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Remember how Fallout 3 had a bad ending, then paid DLC was released to amend it?


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#26
Farbautisonn

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Bad King wrote...

Farbautisonn wrote...

I actually liked the FO3 ending. You had a "renegade" and a "paragon" option.


There was also the 'derp' ending which I ended up achieving after screwing up with activating the water purifier.


There is allways a "derp" ending... :lol:

#27
Verit

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I think this is one of the occasions where I don't mind DLC exists, since it actually gives Bioware the possibility to add new endings. I wouldn't mind paying for new endings if they're actually good, I'm sure there are ways to add new gameplay to those as well to make them worth buying. Making them free would be even better of course.

Modifié par -Draikin-, 10 mars 2012 - 08:38 .


#28
Moonshadow_Dark

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hawat333 wrote...

No.

It wasn't released to amend the ending. It was necessary to keep the main character alive because the DLC were basically post-game DLC.
That was the reason. Not that they wanted to amend anything.


Actually, that's false. Broken Steel was released because fans of Fallout were confused as to why they could not continue after the main storyline when in The Elder Scrolls, you could keep going. Bethesda did not realize people would still want to keep playing, so they added Broken Steel as a way to say "there, now the series are even". However, when the story called for a definative end like in New Vegas, Bethesda did not release open ending DLC. We all already know that this is Shepard's last game. So if we get better ending DLC, don't expect Shepard to stick around. Shepard has gotta go. They are not getting the Master Chief treatment and being trotted out for every game after the trilogy. You're getting a new hero in ME 4.

#29
Farbautisonn

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Well.. FO3 did have the best DLC ever.

The Pitt. I cant remember a time where I played DLC and litterally didnt have a bastard clue as to how I was supposed to handly myself.

#30
Cuddlezarro

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I prefer Cd project reds idea

people where unsatisifed with the witcher 2's ending (the last act was to short and it ended rather abruptly) and you know what they are doing... adding 4-5 hours of gameplay onto the final act FOR FREE among other stuff

#31
Chromie

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Cuddlezarro wrote...

I prefer Cd project reds idea

people where unsatisifed with the witcher 2's ending (the last act was to short and it ended rather abruptly) and you know what they are doing... adding 4-5 hours of gameplay onto the final act FOR FREE among other stuff


To be fair people weren't mad at the ending being bad, it wasn't, it was just too fast compared to Chapter 1 and 2. So yea they decided to add 4-5 hours of new content and add new environments.

And OP Fallout 3 sucked.

#32
Bad King

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Skelter192 wrote...

And OP Fallout 3 sucked.


No it didn't!

#33
Fredvdp

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I remember Fallout 3 having DLC that altered the ending. I do no, however, remember the original ending to be bad.

#34
LordJeyl

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G3rman wrote...

I shouldn't have to pay for a satisfying ending.


So, you wouldn't have bought ME3 if it did have a satisfying ending? 

*clears throat* Sorry. Joking aside, I should state that I didn't buy Fallout 3 when I heard that it's ending was probably the biggest plot hole in the history of gaming. I mean, radiation is bad, but when your companion who is not only immune to radiation, but HEALED by it refuses to go in and push three buttons because it's not his "destiny" not only short changes the players, it's also anti-story telling.

When it comes to ME3, I think Bioware is not only satisfied with how the ending turned out, but are satisfied that this franchise is technically 'done'. That's the only conclusion I get from these endings because there is no way the franchise can go on, unless players wanted to be restriced to one system. 

This ending wasn't meant to satisfy players. It was meant to end the franchise so that Bioware could move on.

I doubt there will be any DLC to change or rectify the ending. But trust me, I'm not happy with ME3's endings in the slightest.

#35
Bantz

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DeinonSlayer wrote...

At this point, I think they'll pretty much have to. It's starting to get noticed outside this forum.

http://www.gamefront...ffect-3-ending/
http://www.ign.com/b...em-the-trilogy/

You don't climb a mountain just so someone waiting at the top can kick you in the balls and send you tumbling all the way back down. You certainly don't climb it a second time for the same treatment. How they thought this ending would give the game any kind of replay value is a mystery to me.

that second article made some great, GREAT points. I would have loved to see Korgan soldiers charging through the streets fighting for their future children, or the giant tanks being guarded by assari barriers (maybe the kids jack is working with), or the snipers picking off enemy soldiers. Some great ideas there that could have made some nice impacts on the ending.

#36
LordJeyl

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Fredvdp wrote...

I remember Fallout 3 having DLC that altered the ending. I do no, however, remember the original ending to be bad.


It was. Let me explain.

*
FALLOUT 3 SPOILER!
*

The player needs to initiate the water system, but the controls are inside a room that has serious amounts of radiation. Enough to kill any human who walks inside. The original ending presented the player with two choices.

1. The player goes in and sacrifices him/herself to start the machine.
2. The player sends in a Brotherhood of Steel character to sacrifice herself to start the machine. 

And here's the thing about the Fallout franchise. Radiation is NOT a universal killer to everything. There are three types of races in the game who handle radiation differently. 

Gouls: Mutated humans who are Immune to radiation. In fact, they're healed by it.
Super Mutants: Immune to radiation. There's even a part in Fallout 3 where a Super Mutant tells the player to not retrieve an item from a certain room because the radiation level would kill him/her. This mutant will go in and retrieve the item for you if you set him free earlier on.
Machines: Robots are immune to radiation. 

Now, the problem here is that the player can have any of these races be a companion who will be with the player all the up to that room with the radiation. Here's where the ending fails. The radiation in this room is not treated as unique. It's just a higher level of radiation that the player has encountered many times before. In fact, there is actually a character who is a PURE HUMAN that actually survived this room for a much longer time than the player did.

When it comes to the radiation immuned companions, they don't enter the room because..... they don't. One says he didn't sign up for it, one says it's not his destiny, and another says that it's your war, your responsibility. Remember, no one is saying that this radation is unique and that it can kill those who are immune to radiation. No one says, or even hints at that. They just won't go in. 

Here's where the DLC comes into play. Not only can either the player or the Brotherhood Paladin enter the room and survive the radiation, but your companions will actually go in if you ask them! The Super Mutant? "Uh, yeah! I'm immune to radiation! What's the code?". And yes, he also survives. Unfortunately they didn't get Ron Perlman to update the ending narration because when you send in one of your companions who are immune to radiation, you're essentially a coward. Can't win them all, but it's still better than we got.

The DLC also adds more to the game post-story, like the siege on the enclave controlled Adams Air Force Base. Bethesda and Obsidion took this DLC very seriously. Fallout New Vegas, a game that's set some years after Fallout 3 makes specific references to what the DLC offered such as the Adams Airforce Base and Helfire Armor, only available with Broken Steel. 

#37
Squallypo

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Saberchic wrote...

Dionkey wrote...

G3rman wrote...

I shouldn't have to pay for a satisfying ending.


Count me in this group.


this by a longshot!

#38
TheShadowWolf911

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when the outcry of the fans is recognized by not 1, but 2 other sites, you know they screwed up bad.

#39
WhiteKnyght

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The final mission of Mass Effect 3 isn't bad. Face off with the Illusive Man and either deal with him or convince him to blow his own brains out, then learn the truth behind everything and choose one of three paths offered to you.

The bad part is that there is nothing told about what happens to everybody after you make the choice.

Example

Do the alien races manage to retreat back to their homeworlds before the Crucible destroys the Mass Relays?
Where exactly did the Normandy end up and do they make any attempt to get back to Earth?
What happens to all the characters/races in the long run?

Having these three things explained and varied based on your EMS would repair any flaws in the endings IMO.

#40
Bantz

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The Grey Nayr wrote...

The final mission of Mass Effect 3 isn't bad. Face off with the Illusive Man and either deal with him or convince him to blow his own brains out, then learn the truth behind everything and choose one of three paths offered to you.

The bad part is that there is nothing told about what happens to everybody after you make the choice.

Example

Do the alien races manage to retreat back to their homeworlds before the Crucible destroys the Mass Relays?
Where exactly did the Normandy end up and do they make any attempt to get back to Earth?
What happens to all the characters/races in the long run?

Having these three things explained and varied based on your EMS would repair any flaws in the endings IMO.


agree and disagree. I really , REALLY wanted to F up the illusive man. I wanted a battle at the end or something. Not just a talky and a button click. Then making the Illusive man be right in the end (that the reapers could be controled) was crap. All game he was built up as basically the bad guy (with the reaper attack as the backdrop) and to make him both right, and the final confrontation so weak made me mad. I also think they should have done more with Harbinger.

#41
Edhriano

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 Just as FYI ... 



www.examiner.com/xbox-in-national/prince-of-persia-gets-dlc-new-ending 

#42
malkuth74

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twistedforsaken wrote...

buts thats bethesda, i used to think real highly of bioware but many things have made me think twice about them, theyre just out for the money same with every other dev, its the sad truth one we have to get on with


Well to be honest... Without the money they could not make the game.  The grey comes when you sacrafice quality for more money.

Seems to be a common them in just about everything in todays world just not gaming.

#43
wizardryforever

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The Grey Nayr wrote...

The final mission of Mass Effect 3 isn't bad. Face off with the Illusive Man and either deal with him or convince him to blow his own brains out, then learn the truth behind everything and choose one of three paths offered to you.

The bad part is that there is nothing told about what happens to everybody after you make the choice.

Example

Do the alien races manage to retreat back to their homeworlds before the Crucible destroys the Mass Relays?
Where exactly did the Normandy end up and do they make any attempt to get back to Earth?
What happens to all the characters/races in the long run?

Having these three things explained and varied based on your EMS would repair any flaws in the endings IMO.

This is my position as well.  The endings themselves aren't bad in what happens, but in what doesn't happen.  Or at least, not being told certain things.  They don't even need to be voiced.  I'd have been fine with Dragon Age style text endings, if it fully explained the aftermath of the Reaper war.

There's also the fact that with the Mass Relays destroyed, it's very likely that there will be no more games set in the Mass Effect universe.  At least not after Shepard's lifetime.  They could make a prequel I guess, but who likes those?

#44
ToJKa1

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Ah yes, Broken Steel. So very, very Broken Steel :crying:

But that was mostly balance-wise, it's not like Fallout 3 had such a great story to begin with :lol:

And keep in mind, it had a lot more content than just alternate ending. I'd never pay for something that just re-does the last five minutes. Also it was mostly released because originally Fallout 3 didn't allow continuing play after ending, unlike other Bethesda's games.

Modifié par ToJKa1, 11 mars 2012 - 02:26 .


#45
batlin

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Fallout 3's ending wasn't bad. It wasn't great, but at least it made sense and didn't create plot holes all over the map.

They released paid DLC because it allowed the player to continue the game indefinitely after the final main quest.

#46
LordJeyl

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batlin wrote...

Fallout 3's ending wasn't bad. It wasn't great, but at least it made sense and didn't create plot holes all over the map.


The reason why it didn't create plot holes all over the map was because the whole entire ending was a gigantic plot hole that couldn't fit any other holes in. Nothing about the original ending made any sense.


ToJKa1 wrote...

Also it was mostly released because originally Fallout 3 didn't allow continuing play after ending, unlike other Bethesda's games.

batlin wrote...

They released paid DLC because it allowed the player to continue the game indefinitely after the final main quest.



I didn't pay for Fallout 3 to have a new ending. It came with the "Game of the Year" edition I got for the PS3. And I'm not totally convinced that the "continued play after the end" was the sole reason the DLC was released because the very next Fallout game, Fallout New Vagas, has a very clear and defined ending that doesn't allow the player to continue in the game and none of it's DLC alters it. When you finish your main quest, that's it. 

And I think another element that Broken Steel tried to rectify was the sense of impact that your character had in the Capitol Wastes. Fallouts 1 and 2 each had endings that covered all of your character's exploits in the various towns and communities. In Fallout 3, you get some slides, but no specific voice over. With Broken Steel, you get to see a bit at how the capitol wastes was changed when the water purifier was turned on.

#47
Cobra5

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Nobody's going to have to pay for a better ending.

Because they won't be releasing an ending DLC. That is wishful thinking to the extreme.

Modifié par Cobra5, 11 mars 2012 - 04:55 .


#48
Moonshadow_Dark

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Edhriano wrote...

 Just as FYI ... 



www.examiner.com/xbox-in-national/prince-of-persia-gets-dlc-new-ending 



Aw crap. Here come Biscuit with his "Boycott ME3 Ending DLC" video.

#49
vashts1985

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simply enabling freeplay after the game wont fix what is wrong with the current ending.

#50
femio21

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These endings are just frankly Bad. Poorly written and confusing. The worst part though? ALL the choices from all 3 games? They just dont matter. PICK RED GREEN OR BLUE. Theres your ending. Im a huge Bioware fanboy games books even shirts etc. After this if its not fixed either DLC or patch. Im done with them. These endings indicate that they just don’t care. If they fix them THEN i’ll come back otherwise bye bye