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Realistic chances for "another ending" petitions/requests to succeed?


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59 réponses à ce sujet

#1
Huyna

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No trolling, i am sincerely interested in this possibility. As far as i'm aware (i'll be glad to be wrong) online petitions or forum requests never did much good.
What are the chances that developer/publisher will actually listen?

#2
Evil_medved

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Below zero?

#3
AdrynBliss

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In my opinion, zero. To do so would be to openly admit they screwed it up to begin with. To do that after DA2 would basically be all but suicide.

#4
marshalleck

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Not gonna happen.

#5
LilyasAvalon

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AdrynBliss wrote...

In my opinion, zero. To do so would be to openly admit they screwed it up to begin with. To do that after DA2 would basically be all but suicide.

They keep ignoring their fans and their head up their asses, it'll be suicide regardless.

And honestly, I'm remaining hopeful. Bioware is not ENTIRELY stupid, indoctrinated possibly, but not stupid. They eventually regarded their mistake with DA2 and attempted to 'fix' it with Legacy. The problem with DA2 of course is that it was simply unfixable without a complete redo of the entire game. ME3 does not have that problem, the major problem is the ending. And Bethesda has already proven you can alter that with a DLC.

Bioware likes money, EA likes money, DLC altering endings for ME3 means more money for Bioware and EA.

Modifié par LilyasAvalon, 10 mars 2012 - 11:04 .


#6
GoblinSapper

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Standard Corporate Response would suggest 0.

#7
AlexMBrennan

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Nil

#8
NoUserNameHere

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Depends on how hard it would be to code a "Shepard, wake up!" scene just before the credits, a 'do you want to enable the Dark Energy Alternate Ending Pack?' button in the options menu, or jam a fourth path into that endgame trident.

Hell, Broken Steel happened. There is some precedent for this kind of thing.

#9
Steptroll

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I fondly imagine that the endings have already been changed and that my Shepard is frolicking around on a farm with Tali.

I'll just have to cover my ears and scream really loudly if anyone suggests otherwise.

#10
thavleifrim

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don't know but the chances of me buying anything bioware again if they don't are zero. only reason i can think of for this ending was if they really liked the idea of a mass effect mmo and knew they couldn't do it without having an almost completely linear ending, of course there are other better ways to do it such as prequel mmo so that's really no excuse. mass effect made a name for itself as a game the gave players choice and true power to shape the plot, the ending of the trilogy shows that there was never really a choice the story-lines never really diverged its as linear as final fantasy 13 and everything else is just part of the illusion.

#11
Lugaidster

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I'd say it's between zero and nil. I don't think they'll fix it. However, I could see some DLC that adds to the story using missions (I still think Haelstrom has to play something) enough to alter the endings. Maybe even adding a proper epilogue.

#12
TryckSh0t

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The forum complaints and polls aren't going to do anything. The ending given is, in my opinion, not the end of the line for one simple reason. Assuming you got the "best" ending, with the N7 armor pinned under the rubble, and the wearer taking that one, sharp breath, let's look at something. BioWare has shown great attention to detail and continuity in the previous two entries, as well as the novels and universe as a whole. Shepard was "supposedly" on the Citadel. The Citadel exploded. Big time. In vacuum. What was he breathing? There's no air in space, thus he was not on the Citadel when it went up. If he wasn't on the Citadel when it went up, everything that happened after Harbinger lased him didn't really happen. Eyes and ears open for the DLC continuation.

#13
FlameAble_

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Probably as high as my chances of ever buying another bioware game. Wich is pretty damn slim. I mean, why should I invest time and money in a game/franchise that I can even be sure gets a remotely decent ending? The game was fantastic, dont get me wrong but my god the ending was terrible.

#14
NoUserNameHere

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TryckSh0t wrote...

The forum complaints and polls aren't going to do anything. The ending given is, in my opinion, not the end of the line for one simple reason. Assuming you got the "best" ending, with the N7 armor pinned under the rubble, and the wearer taking that one, sharp breath, let's look at something. BioWare has shown great attention to detail and continuity in the previous two entries, as well as the novels and universe as a whole. Shepard was "supposedly" on the Citadel. The Citadel exploded. Big time. In vacuum. What was he breathing? There's no air in space, thus he was not on the Citadel when it went up. If he wasn't on the Citadel when it went up, everything that happened after Harbinger lased him didn't really happen. Eyes and ears open for the DLC continuation.



The one time where fans want it to be all just a dream after all. ^^

Modifié par NoUserNameHere, 10 mars 2012 - 11:24 .


#15
realpokerjedi

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No hope and I will tell you why.
For starters they seem to be only focused on the day one DLC complainers, the homosexual complainers (have no issue with it) and the exclusive origin use for PC users.
People who hated the endings have already bought the game, so voting with your wallet is out.
I know they have my 80 dollars, I know, I won't be buying anything in the future.
However they still have it and they win.
Another big issue is game critics loved it and that's what share holders care about.
Probably the biggest hurdle in this bleak, Mass effect 3 like ending (ironic) is getting all the voice actors back.
You assume that would be in DLC, but with Mass Effect 2 DLC few were used with new lines.
They would also have to change almost everything past, when the fleet gets there.
That would take months and be more of a expansion, they would charge for it.
Also all the complaints are focused around the endings, but never at the same place, so where do they pick to make people happy?
I assume many people hate the endings but there is no way of knowing if we are in the minority on this.
Personally I expect them to give some crap story about how the DLC will be great, and everything will make sense.
Hinting about how some master plan of theirs will make everything better and it ending up making everything worse

#16
realpokerjedi

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thavleifrim wrote...

don't know but the chances of me buying anything bioware again if they don't are zero. only reason i can think of for this ending was if they really liked the idea of a mass effect mmo and knew they couldn't do it without having an almost completely linear ending, of course there are other better ways to do it such as prequel mmo so that's really no excuse. mass effect made a name for itself as a game the gave players choice and true power to shape the plot, the ending of the trilogy shows that there was never really a choice the story-lines never really diverged its as linear as final fantasy 13 and everything else is just part of the illusion.


Could be true, they may have felt this way.
However given the fact they have lost a number of their fan base and many consider the old republic to be average... they set themselves up to fail.

Here is the only hope I have, once you beat the game, you are put back before the cerberus base.
Future DLC could spin this into some sort of a illusion, or pyschological weakness.
However, again they will have lost fans by then.

Modifié par realpokerjedi, 10 mars 2012 - 11:35 .


#17
Lyrandori

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TryckSh0t wrote...

The forum complaints and polls aren't going to do anything. The ending given is, in my opinion, not the end of the line for one simple reason. Assuming you got the "best" ending, with the N7 armor pinned under the rubble, and the wearer taking that one, sharp breath, let's look at something. BioWare has shown great attention to detail and continuity in the previous two entries, as well as the novels and universe as a whole. Shepard was "supposedly" on the Citadel. The Citadel exploded. Big time. In vacuum. What was he breathing? There's no air in space, thus he was not on the Citadel when it went up. If he wasn't on the Citadel when it went up, everything that happened after Harbinger lased him didn't really happen. Eyes and ears open for the DLC continuation.


That would basically confirm that everything that follows the Harbinger's final beam attack is some sort of a nightmare/vision or near-death experience. The problem is that we all have to interpret things up to that point and come up with that very conclusion on an individual basis. It can be done, but obviously lots of people will think it doesn't make sense. In ME1 everything was clear, no need for personal analysis due to lack of visual or audio information, we see Sovereign blowing up. We see Shepard barely avoiding falling debris from the explosion, we see the fleet(s) firing at Sovereign, we see Joker doing the final dash at it for the killing blow. I mean, we see things on-screen that explains stuff that we don't need to determine from partial bits of info or events from minutes if not hours of game-play (if not tons of Codex exploration) prior to the event to understand even just a 10th of what in the great heck is going on.

In ME2 things we relatively clear too. In ME3... we have to guess 95% of it, nothing is clear and seems strange, otherworldly around you as you make your way to the beam AFTER you get hit by the "big one". From the standing up to the "slow motion" effect to the "they're all gone" radio transmission you can hear as you limp your way towards the beam (that transmission seems incorrect since if everyone is gone from that final beam, then who is transmitting the info? not only that, but not everyone is gone anyway, Shepard is standing and limping). Then on the Citadel, the dark bodies-filled alley, Citadel seemingly re-shaping and shifting itself (Anderson commenting on walls moving, then as seen by Shepard). After that, getting on that platform with the panel and Anderson on it, they seem to be located in "open space" at that point, the Citadel's arms are opened, there doesn't seem to be a "dome" or anything protecting them from the vacuum of space that they might be standing in.

Then the Illusive Man comes (WHERE the hell did he make his way there from? was he part of the final assault? lol). Then, the blood loss scene (camera clearly focusing on it as Shepard looks at it himself/herself)... and of course, the star child thing... which "links" the nightmares that Shepard had on various occasions in the game prior to those events, about the child she saw dying on the shuttle that got blown up at the beginning. I mean... yeah it COULD explain it, it was a nightmare of some sort from the moment that Harbinger beam hit. But, you come up with such a conclusion only if you do take the time to analyze every single frames (almost, lol) and figure out things up by yourself, which is clearly not a good way to inform on what's going on for most people, including myself.

I can't fathom that the writer(s) looked at it and then said something like "Hmmm, ok yeah guys that will do, they will totatelly figure out that what we intended to show is that everything that happens after that blast from Harbinger was a near-death experience, or a nightmare, yep the players will understand it from the start, all of them without exception, I'm approving this guys, go for it". Yeah right.

Modifié par Lyrandori, 10 mars 2012 - 11:43 .


#18
paynesgrey

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My guess is if they do any additional (read, decent) endings, it'll be an effort to squeeze some more DLC money out of players. And probably be indicative of a new business pattern for them... games with appalling endings where you can only really complete the game by paying more cash. I love seeing a company make insane heaps of money when they do it by providing quality, but that road would ruin Bioware for me forever.

#19
Superninfreak

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LilyasAvalon wrote...

AdrynBliss wrote...

In my opinion, zero. To do so would be to openly admit they screwed it up to begin with. To do that after DA2 would basically be all but suicide.

They keep ignoring their fans and their head up their asses, it'll be suicide regardless.

And honestly, I'm remaining hopeful. Bioware is not ENTIRELY stupid, indoctrinated possibly, but not stupid. They eventually regarded their mistake with DA2 and attempted to 'fix' it with Legacy. The problem with DA2 of course is that it was simply unfixable without a complete redo of the entire game. ME3 does not have that problem, the major problem is the ending. And Bethesda has already proven you can alter that with a DLC.

Bioware likes money, EA likes money, DLC altering endings for ME3 means more money for Bioware and EA.


I never played Legacy in DA2, what did it do to change things?

#20
Harbinger of Hope

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LilyasAvalon wrote...

Bioware likes money, EA likes money, DLC altering endings for ME3 means more money for Bioware and EA.


Ohhh nooo....I paid for the day-one DLC like a chump. That was way too big to be something they just so happened to finish after they got done with primary devoplment. If they try and charge for a ending that is absoulte s**t, then I am very done with BioWare, and I will never buy another EA title ever again.

#21
Phydeaux314

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It's really hard to guess.

One one hand...
- Bioware has a longstanding tradition of listening to their fanbase, caring when people aren't having fun in their games, and making the appropriate changes. cf. the vehicle and inventory changes from ME1 to ME2.
- There really are a lot of people very upset over this. I don't think the hue and cry regarding QUITTING FOREVAR will gain a lot of traction - that's just emotions running high, and isn't likely to result in change - but the sheer number of people coming here and saying "Hey, this really bothers a lot of us, can we talk about it, please" might just have an impact.
- There are a lot of objective, technical problems with the information as presented. The commonly raised point is the question of "how did my squadmates get onto the Normandy and into a mass relay leaving the system" but there are other issues as well.
- They've already said they have things in the works continuing from here. From pre-release DLC announcements to twitter comments on things in the works that will stem from ME3, we know more stuff is in the pipeline. The side advantage of all of this is that we know the team isn't disbanding, and we know that in order to keep production values up they're probably going to be willing to go through the effort to get the VAs back as well.

On the other...
- Inertia is VERY hard to fight. The project is out the door, the VAs are not likely to return for pick-ups due to the huge logistical problems, and the team is currently enjoying the release tour.
- There may be strong pressure to provide a certain "leaping off point" for more content in the same universe that doesn't involve Shepard & Co., meaning that having divergent endings may be difficult, despite what they've told us in pre-release interviews.
- A *LOT* of players bought Mass Effect 3, and changing the ending is always a very risky proposition for a game or movie that is already out, as you invariably end up with a broken fanbase over which is the "true" ending.
- There may be a "silent majority" that really DO think the game's ending is fine, and changing that would alienate a lot of people, and as such they're waiting to see what it's like after the release is done. I believe one of the ME3 team on twitter already mentioned this.

Regardless of the above, things NOT likely to be an issue are:
- Insufficient funds. Mass Effect 3 has already sold 3.5 million copies, the game is wildly popular and critically acclaimed. By my rough math, it's netted a bit over two hundred million dollars so far, and that's still with another country left to release it in.
- Insufficient interest. See the aforementioned player base. EA loves money, Bioware loves their established universes, and there are enough unexplored plot lines to leave a lot of room for DLC in the final installment. With the improved combat, the game also has significant staying power.

#22
LilyasAvalon

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Superninfreak wrote...

I never played Legacy in DA2, what did it do to change things?


Nothing to be quite honest, least in the main plot. But it actually did have an interesting story, lots of new things with characters. It was definately an attempt of a 'we're sorry'.

...You know it's actually pretty sad when a DLC is better then the main game. :?

Modifié par LilyasAvalon, 10 mars 2012 - 11:43 .


#23
LilyasAvalon

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Harbinger of Hope wrote...

LilyasAvalon wrote...

Bioware likes money, EA likes money, DLC altering endings for ME3 means more money for Bioware and EA.


Ohhh nooo....I paid for the day-one DLC like a chump. That was way too big to be something they just so happened to finish after they got done with primary devoplment. If they try and charge for a ending that is absoulte s**t, then I am very done with BioWare, and I will never buy another EA title ever again.

If you read the leaked script, it was pretty evident that the Prothean was meant to be included in the full game, just like Shale for DA:O and Sebastian for DA2. But I've personally had no problem paying for an extra squadie, and I usally get them 'free' anyway.

But, whatever, suit yourself. If it means Shepard and Garrus can attempt at being parents together, I'm willing.

#24
Archer

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Anything is possible as long as we stay constructive, hopeful and honest. Rage threads wont help the cause so to speak.

A precedent for them to revisit the endings does exist. They effectivley stated they would "patch" a novel based on fan feedback

#25
AlexXIV

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If people are right about Bioware turning into a money machine then no, no chance. They can't sell a 'new' ending. Also they would admit that something is wrong with their game which isn't exactly helping the sales. So chances are they just do the same as with DA2. They act as if the game is perfect and fans can never be pleased. They give us (BSN) a bad name for the crap they did. That's the plan.

Modifié par AlexXIV, 10 mars 2012 - 11:53 .