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Mass Effect Three- A Study of Shell Games (Warning: Long. And Wordy.)


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#126
SpideyKnight

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a.m.p wrote...

Noelemahc wrote...

My issue with the endings is that there are countless more implications for the options Shep has than the Creepy Cybernetic Child outlines. Why couldn't it be a Cute Cuddly Cuttlefish hologram instead?


Ah, implications. See, I have this horrible feeling that whoever wrote these endings, simply did not bother to think past the immediate moral choice and apply them to the universe they created.
And how that happened, I honestly can not understand.


Fatigue and ineptitude are a damning combination.  

The OP was grand, but I disagree with the whole "this was a grand sci-fi story, and pushes the bar, etc...blah blah" thing.  When one of the key pillars of your story is so hilariously contrived and weak you will not be remembered for anything but what you could have been, how much you failed in that endeavor, and how sad that is.

Modifié par SpideyKnight, 01 avril 2012 - 11:11 .


#127
dayumdhuum

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A good read. The problem I have with the ending stems from the fact that the ending presents contradicting ideas to ideas presented earlier on in the story (and I don't mean just in ME3). I personally do not care that some synthetic race may or may not be created later that will destroy organics. If that's true, then ultimately what makes the Reapers different from what they are trying to avoid? That's beside the point. What I do care about is the characters I have met over the past three games. I wouldn't have cared about curing the genophage as much if I did not see how it affected Wrex. I would not have cared about saving the Geth and would have probably just be as ready to destroy them were it not for Legion. I saved the Galaxy for the ones I cared about, and that idea is proposed in game. Yeah, saving the earth and the galaxy is good and all, but the Earth and the galaxy (as Moridin puts it) does not have a face. The ending to me as it stands did not have as much of an impact on me as Moridin's death, Wrex saying the name Shepard will mean "Hero" or Legion's death. And there were a few others here and there, but the main point still remains. I wanted to feel for Shepard's death, but I can't. I want to, but I just can't. And there are a plethora of reasons why I can't.

The fact of the matter is, if you liked the ending, great. But as it stands, if the ending wasn't as bad as people claim to be, then so many people would not be talking about how bad it is. A smaller percentage of people complained about Fallout 3 and the ending was changed, and was well received. Did they lose their "artistic integrity"? No, I still bought New Vegas and Skyrim and loved them both. Did everyone hate the ending to Fallout 3? Who knows, but I didn't even outright hate the ending. Did everyone get Broken Steel? Who knows, and I did because it was more game to play, and who ultimately doesn't want that. The point is, if you are fine with the ending and a new one comes out. You. Don't. Have. To. Get. It. It really is that simple.

I finished Mass Effect 3 before coming to the forums. Before I knew about anything that BioWare said or fan reaction. And at first all I could say was, "What." The ending feels detached for me, because it feels rushed. Details were overlooked to the point that some people find it intentional. Do we all want a happy ending? No, we ALL do not want a happy ending. Should it be available? Why not? Some people are emotionally affected more with happy things than then are with sad things. The beauty of video games with multiple endings is that it can and should capture the broad scope of emotion rather than just one. For instance, and as I use me as and example because I don't know all of you, In Silent Hill Downpour, there are only 5 endings. Yet they are very different in terms of portrayal. You do not walk away with a the same feeling that you do with a "good " ending as you do with the "bad" ending. And there is even a joke ending, which you can only get on a second play through. The point is, I got the mostly good ending and not the best ending. But I felt as if the mostly good ending was more fitting to the story, than the best ending was. As it stands with ME3 though, there really is no reason for a second play through. If I can imagine my own ending, then I can do that and not have to play the game.

#128
FunstuffofDoom

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Well, hello, there. Walk out for a few days, and look what comes in!

I think most of the thoughts and whatnot have been covered by various responses, though I will issue a blanket gracious acceptance of support and thanks.

I'm glad you all enjoyed reading this thread. I'm glad it's getting seen. Thank you.

One thing, however, could get a comment:

The OP was grand, but I disagree with the whole "this was a grand sci-fi story, and pushes the bar, etc...blah blah" thing. When one of the key pillars of your story is so hilariously contrived and weak you will not be remembered for anything but what you could have been, how much you failed in that endeavor, and how sad that is.

One thing that's true, that I've only seen mentioned in a few places, is that the entire trilogy's story is pretty soft. Not, hard SciFi versus soft SciFi, it's soft in the sense that it's got plenty of parts that don't hold up under light. But it's delivered in such a way that people didn't really make much over it, or even notice. Then Three's ending happened. And it's terrible, and it's horrific, and we noticed. It's all a thing, but the above really does apply. I was having so much fun throughout the first two games, I wasn't looking for plot holes, or any of that jazz. This ending, was not fun. So, all that's left is the wonderful ways in which it failed. Woo-hoo.

As it stands with ME3 though, there really is no reason for a second play through. If I can imagine my own ending, then I can do that and not have to play the game.

Truth, this.