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#26
Eternalsteelfan

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Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


I have to disagree. You are only pointing out one aspect of DA:O's ending as artistically unsuitable with Mass Effect rather than the whole or sum of it's parts. It's not about a "classic" ending vs. "cinematic" storytelling; it's about story, regardless of presentation. It doesn't matter that DA:O had text epilogues, it matter that it had them at all; it matter in that there was closure given and the role of the PC in the story wasn't diminished.

Storytelling is about identifying with other people, immersing ourselves in the amazing, drawing on our emotions and memories as people, and entertaining us in a way no other species is capable. It's part of what makes us human. Video games are an interesting beast in that unlike ever before we as the audience control what happens, and naturally are more invested in the art of story than ever. Thematically, I can understand why the endings are what they are, but the cost is too high: our enjoyment, our sense of tailoring our story, and the nagging loose ends of all the characters' fates and the universe's fate.

*edit for clarity: I do think Mass Effect is the far superior game in every sense. Only the last five minutes or so, basically the point where the fallen Shepherd is lifted "to the heavens", is where the game suddenly and colossally "jumps the shark".

Modifié par Eternalsteelfan, 10 mars 2012 - 01:23 .


#27
Rawgrim

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Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


This is true. But this also makes ME3 an interactive movie, rather than a roleplaying game.

#28
lasertank

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Eternalsteelfan wrote...

Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


I have to disagree. You are only pointing out one aspect of DA:O's ending as artistically unsuitable with Mass Effect rather than the whole or sum of it's parts. It's not about a "classic" ending vs. "cinematic" storytelling; it's about story, regardless of presentation. It doesn't matter that DA:O had text epilogues, it matter that it had them at all; it matter in that there was closure given and the role of the PC in the story wasn't diminished.

Storytelling is about identifying with other people, immersing ourselves in the amazing, drawing on our emotions and memories as people, and entertaining us in a way no other species is capable. It's part of what makes us human. Video games are an interesting beast in that unlike ever before we as the audience control what happens, and naturally are more invested in the art of story than ever. Thematically, I can understand why the endings are what they are, but the cost is too high: our enjoyment, our sense of tailoring our story, and the nagging loose ends of all the characters' fates and the universe's fate.


Totally agreed with 
Eternalsteelfan. "How the story was told" and "What story was told" are totally different issues. I think it is obvious that ME3 failed in the
"What story was told" part. 

#29
Biotic Sage

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Rawgrim wrote...

Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


This is true. But this also makes ME3 an interactive movie, rather than a roleplaying game.


Exactly!  That's exactly what Mass Effect always has been.  And it is amazing, pioneering interactive cinema.  They give you just enough influence to flavor it how you want, but the framework of the narrative will always stay the same.  Shepard becoming a legend and defeating the Reapers.

Modifié par Biotic Sage, 10 mars 2012 - 01:30 .


#30
Rawgrim

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Biotic Sage wrote...

Rawgrim wrote...

Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


This is true. But this also makes ME3 an interactive movie, rather than a roleplaying game.




Exactly!  That's exactly what Mass Effect always has been.  And it is amazing, pioneering interactive cinema.  They give you just enough influence to flavor it how you want, but the framework of the narrative will always stay the same.  Shepard becoming a legend and defeating the Reapers.



Then why market it as a roleplaying game at all? It clearly isn`t.

#31
thavleifrim

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well the comparison is very weak but it would have been nice to have the closure dao offered.

Modifié par thavleifrim, 10 mars 2012 - 01:34 .


#32
Biotic Sage

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Rawgrim wrote...

Biotic Sage wrote...

Rawgrim wrote...

Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


This is true. But this also makes ME3 an interactive movie, rather than a roleplaying game.




Exactly!  That's exactly what Mass Effect always has been.  And it is amazing, pioneering interactive cinema.  They give you just enough influence to flavor it how you want, but the framework of the narrative will always stay the same.  Shepard becoming a legend and defeating the Reapers.



Then why market it as a roleplaying game at all? It clearly isn`t.


Why market ME3 as "the best place to start playing the series!"?  Because it's marketing.

Modifié par Biotic Sage, 10 mars 2012 - 01:34 .


#33
Eternalsteelfan

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Biotic Sage wrote...

Rawgrim wrote...

Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


This is true. But this also makes ME3 an interactive movie, rather than a roleplaying game.


Exactly!  That's exactly what Mass Effect always has been.  And it is amazing, pioneering interactive cinema.  They give you just enough influence to flavor it how you want, but the framework of the narrative will always stay the same.  Shepard becoming a legend and defeating the Reapers.


The level of interaction/cinematics, game vs. movie is debatable but not the issue. The narrative is amazing, I think Mass Effect 3 is one of the greatest games ever made. It's just so unfortunate that after Bioware was able to create such an amazing and immersive story that they failed to deliver an ending worthy neither of it nor the time and emotion we so eagerly invested in it as an audience.

The longer the story, the more the audience becomes invested in it, the more closure the audience needs.

#34
staindgrey

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Eternalsteelfan wrote...

Mass Effect had this right and was pitch perfect all the way up to the last couple of minutes. The rules and laws of the Mass Effect universe, established and reinforced throughout the entire series, are turned on their head with the jarring revelation of the god-like figure. The importance of the choices and impact we made as the PC are essentially overridden and erased by the final choice; everything we did up to this point no longer has a future and the entire universe we have become invested in is undone and more questions are raised than answers given. We are deprived of the closure we so desperately need.


I beat the game about half an hour ago, and I haven't been able to figure out why I was left so... jarred, empty and almost offended by the narrative's ending. This quote here pretty much sums up what I'm feeling.

I gathered everyone. I fought for everyone. I saved the galaxy time and time again. For what? The Krogan's future, what happened to that? What came of Earth? I got the Quarians' homeworld back, goddammit, what happened there? 

For a series based entirely upon your decisions as Commander Shepard, they certainly tried hard to make those decisions a moot point by giving one final decision that overrided all prior decisions and consequences.

I didn't want to join the hate brigade of BSN that forms after everything, but... God damn it. I want my ending. I've never, ever had an ending sour an entire experience this way. I have adored my Shepard's story beyond any other, and now... It's just my initial reaction, of course, but I don't even want to play it again with my other Shepards. What's the point in it?

I just... don't know what to say. I almost feel like I've wasted every hour I've played. Of course, I've enjoyed all those hours individually, but the way it all came to an end is about the equivalent of dating someone since high school, planning the wedding and getting right up to the "I do"s... then getting kicked in the balls before your mate-to-be runs out on you and never returns.

It... hurts. A lot.

:?

#35
Biotic Sage

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Eternalsteelfan wrote...

Biotic Sage wrote...

Rawgrim wrote...

Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


This is true. But this also makes ME3 an interactive movie, rather than a roleplaying game.


Exactly!  That's exactly what Mass Effect always has been.  And it is amazing, pioneering interactive cinema.  They give you just enough influence to flavor it how you want, but the framework of the narrative will always stay the same.  Shepard becoming a legend and defeating the Reapers.


The level of interaction/cinematics, game vs. movie is debatable but not the issue. The narrative is amazing, I think Mass Effect 3 is one of the greatest games ever made. It's just so unfortunate that after Bioware was able to create such an amazing and immersive story that they failed to deliver an ending worthy neither of it nor the time and emotion we so eagerly invested in it as an audience.

The longer the story, the more the audience becomes invested in it, the more closure the audience needs.


That's why they not only gave you the most amazing interactions with your love interest and crew, but they also gave us an encore farewell to all of our friends we had come to care about in London as you walked through the ruins of the city.  That was the closure.  That's when my Shepard said goodbye and knew that all bets were off from that point forward, that anyone could and probably will die in the coming moments.

As for closure for the plot, that was when the Reapers were stopped and the Cycle was broken.  That was Shepard's goal throughout the series, and he accomplished it.  How much closure do people need?

#36
Eternalsteelfan

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Biotic Sage wrote...

Eternalsteelfan wrote...

Biotic Sage wrote...

Rawgrim wrote...

Biotic Sage wrote...

Dragon Age: Origins had a great classic RPG ending.  The text consequences were interesting, but would have been an awful decision in cinematic storytelling.

Mass Effect 3 went beyond that. It had a cinematic, emotionally poignant ending, but still gave us a climactic choice.

In terms of storytelling, ME3 exceeds DA:O.


This is true. But this also makes ME3 an interactive movie, rather than a roleplaying game.


Exactly!  That's exactly what Mass Effect always has been.  And it is amazing, pioneering interactive cinema.  They give you just enough influence to flavor it how you want, but the framework of the narrative will always stay the same.  Shepard becoming a legend and defeating the Reapers.


The level of interaction/cinematics, game vs. movie is debatable but not the issue. The narrative is amazing, I think Mass Effect 3 is one of the greatest games ever made. It's just so unfortunate that after Bioware was able to create such an amazing and immersive story that they failed to deliver an ending worthy neither of it nor the time and emotion we so eagerly invested in it as an audience.

The longer the story, the more the audience becomes invested in it, the more closure the audience needs.


That's why they not only gave you the most amazing interactions with your love interest and crew, but they also gave us an encore farewell to all of our friends we had come to care about in London as you walked through the ruins of the city.  That was the closure.  That's when my Shepard said goodbye and knew that all bets were off from that point forward, that anyone could and probably will die in the coming moments.

As for closure for the plot, that was when the Reapers were stopped and the Cycle was broken.  That was Shepard's goal throughout the series, and he accomplished it.  How much closure do people need?


Again, what we are saying is largely in agreement but you are missing important parts of what I'm trying to say. Again, I'll state I loved the game and narrative of it right up to the end and I'll emphasize that I think the goodbyes on Earth are absolutely brilliant.

The issues are mostly with the jarring introduction of the god-child, the ending choices being something of a universe reset switch (and our lack of choice in the matter with all 3 being almost completely the same save for the unseen implications) that diminishes everything we did in previous games and earlier in the game, and the unknown fate of everyone and everything.  The closure we get on Earth is thrown out the window by the upheaval caused by the Crucible.

A father or mother tells their child a story, the child says "And then what happens". It's just in our nature; we don't want stories, especially good ones, to end, but they have to, and when they do we need closure, we need to feel like maybe this story is over but their lives are going on somewhere out there. This is why we have "...and they lived happily every after", it's not just about a happy ending or a sad ending, it's the "ever after" that we so desire.

In Mass Effect 3 there is everything a good story needs, the obstacles are overcome, the destination is reached, everything comes together but then all of a sudden everything is turned upside down, everything we've come to terms with, everything we've worked for, all the closure we found on Earth, even accepting Shepherd's death, it's all thrown out the window by one choice that changes everything, even the setting itself. All of this, and only in the last few minutes when the story is supposed to reach resolution.

We were deprived of our "ever after".

Modifié par Eternalsteelfan, 10 mars 2012 - 02:37 .


#37
Almostfaceman

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Biotic Sage wrote...

That's why they not only gave you the most amazing interactions with your love interest and crew, but they also gave us an encore farewell to all of our friends we had come to care about in London as you walked through the ruins of the city.  That was the closure.  That's when my Shepard said goodbye and knew that all bets were off from that point forward, that anyone could and probably will die in the coming moments.

As for closure for the plot, that was when the Reapers were stopped and the Cycle was broken.  That was Shepard's goal throughout the series, and he accomplished it.  How much closure do people need?


We're telling you, and you're not listening. Clearly, an Epilogue is what most folks desire. A nice "wrap-up" of all the characters we've invested in. It's not enough that we've broken the cycle, we want to see how the characters we've invested in are affected by the aftermath of this dark struggle. 

#38
Biotic Sage

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Almostfaceman wrote...

Biotic Sage wrote...

That's why they not only gave you the most amazing interactions with your love interest and crew, but they also gave us an encore farewell to all of our friends we had come to care about in London as you walked through the ruins of the city.  That was the closure.  That's when my Shepard said goodbye and knew that all bets were off from that point forward, that anyone could and probably will die in the coming moments.

As for closure for the plot, that was when the Reapers were stopped and the Cycle was broken.  That was Shepard's goal throughout the series, and he accomplished it.  How much closure do people need?


We're telling you, and you're not listening. Clearly, an Epilogue is what most folks desire. A nice "wrap-up" of all the characters we've invested in. It's not enough that we've broken the cycle, we want to see how the characters we've invested in are affected by the aftermath of this dark struggle. 


*Sigh* I'm the one who's not listening?  My "how much closure do people need?" was a rhetorical question.  I just explained in the first paragraph what the closure was.  I know what most folks desire.  I get it.  And I completely disagree that this is the most powerful way to end the series.  There needs to be ambiguity and uncertainty, but mostly there needs to be hope for the future.  Not a for sure, clear happy ending, but a hopeful one.  Hope for life because the Cycle has been broken.  I don't know how people feel depressed about the ending when all I felt was nostalgia for my Shepard's past relationships and the galactic community as a whole mixed with hope and the idea of endless possibilities for the future, an open future not dictated by the Pattern.

Letting go is the hardest part.  But it is freeing and cathartic.

Modifié par Biotic Sage, 10 mars 2012 - 03:03 .


#39
Eternalsteelfan

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I think it's somewhat telling that a popular thread on the forum is about the possibility that the ending is a hallucination. Not only is it so jarringly outlandish and out of place that people are inclined to believe it's a hallucination, but it's so poor that people want it to be a hallucination, like it's a better alternative. :(


Biotic Sage wrote...

Almostfaceman wrote...

Biotic Sage wrote...

That's
why they not only gave you the most amazing interactions with your love
interest and crew, but they also gave us an encore farewell to all of
our friends we had come to care about in London as you walked through
the ruins of the city.  That was the closure.  That's when my Shepard
said goodbye and knew that all bets were off from that point forward,
that anyone could and probably will die in the coming moments.

As
for closure for the plot, that was when the Reapers were stopped and
the Cycle was broken.  That was Shepard's goal throughout the series,
and he accomplished it.  How much closure do people need?


We're
telling you, and you're not listening. Clearly, an Epilogue is what
most folks desire. A nice "wrap-up" of all the characters we've invested
in. It's not enough that we've broken the cycle, we want to see how the
characters we've invested in are affected by the aftermath of this dark
struggle. 


*Sigh* I'm the one who's not
listening?  My "how much closure do people need?" was a rhetorical
question.  I just explained in the first paragraph what the closure
was.  I know what most folks desire.  I get it.  And I completely
disagree that this is the most powerful way to end the series.  There
needs to be ambiguity and uncertainty, but mostly there needs to be hope
for the future.  Not a for sure, clear happy ending, but a hopeful
one.  Hope for life because the Cycle has been broken.  I don't know how
people feel depressed about the ending when all I felt was nostalgia
for my Shepard's past relationships and the galactic community as a
whole mixed with hope and the idea of endless possibilities for the
future, an open future not dictated by the Pattern.


Again,
you are avoiding many of the points being made. Please reread the
segments about the closure on Earth and throughout and how the extreme
game changer in the very last couple of minutes, when the story is
supposed to be resolved, throws it all out the window.

Modifié par Eternalsteelfan, 10 mars 2012 - 03:06 .


#40
Eternalsteelfan

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I just want to leave this here:

It's something that should be getting a lot more attention. Uncut dialogue between Anderson and Shepherd on the Citadel after the death of the Illusive Man.

Imagine if the Crucible fired without the destruction of the Citadel and relays after this point. Most of the issues raised about the ending never exist. A satisfactory ending was that close. :crying:

#41
Dridengx

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Eternalsteelfan wrote...

... is how Bioware already told a very similar variant of this story about two and a half years ago. It was called Dragon Age: Origins.


And Kotor, and NWN and so on all had the same formula or characters. You telling me you wanted the same ending as DAO? here's a thought. you have an imagination right? like's pretend your ending is the ending.. yay better now!? see how easy that was.. because let's face it.. the only person the ending matters to, is you.

#42
Eternalsteelfan

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Dridengx wrote...

Eternalsteelfan wrote...

... is how Bioware already told a very similar variant of this story about two and a half years ago. It was called Dragon Age: Origins.


And Kotor, and NWN and so on all had the same formula or characters. You telling me you wanted the same ending as DAO? here's a thought. you have an imagination right? like's pretend your ending is the ending.. yay better now!? see how easy that was.. because let's face it.. the only person the ending matters to, is you.


Yes, that is exactly what I stated. Your reading comprehension is impeccable.