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I give up - Gameplay is flawed


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#126
Gecon

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JackDresden wrote...
Yes generally in any fight disable or kill any casters is top priority, then any yellow characters then the rest.

Hmm nope, I always kill the trash first, because it dies faster and dead opponents cannot do any more damage.

Or lets do the math, you have 1 yellow mob and 1 white mob. You need 10 time units to kill the yellow mob and 2 to kill the white mob. The white mob does 50 damage per time unit and the yellow mob does 100 damage per time unit.

So if you kill the white mob first, you get 1200 damage from the yellow mob and 100 damage from the white mob.

But if you kill the yellow mob first, you get 1000 damage from the yellow mob and 600 damage from the white mob. So its 300 damage more than before.

Plus of course, you can use area spells to handle the white mobs - disable them, freeze them, fireball them etc. White yellow mobs just love to be immune to this stuff.

#127
Althernai

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cdelaney wrote...

So once again I maintain that this is a legitimate issue that I'm submitting to developers on having flexibility in the plot, in the retreats, and in the pre-battle preparations (not being forced to enter this battle no matter what).

I disagree. The premise of the encounter is that you're ambushed by a group of competent assassins. It wouldn't really make sense if you could choose the time and place of the battle or even whether or not to fight in the first place. If you could do that, the assassins wouldn't be very proficient at their trade, would they now? The same premise requires the assassins to be somewhat challenging -- not immensely so, but enough for most players to at least pause and think "Hey, this is a bit harder than usual".

Of course, this combination means that a few players who made an unfortunate combination of decisions up to that point in the game (bad character design, bad party design, inadequate stock of consumable items, etc.) and/or can't find the correct tactics to work with what they have will find the battle frustratingly difficult. However, this is exactly the reason for the Easy difficulty and also why it can be switched to at any time. As you can see, if you exercise that option, your problems go away. Thus, there is absolutely nothing wrong here: the game is working exactly as a story-based RPG should.

#128
Derengard

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Awesome. I think most fights are rather easy, while some are a little too drawn out and one among 20 is even too hard. So, no, it's generally not impossible.

#129
SeanMurphy2

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I think it depends on your spell choice as well. Some fights you are outnumbered and group spells make it much easier.



In some cases it is helpful to have "Sleep" to stun a group of enemies and a destructive area spell to do mass damage when they are stunned.



In my first playthrough I was lucky that I chose Cone of Cold early. I would have struggled without it. It was useful in corridors, shatter combos and for stunning bosses.

#130
Guest_Lorfean_*

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cdelaney wrote...

I've played a plethora of MMOs in the past, and I am a seasoned player, not a novice... maybe it's just that 2H warrior suck in this game, maybe it's the fact I got stuck up in a plot bug that doesn't allow me to prepare sufficiently for this battle with potions, or whatever else... but I did not drop the difficulty to easy at first on purpose. It bugs me, I usually bump UP the difficulty, not down. Fine if that seems funny to you, you're entitled to your opinion. But in the games I've played in the past, this type of problem has never been an issue. So once again I maintain that this is a legitimate issue that I'm submitting to developers on having flexibility in the plot, in the retreats, and in the pre-battle preparations (not being forced to enter this battle no matter what).

Well, no offense, but DA is not an MMO. So experience in that genre is no guarantee for succes in this game. Have you played any of the D&D-based Infinity Engine games that BioWare and Black Isle made in the late 90's? Baldur's Gate and its sequel, Icewind Dale, Planescape: Torment... They were pretty much the inspiration for Dragon Age in terms of gameplay, and the game is comparible to those games in terms of difficulty and its relience on group tactics. Though I dare say that, overall, they were actually harder than DA is.

The point is that it's a hard game, and it was intended to be that way. And if you're finding it *too* hard, then just turn down the difficulty setting. No need to issue "official complaints", etc -- there are many people who had no problems getting past that encounter, even on higher difficulty settings (I'm playing on Hard myself), and they couldn't prepare for it any better than you could. Also, as others in this threat already mentioned -- there are other encounters in the game that are of equal or even higher difficulty.

#131
menasure

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kill the caster fast = half the victory in this particular fight.

#132
Chezdon

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You're just gonna have to switch it to easy, simple as.



There was one fight against the darkspawn, where there were 2 orange alphas and a ton of archers. I had been playing on normal but this fight was just too much for me.



So I simply switched it to easy for that fight and destroyed them.



Then moved on :)



Simples.

#133
DragonRageGT

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menasure wrote...

kill the caster fast = half the victory in this particular fight.


lol... yeah! watch the movie I've linked before... Leliana gets a nice 181 dmg shot right after a 42 dmg stone fist and poof... dead mage before she could even cast anything!

#134
Duck and Cover

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my first fight with zevran seemed impossible (had to lower it to easy :( )



second fight, send tank in, taunt. and bubble (forcefield). It still took a couple tries because they stun your mage at the start of the fight. Real annoying, and sometimes my tank dies before my mage comes out of stun. To get around this have your warrior chug a health pot as soon as possible, to keep him up until your mage is available.



Bubble your warrior. Firestorm + fireball= win. I also had Shale throw in a boulder for good measure.



After that it's just a matter of taking out the archers. I used lelianna and my mage staff for them.



Easy on normal.

#135
DragonRageGT

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Duck and Cover wrote...

Bubble your warrior + *whatever = win.


*Edited.

That is what I called a "cheap exploit" in my post responding to this (in Spoilers forum). While I don't say people shouldn't use it, I myself won't. I'd rather bubble an enemy to keep him out of the combat while I weaken their ranks or even just to give me and the party time to recover stamina, heal or do some repositioning vs one mean Revenant, e.g..

And the movie I made in Nightmare clearly shows that Zev's is an easy enough fight, requiring, for instance, only some focus fire and one well placed CoC to give us the upper hand in the battle.

#136
Jolly Teaparty

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That fight was cake for me. Now, a random encounter of around a dozen wolves, THAT'S hard. Seriously, SCREW overwhelm, it disables and kills any character including tanks so quickly. If your first attempt at CC doesn't get the wolf off then the guy is dead. Lame.

#137
alexmw

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I didn't find this fight particularly hard at level 9. Took Zev out of the fight immediately with forcefield, Stonefisted, Charged (with dog) and then focus fired the mage, let Alistair get the aggro of most of the fighters and then sleep/dread howl them to stop them actually hitting him too badly. Meanwhile the casters picked off the archers with their staves.

The mage didn't get a spell off, Zevran only did a tiny bit of damage in between force fields. By the time the second force field wore off him, he was on his own...



That said, I can understand the OP's frustration. Every now and again the difficulty spikes, and it can be incredibly frustrating. I had a big problem with the fight for redcliffe - it just seemed unwinnable on hard with the party spec i had at the time - I'd get so close to winning, but every time I'd run out of mana, potions and health before I ran out of zombies. In the end I had to drop the difficulty to get past it.

#138
smurfdude

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Sorry but I have to say to the OP, you really suck. I done this easily at level 7 with no problems, on default difficulty. I'm not even that great in my opinion 

#139
DragonRageGT

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Jolly Teaparty wrote...

That fight was cake for me. Now, a random encounter of around a dozen wolves, THAT'S hard. Seriously, SCREW overwhelm, it disables and kills any character including tanks so quickly. If your first attempt at CC doesn't get the wolf off then the guy is dead. Lame.


lol... I met those wolves this time with my secondary all warrior party setup... while going to record more party interaction dialogues... I ain't making a movie of that like I did for the Trickster Whim ambush with that same party but the "all warriors party" vs the wolves worked very well in Nightmare!

#140
Noble_House

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"I cannot win one easy encounter while playing on easy difficulty. There is obviously a flaw with the game! My inadequate skills cannot possibly be responsible!"

#141
Vaern Sul

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Well, I found it rather easy. Sleep on all the group, then I took care of each of them one by one, and forcefielded/froze solid the few remaining.

#142
cdelaney

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Aerundel wrote...

Maybe there's a delay or something between the time when Zev goes down and when the cutscene begins? I mean I was probably only 1 mob away from clearing the area, so I was surprised when they wouldn't let me finish the last archer off.

I mean if somebody's having trouble with an encounter and isn't willing or able to lower difficulty, the first thing they should try is beating down the leader. That's good advice for any game, really ;)


I agree, which is why it was the first thing I tried.

The battle definitely does not end once Zev is down, he is always the 1st or 2nd one I kill but I have to kill everyone else before the cutscene happens.

#143
Brunopolis

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Yes the gameplay is flawed. Anybody that denies this is a fool.



What are you missing in this encounter? MAGES. Seriously, just take Wynn and Morigann with you and any sort of CC will make this battle an absolute cake walk. Not only are mages the most powerful class in the dmg and CC department(why have a tank when you can just remove your enemies from combat?) but they are great healers as well.



I just love how everybody here brags about how "easy" it was when really all they did was just spam AoE(whether it CC AoE or just dmg AoE) with mages. WOW ABSOLUTE GENIUS!!!



Seriously, mages have so many ridiculously overpowered spells it makes the game a joke. Cone of Cold, Fireball, Blood Wound, Shimmering Shield, Sleep, Petrify, Crushing Prison, Blizzard, Force Field, etc.



Is this a great game? Yes...the story is absolutely fantastic. However, the gameplay is seriously lacking due to the hideous imbalances that force you to either go for a mage-fest strat or drop the difficulty immensely. Fun...so my difficulty is solely based on the quantity of mages I have in my party.








#144
DaeFaron

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Well, my warriors playthrough was me, Alistair, Wynne, Leliana for the bulk of the game after I got them all. Me and alistair were sword+shield, Wynne was healer, Leliana was bow. pretty much everybody was auto-lvled besides me. I had trouble in a few parts, but overall I didn't have that much difficulty(As in tear out my hair and take a break) besides a boss fight or two. That was on normal.

#145
cdelaney

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Yea I'm starting to see the huge strength of mages in this game. I only have played a warrior (still my 1st character), but the mage followers sure seem powerful to me in comparison. It does seem to be a bit imbalanced. I think my best take-away from this is to always have at least 2-3 mages in the party for these tougher battles, because I really prefer not to drop the difficulty level on selected battles. Just "feels" like cheating to me.



And yea, most of the battles in this game I had little difficulty with.... I never had to repeat a battle more than 2 or 3 times before I got the tactics right... all without reducing difficulty to easy. This fight was the sole exception. Just couldn't do it. I've tried ALL the tactics suggested on this thread.... focusing on caster first, CC, Fireballs, cone of cold, go to the right to reduce flanks, hide from archers, etc etc etc etc. Done it all, and it just didn't work. Again, this is the only battle in the game I've had problems with so far. Anyways, I'm moving on. And I know I'll be stocking up on as many f'n health potions I can carry @ my next stop.


#146
DaeFaron

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Well, mages are fine and powerful and whatnot, but not everybody plays mages or enjoys playing mages, I doubt I'll ever have a 3 mage party in Dragon Age, and I'm very unlikely to have 2 mages in the party at any time.

#147
mokn

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Sounds like bs, you get 4 auto saves so you should have backups.

Also fights are balanced around your level. Turn down the difficulty.

Best way to win the fight is go right and hide behind the mountain.

The mage killed zeveren for me lol. Then just range the rangers on the hill. then kill the other side.

#148
DaeFaron

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Huh, PC versions are lucky then. On the 360 I get 1 auto-save, and every new one overrides the last one.

#149
Sylvius the Mad

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It took me two tries to beat this battle on Hard. If I recall correctly, I had a party of 2 mages, Leliana, and Shale, but the mages lacked any big AoE damage spells.

So I used grenades.

#150
Sylvius the Mad

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Playing on Normal on the 260 might actually make this fight more difficult. Since your opponent has a mage, you want them to be subject to friendly fire.

I haven't played on anything but Hard (on the PC), but some of the fights look like they'd be broken without friendly fire being active.