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#26
Xenoseroster

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Luc0s wrote...

This is true. But that's not a problem, because the drive cores can simply be discharged by landing on a planet.


Right.  But you're assuming they have accurate star/planet charts for the majority of stars in the galaxy.  The codex themselves state that in realistic terms, barely any of the galaxy is explored BC the way things are explored in-galaxy is to find a new Relay hub, then extend outward from there.  Ergo, there's a lot of un-documented stars out there, and only some of them are going to have planets.  Whether they have developed Telescopes or w/e capable of detecting planets from inter-stellar distances is unclear.  Either way, the galaxy is labeled hard to explore in-universe for a reason.  

The star systems we go to in-game almost always have planets, and multiple planets.  Why would we go to a star system that didn't have any planets in orbit?  Not many reasons.  (Given the typical lack of useful materials to build things in such systems, there's generally not even going to be space stations there.)  However, this "trend" or whatever you would like to call it does not represent the general state of the actual galaxy.

So in reality, you're going to have a lot of empty space in the galaxy, and not terribly reliable spacing of planets.  This is what makes non-relay interstellar travel problematic.  If you reach a stretch of space where the nearest planet to discharge in is further than you can make it on a drive charge, you're basically at a dead end.  Thus, the problem of exploring the galaxy as it is related in the codex, is essentially finding space routes where you can safely discharge your drive core reliably before you fry yourselves.

 
This is true, but why would you want to go from one side of the galaxy to the other side of the galaxy non-stop in one go anyway?

 

You wouldn't, but that's not the problem.  The problem is to cross that much space at all, you have to carefully plot out exactly how to get from one dischargeable planet to the next, in totally un-explored space.

  
What I was trying to say is that FTL in Mass Effect is much much MUCH faster than most people think it is.

In only 27 years, a ship can cross a distance equal to the diameter of our galaxy. That's a lot in a relatively short time!

So no, you don't need to travel thousands of years to go from one planet to another planet. People who say you do don't realize how fast FTL is (in Mass Effect).

  

Traveling distance in short amounts of time isn't the issue, and the codex touches on this.  It states it takes "decades" to just explore unknown spaces, let alone travel cross-galaxy like at least the Quarians would have to do.

Well, Shepard could salvage lots of fuel by simply scanning solar systems (you know, the stupid new gimmick in the galaxy map in ME3). So if Shepard can do it, others can do it too.

 

Shepard has one frigate-sized space vessel traveling between known planetary, and generally pre-explored, star systems (that's why the fuel was there to begin with) and he STILL had to buy fuel in non-destroyed areas to explore the areas that were already blowed up.

This is true. Time is no issue (FTL is fast). Distance could be an issue, depending on whether the travelers can find and salvage fuel or not.
 

 

Just covered that

 
What I'm more worried about is navigation and coordination. If I'm not mistaken, the people in the Mass Effect universe used the Mass Relays not only for traveling, but also for communication (sending information pockets through com-buoys linked to the relay network). 
 


This goes back to what I was saying earlier.  Traveling inter-stellar distances is fast if you could fly in a straight line, but given the neccessity for fuel & drive discharge sites, one would need to have pretty accurate assessments of the path one was going to take to get there.  And I'm not sure the ME universe has the proper "Sensors" or whatever you want to call them to plan this in advance given their reliance on the relay com bouy system.  If someone wants to send a message, or recieve data, they're all limited by the speed of light.  Thus if you travel 12 light years in a day and try to send your message of what you found back to the rest of your fleet, it's going to take them 12 years to get it unless you fly back and tell them yourselves.

All in all, I think the thing that folks are probably missing out on when they try to envision the travel of a fleet in the ME universe is they expect most of the rest of the ME universe follows the patterns of the planets/systems that made up the majority of the narrative, and that our gameplay experience of "exploring the galaxy" is the paradigm of what traveling inter-stellar distances is like in their universe.  

The codex pretty much lays out that this is the opposite, our "exploration" is simply traveling to previously explored systems which almost entirely have planetary systems of their own.  We do this because there's things happening on them, not much reason to fly to every star in the galaxy when most of them are empty & un-interesting.  The "rest" of the galaxy and characters/races/beings have to deal with more "realistic" (in-universe realistic) space travel, what we get is the dumbed down version. 

#27
Wowlock

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I would've accepted even the most Cheesy Ending with the Crucible giving a power boost to the Organic armies so they can defeat the Reapers but those 3 endings basicly says '' well Galaxy is screwed along with your choices and friends ! Just pick your poison and go with it ! ''

No matter what Math you use, without the Relays every race is stranded and isn't an EXPLODING Relay destroy the planets on its system ? Arrival DLC showed that, soo basicly you are destroying all the Relay systems along with them.

No matter what you say, this actually stopped me from continuing without getting a Proper ending. For those who try everything to save the galaxy and their friends / LIs etc this is just a ''Screw you ! '' in the face...

And the funny part is they actually think people will do a re-playthrough for the whole 3 games just to see other ''options'' after those endings ? Those choices now only means '' Who will die before the galaxy is screwed '' 

For one thing, I am actually Glad for Kaidan and Mordin to sacrifice themselves and didn't see this horrendous endings.

ME2 had Suicide mission at the end....ME3 ? It has no Suicide mission...IT IS SUICIDE in the end ! 

I seriously wonder if writers have suicidal tendencies now since they cannot come up with a solution anyother than '' Lets blow things up and screw the galaxy ! Make all your choices and friendships meaningless ! '' . All those developements...destroyed in the last 15 mins of the game... I never felt more sad for another game.

Now I am even more worried about Dragon Age 3. If Bioware come up with this kind of ending with Mass Effect, I cannot think of the endings for DA3 and the Mage- Templar war....hell Darkspawn will probably kill everyone in the end ! 

But I go off topic there. Fact of the matter, Endings sucked and made the whole trilogy irrelevant. I can take the drama but this is borderlining murder of the trilogy and it's meaning to the players. Just tell me if you can willingly go to ME1 and start your Re-playthrough from the beginning only to get this ending again.

As for any DLCs that can come after this ... well they will basicly be '' last fun before the galaxy gets screwed''  I wonder if someone will actually pay for a DLC after they see the ending unless Bioware sell their ''Good endings'' via DLC ...

Modifié par Wowlock, 11 mars 2012 - 01:20 .


#28
samoht_okpoh

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Lets do some dimensional analysis and see what we get.

The diameter is 120000 LY. The speed is 12 LY/day.

120000 LY / 12 LY/day = 10000 days.

10000 days / 365 day/year = 27 years.

I think Luc0s and SilencedScream were right.

#29
Ahviro

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Computron2000 wrote...

Ahviro wrote...

Luc0s wrote...

Ahviro wrote...

Okay I said wrong. Your math is correct but your physics are wrong.

Light-year is unit of distance. It's only kilometers/year. One light-year is equal to   365,25 days · 86400 seconds (1 day in seconds) · c = 9 460 730 472 580 800  meters. Where c is light's speed (
299 792 458 m/s ). So in one year of light's speed you are travelling 
9 460 730 472 580 800 meters.

This has nothing to do with time. People might say that "It felt like a light-year" when they mean it felt like a lot of time. This is actually incorrect. 

"10.000 divided by 365 = 27,3 " 10, 000 light-years divided by 365 days. You have to transform years to days before you can divide it with days. So (10, 000 light-years x 365 days)/ 365 days. Type that to your calculator. 



LOL, epic fail... It seems YOU'RE the one who doen't understand the fact that lightyear is a distance unit, not a time unit.


Again, I know that "lightyear" is a distance unit, not a time unit. I never said it otherwise. In my math, I used lightyear as a distance unit, not a time unit.

I don't have to transform years to days before I can device it by days, because a lightyear is a distance unit, not a time unit. It's YOU who's screwing up the math and physics right here.



here, I'll explain it again, this time in layman's terms so even you understand it:


The Mass Effect codex says that a space-ship going FTL (= speed) travels roughly 12 lightyears (= distance) in 1 day (= time).

12 lightyears = distance
1 day = time

So the speed of FTL is 12 LY/day. When you travel FTL, you travel with the speed of 12 lightyears per day.


The galaxy's diameter is 120.000 lightyears in distance. To find out how long it takes for our space-ship to travel that distance, we have to divide the distance (120.000 LY) by the space-ship's speed (12 LY per day).

120.000 / 12 = 10.000

So it takes 10.000 days for the space-ship to travel the distance of equal to our galaxy's diameter.

10.000 / 365 = 27,3

So 10.000 days is 27,3 years. Which means it takes 27,3 years for our space-ship to travel the distance of our galaxy.



Ok let's believe your math is right.

Let me check.

So 10 000/365.25(=27,3 years) x 365,23 d x 86400 s x 299 792 458 m/s x 12 = 3,108 248 205 x 10^18 m

should be equal to our galaxy's length. Which is:

365,25 d x 86400 s x 299 792 458 m/s  x 120 000 = 1,135 287 657 x 10^21 m

Something is wrong. Or we're in different galaxies.


No you're confusing the day with the year.
Instead of 10 000/365.25(=27,3 years) x 365,23 d x 86400 s x 299 792 458 m/s x 12 = 3,108 248 205 x 10^18 m122
It should be 10000 x 365,25 d x 86400 s x 299 792 458 m/s x 12

It travels 12 LY in 1 day, not in 1 year. Because you divided by 365.25, the equation became 12 LY per year


"Because you divided by 365.25, the equation became 12 LY per year "

I was always talking about 12 LY per year. So that's the problem. I never thought that the speed was 12 LY per day. It was all my bad then.

Anyway 12 LY per a day is a hell of a ride. Where did you get that number? I don't see it in the masseffectwiki.

#30
Ahviro

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samoht_okpoh wrote...

Lets do some dimensional analysis and see what we get.

The diameter is 120000 LY. The speed is 12 LY/day.

120000 LY / 12 LY/day = 10000 days.

10000 days / 365 day/year = 27 years.

I think Luc0s and SilencedScream were right.


Correct. I thought the speed was 12 LY per year not per day. My bad.

#31
Ahviro

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Wowlock wrote...

I would've accepted even the most Cheesy Ending with the Crucible giving a power boost to the Organic armies so they can defeat the Reapers but those 3 endings basicly says '' well Galaxy is screwed along with your choices and friends ! Just pick your poison and go with it ! ''

No matter what Math you use, without the Relays every race is stranded and isn't an EXPLODING Relay destroy the planets on its system ? Arrival DLC showed that, soo basicly you are destroying all the Relay systems along with them.

No matter what you say, this actually stopped me from continuing without getting a Proper ending. For those who try everything to save the galaxy and their friends / LIs etc this is just a ''Screw you ! '' in the face...

And the funny part is they actually think people will do a re-playthrough for the whole 3 games just to see other ''options'' after those endings ? Those choices now only means '' Who will die before the galaxy is screwed '' 

For one thing, I am actually Glad for Kaidan and Mordin to sacrifice themselves and didn't see this horrendous endings.

ME2 had Suicide mission at the end....ME3 ? It has no Suicide mission...IT IS SUICIDE in the end ! 

I seriously wonder if writers have suicidal tendencies now since they cannot come up with a solution anyother than '' Lets blow things up and screw the galaxy ! Make all your choices and friendships meaningless ! '' . All those developements...destroyed in the last 15 mins of the game... I never felt more sad for another game.

Now I am even more worried about Dragon Age 3. If Bioware come up with this kind of ending with Mass Effect, I cannot think of the endings for DA3 and the Mage- Templar war....hell Darkspawn will probably kill everyone in the end ! 

But I go off topic there. Fact of the matter, Endings sucked and made the whole trilogy irrelevant. I can take the drama but this is borderlining murder of the trilogy and it's meaning to the players. Just tell me if you can willingly go to ME1 and start your Re-playthrough from the beginning only to get this ending again.

As for any DLCs that can come after this ... well they will basicly be '' last fun before the galaxy gets screwed''  I wonder if someone will actually pay for a DLC after they see the ending unless Bioware sell their ''Good endings'' via DLC ...


Damn right. I don't want to play the game twice. I mean what does it matter? In the end everyone dies. It feels BW are telling us "life sucks and then you die". That's just depressing. The case was bit different in ME2. I wanted play it second time right away.

I'd rather be mind****ed by Morinth and die happier in ME3. 

Modifié par Ahviro, 11 mars 2012 - 02:23 .


#32
MartialArtsSurfer

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shepard does survive if you watch the ending with over 5000 ems points --search youtube for it

#33
Guest_Luc0s_*

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Ahviro wrote...


Correct. I thought the speed was 12 LY per year not per day. My bad.



DERP! :lol:  I've said repeatedly that FTL in Mass Effect is 12 LY per DAY. I've said it over and over again. :pinched:


It's alright, I forgive you. ^_^

Modifié par Luc0s, 11 mars 2012 - 04:03 .


#34
Guest_Luc0s_*

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Xenoseroster wrote...

*snip super long post*
 


Think of it this way: Who created the Mass Relays and how did they put the Mass Relays in the right spots?


SOMEONE or SOME species way back in history managed to travel the galaxy without the use of Mass Relays.

If they could do it, then so can we! We just need to proper tech, which we don't have after ME3, but maybe a couple of centuries after the events of ME3 we do.

Modifié par Luc0s, 11 mars 2012 - 04:07 .


#35
Soja57

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Now, what if...



#36
Googleness

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ftl argument is useless, as we've seen on ME2 Arrival DLC when mass relay explodes it's like a supernove so the solar system with all of the fleets and EARTH and the CITADEL and any other system which had mass relay is gone.

#37
Xenoseroster

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Luc0s wrote...

Xenoseroster wrote...

*snip super long post*
 


Think of it this way: Who created the Mass Relays and how did they put the Mass Relays in the right spots?


SOMEONE or SOME species way back in history managed to travel the galaxy without the use of Mass Relays.

If they could do it, then so can we! We just need to proper tech, which we don't have after ME3, but maybe a couple of centuries after the events of ME3 we do.


My imagining of this point went along the lines of "The reapers invented them, and then spent a bajillion years of their immortal lives flying around and dropping them off."  Thus, while that would clearly make it possible to do the same thing, the races in question don't have immortal machine bodies.

The second thing that made me kinda think that wasn't terribly applicable was it was revealed in ME3 that Reapers apparently had SUBSTANTIALLY fater FTL speeds than any of the normal races had attained.  Might be able to reverse engineer that given the flotilla of reaper junks in the area around earth though.

All this being said, I have since watched the endings and all I can do is face palm.  I was content with everything till you got to the 3 platforms.  The choices were OK too.  Then I chose one and watched the cutscene and it was like "WTF?  That's it?  Srsly?"  For the game they could do the most with for the endings, they did infinitely less detail than any of the other ones.  It's mind boggling.  I get the option of 3 cutscenes that basically differ only in the color of lasers shooting throughout space and whether my NPC companions are shiny or not?  That's how they ended one of the most in-depth choice-driven game universes in existence?  Who got paid to think this was a good idea?  Or even acceptable?

There's a difference between "bad endings" and "endings I dislike".  If anyone out there has ever watched the anime Cowboy Bebop, the ending of that series was an ending I disliked.  I wish the main char would have limped back to his space ship and took off for more crazy Space Western advendures.  But he didn't, and that was OK because it was a GOOD ending.  It fit with the story, it was very touching, imagery & music fit the scenes, and it was like a culmination of the whole series.  Everything an ending should be.

The ME 3 endings are NOT good endings.  First off, they in general make little in-universe sense.  Some of them actually are the opposite of in-universe sense.  (These dudes I was fighting with planet side just jumped off of the ship in a seperate star system?  How'd they get there from being butt-punched on earth?)  Even the ones that weren't totally illogical felt like they were totally disconnected from the rest of the series.  Why was joker running the Normandy ragged to escape an energy pulse that didn't do anything to the other ships it hit before coming close to the normandy?  How did he get to another solar system with a habitable garden planet in the time between the pulse going out & it catching up to him?  

What happened to the entire rest of the universe after Shepard made his decision?  Things 
turned pretty colors & some things blew up.  That's basically all we know.  Compare this to the exceptionally detailed story and universe leading up to that point.  To be honest, all I feel like these endings displayed was laziness.  There is essentially 0 difference between them.  Whether the council lived or died made a bigger impact on the narrative in the FIRST game (Nevermind the second or 3rd) than the decision that would condemn/save/explodify the ENTIRE GALAXY at the end of 3.

Honestly, I feel like I payed $59 for $49 worth of game.  The ending was so bad I feel it should have been 10 dollars cheaper.

Modifié par Xenoseroster, 11 mars 2012 - 06:03 .


#38
samoht_okpoh

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The 12 LY per day number comes from a conversation with Ashley.

#39
Ahviro

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Closure. I'd be happy with the endings as they were if there was like a 10-15 minute closure to all the species and especially my squad mates. What happened to them? What they're gonna do after the war etc.

I hardly believe any DLC can fix this. Endings are so ****ed up.

#40
HalfBr33d

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Sad day for thousands of fans, im sure if they dont fix something with the ending... when bioware makes a new mass effect game its probably going to go bankrupt

#41
thisisme8

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Ahviro wrote...

Closure. I'd be happy with the endings as they were if there was like a 10-15 minute closure to all the species and especially my squad mates. What happened to them? What they're gonna do after the war etc.

I hardly believe any DLC can fix this. Endings are so ****ed up.


I'm one of the few people who feels like I got closure from the ending.  It reminds me of a book called, "The Giver."  The end of the book leaves it entirely up to you and your interpretation to decide what happened, and in a game like Mass Effect, there is so much potential for deviation between play-throughs that such interpretation is almost needed.

My decisions do matter and the ending allows them to matter, I just have to understand what I've done to see what will happen.  The war is over and all things connected to the cycle (Reapers, Citadel, Mass Relays) are gone.  They had to be gone or the cycle would in some form remain intact.  But the Quarians and Geth?  The Krogans, Rachni, etc...  all of them are out there still, and the choices I made still apply.  Just because the armies that went to Earth for the final battle are lost, doesn't mean Eve is not in Tuchanka rallying her people for a new future.  It doesn't mean the Asari can't rebiuld Thessia, or the Turians can't rebuild Palevan.  Do they have Krogan help?  Will the Geth hunt down the remaining Quarians?  Those are all still on the table depending on my choices.

Also, the Catalyst.  See, the Reapers were an enemy we knew from the beginning that there was no chance in outright defeating.  Shepard knew this deep down.  That's what made the choices at the end so desperate.  Basically, the kid is saying:  "You've done all you can.  The decisions in ME1, 2, and 3 are in place.  That's all you can hope for...  now, put some faith in what you've accomplished so far and finish this one way or the other."

Amazing.  Also, on a side note, the music in this game was so freaking amazing.  Especially "Leaving Earth" and "Mars."  Though "The Normandy" from ME2 was an excellent carry-over.

Modifié par thisisme8, 12 mars 2012 - 06:19 .


#42
Kronner

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thisisme8 wrote...

I'm one of the few people who feels like I got closure from the ending.  It reminds me of a book called, "The Giver."  The end of the book leaves it entirely up to you and your interpretation to decide what happened, and in a game like Mass Effect, there is so much potential for deviation between play-throughs that such interpretation is almost needed.

My decisions do matter and the ending allows them to matter, I just have to understand what I've done to see what will happen.  The war is over and all things connected to the cycle (Reapers, Citadel, Mass Relays) are gone.  They had to be gone or the cycle would in some form remain intact.  But the Quarians and Geth?  The Krogans, Rachni, etc...  all of them are out there still, and the choices I made still apply.  Just because the armies that went to Earth for the final battle are lost, doesn't mean some Eve is not in Tuchanka rallying her people for a new future.  It doesn't mean the Asari can't rebiuld Thessia, or the Turians can't rebuild Palevan.  Do they have Krogan help?  Will the Geth hunt down the remaining Quarians?  Those are all still on the table depending on my choices.

Also, the Catalyst.  See, the Reapers were an enemy we knew from the beginning that there was no chance in outright defeating.  Shepard knew this deep down.  That's what made the choices at the end so desperate.  Basically, the kid is saying:  "You've done all you can.  The decisions in ME1, 2, and 3 are in place.  That's all you can hope for...  now, put some faith in what you've accomplished so far and finish this one way or the other."

Amazing.  Also, on a side note, the music in this game was so freaking amazing.  Especially "Leaving Earth" and "Mars."  Though "The Normandy" from ME2 was an excellent carry-over.


I agree and I like the endings too.
But the Normandy crash scene still makes no sense. I hope we get some explanation/clarification for that scene. It's just so out of character for Joker and the crew..

#43
The Grey Ranger

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Ahviro wrote...


"Because you divided by 365.25, the equation became 12 LY per year "

I was always talking about 12 LY per year. So that's the problem. I never thought that the speed was 12 LY per day. It was all my bad then.

Anyway 12 LY per a day is a hell of a ride. Where did you get that number? I don't see it in the masseffectwiki.




FTL drives are devices which allow ships to travel at FTL speeds through space. FTL drive cores work by exposing element zero to electric currents, creating mass effect fields. It reduces the mass of an object—such as a starship—to
a point where accelerations faster than the speed of light are possible. With a mass effect drive, roughly a dozen light-years can be traversed in the course of a day's cruise.

The precise maximum speed and the time this acceleration can be maintained varies depending on the exact type of FTL drive being used. In general, the larger the drive, the longer the ship can run at FTL.


Taken from here http://masseffect.wi...wiki/FTL_travel

Modifié par The Grey Ranger, 12 mars 2012 - 06:22 .


#44
Dimensio

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samoht_okpoh wrote...

Lets do some dimensional analysis and see what we get.

The diameter is 120000 LY. The speed is 12 LY/day.

120000 LY / 12 LY/day = 10000 days.

10000 days / 365 day/year = 27 years.

I think Luc0s and SilencedScream were right.


Where will ships discharge their drive cores?

#45
thisisme8

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Kronner wrote...

I agree and I like the endings too.
But the Normandy crash scene still makes no sense. I hope we get some explanation/clarification for that scene. It's just so out of character for Joker and the crew..


I think that scene was probably added to please fans who wanted "closure" for the crew.  Ironic that it pleased them so little.

#46
nikki191

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anyone else waiting for the reapers who werent in the systems containing relays to just keep harvesting the rest of the galaxy?

#47
BobWalt

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Although I despise the ending and hope a DLC will change it. (Remember the end of Fallout 3 was changed) The loss of the relays is not necessarily an end to interstellar civilization. First it is possible that using Reaper Tech drive capability can possibly be improved maybe even doubled cutting down the time it takes to go to distant systems. Also remember that their is a difference between relative time and objective time. It may take several years to go to a far away system but it might feel like just a few months. In addition there are many star systems that are not included in Mass Effect as they are not convenient to a relay. The races in Mass Effect have been lazy and only colonize systems close to a relay when that are thousands of stars within a years travel using FTL speeds. So the loss of the relays is not the end itself it is the destruction they cause that is the real problem. We need a less destructive ending one where all the crew is reunited and the Normandy not destroyed.

#48
Locutus_of_BORG

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Kronner wrote...

thisisme8 wrote...

I'm one of the few people who feels like I got closure from the ending.  It reminds me of a book called, "The Giver."  The end of the book leaves it entirely up to you and your interpretation to decide what happened, and in a game like Mass Effect, there is so much potential for deviation between play-throughs that such interpretation is almost needed.

My decisions do matter and the ending allows them to matter, I just have to understand what I've done to see what will happen.  The war is over and all things connected to the cycle (Reapers, Citadel, Mass Relays) are gone.  They had to be gone or the cycle would in some form remain intact.  But the Quarians and Geth?  The Krogans, Rachni, etc...  all of them are out there still, and the choices I made still apply.  Just because the armies that went to Earth for the final battle are lost, doesn't mean some Eve is not in Tuchanka rallying her people for a new future.  It doesn't mean the Asari can't rebiuld Thessia, or the Turians can't rebuild Palevan.  Do they have Krogan help?  Will the Geth hunt down the remaining Quarians?  Those are all still on the table depending on my choices.

Also, the Catalyst.  See, the Reapers were an enemy we knew from the beginning that there was no chance in outright defeating.  Shepard knew this deep down.  That's what made the choices at the end so desperate.  Basically, the kid is saying:  "You've done all you can.  The decisions in ME1, 2, and 3 are in place.  That's all you can hope for...  now, put some faith in what you've accomplished so far and finish this one way or the other."

Amazing.  Also, on a side note, the music in this game was so freaking amazing.  Especially "Leaving Earth" and "Mars."  Though "The Normandy" from ME2 was an excellent carry-over.


I agree and I like the endings too.
But the Normandy crash scene still makes no sense. I hope we get some explanation/clarification for that scene. It's just so out of character for Joker and the crew..

See, it's not Shep dying or even Earth getting destroyed that gets me. It's the nonsensical stuff like the Normandy thing and the Catalyst's statements that prevents me from accepting the endings as they are.

Actually, I'd say the entire Crucible plot device is also a problem, as it's pretty much a straight-up way to destroy the Reapers (which it does, since the Mass Relays and the Citadel are also Reaper tech). Casey said that ME3 would be about unraveling the mystery of how to beat the Reapers, but there was no mystery to it at all, except how to make the Crucible work (and we don't learn anything about that).

The end choices presented were also given by Catalyst, who is basically the boss of all Reapers, but Shep seems to trust it entirely. Why trust this kid?? His premise for his actions in bringing the Reapers to be are pretty much disproved by Shep (implied to be part Reaper or at least cyborg), EDI (who is part Reaper) and the Geth, who all choose to live peacefully with organics... Catalyst talks about solutions to a problem that I can't even believe exists.* But we aren't allowed to question this at all.

The Normandy... Nevermind where the crew got marooned. Why were they running away if we won the fight, unless something catastrophic was happening? Why not just land somewhere on Earth? Or on Mars? What was the point of the whole sequence, other than to show that the crew and Shepard were apart (which we could kinda guess anyway).

Why destroy the Mass Relay network? That is one of the defining features of the Mass Effect Universe, as it's the network that makes galactic society possible... Even regular FTL would be tough w/o an infrastructure for fuel. The devs said that ME3 would be end of Shep's story, not the end of Mass Effect... But with the relays blown, it's hard to imagine the MEU persisting, especially given the events of Arrival. While pockets of war survivors are a given in any case, the MEU has, at the very least, lost it's most defining feature.

There are just too many gaps and non-sequitors for me to simply leap and accept the conclusions as open-ended. The whole series has been about one person or a group of people overcoming impossible odds to achieve a "desireable" end.** ME3 threw that all away, because it's a stretch to imagine even the best ending being any more than a phyrric victory for the main cast of characters. I suppose the scene with the grandpa and grandson were meant to assure us that the end result was good for the MEU, but it seems trite when I consider that the MEU probably got by by ceasing to be the MEU. How exactly am I, as a fan of the Mass Effect Universe, supposed to feel about this?

There's no way i just rest easily in the endings as they are. At the very least, I need a better epilogue than some old guy talking to a clueless kid.


*As I posted in another thread, the conflict in ME is not transhumanism, it's simple Good vs Evil, so why are the end choices about transhumanism? Machines (synthetics) kill People (organics) because Machines are better. MachinePeople (cyborgs) are better than Machines. Therefore, Machines must protect People by making MachinePeople (ie: Reapers) that kill People. This is despite the fact that most organics in the MEU are cyborgs by definition. This is a bad non-sequitor.

**Note I say "desireable", not "perfect". Even ME2's most "perfect" end wasn't totally ideal - the Collectors stopped, Reapers delayed - but the galaxy was left even more chaotic and ill-prepared for the Reapers.

Modifié par Locutus_of_BORG, 12 mars 2012 - 09:59 .


#49
DrowNoble

DrowNoble
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Ahviro wrote...

"And of course for the players of Mass Effect 1 and 2. They can dig deeper. They can find out what their choices did" - Mac Walter, Lead writer

So what did I found out? Reapers are gone, there's peace between guarians and geth, krogans got their genophage cured.

But then in every ending mass relays are destroyed. Millions of aliens are left Sol system to starve to death. Even with FTL drives it would make thousands of years to get back to their home world. Saddest part is that the quarians who just got their home world Rannoch back can't get there mass relays being destroyed.

I really thought Shepard would die. The situation felt impossible. I would have understood if Shepard died for others to be happy. But wth...

And what about the Normandy crash. Where the hell are they? That's clearly nowhere near our solar system. Guardian decided to isolate shepard's squad from others with some crazy teleportation trick?`

There's no word how disappointed I am. After I had gone through all the endings I felt almost depressed. Bioware made a bad decision by selling their souls to EA.


Well Mr Mac Walter we found out by digging deeper that our choices didn't mean jack.  You and Casey should be ashamed on how you misled all of us.  Casey said we'd have a "satisfying" ending and you said our choices would count.  Wrong on both.

I also agree that to say I'm disappointed is like calling a plane crash "piloting error".  Just doesn't convey it.