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Evil Invisible Walls in Dragon Age


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#76
I saved Star Wars :D

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Came99 wrote...

Actually I agree with the OP.
I liked Oblivion way more, and the open world really had an epic feel to it.
I cant see how this can be ignored by saying "another kind of game". In my book it is the same kind of game: Except here you cant even roam a city freely.


Linearity isn't just confied to where you can walk.  Dragon Age's story, endings and general dialogue are wide reaching and varied. 

Oblivion's dialogue on the other hand....

#77
Dark83

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Daveyboy154 wrote...

Oblivion's dialogue on the other hand....

What are you talking about? I regularly admire, boast, joke, and coerce my friends within a 5 minute period. :whistle:

#78
Skydiver8888

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Came99 wrote...

Actually I agree with the OP.
I liked Oblivion way more, and the open world really had an epic feel to it.
I cant see how this can be ignored by saying "another kind of game". In my book it is the same kind of game: Except here you cant even roam a city freely.


Edit: The downside to the Oblivion way of doing things was a quite funny feeling sometimes: "Ok, so I am on a quest about saving the world, but I chose to help these farmers out with a tedious task for a couple of days. Noone will ever notice"... But hey.. The gamedesign allowed for rushing through the main quest and then retire and doing sidequests, so hey.. You could roleplay like you were in a hurry, so no harm done.


You basic problem here is one of expectations.

they are all saying "it's a different type of game" not because both aren't RPGs.  But because the FOCUS in the two games are different.

Oblivion was focused on combat and exploration and less on story/character interaction.  DA:O is focused more on story and character interaction.  This is the way of Bioware games, as history has shown.  There's nothing wrong with liking one over the other, but comparing the two side by side has it's limitations.

From a purely objective standpoint, if you compared Oblivion's story/writing/characters/plot paths to Dragon Age's, i think you will find the DA far far outshines Oblivion in that area.  If you compare the "sandbox-iness" of the two, obviously Oblivion wins.

Basically, what all your (the OP and those who agree, i mean) posts are telling us is that you prefer sandbox type games as opposed to story-driven games.  That's fine.  Dragon Age isn't your game, then.  I think people get upset because sandbox lovers (hey, i LOVED morrowind...i played and modded it for 3 years) come along in here and try to pigeonhole DA:O into that type of game when it just...isn't.

Did you play/enjoy KOTOR, perchance?

I love both types of games, but i don't come into a story game expecting a sandbox, nor do i fire up oblivion expecting the rich writing and story and characters that i will find in a Bioware game.  Both types of games can freely co-exist and be successful, you know.

So those of us who understand the differences and don't EXPECT one to be the other see complaints like this one as being somewhat pedantic and irrelevant in the grand scheme of things.  Bioware will probably continue to make games with "invisible walls" for the simple reason that it allows them to concentrate on their strengths, which is amazing writing, character interactions, and a gripping story.  Bethesda can concentrate on their strengths, which is amazing open worlds, decent combat, and pretty graphics.

Modifié par Skydiver8888, 27 novembre 2009 - 09:37 .


#79
EDfromRED

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I felt that Oblivion had several EPIC quests, with one major overarching main story one. All of the guilds had long, involved, complex quest lines that had amazing variety and their own fantastic climaxes, ex: Dark Brotherhood, Thief's Guild, Mages Guild. Even random quests could have you branching off into wild adventures for hours at a time.
Dragon Ages extracurricular quests felt tacked on as an afterthought, with a few quests put on a board, with the solution usually placed conveniently a few feet away. All I have left to say is that I still own and play Oblivion, while I'm seriously thinking about selling my DA: Collectors Edition after one play through.
Please Bioware beef up your next DA title so it can truly be called epic

Modifié par EDfromRED, 27 novembre 2009 - 09:56 .


#80
Morif

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While I agree that a less... restricted world would be better I find myself confused as to why people like Oblivion that much.. sure the world is huge but there is like.. nothing in it. Grass and trees for miles, few actual worthwile locations to explore and the caves and ruins look all the same.

#81
Tweekle

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I think some people are missing the point that Oblivion was rubbish because of the broken stat/leveling system, poor writing, laughable voice acting etc etc and not because of the open world.

The tools were available to Bethesda to build a rich story led game with great characters, interesting dialogue choices and decent character progression on the Oblivion engine if they'd had a clue.

It doesn't have to be one or the other...

#82
KirbySkywalker

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i disagree with anybody who says oblivion was bad. it was a great game, sure the main story sucked, well as soon as the oblivion portals started, but the way i played is i ignored the main quest - i didnt even go to kvatch - and i played all the guild quests and did a ton of exploring, it was great fun!!! then i did the main quest... and it was what it was...

#83
Dark83

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Most of us who dislike Oblivion probably played Morrowind, and also have a severe backlash towards console gamers - because pandering to consoles caused a large number of issues. Most who dislike Fallout 3 played the earlier ones too, though in that case it's because they abandoned the focus of the earlier games (dialog, plot, writing, etc.).

The mild dislike turns to hate when these games are touted as the end-all of RPGs, when they most certainly weren't. It's like getting a new car, which is much shiner and better and leather seats and everything, but you just loss 60% of your horsepower. Which is fine, it's still a nice car, but feels turn to rage when it gets hyped up by the people who caused it to lose the 60% horsepower.

Edit: It's also like Halo, which was definetely inferior to some of the other games in the market - but it drew in console gamers, and all of a sudden it's TEH SHIZZLE! OMG FPS SO AWESOME YOU NOOB!
Which will understandably ****** off those who had been playing considerably better titles before. :?

Modifié par Dark83, 28 novembre 2009 - 03:38 .


#84
Tikigod60

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And Dark83 nails it.



*cheers*

#85
DragonRageGT

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While I have 2 chars with over 500 hrs each in Oblivion, (there was nothing better to play at the time and I was already rich after 2 years of Mephisto run's in Diablo 2, before all the dupping started) ... I can also say that it is not fair to compare it to DA:O. Oblivion would lose in every aspect. Awful story, a level 1 could finish main quest and the game and many have done so because of its awful level scaling which is a lot different from DA.



One can also make any or all choices without any consequence, just like MW. Being master of the guards and of the thieves guild, mages and virtually every single faction in the game... is poor game design. Only real good thing in TES4 for me was Sean Bean.. that guy is cool! (And my Black Glass Armor, gorgeous Nord girl face, cool visuals, but take mods off and it is an awful game with awful char models too)



Gothic's and Risen, while with the same sandbox open world style as Oblivion, have a better story, much more immersive world and factions/char dev paths that really make ones think before doing it. Sometimes there is no turning back and players must live with the consequences, as a good RPG should do.



DA:O is a different type of RPG and I can only think that I am blessed for having a taste for both styles. I loved Gothic 2 as much as BG 1&2... I love Risen and I have many playthroughs on it just as much I love DA:O and I plan to have many playthroughs with it. (And DA doesn't need any mod to make it beautiful but there will be some to add to the experience too)

#86
Afryte

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Skellimancer wrote...

0/10


Your post= 0/10


I agree completely. This game is great, but it is very closed off. And yes, I do understand this isn't an open world like Oblivion or Fallout 3. We're not saying that. Get that talking point out of your fanboy brains.

Age of Conan (which was awesome for the first 20 levels) did a great job with their newbie jungle island, making it not seem closed off, but just thick with growth and rocks. In Dragon Age, your character comes to a screeching halt 2 feet near the water or any other area away from a roadway. It's as bad as having a crappy Dungeon Master railroad your characters towards the Goblin Cave O' Doom. It is VERY immersion breaking. 

You might argue: "But I don't want to wander aimlessly for hours looking for the Goblin Cave O' Doom!" Well, there is a happy medium and Bioware failed hard at finding it with Dragon Age: Origins. Let's hope they fix this with the next DA game. 

#87
DragonRageGT

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I wouldn't count on it. It is kinda Bioware's trademark and I'm happy they're loyal to it. For different gameplay style I just play different games!

Edit: forgot to mention in previous. 500 hrs each char in oblivion and neither one gave me inspiration to pursue the main quest. I did close all 60 Oblivion gates, all dungeons, both chars are lvl 50+, all side quests, all DLC's, and still felt that there is something missing badly in that game... I still have the chars but I can hardly even think of playing them these days. It is boring and since I was never compelled to finish main quest, I really wished that the world had ended with some major Dagon invasion!

Modifié par RageGT, 28 novembre 2009 - 05:34 .


#88
Dark83

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RageGT wrote...

Only real good thing in TES4 for me was Sean Bean.. that guy is cool!

But... but... what about King Picard? :crying:
I'll believe anything Captain Picard and Professor X tells me. :wub:

#89
Oliver Sudden

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If Dragon Age had the open world of Oblivion, it would be a much different (and in my opinion, worse) game. Having 100 or so caves and ruins to explore would, if nothing else, throw the entire economy completely out of whack and no sane player would want to have all the great stuff early in the game or have 1000s of gold at level three.
And, if they all had nothing better than dark mushrooms and iron rings, then people would complain about the lack of special loot and, really, Dragon Age doesn't need 10X more special loot.

Modifié par Oliver Sudden, 28 novembre 2009 - 07:00 .


#90
Blakes 7

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Make it so!