Came99 wrote...
Actually I agree with the OP.
I liked Oblivion way more, and the open world really had an epic feel to it.
I cant see how this can be ignored by saying "another kind of game". In my book it is the same kind of game: Except here you cant even roam a city freely.
Edit: The downside to the Oblivion way of doing things was a quite funny feeling sometimes: "Ok, so I am on a quest about saving the world, but I chose to help these farmers out with a tedious task for a couple of days. Noone will ever notice"... But hey.. The gamedesign allowed for rushing through the main quest and then retire and doing sidequests, so hey.. You could roleplay like you were in a hurry, so no harm done.
You basic problem here is one of expectations.
they are all saying "it's a different type of game" not because both aren't RPGs. But because the FOCUS in the two games are different.
Oblivion was focused on combat and exploration and less on story/character interaction. DA:O is focused more on story and character interaction. This is the way of Bioware games, as history has shown. There's nothing wrong with liking one over the other, but comparing the two side by side has it's limitations.
From a purely objective standpoint, if you compared Oblivion's story/writing/characters/plot paths to Dragon Age's, i think you will find the DA far far outshines Oblivion in that area. If you compare the "sandbox-iness" of the two, obviously Oblivion wins.
Basically, what all your (the OP and those who agree, i mean) posts are telling us is that you prefer sandbox type games as opposed to story-driven games. That's fine. Dragon Age isn't your game, then. I think people get upset because sandbox lovers (hey, i LOVED morrowind...i played and modded it for 3 years) come along in here and try to pigeonhole DA:O into that type of game when it just...isn't.
Did you play/enjoy KOTOR, perchance?
I love both types of games, but i don't come into a story game expecting a sandbox, nor do i fire up oblivion expecting the rich writing and story and characters that i will find in a Bioware game. Both types of games can freely co-exist and be successful, you know.
So those of us who understand the differences and don't EXPECT one to be the other see complaints like this one as being somewhat pedantic and irrelevant in the grand scheme of things. Bioware will probably continue to make games with "invisible walls" for the simple reason that it allows them to concentrate on their strengths, which is amazing writing, character interactions, and a gripping story. Bethesda can concentrate on their strengths, which is amazing open worlds, decent combat, and pretty graphics.
Modifié par Skydiver8888, 27 novembre 2009 - 09:37 .