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Lack of "Happy Ending" is not the problem


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#26
SNascimento

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The problem is that the endings are too depressing for people to handle. I mean, ME3 was like real life.

#27
killnoob

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SNascimento wrote...

The problem is that the endings are too depressing for people to handle. I mean, ME3 was like real life.


I'd be happier to see shepard dying next to anderson and the armada gets wiped out by the reapers. And then thousands of years later another civilizations picked up the recording Liara built and learnt about shepards. That at least have some closure.

#28
Golferguy758

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It's not THE problem. It's one of the problems. People wanted to get the ending that they envisioned for their Shepard based on how they went about the games. As it stands none of what you do matters for the ending.

#29
He110Ne0

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I can't agree more with all the hatred, dissent, and dissatisfaction with this game. I have loved this series since game 1. I own the collectors edition, the art books, I've bought every piece of DLC and I've kept every crew member alive, and maintained a ridiculously high Paragon level. At the end of ME3, I had over 6000 Military Assets available, I'd pulled together literally EVERY race and species....

And than the ending happens. The last 8 minutes which made no sense. All Bioware had to do...all YOU GUYS had to do, was just follow your OWN RULES that you had built into the story already. I fully expected Shepard to die. I was OK with that. But I had watched my crew members die, and make insane sacrifices. I was ready to SAVE THE GALAXY, not send it back to some primitive form of existence.

Let's also remember here that YOU NEVER FACE HARBINGER. How can that be after 2 games of taunting. In the ending I wanted... the one I've had to make up for myself because the one I was left with made me seriously angry... is as follows:

The Crucible ACTUALLY WORKS the way it wants to and emits a pulse that is coded to the Reapers DNA/programming specifically. The shields drop, they go dormant (like the infected Geth were doing during the Quarian fight). Each species gets a chance to get their revenge against them. Shepard is NOT alone, but is on the Citadel w/the Prothean. In its dying moments there is a conversation with Harbinger in which he announces he is going to destroy the relays. In his dying moments, Shepard sends his final order to all fleets to haul ass to the relays to get back to their home worlds. While communicating with Harbinger in his dying moments, the Prothean "absorbs" his essence (as are his people's abilities) and tells Shepard as he's dying he will share the knowledge of how to rebuild the relays with the survivors, that the future is ensured. He will live out his personal mission of taking down a Reaper and saving civilization in the future.

Than we get to see the rebuilding and realize that while it will take time...everyone is back to their homeworlds...rebuilding in peace. Once we get those relays rebuilt, we will be reuinted stronger than ever, on our own terms, with no threat of Reaper extermination in the future. All thanks to Shepard. In this ending there is no God Child. There is no ridiculous creation of story line in the last 8 minutes of game.

I am OK with sacrifice but this ENTIRE game was sad, stressful, and serious, and there was ZERO payoff after 3 games, 5 years, and over 100+ hours of gaming. I'm beyond upset with you Bioware, I am disappointed with you for destroying a universe. I hope you are listening to your fans, they are right.

The only Harbinger of our destruction were your final decisions, apparently.

#30
Halo Quea

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SNascimento wrote...

The problem is that the endings are too depressing for people to handle. I mean, ME3 was like real life.


I can deal with Shepard dying, I can deal with his companions dying.   What I didn't appreciate was having my intelligence insulted in the last minutes of the game. 

The Guardian and the Tech-Singularity are like these odd elements that are thrown in at the 11th hour.   They don't have much screen time, but they dominate everything like major characters and render the first two games and the existing story arc worthless.

The other problem with the endings is that they minimize replay value to zero.  There's no other endings,  meaning that no matter what you choose, the result is still the same.   With no other outcomes, we have little incentive to  import our other saves.  As you stated, the endings ARE depressing, but they also feel like traps.

#31
ArcanistLibram

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I don't mind Shepard sacrificing himself all that much. I mind that 1) Shepard sacrifices himself to effectively destroy the galactic community, undoing everything that's happened in Mass Effect until that point and 2) the Catalyst AI still determines the galaxy's future. Shepard's only choices are those that the AI allows.

#32
Archereon

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Melrache wrote...

I didn't like the "original" plot. It just seems dumb and trading one danger to another. I like the way my Shepards story ended, I just wish they would've given more closure in the end. Like: Did Shep really survive? How is Miranda and will those two ever see each other again? How tha heck did my squad get from London back into Normandy? Why were they even leaving? How will life go on from that point onward?

I am just slightly troubled that they'll start a next game and choose a canon ending for ME3, that I'd have to just live with, I wouldn't want to play that game.

I didn't find the ending great by no means, but I still don't think it deserves the hate it's getting.


If they choose a canon, it'll be control, since it lets them bring Shepard back in as a character, doesn't destroy all technology in the galaxy, and doesn't cause a singularity that breaks the story.

#33
Lilla Snorkan

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My biggest problem was actually the way the endings were delivered to us, "Shazam i r catalyst! I control the reapers but i really cba anymore so you get to do it. Pres butan for ending plz."
Its just... lazy,dumb and uninspired. If the same crappy three endings had been in the game but rather determined by my choices in the three games i would actually be more okey with them. Preferrably they could've removed the space magic synthesis one though.

#34
Captain_Obvious

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I want my sunshine and rainbows ending. Yes, for me, a big part of it is not getting a happy ending. A bigger part is that you don't even have the option to get anything but a bleak ending.

#35
CaptainJaques

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[quote]killnoob wrote...

[/quote]

Nah.

The writers don't even have to explain ****, really.

We've been told countless times Reapers are incomprehensible, so why try to explain them?

The catalyst kid is a horrible idea. The dark energy one isn't that good either.
The best is to leave  that to the players imagination and focus on what really matters - the war between the galaxy and the reapers.

that's all everyone really want to see isn't it?

Who wins.

Think about it this way - the theme of ME3 is basically "unity".  United we stand, divided we beg.
The players don't need to know about some blah cycle that's going on behind the scene.
The players don't need to know about what the reapers are and what they're after.
What the players need to know is whether their effort in gathering the armada paid off or not.
Is Unity able to prevent the universe from destruction?

Imagine this.

Today the catalyst kid doesn't exist.
Today, we either got enough army to defend the crucible long enough for it to fire and destroy the reapers, or we dont and the galaxy fall victims to the reapers.

Just these 2 options.

Can you complain anything about the endings then?
No you can't, because the entire ME3 revolves around getting the armada and building crucible. And the entire ME franchise revolves around the reaper's threats. Those two endings  are the only ones that the Franchise need. Simplicity is better.

Instead we got a ending that involves a glowing kid trying to be all omnipotent and wise (Reapers are machines that kill organics to stop organic from building machines that kill organic? lol!)  but ended up looking like a retard and our shepards are forced to choose between 3 stupid solutions which lead to the exact same thing. Thats why people feel disappointed. That's why the endings need to be changed.




[/quote]

This.