HellBovine wrote...
Guiile_Sheppard wrote...
Dead_Meat357 wrote...
HellBovine wrote...
Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.
I thought someone already did that?
the cerberus pack includes atlas ? i think not......... =(
It seems to me in the archive and in the picture gallery posted with the pack that it only includes Guardians, Centurions, and regular troopers. So no phantoms or Atlases.
I remember reading that it used multiple textures like the Rannoch Reaper does. Sounds like a pain in the ass. As grainy and gritty as the stock textures for it are, I'm afraid it would require texture replacement to make it worth a damn. I'd have to pull the textures to see how hard that would be, but texture replacement gets a lot tougher the more complex the texture map is.
For most of the game's textures you can simply upconvert them, then blend new details into them to give them something extra and to get back the feel the original texture artist was going for before BioWare castrated the texture's detail. For others you have to use a combination of restorative techniques and texture replacement, and even add some blending here and there. For others the texture almost needs to be redone completely using the original map as little more than a guide for determining what goes where. The more complex the texture map is, the harder that is to do. Squad mate textures are fairly hard. The Cerberus trooper textures were pretty bad. The shield was OK, the weapons are by far the easiest aside from the Revenant. Individually levels are easy to work with, but are time consuming as there are so many textures to deal with.
So far the Reaper creature textures are the worst I've seen in the game by far. Especially with the Cannibal. But I've got to imagine based on how bad it is, and how large the Atlas texture is probably a very challenging and time consuming texture to work with.
Modifié par Dead_Meat357, 06 août 2012 - 07:38 .