. Some of the textures in this game, especially MP are pathetic.I think I'll take on the male and female human engineers fairly soon. They are HORRID.
agreed!
solution is :
http://social.biowar...492/89#13201096
but it need some fix our "' updates" .... i`m detecting color bugs x.x
Modifié par Guiile_Sheppard, 26 juillet 2012 - 10:28 .
#2355
Posté 26 juillet 2012 - 04:04
Guiile_Sheppard wrote...
Dead_Meat357 wrote...
All of this smacks of multiplayer being an after thought sometime later in development. Don't get me wrong, I enjoy it, but damn. Some of the textures in this game, especially MP are pathetic.I think I'll take on the male and female human engineers fairly soon. They are HORRID.
agreed!
solution is :
http://social.biowar...492/89#13201096
but it need some fix our "' updates" .... i`m detecting color bugs x.x
I've noticed some of the color customizations no longer work right with Smartek's solider mod. Honestly on these it's best to treat them like Shepard's color customizable armors and leave the color / selection textures pretty much alone. Just update the texture itself, the light map and the normal map for it and be done.
Typhoon texture sucks. I'm having to take more drastic measures with it and solve some problems. I will try and get that done before this weekend. I know some of you might like to have it for this weekend's upcoming operation. I know I do.
I took some artistic license with the shield on this one. Hopefully no one minds.


Download:
N7 Typhoon HR2048 v1.0
Modifié par Dead_Meat357, 26 juillet 2012 - 08:35 .
#2356
Posté 26 juillet 2012 - 10:35
#2357
Guest_GoldenSkans9_*
Posté 27 juillet 2012 - 05:20
Guest_GoldenSkans9_*
#2358
Posté 27 juillet 2012 - 06:10
#2359
Posté 27 juillet 2012 - 07:30
#2360
Posté 27 juillet 2012 - 10:29
#2361
Posté 27 juillet 2012 - 12:38
smarteck wrote...
Greviousian1 wrote...
Hey Smarteck, me again.
Just wondering, what settings did you use for your screenshots with the FXAA tool?
The only setting I'm interested in, is the "sharpen" setting, the rest I don't want to use.
Thank you.
I use v1.5 in the Post: www.mediafire.com/
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Thanks mate!
#2362
Posté 27 juillet 2012 - 12:38
http://social.biowar...m/project/8376/

Modifié par TheDarkFalkon, 27 juillet 2012 - 12:39 .
#2363
Posté 27 juillet 2012 - 04:34
#2364
Posté 27 juillet 2012 - 05:43
#2365
Posté 27 juillet 2012 - 07:58
DJepic112 wrote...
Why is the download link for Ashley's high res armour made private? I can't download it.
u can download the updated version here
http://social.biowar...492/91#13218652
#2366
Posté 27 juillet 2012 - 09:42
GoldenSkans9 wrote...
I agree. The new classes, weapons and Platinum difficulty have breathed some new life into the Multiplayer mode.
OK, just like the Phantom I guess then with the Sword as a seperate file. I wonder if Phantom, Shadow and Slayer share the same map for the sword. This is great though, should be no hold ups the rest of the way for the N7 pack.
EDIT: Phantom, Slayer and Shadow share the same sword texture so at least i only have to do it once. Not that it seems difficult, but still.
Would it be possible to port the multiplpayer textures over to their corresponding meshes in singleplayer once completed? For example use a retex of the Paladin character as the texture of Male Shepard's inferno armor?
Thanks a bunch for your work.
#2367
Posté 28 juillet 2012 - 07:08
DJepic112 wrote...
Why is the download link for Ashley's high res armour made private? I can't download it.
Because that's an old version. I've updated it with some slight texture changes, a new light map and a new normal map. The previous version didn't have anything but the texture.
Still setting up the software side of the "new" computer. I don't even have Origin installed right now, but I'm doing that now. I'll jump back on the texturing later this weekend.
Modifié par Dead_Meat357, 28 juillet 2012 - 07:10 .
#2368
Guest_GoldenSkans9_*
Posté 28 juillet 2012 - 01:09
Guest_GoldenSkans9_*
Broey Moween wrote...
GoldenSkans9 wrote...
I agree. The new classes, weapons and Platinum difficulty have breathed some new life into the Multiplayer mode.
OK, just like the Phantom I guess then with the Sword as a seperate file. I wonder if Phantom, Shadow and Slayer share the same map for the sword. This is great though, should be no hold ups the rest of the way for the N7 pack.
EDIT: Phantom, Slayer and Shadow share the same sword texture so at least i only have to do it once. Not that it seems difficult, but still.
Would it be possible to port the multiplpayer textures over to their corresponding meshes in singleplayer once completed? For example use a retex of the Paladin character as the texture of Male Shepard's inferno armor?
Thanks a bunch for your work.
It's only possible if the texture map is similar or exact, but more often than not this is not the case. The Mattocks map is completely different from Cerberus Harrier despite being the same weapon basically. If the maps are similar or the same, I will do Inferno Armor from Paladin's texture map but it likely is not the same.
#2369
Posté 28 juillet 2012 - 01:54
GoldenSkans9 wrote...
It's only possible if the texture map is similar or exact, but more often than not this is not the case. The Mattocks map is completely different from Cerberus Harrier despite being the same weapon basically. If the maps are similar or the same, I will do Inferno Armor from Paladin's texture map but it likely is not the same.
Alright. Thanks for looking into it and taking the time to reply.
#2370
Posté 28 juillet 2012 - 02:05
#2371
Posté 28 juillet 2012 - 03:02
The hair would remain solid since Eva uses a the hair models - which are now just a seperate texture that the engine models into the shape. And the jumpsuit model and the nude metallic model are VERY different.DJepic112 wrote...
This might be a silly request but can someone make a retexture of EDI to be "human" Dr. Eva? As far as I can tell, the body and face mesh are the same for the two and it would take a texture replacement is all.
#2372
Posté 28 juillet 2012 - 07:54
If I do the batch file method, hell if I use any method for bypassing origin to use texmod, can I still play multiplayer? Or will it kick me out every time?
#2373
Guest_GoldenSkans9_*
Posté 28 juillet 2012 - 08:35
Guest_GoldenSkans9_*
#2374
Posté 28 juillet 2012 - 10:42
But none of the MediaFire links are working. I click Download as soon as its authorised and nothing happens. It says try again, but still, nothing. Just me?
#2375
Posté 28 juillet 2012 - 11:46
Trentest0 wrote...
Thanks, I tried it and it works so, yeah, thanks
But none of the MediaFire links are working. I click Download as soon as its authorised and nothing happens. It says try again, but still, nothing. Just me?
Check Skydrive folders (backup) in search of the file you need.
Salu2.
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