Has anyone even considered what the citadel explosion does to Earth?
#26
Posté 10 mars 2012 - 08:34
#27
Posté 10 mars 2012 - 08:35
#28
Posté 10 mars 2012 - 08:37
RyuAzai wrote...
About the Citadel, one thing that boggles my mind is we spent SO much time there helping people. And obviously they all just died. Bailey, All the Councilors, all of C-Sec, all the refugees basically everyone there just died.
Like Kelly Chambers. Dont see the point to save her from the Collectors and Cerberus if no matter what she died from the Reapers. Seriously.
#29
Posté 10 mars 2012 - 08:40
Drake_1000 wrote...
RyuAzai wrote...
About the Citadel, one thing that boggles my mind is we spent SO much time there helping people. And obviously they all just died. Bailey, All the Councilors, all of C-Sec, all the refugees basically everyone there just died.
Like Kelly Chambers. Dont see the point to save her from the Collectors and Cerberus if no matter what she died from the Reapers. Seriously.
Hell, if you don't take advantage of the single chance to tell her to change her identity (which I never even SAW), then she gets executed by Cerberus during the coup. Still, better that than turned into a husk or grey goo.
#30
Posté 10 mars 2012 - 08:42
#31
Posté 10 mars 2012 - 08:48
#32
Posté 10 mars 2012 - 10:25
That drill sergeant from ME2 would be so disappointed.
#33
Posté 11 mars 2012 - 07:05
Hizuka wrote...
Drake_1000 wrote...
RyuAzai wrote...
About the Citadel, one thing that boggles my mind is we spent SO much time there helping people. And obviously they all just died. Bailey, All the Councilors, all of C-Sec, all the refugees basically everyone there just died.
Like Kelly Chambers. Dont see the point to save her from the Collectors and Cerberus if no matter what she died from the Reapers. Seriously.
Hell, if you don't take advantage of the single chance to tell her to change her identity (which I never even SAW), then she gets executed by Cerberus during the coup. Still, better that than turned into a husk or grey goo.
I never saw or heard any news about Kelly Chambers in my playthrough, and here I thought I'd done everything. Oh well!
#34
Posté 11 mars 2012 - 07:11
#35
Posté 11 mars 2012 - 07:13
It blowing up blows up Earth and the entire sol system.
#36
Posté 11 mars 2012 - 07:48
Think about it, the only one that is really destructive is the 'destroy the Reaper' option. It shows clearly in the cut-scenes that it destroys individuals as well (from watching the Red energy envelope earth, you see soldiers disappear along with the Reapers). [caveat on this one, not sure if death of human shown in the cut-scene could be related to implants. Note that Catalyst
The blue ending (Control), clearly shows that as the blue energy (what is released from the dismantling/propagation through the Relays) envelopes an area, the life is unaffected. The Reapers turn friendly blue and leave Earth. The humans still exist in the cut-scene apparently unharmed.
Green ending (merge synthetic and biologics, creating a new form of 'DNA'...yeah, junk science, but we can deal) has same as blue, it leaves the soldiers fighting 'intact' and apparently unharmed.
What people are missing is that the Relays aren't so much 'destroyed in a devastating and uncontrolled manner', but are utilized to pass on the energy sent out by the Crucible throughout the entire Relay network (so to get total coverage, effect all Reapers/Synthetics/Biologics) and their destruction is part of the processes (Instead of the energy being released from their destruction being raw power that destroys everything, the energy/signal release is of a very specific nature with a very specific function)
The only real trouble comes with the sociological response to, 'what now?' They have all been addicted to the Relay network, just like every other species has been in every other cycle. The entire Relay network is designed for the purpose of safeguarding biologic development through repetition of 'the Cycle'. Now the species need to develop independently of the Relays.
No longer do they have an 'easy shortcut' to intergalactic travel. Where they largely stopped their own FTL research related to vast distance travel (Why would you when you have Relays that take you every where), they now have to start up their RnD again, on those planets that are capable of doing so. Also, colonies reliant on trade for agriculture goods will need to adapt quickly. Needless to say, life will go on, but life will seriously suck for some depending upon where they were when the gate dropped.
Something critical to note on this, though. If you chose green/blue ending, Earth now has the bravest soldiers and greatest minds of every species you brought into the alliance hanging out in Earth orbit. Them coming together to find a solution is likely. Even the most aggressive of allies will not like the idea of being 'stuck' on Earth and would rather cooperate to get back to their homelands (example for Krogan if Genophage cure, desire would be to return to where females are to begin repopulating). May not be as efficient as the Mass Relays, but an efficient/fast means of FTL travel doesn't seem unreasonable given the collective intellect you have gathered there (Operating under assumption you brought along a lot of the engineers/scientists that worked on crucible for 'just in case something technical goes wrong' which isn't far fetched).
#37
Posté 11 mars 2012 - 08:38
#38
Posté 11 mars 2012 - 08:40
#39
Posté 11 mars 2012 - 08:54





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