I liked the ending
#26
Posté 10 mars 2012 - 05:37
Pre-order... aww, already having it. Damn!
#27
Posté 10 mars 2012 - 05:37
The dream of an ending with blue children or building a house was that--just a dream, and that is the point. It doesn't have to be reality at the end.
A happy ending should probably be a type of ending option, but it doesn't have to be "happy" to be satisfying.
The catalyst was ill conceived....
#28
Posté 10 mars 2012 - 05:39
United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.
Quoted for truth.
#29
Posté 10 mars 2012 - 05:41
MPSai wrote...
For me it's less that and more about the plotholes it creates. Oh the solution to saving organic life from being killed off by synthetic life is to have synthetic life kill off organic life. What?
Not exactly... the reapers don't kill off organic life, they ascend it to what they think is the next logical step of evolution, thus removing them from the galaxy... "we are the harbingers of your perfection".
Same difference though.^^
#30
Posté 10 mars 2012 - 05:48
First of all, not everyone want a strictly happy ending.
Either way, I find it to be incredbily poor game design, nevermind writing, to end a trilogy of RPGs in this way with no out for the player.
"War is hell" isn't an excuse. It's a game and it's perfectly understandable if people get upset and some more or less feel like they've bought a game they can't win, that their character is just rubbed out by the writer because it's convenient to not have to have diverging endings. You know, ones that actually take our choices up to that point into account.
Modifié par Kenthen, 10 mars 2012 - 05:54 .
#31
Guest_Imperium Alpha_*
Posté 10 mars 2012 - 05:50
Guest_Imperium Alpha_*
ShepherdsFist_1025 wrote...
United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.
Quoted for truth.
Once again your complaint just make yourself look foolish. To think that BioWare would put real decisions up to the player is just not what you should have expected. You still have decisions but they don't affect that much meaning BioWare can still make a back door for people who chose otherwise and don't need to create too many variant of the same thing. It's not like after DAO/DAII/ME/ME2 you didn't know decision where superficial.
#32
Posté 10 mars 2012 - 05:51
He/She agrees with the stupid <insert expletive here> StarChild after 5 minutes that Organics and Synthetics can never get on (despite the whole Quarian/Geth story line and the Joker/EDI romance plot) and then picks his/her favourite colour. Roll credits, the end. No questioning, no fight, just blind acceptance of the choices available, choices given to him by the very creature that controlled the Reapers FFS.
They expect us to swallow that Sheppard, once confronted with the entity controlling the Reapers. the entity responsible for the extinction of thousands upon thousands of races throughout the life of the galaxy, the entity that even as they speak is still trying to destroy everything that Sheppard holds dear, is just gonna go "Oh, OK, gimme a sec and I'll pick a colour, because you are right, there are no other options and I trust you completely."
Whoever wrote the ending must have either been drunk or doing it for a bet, because I can see no other reason they would treat the customer with such contempt in expecting us to believe that would happen.
It's a bloody joke, that's what it is.
Modifié par DocStone, 10 mars 2012 - 05:52 .
#33
Posté 10 mars 2012 - 05:53
WarBaby2 wrote...
MPSai wrote...
For me it's less that and more about the plotholes it creates. Oh the solution to saving organic life from being killed off by synthetic life is to have synthetic life kill off organic life. What?
Not exactly... the reapers don't kill off organic life, they ascend it to what they think is the next logical step of evolution, thus removing them from the galaxy... "we are the harbingers of your perfection".
Same difference though.^^
I'll buy the Reapers not seeing the distinction, but Shepard does, so why does s/he just go along with what the Catalyst says when the Catalyst is no different from the Reapers?
#34
Posté 10 mars 2012 - 05:54
1) No closure or epilouge to explain what happened after the encounter with the Catalyst and making the choice with the Crucible
2) The Normandy crash-landing on some unknown planet and no explaination as to why they were fleeing earth in the first place, plus surviving companions still being alive.
If those two are forgotten just for a few moments, the endings themselves are, in my opionon, despairingly beautiful. I've only done one play through and chose Synthesis and it wasn't because the game was telling me 'you should chose this one because of a, b, and c option you picked' which I think everyone was expecting. My Shepard sacrificed herself for what her character believed to be the best solution for the galaxy.
I played full Paragon through out the entire game, though went a little more Renegade in ME3 for some flavoring. I saved the Council and they were more willing to help than the one that replaces them if they died (as evident in ME2). I saved the Rachni because I couldn't bring her to destroy an entire race based on past mistakes. I kept the genophage cure data to help save the Krogan later on, I reprogrammed the Geth in hopes more like Legion would arise and there could be peace.
I cured the Krogan of the genophage and gave them hope for once in a long time and with Wrex in charge (if and when he returns to Tuchunka) he and Eve lead the Krogan to peace finally. I liberated the Geth from Reaper control and gave them the freedom they needed and brokered peace between the Quarin and the Geth so the two could re-connect. Hell, they Geth start helping the Quarin build homes on Rannoch as well as conditioning their immune systems to survive without the suits. Miranda was finally freed from the shadow of her father. Samara reuinted with her only survivng daughter, freed the Rachni Queen yet again. I recalled every last decision I made through all three games and at the apex of the story, I hesitated.
Destroying the Reapers was what I wanted, that I thought was the one solution to end it all and would have done it without a second thought if the Catalyst had given me reason to pause. It's not that I believed the Catalyst's description of the consequences of each choice, but it was a matter of if I wanted to run the risk of destroying the Geth and EDI. Seeing the relationship that developed between Joker and EDI since two was heart warming and a little weird once she got her body and I had come to appreciate EDI's dedication and called her comrade and crew member. Then I thought of the Geth, the sacrifice Legion made to free them, to give them a future and the peace I had worked so hard to build to end the war between the Geth and the Quarin.
I made my choice BASED on the decisions I had made, the possible effects from past decisions in previous games starting to ripple. I was hoping there was another way, some way to survive and return to Earth, return to Shepard to her friends, to the arms of Garrus and the promise of a family but thinking about what Shepard had suffered through, the regret and pain from not only being forced to abandon Earth to save it, but also the loss of friends like Mordin and Thane that really hit home. She survived fighting Saren and having a piece of Sovereign drop ontop of her. She survived the jump through the Omega 4 Relay, fighting an incomplete Reaper and escaping the Collector's base after destroying it. She was a worn soldier who had fought tooth and nail to warn a mistrusting galaxy about what was coming and united them in the face of danger.
When Harbinger came down as Shepard sprinted for the Conduit, I thought I would make it unscathed, since fighting Saren and the Collector's had been almost a cake-walk. The moment that explosion caught Shepard, it hit just how difficult Shepard's situation is. Getting up, armor nearly melted off, bleeding and likely suffering from a concussion and yet still having the will to move forward, taking a shot from a Maruader and still gunning it down, suffering through the effects of indoctrination and unwillingly shooting Anderson, despair was crashing down. It was clear from the last nightmare Shepard has that she was not going to make it. Standing before the Catalyst, listening to it explain was confusing, but at the same time, acceptance started to sink it. This wasn't something Shepard could come back from like last time, not for my Shepard anyway. Controlling the Reapers was out of the question and destroying them, with running the risk of destroying EDI and the Geth as well as just too high a cost for what I had accomplished. It was a good death befitting her and I don't think I'd change a thing about it.
Saying your choices didn't matter in the end... we must be playing different games because THROUGHOUT Mass Effect 3, I saw the effects my choices from the past two had started, how things were slowly changing. I hope there will be an epilogue added that will explain more about the resulting after math and the full consequences of my decisions, but taking the endings for what they are... they literally moved me to tears. I say this because these are the feelings the game induced in me, something I have never experienced from any game ever before.
#35
Posté 10 mars 2012 - 05:56
Worth noting that this is also the entry in the series where Bioware most stressed the importance of preparing for the final fight, to the point of presenting players with cross-platform ways to do it. You want to do all of that to get the "best" ending!Kenthen wrote...
"War is hell" isn't an excuse, it's a game and it's perfectly understandable if people get upset and some more or less feel like they've bought a game they can't win, that their character is just rubbed out by the writer because it's convenient to not have to have diverging endings that actually take our choices up to that point into account.
And then it turns out the "best" ME3 ending is worse than some of the bad ones for ME2. Joy.
#36
Posté 10 mars 2012 - 06:00
#37
Posté 10 mars 2012 - 06:05
#38
Posté 10 mars 2012 - 06:05
lasertank wrote...
How many times do I have to repeat the same point: The story sucks not because it's dark. The story sucks because it's contrived, ill-written, and illogical. It gives no answer to existing questions but creates much much more contradicting problems.
This... THIS.
I don't understand why people keep thinking "people dont like it because its rainbows and ponies blah blah" NO I got a 2-4 minute ending to a TRILOGY where NONE of my DECISIONS MATTERED. THAT'S why people are upset. I would heave been heartbroken if Anderson, Tali, Garrus, Wrex, Grunt, whom the heck ever all died as I tried to do some final face of with Harbinger as you do on the Quarian homeworld. To find out WHY the reapers are doing what they are doing, or NOT at all to keep it a mystery.
For all that work in bringing everyone together to MATTER. For not condeming a race (rachni) to extinction in ME1 to have TRUE, CRAZY, adverse effects!!!
For whether I destroyed the collector base or not, to have MEANING, bleah.. I really don't have any more fight in me. Hopefully, there is a free DLC. It cant end like this.
It can't.
#39
Posté 10 mars 2012 - 06:06
BlackDragonBane wrote...
Let's face it, most people are pissed because of these things
...
Yep, that's pretty much accurate, I agree on most accounts.
Also, I'm one of the guys pissed about point 2)
Not because it was a sad thing or something like that, but because it didn't make sense. It's as simple as that.
But I do pretend to myself that the crash takes place on Earth.
And I also ignore the fact that there are characters on board who were down with me.
(Actually, it seems to be a placeholder, one possible outcome that should have been replaced with the appropriate one according to your own ending, but these scenes were never finished. And that's not acceptable in my books)
Apart from that, I like the endings, as I stated above.
#40
Posté 10 mars 2012 - 06:06
Earth is hit right after the Batarians. They lost their worlds in a matter of days. Earth is hit by the 'bulk' of the Reaper force. Yet you can have Earth being mostly okay at the end of the game. Earth is hit before the other capitol worlds, it is hit harder and longer, yet can be okay at the end of the game. This is after Thessia falls, the Elcor world falls, etc. All of these other worlds fall while earth faces the 'brunt' of the assault and is okay at the end. That is just a small part of the garbage that 'sacrifice' is necessary in this game.
Earth was not sacrificed unless you did a craptastic job of gathering resources. In fact the LONGER you take (IE the longer the Reapers are on Earth) the better Earth has for an ending.
So, no. The endings are not realistic nor good.
#41
Posté 10 mars 2012 - 06:09
United_Strafes wrote...
Doesn't matter about sunshine and bunnies it matters about 3 games worth or decisions meaning nothing.
QFT
I get that ME3 wouldn't have the Happy Fuzzy Feeling Ending. Seeing the child die in the beginning set that tone for the rest of the game.
I followed Anderson's lead, assuming that he'd be the "good" ending. So what do I get for my 80+ hours of 3 games worth of playing and all those choices with my paragon femshep who stayed faithful to Liara for 3 games? I blow up every mass relay in the universe, cutting off every race from everywhere, stranding the bulk of them in the Sol System. I genocide all the geth. Any Quarians still on the homeworld will probably die out as they have no support as the fleet can't get back to them. Liara and Garrus (my endgame squadmates) inexplicably are on the Normandy flying Somewhere and crash land on an alien planet. Shephard is buried in rubble but then draws a breath at the last second. Ok she's alive, but can never see Liara again? All this with my war rating sitting at over 5200, so in theory there could actually be WORSE endings?
I know there is a very small chance Bioware may read these forums, not just some mod but someone actually on the dev team. Make an Endgame DLC that has an ending worthy of this trilogy. Shephard enters the beam, zaps to the Citadel and *poof* new DLC takes it from there.





Retour en haut






