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I liked the ending


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40 réponses à ce sujet

#1
BloodClaw95

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Wasn't a spectacular way to end the trilogy, but it wasn't terrible. Personally I think people should grow up. War isn't all sunshine and bunnies. ParagonShep forshadows this in the beginning of the game with Anderson. "No matter how hard you try, you can't save them all." Expecting everyone to be okay and such is unrealistic.

*puts flame suit on*

#2
United_Strafes

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Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.

Modifié par United_Strafes, 10 mars 2012 - 05:22 .


#3
lasertank

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How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.

#4
P_sutherland

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Blashemy!

#5
Serp86

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Then explain the big plot holes the last mission had not to mention the bugs in gameplay it had. Not to mention the best thing every decision i made from ME1 to ME3 gives me is a few points of assets that caps at something that is in all honesty kinda low for somebody who does EVERYTHING.

It has nothing to do with the beeing dark endings but them beeing stupid endings that make no freaking sense. My first reaction to talking to that stupid brat of catalyst is to wait for my Renegade/Paragorn interrupt that  never came. Hell i even tried to walk away from my decisions.

Modifié par Serp86, 10 mars 2012 - 05:27 .


#6
zr0iq

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United_Strafes wrote...

Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.


This really does suck. Something like a necrology or so at the end would have been nice, so you know it is over, but it doesn't feel like it is done at all, makes me completely dissatisfied with playing the game.
Apart from that, I like the game and the endings too.

#7
Lexagg

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BloodClaw95 wrote...

Wasn't a spectacular way to end the trilogy, but it wasn't terrible. Personally I think people should grow up. War isn't all sunshine and bunnies. ParagonShep forshadows this in the beginning of the game with Anderson. "No matter how hard you try, you can't save them all." Expecting everyone to be okay and such is unrealistic.

*puts flame suit on*


See, to someone with my level of emotional investment, ANYTHING short of spectacular IS terrible.

#8
GBGriffin

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BloodClaw95 wrote...

Wasn't a spectacular way to end the trilogy, but it wasn't terrible.


I'm glad you enjoyed it, but you really could have stopped here without insulting the rest of us.

#9
Tartilus

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BloodClaw95 wrote...

Wasn't a spectacular way to end the trilogy, but it wasn't terrible. Personally I think people should grow up. War isn't all sunshine and bunnies. ParagonShep forshadows this in the beginning of the game with Anderson. "No matter how hard you try, you can't save them all." Expecting everyone to be okay and such is unrealistic.

*puts flame suit on*


You've addressed only one aspect of the many criticisms of the ending, dodging (in my opinion) the largest, which is that there is no falling action: no closure. The game ends without wrapping anything up, like they were partway through making the ending and had to stop. It's just brutal.

#10
Luigitornado

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I agree with you. I liked the ending too. It left something to be desired, and I wish people would discuss the ending more so than what was wrong with it...

#11
Luigitornado

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United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.

Sure they didn't accumulate into meaning anything in those final moments, but they still affected your journey up to that point.

Modifié par Luigitornado, 10 mars 2012 - 05:28 .


#12
MPSai

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For me it's less that and more about the plotholes it creates. Oh the solution to saving organic life from being killed off by synthetic life is to have synthetic life kill off organic life. What?

#13
DrDetective

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The ending makes me think of Darkvoid. Suddenly, a dragon. Roll credits.

#14
Mr. Big Pimpin

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Yes, the only way to not have "sunshine and bunnies" is to kill off the protagonist, strand his/her closest friends (and LI) on some random planet, and blow up all the mass relays. Expecting anything better is unrealistic.

And that's ignoring the fact that the grimness is just one problem with the ending. It was far from the only issue.

#15
known_hero

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I enjoyed the ending as well. I'm a ps3 owner so I didn't play me1. I don't know if that makes a difference.

To each his own, I guess.

#16
Serp86

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Luigitornado wrote...

United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.

Sure they didn't accumulate into meaning anything in those final moments, but they still affected your journey up to that point.


They barely do you will allways get some points no matter what you do unless you decide to skip big parts of the game.

#17
Guest_Imperium Alpha_*

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United_Strafes wrote...

Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.


LOL. If thats your problem then you are ******. BioWare never put decision that could jeopardize future games and if they do so (like in Dragon Age: Origins) they retcon it in future games because they have made decision that can't fit what they want to do with the game.

You should have known better... :lol:

#18
lasertank

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BloodClaw95 wrote...

Wasn't a spectacular way to end the trilogy, but it wasn't terrible. Personally I think people should grow up. War isn't all sunshine and bunnies. ParagonShep forshadows this in the beginning of the game with Anderson. "No matter how hard you try, you can't save them all." Expecting everyone to be okay and such is unrealistic.

*puts flame suit on*


I don't get it why people always defend the ending with the point : "You people should grow up to accept such a dark plot." We DO NOT want a brighter ending but a reasonable and persuasive one. Do you really think the Deus Ex Mach like ending fits here? Don't you think it's self-contradicting? Why would Shepard have to dissolve himself for the synthesis? Is there something special in his genes? Why would Shepard buy the talk given by the kid AI? Should not he fight till death as the "We fight or we die" slogan? If you take a look on these flaws you will find that the plot is contrived and ill-written.

#19
lucidfox

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lasertank wrote...

How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.

This.

Even a dark ending where the Reapers win, even an "it was all just a dream" ending would be better than this ridiculous non-ending that doesn't fit the tone of the setting and doesn't even work on its own terms.

#20
slimshedim

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I didn't like it. None of my decisins during all the games had an impact on the ending and neither were my actions during the finals of ME1 or 2 relevant to the ME3 ending.

I made piece with the geth, so the catalyst's singularity argument is invalid and if anyone creates superior machines, there are still the reaper who can bring balance to the galaxy by wiping the synthetics&their creators out. Killing civilizations because they could do something stupid is the same as let's say killing my neighbor, because he could do something stupid, too. Completely retarded.

Also the 3 endings are just way too similar and confusing, tbh. I can see the reason behind the choices, but this is still extremely unsatisfying for the player and I think the vast majority would have preferred a happy ending, an evil ending and some sort of total destruction of the galaxy kind of ending.

#21
MPSai

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lucidfox wrote...

lasertank wrote...

How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.

This.

Even a dark ending where the Reapers win, even an "it was all just a dream" ending would be better than this ridiculous non-ending that doesn't fit the tone of the setting and doesn't even work on its own terms.


Eh nooo "it was all a dream" would probably ****** people off alot more and would definitely be a worse ending. 

#22
Mev186

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It's not a bad ending. I think it should stay.... BUT....Bioware needs to give us more variety. It was unsatisfying. All my decisions across 2 games mean nothing. All that talk of our decisions making a difference ends up with the choice of dying slowly or destroying Earth in a flash....

#23
Makatak23

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I didn't care much for how the 3 (or 5?) possible endings were nearly identical, but with different energy colors. I was expecting very different bink videos.

But I liked the concept behind the ending: to get rid of the reaper problem, you have to get rid of their creations as well, including mass relays. Galactic Society, presumably, becomes separated and falls into a dark age. But it is preferable to another extinction cycle.

#24
Guest_MissNet_*

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Spirits, i'm so glad for you, OP. I wish i could say the same thing, but alas i can not :(

#25
Cosmar

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lasertank wrote...

How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.


This. Comparing the end-game chat with the Catalyst and the end-game decision with everything else that has happened throughout the three games, they just don't align very well. So the reapers are actually benevolent beings who wish to help us not destroy ourselves. That's nice. So, in that case...why all the torture, pain, taunting, promises of destruction, terrifying husk creatures, and all that?  "Your species will fall"; "You wither and die, we are eternal"; "This hurts you"; "I will show you true power"; etc. etc.

In some interviews, BW had said that the trilogy had not been planned from the beginning, that they planned each game after the previous game was released. Sometimes this can be a good thing, but in Mass Effect's case I think it would have benefited from a solid outline from the get-go; as it is it feels too much like they were writing by the seat of their pants the whole time...