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Realistic chances for "another ending" petitions/requests to succeed?


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59 réponses à ce sujet

#51
Starshadow2010

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My opinion is that BW can somewhat change and expand current endings (like replacing "Normandy crashed" scene for something like"Shepard reunited with team/LI" in "Destroy" ending with high EMS, or brighter fate for his/her team in other endings), but won't make completely new endings. Non-desire to acknowlege mistakes and writer's pride may be a serious obstacle.
I have little faith in modding the game endings. At the best it's may be possible to draw a Genesis-styled comix, put it in .bic files and replace the ending files.

Modifié par Starshadow2010, 10 mars 2012 - 03:21 .


#52
Varus Torvyn

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I purchased every single DLC for ME2, because the game had tremendous replayability and a lot of benefits.

With the ending of Mass Effect 3 being unchangeable no matter how well you play, DLCs won't accomplish much.

We need a patch for a better ending, to support those of us who took the time to play the game right.

BioWare, please give your loyal core fans a chance in an ending where we can have a sense of accomplishment...please patch the ending.

#53
Bail_Darilar

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I think fans would be p'd off evither way. If they don't create an ending dlc fans will be angry that they ignored us, if they and charge for it fans will be p'd that they are charging us for something that should have been in the final game. There's no win for them really except possibly some money.

#54
Lexagg

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Realistically - I don't think so. BioWare aren't Bethesda. They don't even release things they promise.

#55
Varus Torvyn

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Bail_Darilar wrote...

I think fans would be p'd off evither way. If they don't create an ending dlc fans will be angry that they ignored us, if they and charge for it fans will be p'd that they are charging us for something that should have been in the final game. There's no win for them really except possibly some money.

If a DLC changed the ending, I would buy it and all of the others in the future.

Modifié par Varus Torvyn, 10 mars 2012 - 03:21 .


#56
DarkSpider88

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What are the odds of winning the lottery... well the chances of proper ending DLC are less than that.

#57
fink0806

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http://www.change.or...tes-of-the-game

#58
Jonathan Shepard

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Lyrandori wrote...

TryckSh0t wrote...

The forum complaints and polls aren't going to do anything. The ending given is, in my opinion, not the end of the line for one simple reason. Assuming you got the "best" ending, with the N7 armor pinned under the rubble, and the wearer taking that one, sharp breath, let's look at something. BioWare has shown great attention to detail and continuity in the previous two entries, as well as the novels and universe as a whole. Shepard was "supposedly" on the Citadel. The Citadel exploded. Big time. In vacuum. What was he breathing? There's no air in space, thus he was not on the Citadel when it went up. If he wasn't on the Citadel when it went up, everything that happened after Harbinger lased him didn't really happen. Eyes and ears open for the DLC continuation.


That would basically confirm that everything that follows the Harbinger's final beam attack is some sort of a nightmare/vision or near-death experience. The problem is that we all have to interpret things up to that point and come up with that very conclusion on an individual basis. It can be done, but obviously lots of people will think it doesn't make sense. In ME1 everything was clear, no need for personal analysis due to lack of visual or audio information, we see Sovereign blowing up. We see Shepard barely avoiding falling debris from the explosion, we see the fleet(s) firing at Sovereign, we see Joker doing the final dash at it for the killing blow. I mean, we see things on-screen that explains stuff that we don't need to determine from partial bits of info or events from minutes if not hours of game-play (if not tons of Codex exploration) prior to the event to understand even just a 10th of what in the great heck is going on.

In ME2 things we relatively clear too. In ME3... we have to guess 95% of it, nothing is clear and seems strange, otherworldly around you as you make your way to the beam AFTER you get hit by the "big one". From the standing up to the "slow motion" effect to the "they're all gone" radio transmission you can hear as you limp your way towards the beam (that transmission seems incorrect since if everyone is gone from that final beam, then who is transmitting the info? not only that, but not everyone is gone anyway, Shepard is standing and limping). Then on the Citadel, the dark bodies-filled alley, Citadel seemingly re-shaping and shifting itself (Anderson commenting on walls moving, then as seen by Shepard). After that, getting on that platform with the panel and Anderson on it, they seem to be located in "open space" at that point, the Citadel's arms are opened, there doesn't seem to be a "dome" or anything protecting them from the vacuum of space that they might be standing in.

Then the Illusive Man comes (WHERE the hell did he make his way there from? was he part of the final assault? lol). Then, the blood loss scene (camera clearly focusing on it as Shepard looks at it himself/herself)... and of course, the star child thing... which "links" the nightmares that Shepard had on various occasions in the game prior to those events, about the child she saw dying on the shuttle that got blown up at the beginning. I mean... yeah it COULD explain it, it was a nightmare of some sort from the moment that Harbinger beam hit. But, you come up with such a conclusion only if you do take the time to analyze every single frames (almost, lol) and figure out things up by yourself, which is clearly not a good way to inform on what's going on for most people, including myself.

I can't fathom that the writer(s) looked at it and then said something like "Hmmm, ok yeah guys that will do, they will totatelly figure out that what we intended to show is that everything that happens after that blast from Harbinger was a near-death experience, or a nightmare, yep the players will understand it from the start, all of them without exception, I'm approving this guys, go for it". Yeah right.


I find Shepard surviving unlikely after Harbinger's lazering everyone, but I agree that everything after Anderson's death is just a near-death or at-death experience. When Shepard falls down and dies before the crucibl terminal, that's it for me. That's where the game ends. Everything else is far too open to interpretation, far too fantasy-like, rather than sci-fi.

#59
jb1983

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 If the probability of them refusing to change the endings is 0, then the probability of me ever investing in another Bioware game is equally 0. 

After DA2 and ME3, if they can't fix it, then I can't buy it. 

#60
Nafzger

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I can't outright boycott a developer who gave me KOTOR, Origins, Jade Empire and the ME1 & 2. Even ME3 is fantastic up until the end. DA2 was a stain that should be buried and forgotten. I don't play MMOs, so I don't know about the complaints involving TOR.

Let's cross our fingers for a good DA3? Maybe? Guys?