cdelaney wrote...
I've played a plethora of MMOs in the past, and I am a seasoned player, not a novice... maybe it's just that 2H warrior suck in this game, maybe it's the fact I got stuck up in a plot bug that doesn't allow me to prepare sufficiently for this battle with potions, or whatever else... but I did not drop the difficulty to easy at first on purpose. It bugs me, I usually bump UP the difficulty, not down. Fine if that seems funny to you, you're entitled to your opinion. But in the games I've played in the past, this type of problem has never been an issue. So once again I maintain that this is a legitimate issue that I'm submitting to developers on having flexibility in the plot, in the retreats, and in the pre-battle preparations (not being forced to enter this battle no matter what).
That is the problem, MMO's are too easy compared to games like this. And their formula is always the same... Due to the need of extreme balance (and they still don't achieve this) the classes are very cookie cutter, and you can't really shoot yourself in the foot. How many MMO's let you choose your stats? Not too many... Not to mention because of that cookie cutter nature, there are not too many ways to play a class, here there are many. Big differences
These games are a throw back to the old IE BG games, which were all about tactical party combat. And I remember the battles from that game, getting ambushed by bounty hunters, it took me months to master that game. This game, while easier than those, tries to capture that style of combat mechanics and unfortunately is hard because on normal+ you are expected to control 4 players in difficult encounters like you control one in MMO.
This is the kind of game where when you see an encounter you may have to pause and do four commands and depending on your difficulty level, micro manage your entire party to get pass certain encounters. This game has reminded me how easy games have become over the last 8 years.
BTW, my 2H warrior started out slow, but he now one-shots mages.
Modifié par Xultep, 27 novembre 2009 - 03:18 .