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/// ME3 MOD: HighRes textures + Next-Gen illumination + 3D Fix.


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#2451
Guiile_Sheppard

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GoldenSkans9 wrote...

No problem, im glad you like it. I'm wrapping up the Demolisher now, it should be up soon assuming I've fixed everything.


nice nice nice ! Demolisher Paladin and slayer is my favs <3


Smarteck, i need fix my lightning using your modded tool, i`m using +5 brightness in ME3 menu, should i move up 1 lvl of bleach on tool configs? it will helps get lowering darkness ?

#2452
Fredy AG

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Dead_Meat357 wrote...

It varies based on the complexity of the texture. The short answer is to make sure that the new light map (red / orange / green / multicolor) texture is perfectly color matched to the original light map. Also, the layer that consists of primary colors and nothing else? Don't touch that. There is no detail lost or gained by that. It's a color filter and nothing else. This is most notably used on things that you can change the color of like Shepard's armors, weapons, or multiplayer characters. Leave it alone. You don't need to edit that. No detail is lost or gained by doing it, and unlike squad mate armors in the single player game, the texture map doesn't necessarily control light sources on the object. Again that's the funny looking layer with red, green or other plain color textures in non-detailed patterns. You don't need to touch it. 

And the key to ensuring that your textures and changes appear right on the mesh is to make a good normal map. I can't stress this enough. The stock normal maps will obscure your work. Same as a difference in the light map will. Wadres said a long time ago that you have to get all three textures done right or it won't matter how good your texture layer is. The more I do this, the more that truth is burned into my mind.

Now, some textures are very forgiving about that. And just a texture and light map change does look good, but on stuff that you do not necessarily rebuilt entirely, you've got to have that normal map. I've noticed that many of your mods don't have them. I know Darkfalkon has done some for you in the past or InBleedingRapture did them too. There is a trick to it which he tried to teach me and it took me forever to get it down right. My two mods with the best lighting properties are the N7 Defender armor and the Collector Armor. That's all the normal maps at work.
 
Your texture work is awesome. Do not get me wrong. I love your work. But adding normal maps makes them even better. I can make them for you if need be. Believe it or not making a normal map is the FASTEST thing to do for these mods. It takes me about 2 minutes to make one.

Your soldier texture has the light map in green. This is where the problem actually is on that mod. It needs to be orange, with parts like the area around the eyes in green. It needs a normal map because the stock game normal is fuzzy. Do those two things and the color customizations will work as they did before and it will look good. The texture looks good. But the reason you can't see anything is due to the way the light map and stock normal map change it.

Every texture is a bit different too. The N7 Destroyer as you pointed out is supposed to do what your soldier mod does. The highlight colors BARELY change anything. That's how it is in the stock game. The soldier on the other hand isn't.


Ok.

Thanks. ;)

//////

#2453
Fredy AG

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Guiile_Sheppard wrote...

Smarteck, i need fix my lightning using your modded tool, i`m using +5 brightness in ME3 menu, should i move up 1 lvl of bleach on tool configs? it will helps get lowering darkness ?


Play editing: Gamma, Bleach and Fog.

Start the game, press Alt+Tab and edit parameters, then maximize the game to see the results.

Salu2.

//////

Modifié par smarteck, 04 août 2012 - 09:04 .


#2454
Dead_Meat357

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Ashley Default Armor 1.5

Screenshots incoming later. I had to reformat my computer and don't have FRAPS or anything loaded to take screenshots. But trust me, this is my best Ashley mod yet and in my opinion, my best squad mate mod.

Modifié par Dead_Meat357, 04 août 2012 - 10:58 .


#2455
Guest_GoldenSkans9_*

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Ok, I ran into a snag with Demolisher and will have her up either tonight or tomorrow. While I was waiting for Smarteck to come online and let me know how to fix something on her, i finished up the N7 Shadow Infiltrator. Includes her pattern texture and her sword which was also retextured.

http://www.mediafire...yvge93r01zsl55i

Larger Pictures: http://imgur.com/a/YYZdl

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#2456
Guiile_Sheppard

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Nice job Golden, n7 shadow looks amazing now x.x

#2457
xantanos

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was thinking. That n7 armor that looks like the inferno armor. is there any possibilty that someone (im to lousy at this sort of things) make the sp armor look sorta like the mp one?

#2458
Guest_GoldenSkans9_*

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 Maybe after I finish these N7 characters I will take a look at the Inferno Armor since a lot of people have asked about it. :)

Still working on Demolisher, I thought i had her done yesterday but her original armor has so many smears and ugliness on it I've had to basically build her armor from scratch. But still working on it, hopefully i will have it tonight.

#2459
Guiile_Sheppard

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i just wanna use your demolisher, tonight!

ahahahah

#2460
Guest_GoldenSkans9_*

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 Alright, I'm finally done with the N7 Demolisher Engineer. It was a lot of work, but I think this was my best mod yet. She has a whole new set of armor, to replace the ugly smeary one she originally had and her fabrics have also been re-textured.

Thanks to Smarteck for all his help on this one.

A few things to note: Try selecting a different color than black for her secondary color (the one that controls her fabrics color) this will enable you to see the fabric detail. Also, the only issue i wasn't able to solve is the N7 logo on her chest. Even after replacing that piece of armor the original N7 Logo is unfortunately still present. This also includes her pattern textures (camo) and a re-texture of her Pylon ;). Enjoy!

http://www.mediafire...f7fs900fmwkcf3r

Larger Pictures: 
http://imgur.com/a/tgcsR 

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Modifié par GoldenSkans9, 06 août 2012 - 03:46 .


#2461
Guiile_Sheppard

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amazing workkk GoldenSkans, focking love it hahaha

nice texture btw!

now to complete our n7 pack we just need Slayer *-*

#2462
HellBovine

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Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.

#2463
Dead_Meat357

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Posted Image
Cerberus Harrier v1.0 now available:

#2464
Dead_Meat357

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HellBovine wrote...

Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.


I thought someone already did that?

#2465
Guiile_Sheppard

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Dead_Meat357 wrote...

HellBovine wrote...

Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.


I thought someone already did that?



the cerberus pack includes atlas ? i think not......... =(




ps.: Someone MUST make HD version of n7 slayer to finish "our n7 pack".

#2466
Dead_Meat357

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Guiile_Sheppard wrote...

Dead_Meat357 wrote...

HellBovine wrote...

Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.


I thought someone already did that?



the cerberus pack includes atlas ? i think not......... =(




ps.: Someone MUST make HD version of n7 slayer to finish "our n7 pack".


Working on the N7 Slayer now.

Modifié par Dead_Meat357, 06 août 2012 - 07:11 .


#2467
HellBovine

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Guiile_Sheppard wrote...

Dead_Meat357 wrote...

HellBovine wrote...

Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.


I thought someone already did that?


the cerberus pack includes atlas ? i think not......... =(

It seems to me in the archive and in the picture gallery posted with the pack that it only includes Guardians, Centurions, and regular troopers. So no phantoms or Atlases.

#2468
Dead_Meat357

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HellBovine wrote...

Guiile_Sheppard wrote...

Dead_Meat357 wrote...

HellBovine wrote...

Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.


I thought someone already did that?


the cerberus pack includes atlas ? i think not......... =(

It seems to me in the archive and in the picture gallery posted with the pack that it only includes Guardians, Centurions, and regular troopers. So no phantoms or Atlases.


I remember reading that it used multiple textures like the Rannoch Reaper does. Sounds like a pain in the ass. As grainy and gritty as the stock textures for it are, I'm afraid it would require texture replacement to make it worth a damn. I'd have to pull the textures to see how hard that would be, but texture replacement gets a lot tougher the more complex the texture map is.

For most of the game's textures you can simply upconvert them, then blend new details into them to give them something extra and to get back the feel the original texture artist was going for before BioWare castrated the texture's detail. For others you have to use a combination of restorative techniques and texture replacement, and even add some blending here and there. For others the texture almost needs to be redone completely using the original map as little more than a guide for determining what goes where. The more complex the texture map is, the harder that is to do. Squad mate textures are fairly hard. The Cerberus trooper textures were pretty bad. The shield was OK, the weapons are by far the easiest aside from the Revenant. Individually levels are easy to work with, but are time consuming as there are so many textures to deal with.

So far the Reaper creature textures are the worst I've seen in the game by far. Especially with the Cannibal. But I've got to imagine based on how bad it is, and how large the Atlas texture is probably a very challenging and time consuming texture to work with.

Modifié par Dead_Meat357, 06 août 2012 - 07:38 .


#2469
HellBovine

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Dead_Meat357 wrote...
I remember reading that it used multiple textures like the Rannoch Reaper does. Sounds like a pain in the ass. As grainy and gritty as the stock textures for it are, I'm afraid it would require texture replacement to make it worth a damn. I'd have to pull the textures to see how hard that would be, but texture replacement gets a lot tougher the more complex the texture map is.

For most of the game's textures you can simply upconvert them, then blend new details into them to give them something extra and to get back the feel the original texture artist was going for before BioWare castrated the texture's detail. For others you have to use a combination of restorative techniques and texture replacement, and even add some blending here and there. For others the texture almost needs to be redone completely using the original map as little more than a guide for determining what goes where. The more complex the texture map is, the harder that is to do. Squad mate textures are fairly hard. The Cerberus trooper textures were pretty bad. The shield was OK, the weapons are by far the easiest aside from the Revenant. Individually levels are easy to work with, but are time consuming as there are so many textures to deal with.

So far the Reaper creature textures are the worst I've seen in the game by far. Especially with the Cannibal. But I've got to imagine based on how bad it is, and how large the Atlas texture is probably a very challenging and time consuming texture to work with.

Thanks for the info. Not trying to pressure anyone into making a new texture, was just curious if there was one allready available and I was too inept to find it.

#2470
Guest_GoldenSkans9_*

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Dead_Meat357 wrote...


Working on the N7 Slayer now.


Don't bother, I'm almost finished with it. 

#2471
Dead_Meat357

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GoldenSkans9 wrote...

Dead_Meat357 wrote...


Working on the N7 Slayer now.


Don't bother, I'm almost finished with it. 


Alrighty then. I hadn't gotten far so thanks for the heads up.

#2472
Guest_GoldenSkans9_*

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no problem man, finishing up the main texture now so hopefully I will have it up soon.

#2473
Fredy AG

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HellBovine wrote...

Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.


A quick review is included in "Master File C" and "C - 7. Academy":


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The user Thiagobsbr was working on a more detailed version, but I think for lack of free time, he has abandoned the project. :blush:


Salu2.

//////

#2474
HellBovine

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smarteck wrote...

HellBovine wrote...

Does anyone know if anyone has ever made a HD version of the Atlas? Every time that cutscene comes up on SurKesh I just have to facepalm at how bad it looks.


A quick review is included in "Master File C" and "C - 7. Academy":


Thank you!

#2475
ZackG312

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Can I make a request for a N7 shadow retexture