I liked the ending
#1
Posté 10 mars 2012 - 05:20
*puts flame suit on*
#2
Posté 10 mars 2012 - 05:22
Modifié par United_Strafes, 10 mars 2012 - 05:22 .
#3
Posté 10 mars 2012 - 05:23
#4
Posté 10 mars 2012 - 05:23
#5
Posté 10 mars 2012 - 05:24
It has nothing to do with the beeing dark endings but them beeing stupid endings that make no freaking sense. My first reaction to talking to that stupid brat of catalyst is to wait for my Renegade/Paragorn interrupt that never came. Hell i even tried to walk away from my decisions.
Modifié par Serp86, 10 mars 2012 - 05:27 .
#6
Posté 10 mars 2012 - 05:24
United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.
This really does suck. Something like a necrology or so at the end would have been nice, so you know it is over, but it doesn't feel like it is done at all, makes me completely dissatisfied with playing the game.
Apart from that, I like the game and the endings too.
#7
Posté 10 mars 2012 - 05:24
BloodClaw95 wrote...
Wasn't a spectacular way to end the trilogy, but it wasn't terrible. Personally I think people should grow up. War isn't all sunshine and bunnies. ParagonShep forshadows this in the beginning of the game with Anderson. "No matter how hard you try, you can't save them all." Expecting everyone to be okay and such is unrealistic.
*puts flame suit on*
See, to someone with my level of emotional investment, ANYTHING short of spectacular IS terrible.
#8
Posté 10 mars 2012 - 05:25
BloodClaw95 wrote...
Wasn't a spectacular way to end the trilogy, but it wasn't terrible.
I'm glad you enjoyed it, but you really could have stopped here without insulting the rest of us.
#9
Posté 10 mars 2012 - 05:25
BloodClaw95 wrote...
Wasn't a spectacular way to end the trilogy, but it wasn't terrible. Personally I think people should grow up. War isn't all sunshine and bunnies. ParagonShep forshadows this in the beginning of the game with Anderson. "No matter how hard you try, you can't save them all." Expecting everyone to be okay and such is unrealistic.
*puts flame suit on*
You've addressed only one aspect of the many criticisms of the ending, dodging (in my opinion) the largest, which is that there is no falling action: no closure. The game ends without wrapping anything up, like they were partway through making the ending and had to stop. It's just brutal.
#10
Posté 10 mars 2012 - 05:27
#11
Posté 10 mars 2012 - 05:27
Sure they didn't accumulate into meaning anything in those final moments, but they still affected your journey up to that point.United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.
Modifié par Luigitornado, 10 mars 2012 - 05:28 .
#12
Posté 10 mars 2012 - 05:28
#13
Posté 10 mars 2012 - 05:29
#14
Posté 10 mars 2012 - 05:30
And that's ignoring the fact that the grimness is just one problem with the ending. It was far from the only issue.
#15
Posté 10 mars 2012 - 05:31
To each his own, I guess.
#16
Posté 10 mars 2012 - 05:31
Luigitornado wrote...
Sure they didn't accumulate into meaning anything in those final moments, but they still affected your journey up to that point.United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.
They barely do you will allways get some points no matter what you do unless you decide to skip big parts of the game.
#17
Guest_Imperium Alpha_*
Posté 10 mars 2012 - 05:31
Guest_Imperium Alpha_*
United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.
LOL. If thats your problem then you are ******. BioWare never put decision that could jeopardize future games and if they do so (like in Dragon Age: Origins) they retcon it in future games because they have made decision that can't fit what they want to do with the game.
You should have known better...
#18
Posté 10 mars 2012 - 05:32
BloodClaw95 wrote...
Wasn't a spectacular way to end the trilogy, but it wasn't terrible. Personally I think people should grow up. War isn't all sunshine and bunnies. ParagonShep forshadows this in the beginning of the game with Anderson. "No matter how hard you try, you can't save them all." Expecting everyone to be okay and such is unrealistic.
*puts flame suit on*
I don't get it why people always defend the ending with the point : "You people should grow up to accept such a dark plot." We DO NOT want a brighter ending but a reasonable and persuasive one. Do you really think the Deus Ex Mach like ending fits here? Don't you think it's self-contradicting? Why would Shepard have to dissolve himself for the synthesis? Is there something special in his genes? Why would Shepard buy the talk given by the kid AI? Should not he fight till death as the "We fight or we die" slogan? If you take a look on these flaws you will find that the plot is contrived and ill-written.
#19
Posté 10 mars 2012 - 05:32
This.lasertank wrote...
How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.
Even a dark ending where the Reapers win, even an "it was all just a dream" ending would be better than this ridiculous non-ending that doesn't fit the tone of the setting and doesn't even work on its own terms.
#20
Posté 10 mars 2012 - 05:33
I made piece with the geth, so the catalyst's singularity argument is invalid and if anyone creates superior machines, there are still the reaper who can bring balance to the galaxy by wiping the synthetics&their creators out. Killing civilizations because they could do something stupid is the same as let's say killing my neighbor, because he could do something stupid, too. Completely retarded.
Also the 3 endings are just way too similar and confusing, tbh. I can see the reason behind the choices, but this is still extremely unsatisfying for the player and I think the vast majority would have preferred a happy ending, an evil ending and some sort of total destruction of the galaxy kind of ending.
#21
Posté 10 mars 2012 - 05:35
lucidfox wrote...
This.lasertank wrote...
How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.
Even a dark ending where the Reapers win, even an "it was all just a dream" ending would be better than this ridiculous non-ending that doesn't fit the tone of the setting and doesn't even work on its own terms.
Eh nooo "it was all a dream" would probably ****** people off alot more and would definitely be a worse ending.
#22
Posté 10 mars 2012 - 05:36
#23
Posté 10 mars 2012 - 05:36
But I liked the concept behind the ending: to get rid of the reaper problem, you have to get rid of their creations as well, including mass relays. Galactic Society, presumably, becomes separated and falls into a dark age. But it is preferable to another extinction cycle.
#24
Guest_MissNet_*
Posté 10 mars 2012 - 05:37
Guest_MissNet_*
#25
Posté 10 mars 2012 - 05:37
lasertank wrote...
How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.
This. Comparing the end-game chat with the Catalyst and the end-game decision with everything else that has happened throughout the three games, they just don't align very well. So the reapers are actually benevolent beings who wish to help us not destroy ourselves. That's nice. So, in that case...why all the torture, pain, taunting, promises of destruction, terrifying husk creatures, and all that? "Your species will fall"; "You wither and die, we are eternal"; "This hurts you"; "I will show you true power"; etc. etc.
In some interviews, BW had said that the trilogy had not been planned from the beginning, that they planned each game after the previous game was released. Sometimes this can be a good thing, but in Mass Effect's case I think it would have benefited from a solid outline from the get-go; as it is it feels too much like they were writing by the seat of their pants the whole time...





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