PS. Sorry for me bad english.
Modifié par ironman001, 12 mars 2012 - 11:20 .
Modifié par ironman001, 12 mars 2012 - 11:20 .
hawat333 wrote...
No.
It wasn't released to amend the ending. It was necessary to keep the main character alive because the DLC were basically post-game DLC.
That was the reason. Not that they wanted to amend anything.
*Fallout 3 spoilers*Thetri wrote...
Fallout 3's ending wasn't bad it was the fact that I couldn't continue playing after the last quest that was bad. My character didn't even die at the end.
BobSmith101 wrote...
Bad King wrote...
FO3 had a good ending- in my opinion the Broken Steel DLC felt very artificial in how it was tacked on (although overall the DLC was quite enjoyable).
My problem with the ending was I had Fawkes stood 5 feet away. I can't believe they overlooked that possibility.
LordJeyl wrote...
The reason why it didn't create plot holes all over the map was because the whole entire ending was a gigantic plot hole that couldn't fit any other holes in. Nothing about the original ending made any sense.
I didn't pay for Fallout 3 to have a new ending. It came with the "Game of the Year" edition I got for the PS3. And I'm not totally convinced that the "continued play after the end" was the sole reason the DLC was released because the very next Fallout game, Fallout New Vagas, has a very clear and defined ending that doesn't allow the player to continue in the game and none of it's DLC alters it. When you finish your main quest, that's it.
And I think another element that Broken Steel tried to rectify was the sense of impact that your character had in the Capitol Wastes. Fallouts 1 and 2 each had endings that covered all of your character's exploits in the various towns and communities. In Fallout 3, you get some slides, but no specific voice over. With Broken Steel, you get to see a bit at how the capitol wastes was changed when the water purifier was turned on.
LordJeyl wrote...
I didn't pay for Fallout 3 to have a new ending. It came with the "Game of the Year" edition I got for the PS3. And I'm not totally convinced that the "continued play after the end" was the sole reason the DLC was released because the very next Fallout game, Fallout New Vagas, has a very clear and defined ending that doesn't allow the player to continue in the game and none of it's DLC alters it. When you finish your main quest, that's it.
Well, I remember talking to her and she actually answered something like "It is your story. I can't do that." (seconds before I shoots her head) so they didn't overlook that. What they overlooked was a possible speach check to convince her to do it.BobSmith101 wrote...
My problem with the ending was I had Fawkes stood 5 feet away. I can't believe they overlooked that possibility.
Moonshadow_Dark wrote...
Edhriano wrote...
Just as FYI ...
www.examiner.com/xbox-in-national/prince-of-persia-gets-dlc-new-ending
Aw crap. Here come Biscuit with his "Boycott ME3 Ending DLC" video.

Modifié par Edhriano, 12 mars 2012 - 12:47 .
Modifié par stu_, 12 mars 2012 - 03:46 .
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