Aller au contenu

Photo

/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


  • Veuillez vous connecter pour répondre
6497 réponses à ce sujet

#2351
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages
Right now I'm using the Origin "In-Game" feature and Origin isn't in offline mode. I'm not having issues with Texmod.

Also, it isn't your imagination. Most of the multiplayer textures are carried over from ME2 it seems. The Krogan is grunt's model and textures, human engineers are FemShep and MaleShep's default armors, N7 Destroyer is the Terminus Armor, etc.

#2352
Guest_GoldenSkans9_*

Guest_GoldenSkans9_*
  • Guests

Guiile_Sheppard wrote...

can someone upload a photo in a gameplay with krogan soldier in MP ? man... his texture is so baaaaaaaaaad or my pc is buggged. the right arm skin is soo.... urgh. x.x


haha, i agree. All of the Krogans in multiplayer look very bad. Maybe I will do them next after i finish the N7 characters. 

Modifié par GoldenSkans9, 26 juillet 2012 - 05:35 .


#2353
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages
All of this smacks of multiplayer being an after thought sometime later in development. Don't get me wrong, I enjoy it, but damn. Some of the textures in this game, especially MP are pathetic.I think I'll take on the male and female human engineers fairly soon. They are HORRID. 

Modifié par Dead_Meat357, 26 juillet 2012 - 05:44 .


#2354
Guiile_Sheppard

Guiile_Sheppard
  • Members
  • 171 messages

Dead_Meat357 wrote...

All of this smacks of multiplayer being an after thought sometime later in development. Don't get me wrong, I enjoy it, but damn. Some of the textures in this game, especially MP are pathetic.I think I'll take on the male and female human engineers fairly soon. They are HORRID. 


agreed!



solution is :

http://social.biowar...492/89#13201096


but it need some fix our "' updates" .... i`m detecting color bugs x.x

Modifié par Guiile_Sheppard, 26 juillet 2012 - 10:28 .


#2355
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages

Guiile_Sheppard wrote...

Dead_Meat357 wrote...

All of this smacks of multiplayer being an after thought sometime later in development. Don't get me wrong, I enjoy it, but damn. Some of the textures in this game, especially MP are pathetic.I think I'll take on the male and female human engineers fairly soon. They are HORRID. 


agreed!



solution is :

http://social.biowar...492/89#13201096


but it need some fix our "' updates" .... i`m detecting color bugs x.x


I've noticed some of the color customizations no longer work right with Smartek's solider mod. Honestly on these it's best to treat them like Shepard's color customizable armors and leave the color / selection textures pretty much alone. Just update the texture itself, the light map and the normal map for it and be done.

Typhoon texture sucks. I'm having to take more drastic measures with it and solve some problems. I will try and get that done before this weekend. I know some of you might like to have it for this weekend's upcoming operation. I know I do. :)

I took some artistic license with the shield on this one. Hopefully no one minds.

Image IPB
Image IPB

Download: 

N7 Typhoon HR2048 v1.0

Modifié par Dead_Meat357, 26 juillet 2012 - 08:35 .


#2356
Xaijin

Xaijin
  • Members
  • 5 348 messages
Any chance of you guys doing HR for the non-human MP races?

#2357
Guest_GoldenSkans9_*

Guest_GoldenSkans9_*
  • Guests
a very good chance I'd say. The Geth have already been done and I plan to do more aliens once the N7 characters are finished.

#2358
Guiile_Sheppard

Guiile_Sheppard
  • Members
  • 171 messages
can i make a request pls ?? can anyone make a hd version os cerberus phoenix ? (human vanguard) i like this class soOoooooo hard.

#2359
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages
I'm about to tear down my computer for an upgrade, so it will be a couple days before I could get on it, but I'd like to take a crack at some of the MP characters.

#2360
squidney2k1

squidney2k1
  • Members
  • 1 445 messages
tag

#2361
Greviousian1

Greviousian1
  • Members
  • 18 messages

smarteck wrote...

Greviousian1 wrote...

Hey Smarteck, me again.

Just wondering, what settings did you use for your screenshots with the FXAA tool?

The only setting I'm interested in, is the "sharpen" setting, the rest I don't want to use.

Thank you.


I use v1.5 in the Post: www.mediafire.com/



Image IPB


//////


Thanks mate! 

#2362
TheDarkFalkon

TheDarkFalkon
  • Members
  • 10 messages
I've released some more weapon textures on my file page:

http://social.biowar...m/project/8376/

Image IPB

Image IPB

Modifié par TheDarkFalkon, 27 juillet 2012 - 12:39 .


#2363
ElectronicPostingInterface

ElectronicPostingInterface
  • Members
  • 3 789 messages
New mods are great guys, thanks.

#2364
DJepic112

DJepic112
  • Members
  • 483 messages
Why is the download link for Ashley's high res armour made private? I can't download it.

#2365
Guiile_Sheppard

Guiile_Sheppard
  • Members
  • 171 messages

DJepic112 wrote...

Why is the download link for Ashley's high res armour made private? I can't download it.



u can download the updated version here

http://social.biowar...492/91#13218652

#2366
Shpashe Moween

Shpashe Moween
  • Members
  • 49 messages

GoldenSkans9 wrote...

I agree. The new classes, weapons and Platinum difficulty have breathed some new life into the Multiplayer mode. 

OK, just like the Phantom I guess then with the Sword as a seperate file. I wonder if Phantom, Shadow and Slayer share the same map for the sword. This is great though, should be no hold ups the rest of the way for the N7 pack.

EDIT: Phantom, Slayer and Shadow share the same sword texture so at least i only have to do it once. Not that it seems difficult, but still.


Would it be possible to port the multiplpayer textures over to their corresponding meshes in singleplayer once completed? For example use a retex of the Paladin character as the texture of Male Shepard's inferno armor?

Thanks a bunch for your work.

#2367
Dead_Meat357

Dead_Meat357
  • Members
  • 1 122 messages

DJepic112 wrote...

Why is the download link for Ashley's high res armour made private? I can't download it.


Because that's an old version. I've updated it with some slight texture changes, a new light map and a new normal map. The previous version didn't have anything but the texture.

Still setting up the software side of the "new" computer. I don't even have Origin installed right now, but I'm doing that now. I'll jump back on the texturing later this weekend.

Modifié par Dead_Meat357, 28 juillet 2012 - 07:10 .


#2368
Guest_GoldenSkans9_*

Guest_GoldenSkans9_*
  • Guests

Broey Moween wrote...

GoldenSkans9 wrote...

I agree. The new classes, weapons and Platinum difficulty have breathed some new life into the Multiplayer mode. 

OK, just like the Phantom I guess then with the Sword as a seperate file. I wonder if Phantom, Shadow and Slayer share the same map for the sword. This is great though, should be no hold ups the rest of the way for the N7 pack.

EDIT: Phantom, Slayer and Shadow share the same sword texture so at least i only have to do it once. Not that it seems difficult, but still.


Would it be possible to port the multiplpayer textures over to their corresponding meshes in singleplayer once completed? For example use a retex of the Paladin character as the texture of Male Shepard's inferno armor?

Thanks a bunch for your work.



It's only possible if the texture map is similar or exact, but more often than not this is not the case. The Mattocks map is completely different from Cerberus Harrier despite being the same weapon basically. If the maps are similar or the same, I will do Inferno Armor from Paladin's texture map but it likely is not the same.

#2369
Shpashe Moween

Shpashe Moween
  • Members
  • 49 messages

GoldenSkans9 wrote...

It's only possible if the texture map is similar or exact, but more often than not this is not the case. The Mattocks map is completely different from Cerberus Harrier despite being the same weapon basically. If the maps are similar or the same, I will do Inferno Armor from Paladin's texture map but it likely is not the same.


Alright. Thanks for looking into it and taking the time to reply.

#2370
DJepic112

DJepic112
  • Members
  • 483 messages
This might be a silly request but can someone make a retexture of EDI to be "human" Dr. Eva? As far as I can tell, the body and face mesh are the same for the two and it would take a texture replacement is all.

#2371
MACharlie1

MACharlie1
  • Members
  • 3 437 messages

DJepic112 wrote...

This might be a silly request but can someone make a retexture of EDI to be "human" Dr. Eva? As far as I can tell, the body and face mesh are the same for the two and it would take a texture replacement is all.

The hair would remain solid since Eva uses a the hair models - which  are now just a seperate texture that the engine models into the shape. And the jumpsuit model and the nude metallic model are VERY different. 

#2372
Trentest0

Trentest0
  • Members
  • 347 messages
I'm sure this has been answered, but I'd just like to know:

If I do the batch file method, hell if I use any method for bypassing origin to use texmod, can I still play multiplayer? Or will it kick me out every time?

#2373
Guest_GoldenSkans9_*

Guest_GoldenSkans9_*
  • Guests
if you use TexMod to start the game you can still play multiplayer. i do it everyday.

#2374
Trentest0

Trentest0
  • Members
  • 347 messages
Thanks, I tried it and it works so, yeah, thanks :)

But none of the MediaFire links are working. I click Download as soon as its authorised and nothing happens. It says try again, but still, nothing. Just me?

#2375
Fredy AG

Fredy AG
  • Members
  • 1 355 messages

Trentest0 wrote...

Thanks, I tried it and it works so, yeah, thanks :)

But none of the MediaFire links are working. I click Download as soon as its authorised and nothing happens. It says try again, but still, nothing. Just me?


Check Skydrive folders (backup) in search of the file you need.

Salu2. ;)

//////