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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2401
Dead_Meat357

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AkodoRyu wrote...

Dead_Meat357 wrote...

I wanted to try this with the N7 Defender and some of Shepard's armors as they are some of the larger overall textures and are easily found in game and tested. I can't find any of that in the PCC files.

I can't find a damned thing in those files. At least nothing I'm looking for.


This one?
Textures are stored in .tfc files. They are extracted by umodel along with corresponding .pcc
Not sure if you looked in these:
BIOG_HMF_ARM_SHP_R.pcc for female Shepard armors.
BIOG_HMM_ARM_SHP_R.pcc for male Shepard armors.


I hadn't seen any of that. But thanks. I'll check that out a bit later.

EDIT:

That didn't narrow it down as much as I thought it would. I don't know how you find anything in that mess. Without knowing the precise file name and precise location, it is about like finding a needle in a hay stack without a magnet.

This is a huge pain in the ass and quickly becoming more trouble than it's worth. Texmod may be slow to load but it is easy to use. This, not so much. I have to find three textures at least, per mod in that crap and then replace the texture? I'm sorry but the ME3 explorer interface doesn't make it any easier. Even if I wanted to pour through all that garbage and replace every texture I've edited and others have edited, I don't see friends of mine who want to enjoy the mods going through the trouble. If I'm frustrated with it and not sure it's worth it, they won't touch it.

Modifié par Dead_Meat357, 31 juillet 2012 - 05:01 .


#2402
MACharlie1

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Dead_Meat357 wrote...

AkodoRyu wrote...

Dead_Meat357 wrote...

I wanted to try this with the N7 Defender and some of Shepard's armors as they are some of the larger overall textures and are easily found in game and tested. I can't find any of that in the PCC files.

I can't find a damned thing in those files. At least nothing I'm looking for.


This one?
Textures are stored in .tfc files. They are extracted by umodel along with corresponding .pcc
Not sure if you looked in these:
BIOG_HMF_ARM_SHP_R.pcc for female Shepard armors.
BIOG_HMM_ARM_SHP_R.pcc for male Shepard armors.


I hadn't seen any of that. But thanks. I'll check that out a bit later.

EDIT:

That didn't narrow it down as much as I thought it would. I don't know how you find anything in that mess. Without knowing the precise file name and precise location, it is about like finding a needle in a hay stack without a magnet.

This is a huge pain in the ass and quickly becoming more trouble than it's worth. Texmod may be slow to load but it is easy to use. This, not so much. I have to find three textures at least, per mod in that crap and then replace the texture? I'm sorry but the ME3 explorer interface doesn't make it any easier. Even if I wanted to pour through all that garbage and replace every texture I've edited and others have edited, I don't see friends of mine who want to enjoy the mods going through the trouble. If I'm frustrated with it and not sure it's worth it, they won't touch it.

It might be worth it if there are some setups that don't agree with the TexMod loading 35+ outside textures. I know mine HATES loading up the level textures and just doesn't do it. 

If it can be retrofitted for ME1 it would be great since ME1 has terrible memory leakage (resulting in crashes) and TexMod makes it worse and crashes more frequent. 

#2403
Dead_Meat357

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MACharlie1 wrote...

Dead_Meat357 wrote...

AkodoRyu wrote...

Dead_Meat357 wrote...

I wanted to try this with the N7 Defender and some of Shepard's armors as they are some of the larger overall textures and are easily found in game and tested. I can't find any of that in the PCC files.

I can't find a damned thing in those files. At least nothing I'm looking for.


This one?
Textures are stored in .tfc files. They are extracted by umodel along with corresponding .pcc
Not sure if you looked in these:
BIOG_HMF_ARM_SHP_R.pcc for female Shepard armors.
BIOG_HMM_ARM_SHP_R.pcc for male Shepard armors.


I hadn't seen any of that. But thanks. I'll check that out a bit later.

EDIT:

That didn't narrow it down as much as I thought it would. I don't know how you find anything in that mess. Without knowing the precise file name and precise location, it is about like finding a needle in a hay stack without a magnet.

This is a huge pain in the ass and quickly becoming more trouble than it's worth. Texmod may be slow to load but it is easy to use. This, not so much. I have to find three textures at least, per mod in that crap and then replace the texture? I'm sorry but the ME3 explorer interface doesn't make it any easier. Even if I wanted to pour through all that garbage and replace every texture I've edited and others have edited, I don't see friends of mine who want to enjoy the mods going through the trouble. If I'm frustrated with it and not sure it's worth it, they won't touch it.

It might be worth it if there are some setups that don't agree with the TexMod loading 35+ outside textures. I know mine HATES loading up the level textures and just doesn't do it. 

If it can be retrofitted for ME1 it would be great since ME1 has terrible memory leakage (resulting in crashes) and TexMod makes it worse and crashes more frequent. 


It seems pretty straight forward going through the directions *IF* you can find what you are looking to replace.And that's the hard part. Sifting through that crap to find one damned texture to replace. I still haven't found anything I've looked for. That's the part of the process that makes it suck. If that could get ironed out, then yeah, doing this would be fine.

And yeah, previews through PCC explorer, and the other stuff people sent me, has only slightly narrowed it down. I still don't know what the **** I'm looking for.

Modifié par Dead_Meat357, 31 juillet 2012 - 05:18 .


#2404
pat_loonytoon

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Ok point well made, but this had to come up at some point as many mods were made without taking the time to name each textures what they correspond to (I.E. NormandyWall.dds, LiarasBed.dds). Really there should be a preview option for the Asset explorer. There is that option when using the PCC Editor tool. As far as people not wishing to do it themselves- I know there is a script function in the program that is supposed to allow making scripts to do multiple commands automatically, which is basically what we'd want out of a mod. I will speak with some of the developers to figure out if we can make the script portion more user friendly.

Modifié par pat_loonytoon, 31 juillet 2012 - 06:38 .


#2405
TookYoCookies

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Whats the default output folder for texmod in logging mode?

I made a new one on desktop and now my package building definition is "invalid". i uninstalled/reinstalled and it defaults back to same place :(. if any one could help that would be awesome.

#2406
Dead_Meat357

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pat_loonytoon wrote...

Ok point well made, but this had to come up at some point as many mods were made without taking the time to name each textures what they correspond to (I.E. NormandyWall.dds, LiarasBed.dds). Really there should be a preview option for the Asset explorer. There is that option when using the PCC Editor tool. As far as people not wishing to do it themselves- I know there is a script function in the program that is supposed to allow making scripts to do multiple commands automatically, which is basically what we'd want out of a mod. I will speak with some of the developers to figure out if we can make the script portion more user friendly.


The file name of the textures we created is a moot point. It has nothing to do with anything. I can't find the textures in the PCC's I want to replace. THAT is the problem. Scripting will not fix that. Only being able to find and preview the textures easily will make this work worth a damn.

#2407
MACharlie1

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Hm. This guide isn't really working for me. Either that or I'm just dumb. Ha!

Anyway...following exactly as the guide says (and I'm using the same texture just to make my life easier) it adds it (and you can tell by then extracting the new 4096 texture) but doesn't show up in-game. Odd. Something must be up with the mipmaps.

Speaking of mipmaps, the guide also says with TGA files, no need to worry about the mipmaps because they don't exist. Too bad when replacing TGA files, the explorer gives you an error message about lacking mipmaps. >_<

#2408
pat_loonytoon

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We are in desperate need of people that have GUI sense. This also is not a polished program, supporting all game resources has been one of the major goals for the ME3Explorer project which is why much is not without bugs. You can find all the source files on me3explorer.svn.sourceforge.net/viewvc/me3explorer/ if any of you program. The preview function is coming. It's obvious why it's a pain, TexMod only saves memory addresses of textures when the game is running and, unless someone has a way of reverse engineering that, will never tell us anything of where the texture is from. Well I don't desire to derail this thread more than I have. Perhaps future questions on ME3Explorer should be asked on their facebook page.

#2409
MoldySpore

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Man what a pain in the neck to install all this, and it is super ghetto to get running (7 minutes to load into game using 50 textures with 6-Core Processor, 8GB of RAM, and 6970 Videocard) but WOW does it look good once you get in game. Just wanted to thank the OP for taking the time to create and group all these textures in one place.

Now, if only there was a mod manager and way to actually replace the textures without having to load them through texmod like in Skyrim...

#2410
Guiile_Sheppard

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Dead_Meat357 wrote...

pat_loonytoon wrote...

Ok point well made, but this had to come up at some point as many mods were made without taking the time to name each textures what they correspond to (I.E. NormandyWall.dds, LiarasBed.dds). Really there should be a preview option for the Asset explorer. There is that option when using the PCC Editor tool. As far as people not wishing to do it themselves- I know there is a script function in the program that is supposed to allow making scripts to do multiple commands automatically, which is basically what we'd want out of a mod. I will speak with some of the developers to figure out if we can make the script portion more user friendly.


The file name of the textures we created is a moot point. It has nothing to do with anything. I can't find the textures in the PCC's I want to replace. THAT is the problem. Scripting will not fix that. Only being able to find and preview the textures easily will make this work worth a damn.




agreed Dead_Meat... i'm trying to use meexplorer... but wow... ive got angry x.x <_<

#2411
pat_loonytoon

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Seriously guys it's a community project, if you don't like it then either change the code or make sure to give constructive criticism on the facebook page. Also, changes are coming so just hold on.

#2412
MACharlie1

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pat_loonytoon wrote...

Seriously guys it's a community project, if you don't like it then either change the code or make sure to give constructive criticism on the facebook page. Also, changes are coming so just hold on.

I look foward to the changes. I just hope that the changes will actually make the damn thing change my textures. Though I'm sure it's something on my end. :P 

#2413
Zehtuka

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MoldySpore wrote...

Man what a pain in the neck to install all this, and it is super ghetto to get running (7 minutes to load into game using 50 textures with 6-Core Processor, 8GB of RAM, and 6970 Videocard) but WOW does it look good once you get in game. Just wanted to thank the OP for taking the time to create and group all these textures in one place.

Now, if only there was a mod manager and way to actually replace the textures without having to load them through texmod like in Skyrim...

Try ctrl-alt-del -> taskmanager while it loads and you can continue browsing until your screen flashes once, then it is time to alt-tab back to ME3. It is fun to take screenshots and compare them to the original, the difference is gigantic!

Modifié par Zehtuka, 31 juillet 2012 - 10:12 .


#2414
Shpashe Moween

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Completely off-topic from the current discussion, but in Jeanluc's thread for ME2, many users reported issues with the Catalyst (AMD) drivers and texmod. The most common problems were spikes of low frame rates. Has anyone had issues using a Radeon card in ME3?
Thanks a bunch.

#2415
Didact2401

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So the next big project is to find and index where all these modified textures reside in the .PCC files. Characters should be easy enough, but environments might be a bit more difficult.

#2416
Dead_Meat357

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pat_loonytoon wrote...

Seriously guys it's a community project, if you don't like it then either change the code or make sure to give constructive criticism on the facebook page. Also, changes are coming so just hold on.


I've been as constructive as I can. The interface isn't easy to use. I can't find what I'm looking for in the PCC files to replace. What I name my textures has nothing to do with anything. I am wondering if the issues we are having are even being understood. We are not programmers. Given my work with the hardware industry and IT, I'm closer than most here and I find it daunting. I've done plenty of scripting and crap like that before. Yet this thing is maddening.

I love the fact that this could potentially make the mods permenant in the game and get us away from Texmod. Believe me, I'd love to see that. But until something is made relatively easy for the community to use, I'd expect mixed reactions and that's putting it mildly.

And I'm not a programmer. So I'm not changing any code. If I could code and liked doing that I'd be in a different line of work. Beyond that I do not have a Facebook account and will never have one. I shun social media in general. Forums are as social as I get online these days.

I'm not trying to be an ass about it, or belittle the work put into it so far. But the fact is this is barely usable right now. It may be easy for you, but it isn't easy for us. There are about 90 mods I like and two to four textures for each. Environments have far more separate textures than that. Averaging 3 textures per mod, that's almost 300 texture replacements. I am NOT doing that. My love for this game only extends so far, especially when I have another solution. Yes Texmod has it's limits, but it is easy to use. I get my textures loaded in about 6 minutes. Time for me to grab a drink and take a leak. An MP only group of textures I use takes about 1 minute. No big deal really.

So being as constructive as I can be, the interface needs work. Or the process for replacing textures needs to be streamlined. At the very least, and I do mean the very least, we need a way to EASILY preview the textures in the PCC's so we can find what we are looking for. No more, no less.

#2417
Dead_Meat357

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Broey Moween wrote...

Completely off-topic from the current discussion, but in Jeanluc's thread for ME2, many users reported issues with the Catalyst (AMD) drivers and texmod. The most common problems were spikes of low frame rates. Has anyone had issues using a Radeon card in ME3?
Thanks a bunch.


That may have been true at one point, but that's one problem I haven't had with several versions of the drivers on the 6950 and 7970 cards. You are good to go with Texmod and AMD drivers.

#2418
Guiile_Sheppard

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my pc with hd4780 + texmod = crazy lag spikes

my pc wth hd6870 + texmod = no f0ck1ng lag at all

#2419
Guiile_Sheppard

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and i`m still waiting for dead_meat`s next texture creations hahaha =P

#2420
Shpashe Moween

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Thanks for the information, Guiile and Dead_Meat. I appreciate it.

#2421
Dead_Meat357

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Guiile_Sheppard wrote...

my pc with hd4780 + texmod = crazy lag spikes

my pc wth hd6870 + texmod = no f0ck1ng lag at all



Well the Radeon HD 4870 is a pretty old card at this point. It also is lacking in the VRAM department. AMD is also pretty bad about legacy card support. So I'm not surprised at all.

As for my next creations, I'm working on a bunch of things: 

Cerberus Harrier
Terminus Armor
M-37 Falcon
M-22 Eviscerator
Kawashi Visor
Update to Ashley. (I found a small problem which I'm correcting. I don't think anyone even noticed.) 

I want to start on the rest of Shepard's armor's this week as well. I want to give people choices for high resolution Shepard armors beyond what we have now: 

What we have:

Default N7 Armor (Male / Female)
N7 Defender (Male only)
Collector Armor (Male / Female) 
Blood Dragon Armor (Male, not sure about Female)

That's basically it. There is one Ariake Technologies set in the downloads section but it doesn't match Smartek's work. I will try and make it match in color and style just as I did with the Recon hood, and to a lesser extent, Ashley and Liara's armors which are literally FemShep's default armor without the collar from ME2. They don't match exactly because of coloring and concessions made to retain some more of the original look of the armor and because of differences in the armor vs. Shepard's.  

What we need: 

Ariake Technologies Armor
Hahne-Kedar
Kassa Fabrication
Serrice Council
Rosenkov Materials
Cerberus Assault Armor (I don't know if anyone even uses this, I don't.) 
Inferno Armor (I know people use this as I've seen plenty of videos on Youtube where Shepard is wearing it.) 

And it is a damned shame that BioWare chose to use different texture maps for SP and MP. It basically doubles the work needed as the Rosenkov Materials and default N7 armor from ME2 appear in the MP. I even have to redo the Recon hood as it's part of the texture map for the Rosenkov set in MP for human Sentienls I believe.

I'm working a lot right now and I'm still troubleshooting one remaining issue with my Radeon HD 7970's. But tomorrow I should be able to finish up some of the list above and then Friday I should be able to do more.

#2422
Guiile_Sheppard

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someone promissed in this topic N7 HD PACK ahahaha =X

#2423
Dead_Meat357

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Guiile_Sheppard wrote...

someone promissed in this topic N7 HD PACK ahahaha =X


Someone did. And I think we talked about me taking on one of the N7 characters in that pack if I recall correctly. If they are waiting for me, I will do that. However I won't be able to start on that until sometime tomorrow.

#2424
Guiile_Sheppard

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Dead_Meat357 wrote...

Guiile_Sheppard wrote...

someone promissed in this topic N7 HD PACK ahahaha =X


Someone did. And I think we talked about me taking on one of the N7 characters in that pack if I recall correctly. If they are waiting for me, I will do that. However I won't be able to start on that until sometime tomorrow.



****ing love u ! how about start by N7SLAYER OR DEMOLISHER ? (my favs lol)

#2425
SliPaladin

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So I've been absent for quite a while, loving all the new mods so far you guys are awesome. What are you guys planning next?