Why a "dark age" was needed to end the trilogy
#1
Posté 10 mars 2012 - 06:00
The reason for this is the downside of having a universe with so much choice. It's both ME's greatest strength but also it's weakness. After awhile, it would have been effing impossible to keep making ME games with all of the previous games being built on, especially as we moved into the next generation of consoles. Hell, it already was becoming necessary- notice how Anderson resigns between ME2 and ME3 so Udina is in charge. Any attempt to do so would no doubt mess stuff up, greatly.
But, by making it a necessity that any further games (at least chronologically- I'm sure they could have a "First Contact War" game or something if they wanted to) would have to be set in the far future, they could tell a story without trying to make it fit with all of the hundreds of different personal universes we have. Since Shepard and friends would be merely legends, and the events of the trilogy would no doubt have been mixed up and misinterpreted over the centuries, all of the possible stuff could be potentially valid.
#2
Posté 10 mars 2012 - 06:04
IF they made a post ME3 game they could easily just reference the "Reaper War" and Shepard and Anderson as heroes without going into thier history or specifics. They could mention "Shepards Team" or whatever briefly and that would be ok.
People mention Winston Churchill in regards to WW2 England but don't bother to mention who he was CHOOSING to sleep with or what soldiers he lost in battle do they?
Cheers. McBeath.
#3
Posté 10 mars 2012 - 06:07
http://social.biowar...5/index/9744973
Before ME3, I was always curious about what they meant when they said that they wanted to do other games in the same universe. It would be strange to do a game without humanity at all, which would only leave them one time period before the main series (the First Contact War). I doubt they would want to just milk this one time period, so the obvious place to go is after ME3, but that comes with serious problems.
Anything after the main trilogy would have to deal with player choices, which by ME3 start to get staggering (after all, the Quarians/Geth could be dead, Council could be dead, etc). With Dragon Age 2, I think Bioware realized how hard it is to accomidate such diverse choices. I liked DA2, but it was annoying how it disregarded playthroughs that didn't mesh with what the developers wanted (for example, there are party members from DA1 who returned in some fashion even if they were killed off).
Bioware didn't want to repeat this, so maybe they intentionally made the ending eliminate the point of all of your choices so that they'd have a clean slate for more ME games. It's much easier to make sequels if no matter what the player did everything is destroyed anyway.
This makes sense, but if true it'd show a lot of greed on Bioware's part - prioritizing future entries in the series to actually having a decent ending.
It's pretty ridiculous on their part though if they intentionally destroyed everything just so they could make more games.
Modifié par Superninfreak, 10 mars 2012 - 06:07 .
#4
Posté 10 mars 2012 - 06:38
McBeath wrote...
Choice isn't important really post ME3. Udina dead, Anderson a hero and dead. Shepard stops the Reapers, ect.
IF they made a post ME3 game they could easily just reference the "Reaper War" and Shepard and Anderson as heroes without going into thier history or specifics. They could mention "Shepards Team" or whatever briefly and that would be ok.
People mention Winston Churchill in regards to WW2 England but don't bother to mention who he was CHOOSING to sleep with or what soldiers he lost in battle do they?
Cheers. McBeath.
Thing with ME, though, is that future games wouldn't run into problems with things on the personal scale (beyond maybe a nod, for example, that somebody is descended from Shepard, or having a ship be named after somebody), but rather on the larger scales. By the end of ME3, entire species may be wiped out, planets might be uninhabitable, etc.
To use your WW2 analogy, it's not so much "who slept with who" that matters, but rather the big picture. So instead of "Who was Churchill sleeping with and what soldiers died because of his decisions", it's more like, "What cities were nuked? Who owned what at the end of the war?"
#5
Posté 10 mars 2012 - 06:39
What else is there left to do? There are no more Reapers to stop.
#6
Posté 10 mars 2012 - 08:13
AxisEvolve wrote...
They could have done whatever they wanted. It's the end of Shepard's story.
What else is there left to do? There are no more Reapers to stop.
There's always another baddie out there.
#7
Posté 10 mars 2012 - 09:34
#8
Posté 10 mars 2012 - 09:36
#9
Posté 10 mars 2012 - 09:42
Any Mass Effect MMO/sequel will either take place
a) searching for Earth that was, where all the galaxy's greatest heroes are trapped, or
Pity they'll still have to pick a canon ending. The differences are just enough to warrant that.
#10
Posté 10 mars 2012 - 09:45
#11
Posté 10 mars 2012 - 09:49
#12
Posté 10 mars 2012 - 10:33
Ever notice how other successful series also end in the relative same manner? Battlestar Galactica garnered the same response, cause the same thing happened (everyone dies, vast amount of time expires, skip forward to that part). Same with the Matrix Revolutions, the hero is gone and time moves on, inexorably. It was very poetic and it's going to be on my mind for a long while!





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