/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.
#2376
Posté 29 juillet 2012 - 08:36
#2377
Posté 29 juillet 2012 - 09:07
Also, is it on the books for the other pieces of Shepard's armour available for customisation to be retextured in line with Smarteck's work on the default set? (I personally use the Ariake shoulders
And while I'm here, is it possible for anyone to re-grey Udina's hair? And re-blond Bailey's?
Modifié par Kamon89, 29 juillet 2012 - 09:09 .
#2378
Posté 29 juillet 2012 - 04:04
1. I do have a Thane from JeanLuc's mod. But I'm still playing around with the norm maps since I found his to be rather flat.Kamon89 wrote...
Hey all. This is a great project. I'm just wondering if anyone's recoded Thane's outfit retexture from JeanLuc761's mod for ME2? social.bioware.com/forum/1/topic/128/index/5314761/1
Also, is it on the books for the other pieces of Shepard's armour available for customisation to be retextured in line with Smarteck's work on the default set? (I personally use the Ariake shoulders)
And while I'm here, is it possible for anyone to re-grey Udina's hair? And re-blond Bailey's?
2. Not my department.
3. It might be possible to regray Udina's hair and re-red Archers. If I suspect correctly, and I'm probably wrong, but it seems that one of the maps for that hair got screwed up so all the colors for that hair turn black. Again, I could be wrong. In theory, that might also work with Bailey's if the map is brightend but it might screw up anyone else using that hairstyle.
#2379
Posté 30 juillet 2012 - 12:37
Kamon89 wrote...
Hey all. This is a great project. I'm just wondering if anyone's recoded Thane's outfit retexture from JeanLuc761's mod for ME2? social.bioware.com/forum/1/topic/128/index/5314761/1
Also, is it on the books for the other pieces of Shepard's armour available for customisation to be retextured in line with Smarteck's work on the default set? (I personally use the Ariake shoulders)
And while I'm here, is it possible for anyone to re-grey Udina's hair? And re-blond Bailey's?
I had planned to take a look at retextuing more of Shepard's armors. I think Smartek said he was done doing single player oriented textures for the game. I do have some of the texture assets used on Smartek's N7 default armor. And as always I'll try to match up with what he did. The recon hood I did actually works well with his default N7 armor in my opinion.
So I certainly think I can do it.
#2380
Posté 30 juillet 2012 - 01:08
edit: Never mind Avira realtime protection was the fault.
Modifié par Deucal, 30 juillet 2012 - 10:28 .
#2381
Posté 30 juillet 2012 - 03:13
Dead_Meat357 wrote...
Kamon89 wrote...
Hey all. This is a great project. I'm just wondering if anyone's recoded Thane's outfit retexture from JeanLuc761's mod for ME2? social.bioware.com/forum/1/topic/128/index/5314761/1
Also, is it on the books for the other pieces of Shepard's armour available for customisation to be retextured in line with Smarteck's work on the default set? (I personally use the Ariake shoulders)
And while I'm here, is it possible for anyone to re-grey Udina's hair? And re-blond Bailey's?
I had planned to take a look at retextuing more of Shepard's armors. I think Smartek said he was done doing single player oriented textures for the game. I do have some of the texture assets used on Smartek's N7 default armor. And as always I'll try to match up with what he did. The recon hood I did actually works well with his default N7 armor in my opinion.
So I certainly think I can do it.
the recoon hood works VERY well with smarek n7 armor =P. U did a good job.
btw we are waiting the other parts "hd pack".
#2382
Posté 30 juillet 2012 - 04:17
#2383
Posté 30 juillet 2012 - 07:33
#2384
Posté 30 juillet 2012 - 07:44
#2385
Posté 30 juillet 2012 - 12:31
#2386
Posté 30 juillet 2012 - 07:58
#2387
Posté 30 juillet 2012 - 08:38
pat_loonytoon wrote...
Would it be possible to have a pack with all of the image files in dds format and named what they are? A project I'm following is on the verge of large texture replacements and after extracting tpf files the names of many images in them just correlates to the memory address, not the content. If this does seem to work then it will help those with long load times or memory issues.
I won't do that until such a project bears fruit. If we can actually replace the textures in game without going through Texmod, I'll stay up all damned night and alter every mod I've got to work right with such a mod / project.
#2388
Posté 30 juillet 2012 - 08:40
#2389
Posté 30 juillet 2012 - 08:43
pat_loonytoon wrote...
Stay tuned in the next 24 hours for "fruit" then
Well if you've got something and need testing, I'll gladly offer my assistance. To be able to use all the mods natively in the game engine without Texmod would be fantastic. And I'll definitely rename all my mod files so they'll work with that, IF it pans out.
Update:
I've updated the N7 Tyhpoon. After playing the game a lot this weekend, I decided I didn't care for the direction I took with the shield part of the gun. So I've changed the backside of it to be more like that of the original texture. With obvious texture improvements.
So here is the new version. It looks exactly the same on the test bench as the screenshots I've posted earlier. It does look different from the back of the gun. I'll post screenshots before too long.
Also testing the Cerberus Harrier. So I should have that available shortly.
Modifié par Dead_Meat357, 30 juillet 2012 - 09:51 .
#2390
Posté 30 juillet 2012 - 10:04
#2391
Posté 30 juillet 2012 - 10:38
#2392
Posté 30 juillet 2012 - 10:42
The answer seems to be all of them by the way (minus a couple of armors that I'll add once they've been purchased in game) =D.
Although, I did notice that the Turian Councillor seemed to be lacking some High Res Goodness. Has he been forgotten about all this time or are his High Res Threads hidden somewhere within this topic?
#2393
Posté 30 juillet 2012 - 11:47
Grissom007 wrote...
Seems somewhat ironic to me that this idea shows up after I finally get around to confirming just how many of these high res textures I can use via TexMod and still run ME3.
The answer seems to be all of them by the way (minus a couple of armors that I'll add once they've been purchased in game) =D.
Although, I did notice that the Turian Councillor seemed to be lacking some High Res Goodness. Has he been forgotten about all this time or are his High Res Threads hidden somewhere within this topic?
It varies a lot by individual system. If I run with only one monitor then I can load all of them no problem. If I run with all three monitors, I can only run about 60 at once. The demands increase considerably by doing that.
And to answer the earlier question: Yes, you can run Texmod and play multiplayer without issue. I do it all the time.
#2394
Posté 31 juillet 2012 - 01:12
Dead_Meat357 wrote...
I had planned to take a look at retextuing more of Shepard's armors. I think Smartek said he was done doing single player oriented textures for the game. I do have some of the texture assets used on Smartek's N7 default armor. And as always I'll try to match up with what he did. The recon hood I did actually works well with his default N7 armor in my opinion.
So I certainly think I can do it.
Take your Recon Hood, and do this to it: social.bioware.com/bw_projects_gallery_file.php , then teach me how to do it as well. So i can then take the Recon(Skull) Hood 2.0, and put an Umbra Visor model/texture over the eyes, making the greatest mass effect helm texture ever concieved!
plz?
#2395
Posté 31 juillet 2012 - 01:32
#2396
Posté 31 juillet 2012 - 01:49
Grissom007 wrote...
Okay, just wondering about this. Are some of you playing this game at a resolution Higher than 1920x1080? Is it only in regards to multiple monitor setups? And if it isn't, how exactly do you get these Higher Screen Resolutions?
I play the game at 8064x1600. This is the combined resolution of three 30" monitors each with a native resolution of 2560x1600, combined and then with bezel correction added. My screenshots are all cropped from this resolution.
#2397
Posté 31 juillet 2012 - 03:40
#2398
Posté 31 juillet 2012 - 04:56
pat_loonytoon wrote...
Ok for any brave soul willing to try, I put the website link with the directions on my profile at the top. Enjoy! Hopefully this will usher us into a new era for ME3
its worked with ashley hd texture but...... HARD WORK HUH ?
#2399
Posté 31 juillet 2012 - 03:20
I can't find a damned thing in those files. At least nothing I'm looking for.
Modifié par Dead_Meat357, 31 juillet 2012 - 03:34 .
#2400
Posté 31 juillet 2012 - 04:20
Dead_Meat357 wrote...
I wanted to try this with the N7 Defender and some of Shepard's armors as they are some of the larger overall textures and are easily found in game and tested. I can't find any of that in the PCC files.
I can't find a damned thing in those files. At least nothing I'm looking for.
This one?
Textures are stored in .tfc files. They are extracted by umodel along with corresponding .pcc
Not sure if you looked in these:
BIOG_HMF_ARM_SHP_R.pcc for female Shepard armors.
BIOG_HMM_ARM_SHP_R.pcc for male Shepard armors.
Modifié par AkodoRyu, 31 juillet 2012 - 04:25 .





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