Anything after the main trilogy would have to deal with player choices, which by ME3 start to get staggering (after all, the Quarians/Geth could be dead, Council could be dead, etc). With Dragon Age 2, I think Bioware realized how hard it is to accomidate such diverse choices. I liked DA2, but it was annoying how it disregarded playthroughs that didn't mesh with what the developers wanted (for example, there are party members from DA1 who returned in some fashion even if they were killed off).
Bioware didn't want to repeat this, so maybe they intentionally made the ending eliminate the point of all of your choices so that they'd have a clean slate for more ME games. It's much easier to make sequels if no matter what the player did everything is destroyed anyway.
This makes sense, but if true it'd show a lot of greed on Bioware's part - prioritizing future entries in the series to actually having a decent ending.
Modifié par Superninfreak, 10 mars 2012 - 05:57 .





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