Luc0s wrote...
This is true. But that's not a problem, because the drive cores can simply be discharged by landing on a planet.
Right. But you're assuming they have accurate star/planet charts for the majority of stars in the galaxy. The codex themselves state that in realistic terms, barely any of the galaxy is explored BC the way things are explored in-galaxy is to find a new Relay hub, then extend outward from there. Ergo, there's a lot of un-documented stars out there, and only some of them are going to have planets. Whether they have developed Telescopes or w/e capable of detecting planets from inter-stellar distances is unclear. Either way, the galaxy is labeled hard to explore in-universe for a reason.
The star systems we go to in-game almost always have planets, and multiple planets. Why would we go to a star system that didn't have any planets in orbit? Not many reasons. (Given the typical lack of useful materials to build things in such systems, there's generally not even going to be space stations there.) However, this "trend" or whatever you would like to call it does not represent the general state of the actual galaxy.
So in reality, you're going to have a lot of empty space in the galaxy, and not terribly reliable spacing of planets. This is what makes non-relay interstellar travel problematic. If you reach a stretch of space where the nearest planet to discharge in is further than you can make it on a drive charge, you're basically at a dead end. Thus, the problem of exploring the galaxy as it is related in the codex, is essentially finding space routes where you can safely discharge your drive core reliably before you fry yourselves.
This is true, but why would you want to go from one side of the galaxy to the other side of the galaxy non-stop in one go anyway?
You wouldn't, but that's not the problem. The problem is to cross that much space at all, you have to carefully plot out exactly how to get from one dischargeable planet to the next, in totally un-explored space.
What I was trying to say is that FTL in Mass Effect is much much MUCH faster than most people think it is.
In only 27 years, a ship can cross a distance equal to the diameter of our galaxy. That's a lot in a relatively short time!
So no, you don't need to travel thousands of years to go from one planet to another planet. People who say you do don't realize how fast FTL is (in Mass Effect).
Traveling distance in short amounts of time isn't the issue, and the codex touches on this. It states it takes "decades" to just explore unknown spaces, let alone travel cross-galaxy like at least the Quarians would have to do.
Well, Shepard could salvage lots of fuel by simply scanning solar systems (you know, the stupid new gimmick in the galaxy map in ME3). So if Shepard can do it, others can do it too.
Shepard has one frigate-sized space vessel traveling between known planetary, and generally pre-explored, star systems (that's why the fuel was there to begin with) and he STILL had to buy fuel in non-destroyed areas to explore the areas that were already blowed up.
This is true. Time is no issue (FTL is fast). Distance could be an issue, depending on whether the travelers can find and salvage fuel or not.
Just covered that
What I'm more worried about is navigation and coordination. If I'm not mistaken, the people in the Mass Effect universe used the Mass Relays not only for traveling, but also for communication (sending information pockets through com-buoys linked to the relay network).
This goes back to what I was saying earlier. Traveling inter-stellar distances is fast if you could fly in a straight line, but given the neccessity for fuel & drive discharge sites, one would need to have pretty accurate assessments of the path one was going to take to get there. And I'm not sure the ME universe has the proper "Sensors" or whatever you want to call them to plan this in advance given their reliance on the relay com bouy system. If someone wants to send a message, or recieve data, they're all limited by the speed of light. Thus if you travel 12 light years in a day and try to send your message of what you found back to the rest of your fleet, it's going to take them 12 years to get it unless you fly back and tell them yourselves.
All in all, I think the thing that folks are probably missing out on when they try to envision the travel of a fleet in the ME universe is they expect most of the rest of the ME universe follows the patterns of the planets/systems that made up the majority of the narrative, and that our gameplay experience of "exploring the galaxy" is the paradigm of what traveling inter-stellar distances is like in their universe.
The codex pretty much lays out that this is the opposite, our "exploration" is simply traveling to previously explored systems which almost entirely have planetary systems of their own. We do this because there's things happening on them, not much reason to fly to every star in the galaxy when most of them are empty & un-interesting. The "rest" of the galaxy and characters/races/beings have to deal with more "realistic" (in-universe realistic) space travel, what we get is the dumbed down version.





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