There are multiple endings for the missions throughout the game. The actual ending of the game itself? Not so much. The differences that are made in the ending based off of what you do throught the events of ME3 are so miniscule that it's almost laughable to consider them different endings.hawat333 wrote...
Actually, Casey is right.
Earth is at stake there. With every humans, krogan, slarian and asari being down there at the moment.
Shepard's survival is at stake there.
So yeah, there are multiple endings, and it indeed matters if you rush there or prepare.
Casey Hudson said this?
#26
Posté 10 mars 2012 - 06:15
#27
Posté 10 mars 2012 - 06:16
Militarized wrote...
Please... all the people excusing this as PR talk. He HAD to know what he was saying and how people would take it, so yes you could say he is lying but don't try and say he was being honest and just hyping it up. He is either lying, or something happened.
I'm not trying to excuse or defend him. What I'm trying to get across is that, yeah, he lied, but in a cleverly phrased way to skirt around being called out on it. They all did. It's horrible.
IMO, it's worse because even after the truth broke, people were able to come back to their statements and cling to hope, saying "This couldn't happen because Dev X said this!"
It's just awful.
#28
Posté 10 mars 2012 - 06:18
#29
Posté 10 mars 2012 - 06:21
So, I blew it up... and only the Reapers were affected. Shepard lived, Earth was unaffected, Normandy still crashed.
I do feel sorry for all of those wityh their LIs in the squad though.... mine was Miranda, and she was on Earth. So... My Shepard lived the rest of his days on Earth rebuilding with her.
#30
Posté 10 mars 2012 - 06:31
#31
Posté 10 mars 2012 - 06:32
There is in fact a "bad" ending (worse than the three main ones anyway). If you have too few resources, the only option given at the end destroys the reapers and earth along with them. I would imagine that it's actually really hard to get because if you imported a Shepard, you start the game off with a fair number of resources automatically, and if you do any multiplayer at all, the multiplier will probably push you over the threashhold where you can avoid that ending.ParkerArt wrote...
"If you just rip straight down the critical path
and try and finish the game as soon as you can, and do very little
optional or side stuff, then you can finish the game. You can have some
kind of ending and victory, but it'll be a lot more brutal and minimal
relative to if you do a lot of stuff," he continued. "If you really
build a lot of stuff and bring people to your side and rally the entire
galaxy around you, and you come into the end game with that, then you'll
get an amazing, very definitive ending."
(Casey Hudson speaking to The Escapist.)
I'm sorry but I am pretty sure that regardless of any choices in Mass Effect 3, the ending is the same choice where the three options aren't limited by prior decisions.
I did a complete play-through finishing all side missions and I had a full 'readiness' meter and the ending I got was not definitive or amazing. Anyone get an ending that didn't cause a 'what the hell is going on' moment when the credits started to roll?
Seriously, how does any choice in the entire series effect the ending choice or it's three options?
So right up until the part where he says the "good" ending is satisfing, what he is saying is entirely correct.
Modifié par Nobrandminda, 10 mars 2012 - 06:33 .
#32
Posté 10 mars 2012 - 06:33
#33
Posté 10 mars 2012 - 06:37
Lovely....
So much for playing again with my other 3 ME2 saves.
#34
Posté 10 mars 2012 - 06:39
The fact that anyone on the development side could say that there our choices at the end mattered with a strait face truly amazes me.
#35
Posté 10 mars 2012 - 06:43
If the Collector Base was saved:
EMS <2050: Earth is destroyed.
EMS 2050: The Control ending saves Earth.
EMS 2350: The Destroy ending saves but devastates Earth.
EMS 2650: The Destroy ending saves Earth.
EMS 2800: Synthesis ending unlocked.
EMS 4000: You can save Anderson, and if you do so, Shepard lives in the Destroy ending.
EMS 5000: In the Destroy ending, Shepard lives whether you save Anderson or not.
If the Collector Base was destroyed:
EMS <1900: Earth is destroyed.
EMS 1900: The Destroy ending saves but devastates Earth.
EMS 2350: The Control ending saves Earth.
EMS 2650: The Destroy ending saves Earth.
EMS 2800: Synthesis ending unlocked.
EMS 4000: You can save Anderson, and if you do so, Shepard lives in the Destroy ending.
EMS 5000: In the Destroy ending, Shepard lives whether you save Anderson or not.
Source
Modifié par Ellestor, 10 mars 2012 - 06:53 .
#36
Posté 10 mars 2012 - 06:46
That's what the "various endings" Casey was promising boil down to. Like he knew what was coming and wanted us into believing that this game would have the sort of ending options that made the others so good.
#37
Posté 10 mars 2012 - 06:48
#38
Posté 10 mars 2012 - 06:49
#39
Posté 10 mars 2012 - 06:52
There is a slight difference:ParkerArt wrote...
"If you just rip straight down the critical path
and try and finish the game as soon as you can, and do very little
optional or side stuff, then you can finish the game. You can have some
kind of ending and victory, but it'll be a lot more brutal and minimal
relative to if you do a lot of stuff,"
(Casey Hudson speaking to The Escapist.)
Seriously, how does any choice in the entire series effect the ending choice or it's three options?
Skip to 19:51 for consequences.
#40
Posté 10 mars 2012 - 06:53
Turtles_AWD wrote...
more like "if you rip straight through the game, you can only be red or blue. so if green is your favorite color, play a little multiplayer and you'll be fine"
lol this.
#41
Posté 10 mars 2012 - 06:54
* * *
The man has struggled for years to reach this point. His friends, everything he has ever had, has been sacrificed, all for him to arrive here, at the end of all things.
He walks into the room, and finds himself facing a ten-mile long wall, with a million doors set across it.
On each door is a plaque, and each one tells what will happen if the man walks through the door. Some doors will destroy the entire universe. Others will bring the world into a new golden age. Some will leave things exactly as is.
The man reads each plaque, one by one, until he has seen them all. Making his decision, he opens one of the doors and steps inside.
And across the universe, every single living creature feels the effects of his decision.
* * *
And the question I want to ask is: did I just write a story with a million different endings... or with just one?
I think I know how Mr. Hudson would answer.
#42
Posté 10 mars 2012 - 06:56
Direwolf1618 wrote...
They LIED. Not exaggerated, not got overly hopeful in what they wanted to accomplish. (Think Peter Molyneux) It was a pure and total lie.
The fact that anyone on the development side could say that there our choices at the end mattered with a strait face truly amazes me.
I actually think Bioware is getting peter molyneux syndrome. For years the press and fans have said you can't do no wrong (their was a time when peter molyneux wasn't a joke). The ego inflates and they actually start to believe they can't do anything wrong.
The best thing for bioware would be a healthy dose of criticism. Let them know there s$%^ does smell but with the love in the press is giving them, that ain't going to happen. They will continue down this slippery slope.
#43
Posté 10 mars 2012 - 07:02
And then none of it mattered, as you are just given three generic endings, regardless of past choices.
I feel cheated.
#44
Posté 10 mars 2012 - 07:03
#45
Posté 10 mars 2012 - 07:06
#46
Posté 10 mars 2012 - 07:08
Ellestor wrote...
Basically:
If the Collector Base was saved:
EMS <2050: Earth is destroyed.
EMS 2050: The Control ending saves Earth.
EMS 2350: The Destroy ending saves but devastates Earth.
EMS 2650: The Destroy ending saves Earth.
EMS 2800: Synthesis ending unlocked.
EMS 4000: You can save Anderson, and if you do so, Shepard lives in the Destroy ending.
EMS 5000: In the Destroy ending, Shepard lives whether you save Anderson or not.
If the Collector Base was destroyed:
EMS <1900: Earth is destroyed.
EMS 1900: The Destroy ending saves but devastates Earth.
EMS 2350: The Control ending saves Earth.
EMS 2650: The Destroy ending saves Earth.
EMS 2800: Synthesis ending unlocked.
EMS 4000: You can save Anderson, and if you do so, Shepard lives in the Destroy ending.
EMS 5000: In the Destroy ending, Shepard lives whether you save Anderson or not.
Source
their host was in the game, i dont believe what ign says about me3.
besides, anderson dies anyway, you cant save the guy, he dies by your hand (thanks to TIM) or wounds by harbinger.
check mass effect wiki if you want.
Modifié par revo76, 10 mars 2012 - 07:10 .
#47
Posté 10 mars 2012 - 07:09
BobbyTheI wrote...
So, I've got a story I want to tell you guys. It's not a Mass Effect story at all, it's just a story I'm making up here.
* * *
The man has struggled for years to reach this point. His friends, everything he has ever had, has been sacrificed, all for him to arrive here, at the end of all things.
He walks into the room, and finds himself facing a ten-mile long wall, with a million doors set across it.
On each door is a plaque, and each one tells what will happen if the man walks through the door. Some doors will destroy the entire universe. Others will bring the world into a new golden age. Some will leave things exactly as is.
The man reads each plaque, one by one, until he has seen them all. Making his decision, he opens one of the doors and steps inside.
And across the universe, every single living creature feels the effects of his decision.
* * *
And the question I want to ask is: did I just write a story with a million different endings... or with just one?
I think I know how Mr. Hudson would answer.
That was beautiful.<3
#48
Posté 10 mars 2012 - 07:09
#49
Posté 10 mars 2012 - 07:10
it was different and better. i want to kill the person who leaked early copy.
shortly it was like this:
shepard survives, anderson survives, normandy arrives to citadel, pick us up then start working to fin problem something called dark energy (from me2)
#50
Posté 10 mars 2012 - 07:10
Spectre_Shepard wrote...
ParkerArt wrote...
"If you just rip straight down the critical path
and try and finish the game as soon as you can, and do very little
optional or side stuff, then you can finish the game. You can have some
kind of ending and victory, but it'll be a lot more brutal and minimal
relative to if you do a lot of stuff," he continued. "If you really
build a lot of stuff and bring people to your side and rally the entire
galaxy around you, and you come into the end game with that, then you'll
get an amazing, very definitive ending."
(Casey Hudson speaking to The Escapist.)
I'm sorry but I am pretty sure that regardless of any choices in Mass Effect 3, the ending is the same choice where the three options aren't limited by prior decisions.
I did a complete play-through finishing all side missions and I had a full 'readiness' meter and the ending I got was not definitive or amazing. Anyone get an ending that didn't cause a 'what the hell is going on' moment when the credits started to roll?
Seriously, how does any choice in the entire series effect the ending choice or it's three options?
What Casey said is partly true.
Depending on your readiness level, the different choices unlock. Low readiness, you are FORCED into controlling the reapers. Higher readiness, and the destry option unlocks. Highest readiness, and synthesis becomes available.
Very high readiness with the destroy ending shows shepard "alive".
This doesn't even really make sense. (Not your post, the different endings unlocking at different readiness levels). It just stands out as a gameplay gimmick, honestly.
Why does readiness level translate to these different options opening up? Why does the Guardian only choose to let you take those choices if your readiness level is at the appropriate level?
(Also, you forgot the Reapers kill everyone and the cycle continues ending, which is very low readiness. I'm not even sure if its possible to get that one unless you're trying for it, or brain-dead.)
Modifié par Rafe34, 10 mars 2012 - 07:11 .





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