Honestly, they are all pretty bad for Vanguards. Since Vanguards don't sit back and go into cover ( outside of the one or two situations in the game where you cannot charge a target ), every other power but an ammo power costs you a cooldown... which you could use to charge.
I guess Statis is still pretty good, maybe Energy Drain, too. But they require you to be in cover... which you don't want to be as a Vanguard. Chaaaaaarge!
Vanguard bonus power which one
Débuté par
sunnydxmen
, mars 10 2012 03:00
#26
Posté 10 mars 2012 - 07:50
#27
Posté 10 mars 2012 - 09:03
Shield Powers are the best bonus powers for Vanguards. But it also depends on your play style and platform. The extra quickslots on the PC give you a lot more flexibility. This means you can use more active abilities without pausing. But on the consoles you only get three key maps. Which really only leave you one open slot because Charge and Nova are not getting left out. In my opinion Pull is the best third slot for Vanguards. One second cooldown, combos with charge and Nova, and Pull + Liara is the best way to kill enemies in areas you don't want to charge.
So as my bonus power I would take Barrier, Defense Matrix, or Fortification. It like your a Vanguard with Tech Armor. They give you passive damage mitigation and shield recharge bonus that adds to the bonus from fitness. They don't compete with Charge for cooldowns and are passive so no pausing to use them.
Fort gives you a passive power and force damage bonus. If you use a lot of Heavy melee, the purge gives you a big damage boost.
Def. Matrix doesn't give the Vanguard a usable passive besides the shield recharge and damage mitigation. But it has a great purge that synergies with your other powers. The purge instantly recharges your shields. So you can Charge, Nova, Nova, and if there are still enemies around but no one to charge (no line of sight); you can purge to refill your shields and have more Novas at the ready. You can literally Nova, Nova, Purge, Nova, Nova with DM.
The only down side is the recharge penalty. Which is -40% at rank one but at rank six it's only -10%. With all the recharge bonuses from Shadow Brokers research and Gear (Roskov Kestral armor +50%) my Charge recharge times were below 3 seconds with DM or Fort. active by mid game.
The MP has spoiled me on Vanguard no pause gameplay. So the last thing a need is a bonus power that either forces my to pause to use it or makes the points I'm forced to dump into Pull and Shockwave become wasted. In my first play through I never used Shockwave once even though it wast rank 6. I don't want to do the same thing to Pull by choosing a active cast bonus power. Especially if the recast time is long enough to interfere with Charge. Which Pull doesn't do.
So as my bonus power I would take Barrier, Defense Matrix, or Fortification. It like your a Vanguard with Tech Armor. They give you passive damage mitigation and shield recharge bonus that adds to the bonus from fitness. They don't compete with Charge for cooldowns and are passive so no pausing to use them.
Fort gives you a passive power and force damage bonus. If you use a lot of Heavy melee, the purge gives you a big damage boost.
Def. Matrix doesn't give the Vanguard a usable passive besides the shield recharge and damage mitigation. But it has a great purge that synergies with your other powers. The purge instantly recharges your shields. So you can Charge, Nova, Nova, and if there are still enemies around but no one to charge (no line of sight); you can purge to refill your shields and have more Novas at the ready. You can literally Nova, Nova, Purge, Nova, Nova with DM.
The only down side is the recharge penalty. Which is -40% at rank one but at rank six it's only -10%. With all the recharge bonuses from Shadow Brokers research and Gear (Roskov Kestral armor +50%) my Charge recharge times were below 3 seconds with DM or Fort. active by mid game.
The MP has spoiled me on Vanguard no pause gameplay. So the last thing a need is a bonus power that either forces my to pause to use it or makes the points I'm forced to dump into Pull and Shockwave become wasted. In my first play through I never used Shockwave once even though it wast rank 6. I don't want to do the same thing to Pull by choosing a active cast bonus power. Especially if the recast time is long enough to interfere with Charge. Which Pull doesn't do.
#28
Posté 10 mars 2012 - 09:28
I ended up taking Dark Channel at the end, after using Carnage for the rest of the game. Being able to set up explosions that transfer after I detonate them is extremely useful.
#29
Posté 10 mars 2012 - 10:10
Oh, the passive armor powers only are a -10% to CD's? That's totally okay, I guess I'll respec now. Stasis is nice enough, but not really needed, because you get invulnerability frames during Charge and Vanguardium Leviosa ( also known to the non-Vanguard proletariat as "Nova" ^^ ).
Although in my game the power CD speed penalties are 60% and 30%, not 40% and 10%.
Although in my game the power CD speed penalties are 60% and 30%, not 40% and 10%.
Modifié par magnuskn, 10 mars 2012 - 10:23 .
#30
Posté 10 mars 2012 - 10:35
Warp Ammo is the way to go.
#31
Posté 10 mars 2012 - 11:17
Vanguards need another power besides Charge and Nova? I beat Insanity while barely even firing my gun... hell, I brought squadmates purely based off of conversation potential since they didn't do anything besides sit in cover while I charged around like a boss.
#32
Posté 11 mars 2012 - 12:01
atm153 wrote...
I ended up taking Dark Channel at the end, after using Carnage for the rest of the game. Being able to set up explosions that transfer after I detonate them is extremely useful.
dark channel i might have to try that.
#33
Posté 11 mars 2012 - 05:41
Bumping this out of interest. Which Shield Bonus (Fortification or Defense Matrix) is better? Which non- Active Power (Ammo and Shield Bonus powers I guess?) is best?
I like passive ones due to button mapping.
I like passive ones due to button mapping.





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