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Maybe the ending was so bleak just so they could get rid of player choices?


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#1
Superninfreak

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 Before ME3, I was always curious about what they meant when they said that they wanted to do other games in the same universe. It would be strange to do a game without humanity at all, which would only leave them one time period before the main series (the First Contact War). I doubt they would want to just milk this one time period, so the obvious place to go is after ME3, but that comes with serious problems.

Anything after the main trilogy would have to deal with player choices, which by ME3 start to get staggering (after all, the Quarians/Geth could be dead, Council could be dead, etc). With Dragon Age 2, I think Bioware realized how hard it is to accomidate such diverse choices. I liked DA2, but it was annoying how it disregarded playthroughs that didn't mesh with what the developers wanted (for example, there are party members from DA1 who returned in some fashion even if they were killed off).

Bioware didn't want to repeat this, so maybe they intentionally made the ending eliminate the point of all of your choices so that they'd have a clean slate for more ME games. It's much easier to make sequels if no matter what the player did everything is destroyed anyway. 

This makes sense, but if true it'd show a lot of greed on Bioware's part - prioritizing future entries in the series to actually having a decent ending.

Modifié par Superninfreak, 10 mars 2012 - 05:57 .


#2
IanPolaris

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It's possible, but if so Bioware would have been far far better off simply killing off the Franchise and starting something entirely new. That's what they've done anyway by destroying all the Mass Relays, but at least if they were honest about it, they could have avoided the uproar.

-Polaris