PC tanks, how much did you boost magic?
#1
Posté 27 novembre 2009 - 01:28
42 STR for gear
26Dex for Abilities
these are a must for PC tanks.
Then i thought CON to 20 then:
Dex:2 Magic:1
or
Str:1 Dex:1 magic:1
or maybe magic to 20, stop it there and go Dex:2 Con:1 or Dex:1 Con:2
Thoughts on the magic stat for tanks? yay or nay to buffing it indefinatly, and yay or nay to pumping it to 20 atleast?
#2
Posté 27 novembre 2009 - 01:37
#3
Posté 27 novembre 2009 - 01:42
#4
Posté 27 novembre 2009 - 01:52
Gr4ntus: Any idea if boosting +magic will give a notable heal increase? You think i should ignore magic and go con over dex then?
#5
Posté 27 novembre 2009 - 02:05
If you are just tanking and not concerned about damage and you have a healer or two, then just pump con, as I'm pretty sure magic only affects the healing bonus of potions. D/w about losing mental resistance - magic doesn't give very much per point and so many items have +mental res on them.
#6
Posté 27 novembre 2009 - 02:09
Modifié par Gr4ntus, 27 novembre 2009 - 02:10 .
#7
Posté 27 novembre 2009 - 02:17
To me loads of hp is weaker than it appears because healing scales much more slowly than hp. Unless you can stack so much hp you never need healing at all, I think raising your mitigation with dexterity is probably more beneficial. After all, even with base con you're really not in any danger of getting one-shot by bosses, and there's certainly little danger of overhealing.
#8
Posté 27 novembre 2009 - 02:17
Your primary tanking stats are AC and defense (thus, by extension, DEX). CON and MAG produce such marginal returns that investing in them is almost invariably wasteful, no matter the game difficulty. If your tank is dying (and your healing is solid), try more efficient pulling before you try pumping CON or MAG.
#9
Posté 27 novembre 2009 - 02:29
soteria wrote...
I'm wondering about the benefits of magic as well. I saw a dev post implying that it helps for magical healing received as well as potions--depending on the bonus and the length of the fight that could be better or worse than con.
I just tested this, and adding/removing 5 magic didn't make a 1 life difference on a 50 life heal. Either it makes none at all or the little bit it does make is so small it's not worth investment
#10
Posté 27 novembre 2009 - 03:36
#11
Posté 27 novembre 2009 - 04:43
Modifié par Scyles, 27 novembre 2009 - 04:44 .
#12
Posté 27 novembre 2009 - 04:47
Scyles wrote...
I agree with metatrans. Find a shield that has a good +defense bonus, boost strength just enough to wear decent armor, and then pour all remaining points into dexterity. Use talents that boost defense. With a very high defense and the talents that make you un-flankable, your character will be stand in the middle of a mob of normal enemies, dodging 90% of their attacks.
And then Emisarry shows up from around the corner, casts Crushing prison on you and fireball on your healer and you die thinking "I should have used some of those points on consitution."
#13
Posté 27 novembre 2009 - 05:18
#14
Posté 27 novembre 2009 - 08:10
It may even work better if you wear light/medium armour and start maxing Dex even sooner. Not getting hit at all is better then reducing the incoming damage.
#15
Posté 27 novembre 2009 - 09:42
Magic is a pointless stat.
A well geared tank can hit over 100% spell resistance making Con also a not so desirable stat, especially when u have access to stuff like Life giver ring.
#16
Posté 27 novembre 2009 - 10:20
Spell turning shield
Starmetal Sword
Juggernaut armor (20% resist all)
Ring of ages (20 Percent resist all)
Ring of +10 Con
Amulet that gives more resistances.
For his stats I got str to 42 to use the armor, I got his dex to 26 to get all the shield skills then I got all the rest of the stuff into his Con. backed up by win he could tank 10+ enemies by himself and if he got crushing prison/fireball cast on him he just ignored it. Worked fantastically. I planning on the same setup when I play a dwarf now.
#17
Posté 27 novembre 2009 - 11:18
#18
Posté 27 novembre 2009 - 11:25
Mork_ba wrote...
str to 42 is enough. If ou wanna increase attack do it via dex to get the defence bonus too. I'd spread the rest into dex/con tbh... Giving points in magic just to increase the healing from poultices is a little waste, I think, unless you have no healer at all... Having more dex/con will let him survive more so that healing will become easier anyway.. Con gives physical resistance too which protects against knockdowns and resisting them is quite valuable...
Agree with this (X360). i'm tanking with a Str/Dex rogue at around level 13 right now. Better Str than Alistair so better Armor. He just taunts to draw any stragglers away from Wynne.
#19
Posté 27 novembre 2009 - 04:50
Gr4ntus wrote...
Scyles wrote...
I agree with metatrans. Find a shield that has a good +defense bonus, boost strength just enough to wear decent armor, and then pour all remaining points into dexterity. Use talents that boost defense. With a very high defense and the talents that make you un-flankable, your character will be stand in the middle of a mob of normal enemies, dodging 90% of their attacks.
And then Emisarry shows up from around the corner, casts Crushing prison on you and fireball on your healer and you die thinking "I should have used some of those points on consitution."
...because putting points into constitution on my tank will TOTALLY save my healer from getting killed by a fireball.
#20
Posté 27 novembre 2009 - 05:24
Dex and Con imo are about equal. Theres more than enough times during the game where you'll need the extra HP and extra dodge so dont just boost one.
Though if you use the 10Con ring and/or the amulet that gives 12 con but -3Str and Will you can skip a few levels of boosting Con to put more into Dex.
#21
Posté 27 novembre 2009 - 05:39
It will not save your healer but it will TOTALLY save you, unless you "pour all remaining points into dexterity".soteria wrote...
Gr4ntus wrote...
Scyles wrote...
I agree with metatrans. Find a shield that has a good +defense bonus, boost strength just enough to wear decent armor, and then pour all remaining points into dexterity. Use talents that boost defense. With a very high defense and the talents that make you un-flankable, your character will be stand in the middle of a mob of normal enemies, dodging 90% of their attacks.
And then Emisarry shows up from around the corner, casts Crushing prison on you and fireball on your healer and you die thinking "I should have used some of those points on consitution."
...because putting points into constitution on my tank will TOTALLY save my healer from getting killed by a fireball.
#22
Posté 27 novembre 2009 - 05:39
Modifié par Gr4ntus, 27 novembre 2009 - 05:39 .
#23
Posté 27 novembre 2009 - 05:54
I believe 100 physical resistance makes you immune to these abilities. If you get a good weopon for your tank with 3 spaces for runes, you can put 3 x 20 physica resist runes in for 60 physical resistance.
Really good stat for tanks as once your tank is well geared the biggest killer for your tanks are the grabs and overwhlems etc.
#24
Posté 27 novembre 2009 - 06:28
It will not save your healer but it will TOTALLY save you, unless you "pour all remaining points into dexterity".
Wait, you think that standing there for 15 seconds under crushing prison with mobs hitting you is somehow easier to survive with more HP as opposed to defense because...?
#25
Posté 28 novembre 2009 - 12:17
Because I've done it and survived and because you can't dodge anything when you are being CC'ed which makes dexterity worthless when you are being overwhelmed, gripped, or chewed on by the dragon, candy.konfeta wrote...
It will not save your healer but it will TOTALLY save you, unless you "pour all remaining points into dexterity".
Wait, you think that standing there for 15 seconds under crushing prison with mobs hitting you is somehow easier to survive with more HP as opposed to defense because...?





Retour en haut







