Vanguard bonus power which one
#1
Posté 10 mars 2012 - 03:00
#2
Posté 10 mars 2012 - 03:51
#3
Guest_Luc0s_*
Posté 10 mars 2012 - 03:59
Guest_Luc0s_*
Carnage is a solid bonus power for the Vanguard, because it helps you to strip down enemies's armor. The Vanguards lack of options to strip down enemies's armor is the Vanguards only weakness, so Carnage is a good choice as a bonus power for the Vanguard.
Stasis is also a good choice. Go for the Bubble Stasis. When you have Bubble Stasis you can lock enemies in place and then Charge right into them to create a biotic explosion!
Modifié par Luc0s, 10 mars 2012 - 04:00 .
#4
Posté 10 mars 2012 - 04:16
#5
Guest_Luc0s_*
Posté 10 mars 2012 - 04:23
Guest_Luc0s_*
blitzzz wrote...
Warp or Incendiary Ammo.
HERDERP! Vanguard already has Incendiary Ammo as one of his basic powers.
Modifié par Luc0s, 10 mars 2012 - 04:23 .
#6
Posté 10 mars 2012 - 04:37
#7
Guest_Luc0s_*
Posté 10 mars 2012 - 04:39
Guest_Luc0s_*
aim1essgun wrote...
Reave fills a lot of holes in your game. Spammable long range armor damage, lets you set up biotic explosions solo if your squadmates are down, gives you some nice damage protection. Doesn't have a long cooldown either.
This is true, but I think Carnage is a better options when it comes to stripping armor. But of course Carnage doesn't allow you to set up biotic explosions.
#8
Posté 10 mars 2012 - 04:43
I don't have kaiden alive, so i'm wondering does Reave have that annoying sound loop like it does in multiplaye?. Cause I couldn't play through an entire campaign hearing that.
#9
Posté 10 mars 2012 - 05:07
#10
Posté 10 mars 2012 - 05:08
#11
Posté 10 mars 2012 - 05:09
#12
Guest_Luc0s_*
Posté 10 mars 2012 - 05:11
Guest_Luc0s_*
MadCat221 wrote...
Just how much armor damage/armor weakening does Fire and Freeze ammo do?
Not all that much, but the staggering effect of both are pretty nice, which makes both ammo powers worthwhile (especially Incendiary Ammo, which has a high chance of staggering your target and the enemies near your target).
#13
Posté 10 mars 2012 - 05:19
I recall charging at a foe and having them explode in a fiery goresplosion... Does that only happen if a target is Incinerated or does it work on mooks you shot with flame ammo too?
Or I did something combo-ish that caused a fiery goresplosion...
Warpsplosions on foes that are Pulled are fun too. It's like Nova... 'cept without the shield loss.
(It's still technically a warpsplosion... two mass effect fields interacted and caused significant amounts of mass efffect shear... which is what Warp does
Modifié par MadCat221, 10 mars 2012 - 05:23 .
#14
Posté 10 mars 2012 - 05:34
sunnydxmen wrote...
im pretty sure if you dont have Kaidan you cant get reave.
I know that I was asking since I don't have kaiden, if reave did the annoying sound loop thats in multi, (since I don't have him and can't test myself) in single player.
#15
Posté 10 mars 2012 - 05:36
Luc0s wrote...
Not all that much, but the staggering effect of both are pretty nice, which makes both ammo powers worthwhile (especially Incendiary Ammo, which has a high chance of staggering your target and the enemies near your target).
Does the area effect of Rank 6 stagger sheilded enemies, I haven't picked it?
#16
Posté 10 mars 2012 - 05:48
#17
Posté 10 mars 2012 - 06:25
#18
Posté 10 mars 2012 - 06:31
#19
Posté 10 mars 2012 - 06:48
But I do think Decoy will be a good choice. Might try it out after my Sentinel then Adept runs.
Modifié par JanakiLotus, 10 mars 2012 - 06:52 .
#20
Guest_Luc0s_*
Posté 10 mars 2012 - 06:55
Guest_Luc0s_*
sunnydxmen wrote...
i went with reave i was going stasis but it dont work on armor enemies lame
That's a bug. Stasis should work on armored enemies. Even enemies with shields or barriers can be put in stasis. I'm pretty sure of this because I always use Bubble Stasis on those nasty Phantoms.
#21
Posté 10 mars 2012 - 06:57
JanakiLotus wrote...
Vanguard is the one class that I never choose a Bonus Power( I choose one then take the point out) CQC and long range combat is taken care with Biotic Charge, crowd control is not a problem with squad cryo ammo. If you ignite an enemy then detonate it with biotics set other enemies on fire. Have most things covered.
Get Reave. It closes the last bit of the gap and turns the class into even more of a Juggernaut.
I'm not sure if I'll be able to finish upgrading Reave by level 60, but I'll gladly respec and sacrafice a lift-shockwave for it. It's that powerful.
Luc0s wrote...
sunnydxmen wrote...
i went with reave i was going stasis but it dont work on armor enemies lame
That's a bug. Stasis should work on armored enemies. Even enemies with shields or barriers can be put in stasis. I'm pretty sure of this because I always use Bubble Stasis on those nasty Phantoms.
Not a bug, Stasis was created with Multiplayer in mind. Any Enemies with Armor are immune.
Modifié par Hyrist, 10 mars 2012 - 06:58 .
#22
Guest_Luc0s_*
Posté 10 mars 2012 - 06:58
Guest_Luc0s_*
Tach Prime wrote...
Luc0s wrote...
Not all that much, but the staggering effect of both are pretty nice, which makes both ammo powers worthwhile (especially Incendiary Ammo, which has a high chance of staggering your target and the enemies near your target).
Does the area effect of Rank 6 stagger sheilded enemies, I haven't picked it?
Not sure. It does work on armored units though (except for Phantoms, who do seem to burn, but aren't staggered by it).
#23
Posté 10 mars 2012 - 07:24
JanakiLotus wrote...
Vanguard is the one class that I never choose a Bonus Power( I choose one then take the point out) CQC and long range combat is taken care with Biotic Charge, crowd control is not a problem with squad cryo ammo. If you ignite an enemy then detonate it with biotics set other enemies on fire. Have most things covered.
But I do think Decoy will be a good choice. Might try it out after my Sentinel then Adept runs.
I agree with Decoy as a bonus power for Vanguard because it can be used to set up a situation without messing with recharge. When can I get Decoy as a bonus power?
#24
Posté 10 mars 2012 - 07:29
#25
Posté 10 mars 2012 - 07:31
Rasputin17 wrote...
I agree with Decoy as a bonus power for Vanguard because it can be used to set up a situation without messing with recharge. When can I get Decoy as a bonus power?
I believe that was EDI's second bonus power.





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