My headcanon is impervious to mere annoyances like reality.
How hard was your headcanon crushed?
Débuté par
KoiWeiss
, mars 10 2012 10:55
#26
Posté 11 mars 2012 - 06:04
#27
Posté 11 mars 2012 - 06:39
I took a mirror and pulled a Jedi mind trick on myself...
but seriously I got the "best" ending. But as far as i'm concerned the reapers are all crushed the relays are still running and Jack is leading the rescue to pull my Shep out of the rubble. And that scene with the normandy was just a hallucination from blood loss.
but seriously I got the "best" ending. But as far as i'm concerned the reapers are all crushed the relays are still running and Jack is leading the rescue to pull my Shep out of the rubble. And that scene with the normandy was just a hallucination from blood loss.
#28
Posté 11 mars 2012 - 06:48
Arcian wrote...
Yeah, it's called realism. You should appreciate it when you get it in games, because it's damn rare.Templar Fox wrote...
Big Tali fan here - you must imagine my disappointment. They make a big deal out of building her a home on Rannoch, and you'll never get to see that. Neither will she.
really? yes a magic device that changes all DNA instantly... we have dismissed those claims of extreme realism.
#29
Posté 11 mars 2012 - 07:22
...as I see it.....
..one lone human soldier, caught on the winds of chance....
...swept into a cold, broken galaxy, brought an end to conflicts that had spanned over a millenium of galactic civilization, firmly put a rebuttal to the broken presumptions of a callous alien overdeity, then sacrificed herself to become one with the Reapers and direct them away from Earth and into Dark Space, destroying the corrupt technology they had used so as to force the world to build again free of its taint and free of the tyrannies of ancient gods, there to become the Shepherd to the galaxy as a whole....
..very Messianic, all told.
I'm not saying a little clarity wouldn't be welcome, but I have no problem with the ending as it sits.
..one lone human soldier, caught on the winds of chance....
...swept into a cold, broken galaxy, brought an end to conflicts that had spanned over a millenium of galactic civilization, firmly put a rebuttal to the broken presumptions of a callous alien overdeity, then sacrificed herself to become one with the Reapers and direct them away from Earth and into Dark Space, destroying the corrupt technology they had used so as to force the world to build again free of its taint and free of the tyrannies of ancient gods, there to become the Shepherd to the galaxy as a whole....
..very Messianic, all told.
I'm not saying a little clarity wouldn't be welcome, but I have no problem with the ending as it sits.
#30
Posté 11 mars 2012 - 07:50
I don't have a problem with the basic concept of Shepard dying at the end regardless of your choice. It's deeply disappointing from the perspective of someone who very much wants Shepard to be able to see the galaxy after the war; heroic sacrifices are, to me, just a little overdone. But as a writer, I know that sometimes that's how the story has to end.
That said, it was done terribly. I don't really do headcanon; if I play a game for the story, I want to see the story the writers envisioned. People can change things or fill in blanks they feel were missed if they want, but the basic story should finish in a complete form that can stand on its own with minimal questions about relatively important plot points that were simply never wrapped up. The total lack of an epilogue ruins that concept, and thus to me ruins the ending.
I want to know what happened on Rannoch, and Thessia, and Tuchanka. I want to know how the races managed the destruction of the mass relays (I'm not even complaining about the mass relays being destroyed, even though I don't really think that served a sufficiently logical purpose). I want to know how Shepard's surviving squadmates lived out their lives.
We experienced this series for over four years. Bioware's been working on it for longer than that. Not only do I think a nice, expansive epilogue was deserved, I don't understand why Bioware wouldn't put the time into making one. How do you end a story this epic, with such a brilliantly conceived final chapter (apart from the ending and some romance stuff, I think basically everything they did in this game was phenomenal), with a two minute ending and no concept of how the story of the galaxy plays out beyond, "You Win"?
To whatever degree I do headcanon- to the degree I imagined a life for Shepard beyond the destruction of the Reapers- the ending is disappointing. But I'm much more disappointed in the lack of actual canon.
That said, it was done terribly. I don't really do headcanon; if I play a game for the story, I want to see the story the writers envisioned. People can change things or fill in blanks they feel were missed if they want, but the basic story should finish in a complete form that can stand on its own with minimal questions about relatively important plot points that were simply never wrapped up. The total lack of an epilogue ruins that concept, and thus to me ruins the ending.
I want to know what happened on Rannoch, and Thessia, and Tuchanka. I want to know how the races managed the destruction of the mass relays (I'm not even complaining about the mass relays being destroyed, even though I don't really think that served a sufficiently logical purpose). I want to know how Shepard's surviving squadmates lived out their lives.
We experienced this series for over four years. Bioware's been working on it for longer than that. Not only do I think a nice, expansive epilogue was deserved, I don't understand why Bioware wouldn't put the time into making one. How do you end a story this epic, with such a brilliantly conceived final chapter (apart from the ending and some romance stuff, I think basically everything they did in this game was phenomenal), with a two minute ending and no concept of how the story of the galaxy plays out beyond, "You Win"?
To whatever degree I do headcanon- to the degree I imagined a life for Shepard beyond the destruction of the Reapers- the ending is disappointing. But I'm much more disappointed in the lack of actual canon.
Modifié par Spiffy McBang, 11 mars 2012 - 07:52 .
#31
Posté 11 mars 2012 - 09:06
My notion on the destruction of the Relays?
They were a tool for the Reapers to shape societies to patterns they willed -- thus the Cycle broken, the races of the galaxy must now make their own destiny, free of al ltraces of Reaper influence.. for good or ill.
They were a tool for the Reapers to shape societies to patterns they willed -- thus the Cycle broken, the races of the galaxy must now make their own destiny, free of al ltraces of Reaper influence.. for good or ill.
#32
Posté 11 mars 2012 - 09:24
Jack of Wolves wrote...
My notion on the destruction of the Relays?
They were a tool for the Reapers to shape societies to patterns they willed -- thus the Cycle broken, the races of the galaxy must now make their own destiny, free of al ltraces of Reaper influence.. for good or ill.
This is a perfect example of what I mean. This is your idea of why the relays blew up. But there was no such logic offered in the game. I think the kid said that the outpouring of energy would destroy them (hopefully that's not too spoilerish), and maybe in mechanical terms that would be true- the energy does have to pass through the relays to reach all those targets, after all.
But what's the purpose of doing this? What's the story logic? How is the tale enhanced by this change? It makes things different, certainly. But nothing demands the relays explode upon use of the Crucible. Change for the sake of change is death to a good story. For change to be worthwhile, it must make the story deeper or more interesting, especially when it's change on a scale like this.
It could well be that there is a very good storytelling reason for doing this. But that would have to be reflected in the epilogue, since the relays don't go down until the game is over. With no epilogue, there is no reason for the relays to be destroyed.
#33
Guest_Catch This Fade_*
Posté 11 mars 2012 - 09:28
Guest_Catch This Fade_*
I don't headcanon so the endings didn't affect me like they do others.
#34
Posté 11 mars 2012 - 09:46
there are theories going around about how the endings are just hallucinations/indoctrination attempt. If true, then headcanon about Samantha and Artemis settling down in Vancouver, while sharing drinks on the beach is safe. If not, well....
Modifié par draken-heart, 11 mars 2012 - 09:47 .
#35
Posté 11 mars 2012 - 11:40
Nope, it did nothing to crush my head canon. It got close, but the ridiculous endings only served to make it stronger.
#36
Posté 11 mars 2012 - 08:13
So hard that this was my reaction:
#37
Posté 11 mars 2012 - 08:36
Luckily, the destroy ending allows it (assuming your Shepard lives) to be plausible for Miranda and Shepard to be together in the aftermath.
#38
Posté 11 mars 2012 - 08:43
Not *that* hard, really. If I could change one thing, I would just delete all the Normandy nonsense. No Normandy miraculously being anywhere near a mass relay, no magic wormhole opening behind it, no crash landing in Jurassic Park, and no ground team magically showing up there alive, clean, and unharmed after being with Shepard at the beam. If that was gone and my "Shep lives!" ending wasn't glitched all to hell, I'd be content. Not really happy since the silly AI kid still made no sense, but I'd be much more willing to ignore the rest of the plotholes if they just allowed everyone to use their imaginations to fill in the Normandy's fate.





Retour en haut







