Aller au contenu

Photo

Casey Hudson said this?


  • Veuillez vous connecter pour répondre
70 réponses à ce sujet

#51
revo76

revo76
  • Members
  • 981 messages
MrChowderClam,

exactly, there's no way to save Anderson, but IGN says the contrary which is a lie.

#52
thesnake777

thesnake777
  • Members
  • 2 158 messages

MrChowderClam wrote...

Does anyone know if the endings from the November leak were any different? I've heard rumblings that the endings front that unfinished script were better than what made it into the final game...


It had to do with the dark engry plot line they mentioned in ME2
honestly from the little bit i saw they sounded so much better 

#53
DavianBurke

DavianBurke
  • Members
  • 269 messages
Quite frankly I would have expected that after all the hours poured into these three games the ending would be a long 15-20 minute scene that went over a short epilogue for all the people I've interacted with, letting me know their fates.

Hell, the Legend of Zelda: A Link to the Past ending was more in depth than this one, and all it did was scroll through the land showing you everyone in the game happy at the end. I felt far more satisfaction from that ending than I did this one.


Modifié par DavianBurke, 10 mars 2012 - 07:16 .


#54
jb1983

jb1983
  • Members
  • 445 messages
They might as well have replaced the god-boy with Chuck Testa and had the entire plot revolve around Testa attempting to complete the biggest project in the history of taxidermy.

This ending would have made more sense than the current one.

#55
Rafe34

Rafe34
  • Members
  • 1 095 messages

BobbyTheI wrote...

So, I've got a story I want to tell you guys. It's not a Mass Effect story at all, it's just a story I'm making up here.

* * *

The man has struggled for years to reach this point. His friends, everything he has ever had, has been sacrificed, all for him to arrive here, at the end of all things.

He walks into the room, and finds himself facing a ten-mile long wall, with a million doors set across it.

On each door is a plaque, and each one tells what will happen if the man walks through the door. Some doors will destroy the entire universe. Others will bring the world into a new golden age. Some will leave things exactly as is.

The man reads each plaque, one by one, until he has seen them all. Making his decision, he opens one of the doors and steps inside.

And across the universe, every single living creature feels the effects of his decision.

* * *

And the question I want to ask is: did I just write a story with a million different endings... or with just one?

I think I know how Mr. Hudson would answer.


Very well put. I'd love to know how he answers this in comparison to ME3.

Ellestor wrote...

Basically:

If the Collector Base was saved:


EMS <2050: Earth is destroyed.
EMS 2050: The Control ending saves Earth.
EMS 2350: The Destroy ending saves but devastates Earth.
EMS 2650: The Destroy ending saves Earth.
EMS 2800: Synthesis ending unlocked.
EMS 4000: You can save Anderson, and if you do so, Shepard lives in the Destroy ending. 
EMS 5000: In the Destroy ending, Shepard lives whether you save Anderson or not.

If the Collector Base was destroyed:

EMS <1900: Earth is destroyed.
EMS 1900: The Destroy ending saves but devastates Earth.
EMS 2350: The Control ending saves Earth.
EMS 2650: The Destroy ending saves Earth.
EMS 2800: Synthesis ending unlocked.
EMS 4000: You can save Anderson, and if you do so, Shepard lives in the Destroy ending.
EMS 5000: In the Destroy ending, Shepard lives whether you save Anderson or not.

Source

 

You can't save Anderson no matter what your EMS is.

#56
Sorayai

Sorayai
  • Members
  • 157 messages
lol amazing and definitive... seriously? yea right

#57
Rafe34

Rafe34
  • Members
  • 1 095 messages

thesnake777 wrote...

MrChowderClam wrote...

Does anyone know if the endings from the November leak were any different? I've heard rumblings that the endings front that unfinished script were better than what made it into the final game...


It had to do with the dark engry plot line they mentioned in ME2
honestly from the little bit i saw they sounded so much better 


Yeah I was wondering if that would come into things at all. And then it didn't. Tali's whole recruitment quest in ME2 talks about that, and then... nothing comes of it.

And Kal'Reegar dies, too, that made me extra sad. It was like nothing I did, in the end, really changed a thing.

#58
Drake_1000

Drake_1000
  • Members
  • 429 messages
I dont think i am going to forever keep coming there to say how i am dissapointed by what they have done to ME. I will say it until i am done with it and until EA understand i will never pay anything from them if they dont fix the endings. It's just like i said i will never buy Left 4 Dead 2 when Valve released it. When i say something i do it, obviously its not the same with the people from Bioware markeeting.

#59
thesnake777

thesnake777
  • Members
  • 2 158 messages

revo76 wrote...

MrChowderClam,

exactly, there's no way to save Anderson, but IGN says the contrary which is a lie.


its the difference from anderson being shot by shepard, to slowly bleed out or from just dieing from his injurys 

so instead of "saving" him its how he dies.... 

Modifié par thesnake777, 10 mars 2012 - 07:18 .


#60
Mr. Big Pimpin

Mr. Big Pimpin
  • Members
  • 3 310 messages

MrChowderClam wrote...

Does anyone know if the endings from the November leak were any different? I've heard rumblings that the endings front that unfinished script were better than what made it into the final game...

The endings in the November leak were a lot less detailed. There was speculation, for instance, that having enough War Assets would result in the relays/geth not having to be destroyed.

There was also no Normandy crash landing garbage.

#61
Ainyan42

Ainyan42
  • Members
  • 339 messages

BobbyTheI wrote...

So, I've got a story I want to tell you guys. It's not a Mass Effect story at all, it's just a story I'm making up here.

* * *

The man has struggled for years to reach this point. His friends, everything he has ever had, has been sacrificed, all for him to arrive here, at the end of all things.

He walks into the room, and finds himself facing a ten-mile long wall, with a million doors set across it.

On each door is a plaque, and each one tells what will happen if the man walks through the door. Some doors will destroy the entire universe. Others will bring the world into a new golden age. Some will leave things exactly as is.

The man reads each plaque, one by one, until he has seen them all. Making his decision, he opens one of the doors and steps inside.

And across the universe, every single living creature feels the effects of his decision.

* * *

And the question I want to ask is: did I just write a story with a million different endings... or with just one?

I think I know how Mr. Hudson would answer.


Very nice, very evocative.

Just one change needed to your story: The only unlocked doors are three doors whose consequences differ so minutely that they, in fact, are all three the same choice, and all three have exactly the same effect on the universe as the others - except in one, you commit genocide of an innocent race by walking through the door, in another you destroy everything that makes the individual races unique, and in the last you become exactly what you were fighting against. And by choosing any one of the three, you so turn against your innate nature that the only possible reason you would choose one of the three is the knowledge that if you don't, everything will be destroyed anyway, so you just have to choose the door with the prettiest handle.

#62
Paulinius

Paulinius
  • Members
  • 589 messages
Color swapped ending cutscenes.

They couldn't even put enough effort to give different ending cutscenes for the end of the Mass Effect trilogy.

#63
zerebul

zerebul
  • Members
  • 25 messages
at least i know to never take anything bioware says about a future game as fact again. Well trolled Casey Hudson, well trolled.

Modifié par zerebul, 10 mars 2012 - 07:31 .


#64
SilentCO1

SilentCO1
  • Members
  • 819 messages
He means if you get your war assets completely full, you will get the third choice (The middle path). I didn't get mine all the way (Since I only played a couple multiplayer games), so I only had the Control or Destroy option. Not much of a difference between the three though.

#65
Turtles_AWD

Turtles_AWD
  • Members
  • 56 messages
It wouldn't surprise me if that list of 17 minor variations to the only ending in the game was planned, but the game is bugged (as usual).

#66
JohnCena94

JohnCena94
  • Members
  • 158 messages

GBGriffin wrote...

It's just cleverly worded "dev talk."

"amazing" = a real stretch given what actually happens, but the space battle was pretty neat

"very definitive" = Shepard dies in all but one possible ending, and the same thing happens to the crew and Mass Relays regardless of choice. I'd call that definitive. The end. Done. Of course, it ended up providing more questions than answers, I think, but maybe he thought it made sense?

I think people assumed, like I did, that in the style of the past 2 games, hard work would pay off and you'd get a "better" ending beyond Shepard just taking a breath.

Replace amazing with good and I wouldn't say he lied, but as you say he would have stretched the truth.  After all say amazing is one hell of a stretch. 

#67
Greed1914

Greed1914
  • Members
  • 2 638 messages

DrowNoble wrote...

After what Casey said, that is probably (another) reason people are so miffed at this ending. The Anderson Ending I got was so bad I thought I had made some seriously bad choices. My readiness was at 83% which modified my war rating to little over 5200. I had geth, quarian, turian, salarian, etc all united. My 1st playthough I don't cheat by looking up anything, so after this I googled and found out that nope this is As Best As It Can Get.

Lovely....

So much for playing again with my other 3 ME2 saves.


I discovered that due to my readiness % I didn't have enough assets for Shepard to live, so I immediately jumped back in.  Then the next day I read a bit more carefully, only to find out that for Shepard to live I have to go with Destroy.  Needless to say, my eagerness to collect assets dropped off considerably.

MrChowderClam wrote...

Does anyone know if the endings
from the November leak were any different? I've heard rumblings that the
endings front that unfinished script were better than what made it into
the final game...


All I've heard is that it actually had to do with Dark Energy, which is believable considering how we had that mission on Haestrom on ME2.  I have no idea if the endings were any better, but at least dark energy would have made more sense than telling me that it was all to prevent the inevitable destruction of organics by synthetics when my actions with the Geth showed that, at a minimum, the Reapers should back off and let things play out a bit.

Modifié par Greed1914, 10 mars 2012 - 07:57 .


#68
Orenen

Orenen
  • Members
  • 70 messages
I think I actually like the ending to Battlestar Galactica completely now...it makes a whole hell of a lot more sense than ME3...

#69
Scelous

Scelous
  • Members
  • 93 messages
Wow. I was irritated by the ending, but that Casey Hudson quote makes it far worse for me. That Michael Gamble quote is very damning, as well. I can't believe they'd say something like that, especially Michael Gamble, who is not in a PR role.

#70
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
What the fudgicle!? That's bullcrap. I'm so furious... >_<

#71
Rafe34

Rafe34
  • Members
  • 1 095 messages

Fidget6 wrote...

Casey be trollin


Lol.

Either that, or they originally did have good endings and they gto scrapped in the final game design.

Modifié par Rafe34, 11 mars 2012 - 01:25 .