Fredvdp wrote...
I remember Fallout 3 having DLC that altered the ending. I do no, however, remember the original ending to be bad.
It was. Let me explain.
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FALLOUT 3 SPOILER!
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The player needs to initiate the water system, but the controls are inside a room that has serious amounts of radiation. Enough to kill any human who walks inside. The original ending presented the player with two choices.
1. The player goes in and sacrifices him/herself to start the machine.
2. The player sends in a Brotherhood of Steel character to sacrifice herself to start the machine.
And here's the thing about the Fallout franchise. Radiation is NOT a universal killer to everything. There are three types of races in the game who handle radiation differently.
Gouls: Mutated humans who are Immune to radiation. In fact, they're healed by it.
Super Mutants: Immune to radiation. There's even a part in Fallout 3 where a Super Mutant tells the player to not retrieve an item from a certain room because the radiation level would kill him/her. This mutant will go in and retrieve the item for you if you set him free earlier on.
Machines: Robots are immune to radiation.
Now, the problem here is that the player can have any of these races be a companion who will be with the player all the up to that room with the radiation. Here's where the ending fails. The radiation in this room is not treated as unique. It's just a higher level of radiation that the player has encountered many times before. In fact, there is actually a character who is a PURE HUMAN that actually survived this room for a much longer time than the player did.
When it comes to the radiation immuned companions, they don't enter the room because..... they don't. One says he didn't sign up for it, one says it's not his destiny, and another says that it's your war, your responsibility. Remember, no one is saying that this radation is unique and that it can kill those who are immune to radiation. No one says, or even hints at that. They just won't go in.
Here's where the DLC comes into play. Not only can either the player or the Brotherhood Paladin enter the room and survive the radiation, but your companions will actually go in if you ask them! The Super Mutant? "Uh, yeah! I'm immune to radiation! What's the code?". And yes, he also survives. Unfortunately they didn't get Ron Perlman to update the ending narration because when you send in one of your companions who are immune to radiation, you're essentially a coward. Can't win them all, but it's still better than we got.
The DLC also adds more to the game post-story, like the siege on the enclave controlled Adams Air Force Base. Bethesda and Obsidion took this DLC very seriously. Fallout New Vegas, a game that's set some years after Fallout 3 makes specific references to what the DLC offered such as the Adams Airforce Base and Helfire Armor, only available with Broken Steel.