Writing Errors or Bioware logic? Bioware logic!
#26
Posté 10 mars 2012 - 01:34
That itself would be impossible considering the force got decimated, the area is surrounded by reapers and the normandy is in the middle of a galactic battle.
Honestly though... why the hell is normandy flying away? The reasoning behind the whole ending and the choices were god awful, but the normandy section has to be the worst.
#27
Posté 10 mars 2012 - 01:37
#28
Posté 10 mars 2012 - 01:41
Being a construct whose role isn't as an active participant until certain conditions are met.ArbitorEAAcc wrote...
Dean_the_Young wrote...
Because the Protheans of Illos sabotaged the Citadel.moteh wrote...
So the question boils down to, if the catalyst is an AI, oversees/maintains the cycle, why the heck was Saren or the Keepers needed in the first place?
Lol which leaves the whole plot gap of the Kid/AI/God Walking Amongst Mere mortals doing what during ME2? Knitting?
The Catalyst isn't a Kid, or an AI, or an individual. It is a system. Assigning free will to it misses a point: it is an observor with no motivation to make itself known until it considers itself 'disproven.' If the Reaper system automatically corrects the errors, which it very well could have, then it would have no reason to act.
Because it was sabotaged so as to not be detected and easily fixed. The Protheans didn't want the Reapers to detect their changes.As THE citadel why didn't the AI pull a geth and correct the issue, if it was so focused in performing its task a simple "I've been this thing more then 100,000+ years, lets perform a system check. Oh look heres something."
This is like asking someone with AIDs why their immune system isn't beating it.
Redundancies make system failures harder, not impossible. All that requires is more work.Course we can get into hardware redudencies, software redudencies. It was a quick poor answer to the secret of the citadel.
#29
Posté 10 mars 2012 - 02:01
I know that with the original script The reapers were trying to find a way to slow dark energy down because it was slowy destroying the universe.
Bioware didn't even incorporate this into the new version, those quarians on Haelstorm gathering info on dark energy is now pointless to the entire series
Modifié par death2sarge, 10 mars 2012 - 02:05 .
#30
Posté 10 mars 2012 - 02:29
death2sarge wrote...
Mass Effect 2 made you aware of Dark Energy which was causing suns to age faster. In ME3 this is not even mentioned or touched upon agian.
I know that with the original script The reapers were trying to find a way to slow dark energy down because it was slowy destroying the universe.
Bioware didn't even incorporate this into the new version, those quarians on Haelstorm gathering info on dark energy is now pointless to the entire series
Tali - "I got the research from Haestrom, but my whole squad died. I hope it was worth it."
Admiralty Board - "It was worth it. This information is critically important. So important that no one will ever mention it again, in any context."
Tali- "Okay great! See ya later!"
Shepard - "Wait, what?"
#31
Posté 10 mars 2012 - 02:31
revo76 wrote...
>Control Panel
Citadel main hub, it was in the same place where council makes speeches (check ME1)
actually that made sense because the whole citadel was shifting, but i might be wrong
#32
Posté 10 mars 2012 - 02:31
You didn't, because it wasn't in the script. It was a fan speculation.death2sarge wrote...
I know that with the original script The reapers were trying to find a way to slow dark energy down because it was slowy destroying the universe.
In fact, I was one of the people who raised that theory as speculation.
It's one dropped plot thread among many.Bioware didn't even incorporate this into the new version, those quarians on Haelstorm gathering info on dark energy is now pointless to the entire series
Remember the Batarian rebellions? Or the Terminus-Council cold war? Or the many variations of Cerberus? Or Omega?
#33
Posté 14 mars 2012 - 06:46





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