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I wonder how the BioWare writers are feeling right now.....


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#251
Farbautisonn

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byzantine horse wrote... Once you spend 3 years on a project you pour some part of yourself into it, you live with that project in your head probably all the time and and it must be a labour of love elsewise you will just quit eventually.


-There is a flipside to that coin.

We have spent 5 years waiting and poured litterally hundreds or even thousands of hours into this game. We too have poured our "hearts and minds" into this.

If we did not react when we thought something was crap, these people wouldnt have a job because we wouldnt care enough to buy their product.

And frankly... I cannot grasp how anyone could appreciate the endings. I mean... the intro was bad enough. But the endings, the plotholes, the inconsistency in logic etc? If I delivered something like that to my editor, Id likely not only get it back in my face... I might even be replaced. And my writing is strictly smalltime like most writers.

I frankly do not undestand? No target group research, no plot consistensy, lore, setting logic checks. Seems as if the endings were just... rushed and shipped, damned be the consequenses.

#252
Xrissie

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Not reading through all the pages, but I don't think we can know how the writers feel. None of us are on the Bioware writing team, are we?

Modifié par Xrissie, 11 mars 2012 - 09:22 .


#253
Fhaileas

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The same state they were in when they wrote the drek that is ME2 and ME3 -- perpetual catatonia. Who cares? All the good ones left after ME1 anyhow or were merely remotely involved in ME2 before bidding good riddance.

#254
JeffZero

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Fhaileas wrote...

The same state they were in when they wrote the drek that is ME2 and ME3 -- perpetual catatonia. Who cares? All the good ones left after ME1 anyhow or were merely remotely involved in ME2 before bidding good riddance.


I preferred ME2's world-building over any attempt 1 made at it and I preferred ME3's main arc more than anything 1 and 2 gave me overall.

#255
JeffZero

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Xrissie wrote...

Not reading through all the pages, but I don't think we can know how the writers feel. None of us are on the Bioware writing team, are we?


If any of us were, do you think we'd admit it right now?

:devil:

#256
Bandit112

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BioJaegar wrote...

I think people on this forum need to get ahold of their **** and stop complaining. Mass effect is a great series- bad ending or not. I enjoyed the ride. Im glad the writers provided everything in between for me to enjoy. Whatever happens to my Shepard, whether it be the same for every other Shepard, I'll be happy with the choices I made and the adventure I had. Thank you, Bioware. There's at least one happy fan here.


the finalle or ending has everything to do with it, after watching my missus play over the years to see the outcome was very dissappointing.. it was like reading a map with numerous roads all arriving at the same destination..

#257
Alivada

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Probably hungry.

#258
RocketManSR2

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Amikae wrote...

RocketManSR2 wrote...

Toyou4you wrote...

That's it I'm done with these forums, these trolls can go **** themselves.


Trolls or not, I'm getting pretty sick of it, too. I hope BioWare doesn't change the ending so a lot of these crybabies will take a hike.


Careful what you wish for. :)


The more of these "fans" that follow through with their threats to leave/never buy a BioWare game again , the quieter this board will get. Let it be known that I would have liked a more upbeat ending, but even I knew that this story wasn't going to end well after seeing the power of the Reapers.

Modifié par RocketManSR2, 11 mars 2012 - 09:50 .


#259
AbsolutGrndZer0

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The Harley Dude wrote...

They don't care.

http://www.shacknews...game-developers


Um that's about Day 1 DLC, not the ending.   As for Day 1 DLC, I don't like it to some extent, however in this case the Day 1 DLC was originally planned to be a CE thing, but they decided to give it to everyone, just CE got it free.  At least they didn't do what Fable 3 did and all the day 1 DLC is already on the disc and your purchase just unlocks it.

Modifié par AbsolutGrndZer0, 12 mars 2012 - 01:46 .


#260
Amikae

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RocketManSR2 wrote...

Amikae wrote...

RocketManSR2 wrote...

Toyou4you wrote...

That's it I'm done with these forums, these trolls can go **** themselves.


Trolls or not, I'm getting pretty sick of it, too. I hope BioWare doesn't change the ending so a lot of these crybabies will take a hike.


Careful what you wish for. :)


The more of these "fans" that follow through with their threats to leave/never buy a BioWare game again , the quieter this board will get. Let it be known that I would have liked a more upbeat ending, but even I knew that this story wasn't going to end well after seeing the power of the Reapers.


As I said, careful with the wishes. If right now all the people who disliked the endings were to leave BSN and never buy another BioWare product in the future, BioWare may be left without any real fanbase.

Also this is a no spoiler section, so while I may not discuss the ending, I can tell you, that you don't really understand what our problem with the ending is. Which probably means you aren't very invested in the story and the universe to even care. You have to understand, that to some of us, this isn't just another shooter.

#261
Domanese

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Honestly thought the game is still solid even if the ending is not what was anticipated.

The fans who love the game (despite the ending or not), love it because they love the series and the people that hate it because of the ending, love the game series because they believe it deserves better. So really we all love Mass Effect as a whole because of how strongly we feel about it.

We want it to succeed just as much as Bioware does.

PS - I chose the 'explode' option

#262
AbsolutGrndZer0

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Amikae wrote...

RocketManSR2 wrote...

Amikae wrote...

RocketManSR2 wrote...

Toyou4you wrote...

That's it I'm done with these forums, these trolls can go **** themselves.


Trolls or not, I'm getting pretty sick of it, too. I hope BioWare doesn't change the ending so a lot of these crybabies will take a hike.


Careful what you wish for. :)


The more of these "fans" that follow through with their threats to leave/never buy a BioWare game again , the quieter this board will get. Let it be known that I would have liked a more upbeat ending, but even I knew that this story wasn't going to end well after seeing the power of the Reapers.


As I said, careful with the wishes. If right now all the people who disliked the endings were to leave BSN and never buy another BioWare product in the future, BioWare may be left without any real fanbase.

Also this is a no spoiler section, so while I may not discuss the ending, I can tell you, that you don't really understand what our problem with the ending is. Which probably means you aren't very invested in the story and the universe to even care. You have to understand, that to some of us, this isn't just another shooter.


Yeah, that's probably it.  I had a smaller check than usual  the week this game came out and bought the Collector's Edition anyway despite that meaning I would have no food for three days.    Never really liked Mass Effect much though.  I thought the ending was pretty cool, but again, that's probably cause the game is just another FPS fest to me.

/sarcasm off

Honestly, I think if everyone that hated the endings left and never bought another Bioware game again, the forums would be a much less hostile place and Bioware would do just fine.  If you loved the ending would you be here posting about it, or would you be doing another playthrough?   I found it with every MMO I've ever played... Talk to people on the forums about an issue, they are screaming bloody murder about how much they hate it and if it isn't changed yesterday they'll quit and never play again and the company will go bankrupt so they better darn well listen or they'll all be unemployed... but go in game and ask about it... at least 75% of the people say various levels of they avoid the forums cause all anyone can do there is complain. 

#263
II Durbin II

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Gterror wrote...

4.Only the last 5 minutes are sucky, everything else is great.


See I can't agree with that.  all the hard work, all the pudhing others to get them to do what you need is a waste.  It's a poor pay off to let the game end this way. 

the laser guided strikes against the reapear was also very poor gaming, more than 5 minutes of the game have need for improvment.

#264
byzantine horse

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Farbautisonn wrote...
If we did not react when we thought something was crap, these people wouldnt have a job because we wouldnt care enough to buy their product.

Of course you should react when you feel wronged or otherwise disappointed. But there are two ways of doing so: In a classy, respectfully and constructive way, and the BSN way, aka acting like uptight idiots who are so full of entitlement that they can't see even 2 yards in front of them, damn the consequences of their actions. Flinging insults on everyone who dares to disagree, flinging insults on Bioware staff and acting like Mass Effect 3 is the worst game ever made + wishing the life out of the developers (I have actually seen plenty of this and it sickens me - its a game!) that is the BSN way and it is a way that is even more wrong than Day 1 DLC is. All I am telling people is to stop behaving like ****s and retards and begin behaving like people, that means treating others with respect. Because if you don't treat others with respect then you can be damn sure that people, me included, will be damn eagerto return the favour.

Frankly I hope half the people on here gets banned, it is that bad. Stop acting like kids and act like the grown-ups you claim you are and don't get butthurt over a game. Post constructively, that's is completely possible no matter how upset you are or how real or imagined your issues are. If you got to vent then do it in a Word document and then destroy it once you feel done. But while you are on a public forum post constructively and be respectful towards your fellow posters and the moderators.

Modifié par byzantine horse, 13 mars 2012 - 11:03 .


#265
Blastback

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byzantine horse wrote...

Farbautisonn wrote...
If we did not react when we thought something was crap, these people wouldnt have a job because we wouldnt care enough to buy their product.

Of course you should react when you feel wronged or otherwise disappointed. But there are two ways of doing so: In a classy, respectfully and constructive way, and the BSN way, aka acting like uptight idiots who are so full of entitlement that they can't see even 2 yards in front of them, damn the consequences of their actions. Flinging insults on everyone who dares to disagree, flinging insults on Bioware staff and acting like Mass Effect 3 is the worst game ever made + wishing the life out of the developers (I have actually seen plenty of this and it sickens me - its a game!) that is the BSN way and it is a way that is even more wrong than Day 1 DLC is. All I am telling people is to stop behaving like ****s and retards and begin behaving like people, that means treating others with respect. Because if you don't treat others with respect then you can be damn sure that people, me included, will be damn eagerto return the favour.

Frankly I hope half the people on here gets banned, it is that bad. Stop acting like kids and act like the grown-ups you claim you are and don't get butthurt over a game. Post constructively, that's is completely possible no matter how upset you are or how real or imagined your issues are. If you got to vent then do it in a Word document and then destroy it once you feel done. But while you are on a public forum post constructively and be respectful towards your fellow posters and the moderators.

That's not the BSN way your describing.  That's the internet way.  Yes there are plenty of examples of the wrong way to react to things here on the BSN, but there are just as many critics of the game who are going out of their way to be civil and respectful. 

Unfortunatly, the immature and juvinlle behavior your complaining about will always be present unless there is a substantial culture change on the internet.:(

#266
Farbautisonn

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byzantine horse wrote...

Of course you should react when you feel wronged or otherwise disappointed. But there are two ways of doing so: In a classy, respectfully and constructive way, and the BSN way, aka acting like uptight idiots who are so full of entitlement that they can't see even 2 yards in front of them, damn the consequences of their actions. Flinging insults on everyone who dares to disagree, flinging insults on Bioware staff and acting like Mass Effect 3 is the worst game ever made + wishing the life out of the developers (I have actually seen plenty of this and it sickens me - its a game!) that is the BSN way and it is a way that is even more wrong than Day 1 DLC is. All I am telling people is to stop behaving like ****s and retards and begin behaving like people, that means treating others with respect. Because if you don't treat others with respect then you can be damn sure that people, me included, will be damn eagerto return the favour.


Aside from your condescending and judgemental attitude that makes you little better than the people you proclaim to oppose, lets see what we have here:

There has been respectfull and constructive reactions. And sure there has been rants. You however do not seem to either acknowledge the former or you are unable to fix your attention to anything but the latter. I have seen a few call for a pink slip, but noone wishing for physical harm. I propose you link me any such threads to validate your claim. I have seen considerably more frustrated but balanced and critical reviews from fans than outright rants.

There has been zero reaction or even acknowledgement of the frustration that the fans have. We have been ignored. That breeds resentment and it breeds impatience. Thusly it breeds more ad hominems. No way of avoiding that. If you have been online or on the phone waiting to get to a CS rep for 2 hrs listening to elevator music, you will get frustrated and your words will have a very different edge than if you were picked up 3 minutes after contact. Every CS rep knows that. Apparently Bioware does not.

You blame people for not showing respect, and yet you yourself do nothing to show respect to the people who disagree when your choise of words is those of "idiotc" "butthurt" and "retards". Take your own advice or fold.

Frankly I hope half the people on here gets banned, it is that bad. Stop acting like kids and act like the grown-ups you claim you are and don't get butthurt over a game. Post constructively, that's is completely possible no matter how upset you are or how real or imagined your issues are. If you got to vent then do it in a Word document and then destroy it once you feel done. But while you are on a public forum post constructively and be respectful towards your fellow posters and the moderators.

-Thats a sentiment, sure. However again you judge us to be acting like kids, when you yourself do precisely the same as you blame others for doing. You have no moral high ground here. Venting in a word document is nice... if you happen to believe in that stuff. There are other fansites where you can vent. If nothing else you can allways go on /b/ and vent all you want there. I know I have. 

We arent getting "butthurt" over a game. We are frustrated (see what I did there?) over a product we bought that we percieve did not live up to the advertizement nor to its legacy. That is a very legitimate gripe. To you 60$ plus might be pocket change. Its not for most of us, and especially not in this period of time. And even if it is pocket change, we still want what we percieve to be the standard, not a sub par product. The standard for Bioware used to be good coherent storytelling, even if there might have been bugs or slight inconsistencies. This game has bugs and major inconsistencies from the word "go"... and the endings break the entire game series and indeed the IP. That is not good. If we do not complain, that trend will continue.

And again... please do take your own advice and act/write "constructively and respectfully". Your words are hypocritical as you hold us to one standard and yourself to another.

#267
whywhywhywhy

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moneycashgeorge wrote...

Either they are feeling....

1. Dissapointed that the fans weren't satisfied with their vision for the end of the series

2. Regretful that they didn't have the time/resources/control to make the ending that they actually wanted

3. Angry at the fans for not appreciating their artistic vision. Angry because we don't have the right to reject their writing or demand a change.

4. Happy that they are getting a nice big pay-check and great reviews from critics. Fan reaction doesn't really matter.

Which do you think?


$$ oh had the shift key held down.  $$$ darn it 4. :lol:

#268
Icinix

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We're about to see Mass Resignation (BA DOM TISH) because as a writer - writing for games you either end up writing crappy shallow stories, incurring the wrath of gamers, or melting your brain with so many plot lines to follow.

#269
Ver_Vako

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Here is what I have to say to those complaining about "crybabies"
you are happy with the ending you got right? Great. Mass effect 3 is over for you you can just move on satisfied.
However for the others, we are not satisfied.
Anything beyond the ending you got does not concern you anymore because you got what you wanted, now let us get what we wanted.
Unlike Movies, video games can constantly be edited and modified adding new things to improve the game or make the players enjoy the game more.
As customers of a business, we have a right to voice our opinions on a product and ask for slight modifications to make us happier so that we will continue to support the company in the future.
just like anything else in a game we may not like, for example a broken gun that over powers other guns in the game. It is not unheard of, or even unreasonable what we are asking for. So i say again, back off and respect your fellow gamers and Shepards. We just want to enjoy our mass effect too. don't put us down or wish for us to not get what we would love to see, that is not the spirit of being a good Gamer

#270
LeTtotheC

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Honestly, I think a mixture of all 4 options. Depends on how proud they are of their little project. Personally though it's down to not having one set of writers to keep the continuity between the three games, or having one person in complete control who had the vision or the whole affair mapped out. Bioware was also hamstrung by the fact that they needed to make it accessible to new players, and the fact that someone in EA thought to themselves "Multiplayer, we have to have multiplayer!" when the Mass Effect series has never been about multiplayer.

On the brighter side of life they got some of the humour spot on, so it's not all bad.

#271
Dean_the_Young

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Farbautisonn wrote...

byzantine horse wrote... Once you spend 3 years on a project you pour some part of yourself into it, you live with that project in your head probably all the time and and it must be a labour of love elsewise you will just quit eventually.


-There is a flipside to that coin.

We have spent 5 years waiting and poured litterally hundreds or even thousands of hours into this game. We too have poured our "hearts and minds" into this.

If we did not react when we thought something was crap, these people wouldnt have a job because we wouldnt care enough to buy their product.

And frankly... I cannot grasp how anyone could appreciate the endings. I mean... the intro was bad enough. But the endings, the plotholes, the inconsistency in logic etc? If I delivered something like that to my editor, Id likely not only get it back in my face... I might even be replaced. And my writing is strictly smalltime like most writers.

I frankly do not undestand? No target group research, no plot consistensy, lore, setting logic checks. Seems as if the endings were just... rushed and shipped, damned be the consequenses.

Probably because that's been par-for-course for a series that has had some pretty serious narrative flaws throughout the entire trilogy.

From schizophrenic and unbalanced morality systems to numerous recast/retconned plot threads and complete absence of the main plot from the middle of the series, the Mass Effect trilogy has been successful despite its flaws, not because of any absence of them. While it's tempting for many to give ME1 a pass on nostalgia and being the first in the series, even it's flaws were only magnified by how the carryover took it, revealing the ME trilogy to being only loosely planned at best.

Infact, ME3 can make a strong claim to being more coherent and better structured than the other two, finally giving actual form to the consequences of choices in the practical form of War Assets and sticking with its own consistent theme.

#272
veramis

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I think most of the writers for ME3 only see dollar signs. I don't see much evidence in the dialogues and story in ME3 to suggest many of the writers actually care about the quality of their writing. Javik is the exception here, and that was written by one writer who didn't write much of the other stuff in ME3. One of the dialogues Javik has on AI could only be written by someone who has seriously thought about the topic, and really I think that one character has more depth than the entire ME3 story and dialogues which can be summed up as "oh lookie reaper so evil, take it srsly shepardd!"

#273
heretica

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Come on, they care. It's their job, I bet they have been working countless hours, sleeping and eating like ****. I'm going to wait, see where this goes.

There has to be more to this than just "lazy writing" or "bad ending". Bioware don't do that. Even DA2's ending was better than this. Why would they make an awesome game and **** everything during the last 10 minutes? It makes no sense.

Have faith.

#274
Farbautisonn

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Dean_the_Young wrote...Probably because that's been par-for-course for a series that has had some pretty serious narrative flaws throughout the entire trilogy.

-You could argue that. But either this game has its flaws in the places where it mattered the most (to me that would be in the introduction and ending... fail both as a writer and it really doesnt matter how good the main body of your product is), or they are more visible. I am basicially not able to maintain suspension of disbelief, no matter how hard I try. And even if there were issues during ME1 and 2, none of them were crippling to the storytelling.

From schizophrenic and unbalanced morality systems to numerous recast/retconned plot threads and complete absence of the main plot from the middle of the series, the Mass Effect trilogy has been successful despite its flaws, not because of any absence of them. While it's tempting for many to give ME1 a pass on nostalgia and being the first in the series, even it's flaws were only magnified by how the carryover took it, revealing the ME trilogy to being only loosely planned at best.

-I agree completely. The morals/ethics and indeed the "roleplaying" of said concepts are not executed very well... if at all. I have found bioware to be slightly better at it than most of its compeditors though. Only the "Witcher" series and the FO3 dlc "The pitt" has outperformed. I found to my dismay that FO:NV has outdone Bioware and reveiled that whilst Bethesda (I know Obsidian did NV, but I think they learned from it) has learned to hold on to their sandbox crowd they have also begun a journey toward better storytelling. I know some will disagree, but that is my sentiment.

And yes the game does bear very hard signs of not being a coherent body of a narrative. The retcons and the "revisions" only add to the confusion and immersion problems. The endings ram this home with a wrecking ball.

Infact, ME3 can make a strong claim to being more coherent and better structured than the other two, finally giving actual form to the consequences of choices in the practical form of War Assets and sticking with its own consistent theme.

-Indeed it can. If we only observe the "main body" of the game, and then only observe the things that work/are bug free. However War assets seem to have little practical consequense to the casual gamer, and to me even less so. I percieve there to be no real benefit from my scroounging up support and making sacrifices. The endings pidgeonholes me into making 3 choises that leave me feeling that my entire game and indeed entire effort throughout the game series was for naught. The three choises are even so similar in effect that they might have been just been put into one. Daggerfall had 6 endings and did one hell of alot better in making the player get a sense of achievement. And thats a bethesda game from 96 that was buggy as hell and used copy/paste fed-ex quests as a rule rather than an exception. That is not ok with me.

#275
Dean_the_Young

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Farbautisonn wrote...

Dean_the_Young wrote...Probably because that's been par-for-course for a series that has had some pretty serious narrative flaws throughout the entire trilogy.

-You could argue that. But either this game has its flaws in the places where it mattered the most (to me that would be in the introduction and ending... fail both as a writer and it really doesnt matter how good the main body of your product is), or they are more visible. I am basicially not able to maintain suspension of disbelief, no matter how hard I try. And even if there were issues during ME1 and 2, none of them were crippling to the storytelling.

That is your perogative, but it is lso a personal one. For many, Project Lazarus was something they couldn't look past. For others, it was the import-imbalances and handling of ME1 events in ME2. A number of people never really accepted the Human Reaper.

Personally, my suspension of disbelief has been on hold ever since I read the timeline of Mass Effect.


From schizophrenic and unbalanced morality systems to numerous recast/retconned plot threads and complete absence of the main plot from the middle of the series, the Mass Effect trilogy has been successful despite its flaws, not because of any absence of them. While it's tempting for many to give ME1 a pass on nostalgia and being the first in the series, even it's flaws were only magnified by how the carryover took it, revealing the ME trilogy to being only loosely planned at best.

-I agree completely. The morals/ethics and indeed the "roleplaying" of said concepts are not executed very well... if at all. I have found bioware to be slightly better at it than most of its compeditors though. Only the "Witcher" series and the FO3 dlc "The pitt" has outperformed. I found to my dismay that FO:NV has outdone Bioware and reveiled that whilst Bethesda (I know Obsidian did NV, but I think they learned from it) has learned to hold on to their sandbox crowd they have also begun a journey toward better storytelling. I know some will disagree, but that is my sentiment.

Morality systems come in three general types: ideological (alignment A corresponds with argument position B), factional (alignment A favors group B), or tonal (alignment A represents tone B). All three are valid, and you can even have multiple ones in the same game: Dragon Age basically has X ideological moralities, where X is the number of companions, while FO:NV had both factional and tone (good-evil axis) alignment.

The problem with Mass Effect is that it never decided what it wanted to be. ME1 mixed factional (polical stances) with tonal, ME2 focused on tone, and ME3 rebalanced them. Being a Renegade never meant the same thing even in the same game, let alone across all three.


As for consequences, even though Bioware flopped I actually give them credit for writing the book on how to do it... if only because they wrote how not to do it first. ME3 is actually an excellent example of how games can facilitate carry-over into game-plots as part of a multi-game series. While ME1 had poor choice set ups in general, with every choice a variation of 'kill for no gain or save for positive validation', and while ME2 was horrible in reflecting the choices, ME3 will probably set a industry standard.

The Witcher is in a class of its own, of course, but in some ways I set it to a different standard as a single game versus a trilogy.

And yes the game does bear very hard signs of not being a coherent body of a narrative. The retcons and the "revisions" only add to the confusion and immersion problems. The endings ram this home with a wrecking ball.

That said, the themes of organics and synthetics really did become a key part of the trilogy in ME3. Synthetics, Organics, and the hybrids really did become a key writing focus... after the Human Reaper was revealed.

A shame, but from the Human Reaper, to Overlord, to ME3, they really did build up that plot. Too late, but still.

-Indeed it can. If we only observe the "main body" of the game, and then only observe the things that work/are bug free. However War assets seem to have little practical consequense to the casual gamer, and to me even less so. I percieve there to be no real benefit from my scroounging up support and making sacrifices. The endings pidgeonholes me into making 3 choises that leave me feeling that my entire game and indeed entire effort throughout the game series was for naught. The three choises are even so similar in effect that they might have been just been put into one. Daggerfall had 6 endings and did one hell of alot better in making the player get a sense of achievement. And thats a bethesda game from 96 that was buggy as hell and used copy/paste fed-ex quests as a rule rather than an exception. That is not ok with me.

Don't knock Bethesda too much: they write entirely different forms of RPGs, which have to be held to a different ruberick.  FO:NV is an entirely different setting and game than any ME game, after all.


I do agree that the endings didn't have enough differentiation in their visual effects, both between themselves and between levels of Galactic Readiness. I don't find it as horrific as some, given that every other ME game had virtually identical endings no matter what changes, but that might just mark me as a cynic for pattern recognition. It certainly could be improved, and I enjoy reading the (less happy-ending for the sake of happy-romance-babies) alternate endings people devise.

BUT-

Not all forms of 'consequence' need to be game-changers. It's never happened before, nor should it. I love the War Assets system, because it gives a good sense of progress, the alterations in-game give a sense of continuity and consequence between actions and discoveries, and the mutually exclusive choices give their own sense of consequence.

Does the fact that all war assets mean the same thing rather mitigate the distinctions? Yes. Just like the Warden's allies in DAO were utterly irrelevant. But War Assets were a reflection of the plot, rather than the claim to drive it, so they stand by far more modest intents. 

And that plot of ME3 was significantly reflective of the things that could be expected to be reflected by any reasonable standard. The ME3 scenario was always going to be largely the same regardless. The validation you should expect, the 'meaning', should exist for its own sake, not for major story changes.