As bleak as the endings are, we never got the Reaper victory ending we were promised
#1
Posté 10 mars 2012 - 12:53
It's kind of funny that for as depressing as the ending is, we never got the super-depressing alternate ending that we were supposed to get.
If Shepard works ridiculously hard it's not really that different from a Shepard who doesn't care, I thought the game was going to really reward diligent players and really punish people who aren't careful.
#2
Posté 10 mars 2012 - 12:54
Modifié par Kenthen, 10 mars 2012 - 12:55 .
#3
Posté 10 mars 2012 - 12:54
#4
Posté 10 mars 2012 - 12:54
#5
Posté 10 mars 2012 - 12:55
#6
Posté 10 mars 2012 - 12:59
SmartBase wrote...
They probably said that back when they had Karpyshyn writing/Karpyshyn's original endings.
^This^
I was a sad panda when I heard he left, such a great writer.
Honestly though, they wanted to do something like Star Wars, except this didn't feel like Return of the Jedi, this felt like the Empire Strikes Back, and now ME2 feels like Return.
Just pointing that out.
#7
Posté 10 mars 2012 - 12:59
#8
Posté 10 mars 2012 - 01:04
#9
Posté 10 mars 2012 - 01:05
Mr.Snithums wrote...
I havn't tried it myself but apparently if you go into the last battle with less than 1750 assets I believe you don't resolve anything and the Reapers destroy Earth though I couldn't say if they continue on after that. Its just extremely hard to only get assets that amount to less than that. There are also slight variations with the ending cinematics pending assets, such as Big Ben and most everything else in London gets vaporized in a low EMF 'Destroy' ending. I'm not really sure how having more/less forces makes the space magic any stronger/weaker but thats what happens.
From what I understand having low EMS means that Earth is destroyed, but the Reapers still end up losing.
#10
Posté 10 mars 2012 - 01:05
#11
Posté 10 mars 2012 - 01:11
#12
Posté 10 mars 2012 - 01:12
saracen16 wrote...
If it gave you that overwhelming victory, then BioWare would be pandering to marketing ploys (ala. Halo 3). I have mixed feelings about the ending, but the devs got the message of the Mass Effect universe, the conflict between man and machine, across quite well... although I would prefer an explanation as to why the Catalyst is... a boy.
That's the problem. It's NOT about man vs machine, it's about self determination. All I can self determinate is the color of the light that ruins galactic tech and forces every relay to go supernove vis a vis Alpha Relay.
#13
Posté 10 mars 2012 - 01:13
Mass Effect has always been about your character building up to this big meaningful final choice and Casey stated that there would be many branching paths depending on what you did over the course of the game, sadly, that was an utter lie. There is no Golden Ending (unless you see the game from the writers very very very specific and out-of-nowhere view point), nothing you did factors into the ending in any meaningful way, and the rush of the final battle is snuffed out. A great fire was lit in the soul of we players when we finally felt like we were going to take Earth back from the Reaper menace but instead we get Omnipotent AI Space God Child out of nowhere and are forced to make three choices that make no sense and are not even able to argue or work around the stupid thing's 'logic'. We are railroaded, we are forced to do things, and unfortunately, not many are happy about the endings being M. Night-grade in their twist when the rest of it was A-grade material.
#14
Posté 10 mars 2012 - 01:15
saracen16 wrote...
On second thought, I remember BioWare saying the ending to ME3 wasn't going to be your typical war story ending where people celebrate, etc.
Indeed, this is unlike any war story ending ever made ever.
It's like the ending of Matrix Reloaded. Bugger all was resolved, and that was definitely not a war story.
Modifié par Goodwood, 10 mars 2012 - 01:16 .
#15
Posté 10 mars 2012 - 01:22
deathscythe517 wrote...
Saracen, the story of Mass Effect has never been about man versus machine, that's the plot of bloody Terminator and too a more ambiguous degree Deus Ex. It was about doing the impossible without compromising who you were (Paragon) or whatever the cost (Renegade) it was about weighing the cost of your ideals and the potential repercussions of your actions be they pragmatic or not. They shoehorned an ending about transhumanism, almost totally ripped from much better stories that actually focused on it, condensed it into three near identical endings and attempted to be deep and philosophical. It wasn't, in fact, they completely missed the point of what they were trying to copy. What made the endings of Deus Ex good was the fact there was ambiguity in all your choices so you could either be assured of yourself or find that you made the wrong decision in the end, the choices of the past did not mean anything to the ending, they were enclosed, neatly, and were resolved when brought up.
Mass Effect has always been about your character building up to this big meaningful final choice and Casey stated that there would be many branching paths depending on what you did over the course of the game, sadly, that was an utter lie. There is no Golden Ending (unless you see the game from the writers very very very specific and out-of-nowhere view point), nothing you did factors into the ending in any meaningful way, and the rush of the final battle is snuffed out. A great fire was lit in the soul of we players when we finally felt like we were going to take Earth back from the Reaper menace but instead we get Omnipotent AI Space God Child out of nowhere and are forced to make three choices that make no sense and are not even able to argue or work around the stupid thing's 'logic'. We are railroaded, we are forced to do things, and unfortunately, not many are happy about the endings being M. Night-grade in their twist when the rest of it was A-grade material.
Can I get this on a t-shirt?
But no seriously, that's exactly how I feel.
#16
Posté 10 mars 2012 - 01:27
Kenthen wrote...
deathscythe517 wrote...
Saracen, the story of Mass Effect has never been about man versus machine, that's the plot of bloody Terminator and too a more ambiguous degree Deus Ex. It was about doing the impossible without compromising who you were (Paragon) or whatever the cost (Renegade) it was about weighing the cost of your ideals and the potential repercussions of your actions be they pragmatic or not. They shoehorned an ending about transhumanism, almost totally ripped from much better stories that actually focused on it, condensed it into three near identical endings and attempted to be deep and philosophical. It wasn't, in fact, they completely missed the point of what they were trying to copy. What made the endings of Deus Ex good was the fact there was ambiguity in all your choices so you could either be assured of yourself or find that you made the wrong decision in the end, the choices of the past did not mean anything to the ending, they were enclosed, neatly, and were resolved when brought up.
Mass Effect has always been about your character building up to this big meaningful final choice and Casey stated that there would be many branching paths depending on what you did over the course of the game, sadly, that was an utter lie. There is no Golden Ending (unless you see the game from the writers very very very specific and out-of-nowhere view point), nothing you did factors into the ending in any meaningful way, and the rush of the final battle is snuffed out. A great fire was lit in the soul of we players when we finally felt like we were going to take Earth back from the Reaper menace but instead we get Omnipotent AI Space God Child out of nowhere and are forced to make three choices that make no sense and are not even able to argue or work around the stupid thing's 'logic'. We are railroaded, we are forced to do things, and unfortunately, not many are happy about the endings being M. Night-grade in their twist when the rest of it was A-grade material.
Can I get this on a t-shirt?
But no seriously, that's exactly how I feel.
100% this
#17
Posté 10 mars 2012 - 01:36
Regardless, it is not unusual for things to change during software development. Due to budget, manpower or technical constraints, some things have to be cut from the final product. It's not an easy call, but a necessary one to ensure a project is completed in a timely fashion within budget.
It would be an issue if Bioware make such a promise a week before retail release. However, if such a promise were made a year ago, then I hope some leniency may be granted and Bioware should be more careful in the future.
#18
Posté 10 mars 2012 - 01:40
#19
Posté 10 mars 2012 - 01:56
Mahrac wrote...
until they pushed the release back from 'holiday 2011' to beginng of March, 2012 to 'make it more complete'
Who knew they'd take those three extra months and use them to make the ending worse?
#20
Posté 10 mars 2012 - 02:00
1) We were promised satisfying endings. Where?
2) We were promised brighter tone than ME2. Where?
3) We were promised reaper win ending and good ending. Where?
#21
Posté 10 mars 2012 - 02:05
#22
Posté 12 mars 2012 - 11:03
Mahrac wrote...
saracen16 wrote...
If it gave you that overwhelming victory, then BioWare would be pandering to marketing ploys (ala. Halo 3). I have mixed feelings about the ending, but the devs got the message of the Mass Effect universe, the conflict between man and machine, across quite well... although I would prefer an explanation as to why the Catalyst is... a boy.
That's the problem. It's NOT about man vs machine, it's about self determination. All I can self determinate is the color of the light that ruins galactic tech and forces every relay to go supernove vis a vis Alpha Relay.
Then what would you have wanted? They can't put too much into the endings or else it would be convoluted. The ending of the trilogy isn't just based on the final ending with the Catalyst, but also on the resolution of subplots and the fates of the krogans, the quarians, etc.





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