http://social.biowar.../index/13422555
Modifié par Emeka Uwazurike, 02 août 2012 - 03:50 .
Modifié par Emeka Uwazurike, 02 août 2012 - 03:50 .
Guiile_Sheppard wrote...
someone promissed in this topic N7 HD PACK ahahaha =X
Modifié par smarteck, 03 août 2012 - 12:42 .
smarteck wrote...
Guiile_Sheppard wrote...
someone promissed in this topic N7 HD PACK ahahaha =X
I have nearly finished with the demolisher, the multiplayer armors are very difficult to improve (because of the way of customization, I think). Last night I thought it would end, but today I will try to improve it a little more. But what I have advanced, it looks quite acceptable.
@DodgersDude99 is working for several days in the rest of the characters, I think we will soon have, thanks to him, the rest of the characters. I have only available the demolisher and the Paladin.
I have not had much luck in finding those characters on packages of spectrum, but yesterday, I found the demolisher in a veteran pack.
Salu2.
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Dead_Meat357 wrote...
The main thing is to leave the light map the default color. If you don't, it won't customize correctly. Smartek's male soldier texture is that way. He went with the green tint instead of the orange, and you can't do metalic color schemes anymore.
Example: Try a black base coat on any armor. Then use any color as a highlight color and you'll end up with a metalic looking color scheme. After loading Smartek's male soldier MP texture, I can't do that. It basically kills the highlight colors entirely. I can adjust the base color, but not the highlights. They are washed out by the base color now.
This is why you don't get creative with the lighting layers in this game. Doing so creates odd artifacts, extra lights, and either makes things too reflective or kills the reflective aspect of the item entirely. Whatever color the original lightmap is supposed to be is what you need to strive for.
Modifié par smarteck, 03 août 2012 - 12:54 .
Guest_GoldenSkans9_*


Modifié par GoldenSkans9, 04 août 2012 - 02:25 .











> N7 Destroyer Soldier SILVER Mask HR 4096: www.mediafire.com/
> N7 Destroyer Soldier RED Mask HR 4096: www.mediafire.com/
> N7 Destroyer Soldier GOLD Mask HR 4096: www.mediafire.com/
> N7 Destroyer Soldier BLUE Mask HR 4096: www.mediafire.com/Modifié par smarteck, 04 août 2012 - 01:14 .
Guest_GoldenSkans9_*
smarteck wrote...
Dead_Meat357 wrote...
The main thing is to leave the light map the default color. If you don't, it won't customize correctly. Smartek's male soldier texture is that way. He went with the green tint instead of the orange, and you can't do metalic color schemes anymore.
Example: Try a black base coat on any armor. Then use any color as a highlight color and you'll end up with a metalic looking color scheme. After loading Smartek's male soldier MP texture, I can't do that. It basically kills the highlight colors entirely. I can adjust the base color, but not the highlights. They are washed out by the base color now.
This is why you don't get creative with the lighting layers in this game. Doing so creates odd artifacts, extra lights, and either makes things too reflective or kills the reflective aspect of the item entirely. Whatever color the original lightmap is supposed to be is what you need to strive for.DemolisherDESTROYER is different .. by default is completely green. The customization works well on him, only I need to improve the quality of the metal of his armor, I think I'll have to replace it completely.
But you mentioned about the normal soldier, it is true, the problem is that without that shade of green, metal texture is not noticeable. Perhaps with theDemolisherDESTROYER I discover something and can correct that MOD.
Salu2.
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Dead_Meat357 wrote...
Actually, you can correct the problem on the soldier. I've tested it. Unfortunately, you have to do twice the work as you have to edit each texture the same way. Manually in fact. But I can actually make the metallic textures work and show the work done.
Guest_GoldenSkans9_*



Modifié par GoldenSkans9, 04 août 2012 - 02:24 .
smarteck wrote...
Dead_Meat357 wrote...
Actually, you can correct the problem on the soldier. I've tested it. Unfortunately, you have to do twice the work as you have to edit each texture the same way. Manually in fact. But I can actually make the metallic textures work and show the work done.
How have you solved?
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Modifié par Dead_Meat357, 04 août 2012 - 04:16 .
jhgu wrote...
Have you tried inserting QualityBloom=True, FilmGrain=True, LightEnvironmentShadows=True and EnableLightEnvSHLights=True into Gamersettings.ini and increasing resolution in the same ini? It gave me really nice effect.
Guest_GoldenSkans9_*