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Still sore about the ending? This may help soothe one of those wounds (dev comments).


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#176
Drumsmasher

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 Did Leningrad have a s**t-ton of alien species trapped in their city walls? Didn't think so. Every massive fleet will start to feed off of Earth, and fight over it. I wanted a big heroic victory, like ME1. For me, the end of the game is when Shepard reaches that terminal above the lift, and activates the crucible, which only wipes out the Reapers. No geth, no EDI. No mass relays. Didn't enjoy the ending. Before that, though, saying goodbye to all your former crew almost made me cry like a little girl. Especially Garrus, he's my turian brother. I just wish that things you did from the first and second game gave you even better endings. One hell of a game. They should've taken another month and asked themselves if there is anything wrong with the ending. I bet they did this just because it's the "end" of Shepard. I thought moving to a remote planet with LI would be good enough.

Modifié par Drumsmasher, 11 mars 2012 - 01:05 .


#177
nitefyre410

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humes spork wrote...

SmokePants wrote...

Do people really need to have it explained to them? Does this kind of stuff escape the grasp of so many?

If anybody looks at the ending choice as lose-lose, it's because they are not a well-rounded person with any kind of perspective. Sorry to be the bearer of bad news.


I'm particularly loathe to sound like an ass, but quit building straw men by assuming people who don't like the ending are "too stupid to get it". We get it, we really do. That's not the problem.

The problem, as others have vehemently and repeatedly stated, is the ending is deus ex machina. It has no logical progression from cutscene to cutscene and no exposition. It raises more questions, answers few if any, contradicts itself, and has no sense of closure.

The problem and complaints about the ending aren't entirely "why did BW have to destroy the mass relays?" or even "why did Shepard die?". They're things like "how is Ashley on the Normandy alive and unharmed when I just saw Harbinger kill her?", or "how did Anderson beat us to the console platform when there was only one way in or out and we didn't so much as even see him?" (and no, "the Citadel changed its architecture" isn't a sufficient answer given we still would have seen that architectural change itself).

Simply put, the ending is a jumbled mess of cutscenes that don't flow with any sense of logical progression, glitches, and massive plotholes. That's the problem, not whether we're smart enough to figure stuff out on our own.

 

What about Crucible  changed The Catalyst 

What  is The Catalyst in of itself ?   

On top of the its complete assinine thought process that we can't even dispute.. 

Oh trust me I get the endings and they are all crapp of wannbe "True Art is Angst" nonsense that is trying to be deep and philosophical   but understand nothing of what they talk about.

Modifié par nitefyre410, 11 mars 2012 - 01:05 .


#178
panamakira

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Ultra Prism wrote...

Gigerstreak wrote...

http://www.ign.com/b...em-the-trilogy/


Yes this guy Star Trek fan and knew what was wrong with ME3 ending, Biowareeeeee...just put me out of misery or garbage endings


Woah yeah. This guy nailed everything as I see it. It's crazy to see how many fans BW dissappointed with just 10-15 min of their entire game. It's crazy how much a bad ending can sour your whole perception of the game.

#179
JrSlackin

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Small details is what irritates me. For instance....

When you do your final talks with your crew (mind you paragon) and hearing how Garrus says if I'm going out he's going out with me, or how Tali doesn't want to leave me (love interest) how when harbinger lands and zaps everyone, I don't find EITHER of these TWO PEOPLE who obviously care A LOT about MY character, just says screw it, only later to see on the Normandy.

Explain that.

This is what irritates me.

I understand the whole choices, they're made quiet clear, and I don't think the Relays blew up like they did in Arrival, or that would make one ****** poor ending, but when you leave so many blank spaces it doesn't make sense.

I'll say it again, it would be like watching Return of the Jedi, but instead of showing Lando blow up the Death Star, we just get the scene to where Vader throws the Emperor into the abyss. Then we skip to the Falcon racing out of the Death Star blowing up, and then credits roll, that's how it felt.

I'd like to add that people tossing out theories on how the game ended is just pointless, we don't know. That is what is bugging people, everyone is trying to piece things together, but then again this is just the fanbase saying what they want to say, because instead of the game giving us closure, we're searching for it, which shouldn't happen. On top of this we shouldn't have Bioware employees explaining us the ending AFTER the game, because that is just down right dumb.

Modifié par JrSlackin, 11 mars 2012 - 01:25 .


#180
Ultra Prism

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While I was playing singleplayer, I played the MP to get my galatic readiness high and give more sense of success, instead we still rewarded horrible endings that leaves you so empty that I dont want even want to multiplayer .... any thing related to Mass effect makes me sad knowing that all comes to end

#181
Gold Dragon

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From the looks of this thread, it seems that very, very, VERY few people understand the true definition of WAR.

Take some good looks at Pearl Harbor pics from around the time of December 7, 1941.

Take some good, LONG looks at Hiroshima and the other city that got NUCLEAR BOMBS dropped on them.  Bombs that ended WW2.  Especially pics from right after the bombs exploded.

"We fight, or we DIE."  When I heard Shepard first say this, I KNEW right then what Bioware would do.  And they did.

War. War never changes.  It doesn't matter if it is Fictional (Mass Effect) or Real Life (Bombing of Pearl Harbor).  It doesn't matter if it is Humans only, Aliens only, or a mix of the two.  It destroys everything, even what you wanted to protect.  There is no joy here, oither than the fact that you are alive.


All Bioware really did is show us the immediate aftermath of the battle.  I think that should be expanded on, but I am in the vocal minority.

:wizard:

#182
Aurica

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United_Strafes wrote...

You can find a silver lining in any of the endings, it doesn't excuse the fact that every single decision in 3 games meant nothing.


I feel the same way...

#183
Ariq007

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This is not one of the problems I had with the ending.

#184
JrSlackin

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A Golden Dragon wrote...

From the looks of this thread, it seems that very, very, VERY few people understand the true definition of WAR.

Take some good looks at Pearl Harbor pics from around the time of December 7, 1941.

Take some good, LONG looks at Hiroshima and the other city that got NUCLEAR BOMBS dropped on them.  Bombs that ended WW2.  Especially pics from right after the bombs exploded.

"We fight, or we DIE."  When I heard Shepard first say this, I KNEW right then what Bioware would do.  And they did.

War. War never changes.  It doesn't matter if it is Fictional (Mass Effect) or Real Life (Bombing of Pearl Harbor).  It doesn't matter if it is Humans only, Aliens only, or a mix of the two.  It destroys everything, even what you wanted to protect.  There is no joy here, oither than the fact that you are alive.


All Bioware really did is show us the immediate aftermath of the battle.  I think that should be expanded on, but I am in the vocal minority.

:wizard:


What aftermath? All we see is either reapers leaving, reapers leaving, or reapers exploding as well as the relays explode, and normandy ending up in BFNW, and some old man telling a story to a child.

We're already given right off the bat this last one isn't going to be pretty, no one expected it to be. People were expecting closure with the characters, choices, etc they made, and that wasn't even shown at ALL.

#185
The Angry One

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A Golden Dragon wrote...

From the looks of this thread, it seems that very, very, VERY few people understand the true definition of WAR.

Take some good looks at Pearl Harbor pics from around the time of December 7, 1941.

Take some good, LONG looks at Hiroshima and the other city that got NUCLEAR BOMBS dropped on them.  Bombs that ended WW2.  Especially pics from right after the bombs exploded.

"We fight, or we DIE."  When I heard Shepard first say this, I KNEW right then what Bioware would do.  And they did.

War. War never changes.  It doesn't matter if it is Fictional (Mass Effect) or Real Life (Bombing of Pearl Harbor).  It doesn't matter if it is Humans only, Aliens only, or a mix of the two.  It destroys everything, even what you wanted to protect.  There is no joy here, oither than the fact that you are alive.


All Bioware really did is show us the immediate aftermath of the battle.  I think that should be expanded on, but I am in the vocal minority.

:wizard:


What are you waffling on about?
Nobody is upset because places were destroyed or that people died.

People are upset because the endings give no choice, because Shepard goes completely out of character and basically agrees to do the bidding of a maniac.
People are upset because the characters and universe we came to be invested in and care about got royally screwed over. Cut off from anything. Doomed to die in the dark for a gratuitous and nonsensical ending.

And that's assuming most of the galaxy didn't die when the mass relays obliterated their systems.

#186
Greed1914

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Ariq007 wrote...

This is not one of the problems I had with the ending.


Exactly.  The problem is not that society will need to rebuild.  That isn't it at all.  It's situations that don't make any sense like the Normandy being in a relay.  It's leaving our beloved crew stranded.  I know that was supposed to be a hopeful scene, but knowing Tali never gets to go home ruins that.  It's realizing that despite what we were told, our choices didn't matter in the end. 

I fully expected massive destruction.  I expected to see some beloved characters die, but I didn't expect to leave everything in a situation that offers little to no closure.  You made me care about these characters, Bioware, don't just toss them aside.

#187
JrSlackin

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Greed1914 wrote...

Ariq007 wrote...

This is not one of the problems I had with the ending.


Exactly.  The problem is not that society will need to rebuild.  That isn't it at all.  It's situations that don't make any sense like the Normandy being in a relay.  It's leaving our beloved crew stranded.  I know that was supposed to be a hopeful scene, but knowing Tali never gets to go home ruins that.  It's realizing that despite what we were told, our choices didn't matter in the end. 

I fully expected massive destruction.  I expected to see some beloved characters die, but I didn't expect to leave everything in a situation that offers little to no closure.  You made me care about these characters, Bioware, don't just toss them aside.


Exactly this, and when we even talk to Joker before even hitting up Earth, he rants about how he's in it for the long run, yet he's fleeing, on top of EDI being on Earth, someone he loves, you wouldn't think he would ditch them.

Yet again, small details.

#188
Zhor2395

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See i assumed the relays went through a controlled destruct sequence when the crucible was activated, which you know, is ok. they had lesser FTL drive technology, and could develop better drives from that. the issue i had was the wonder god child railroading me with a spacious cylon this has happened and will continue to happen argument when the geth were out there helping us poor robot hating organics kick the reapers right in the quads.

It would have made for a better ending to get him to your side of the thinking as a choice, and he and his little robot space squid friends go somewhere else to teach love and peace through genocide

Now granted, everyone on the ending side has their reasons, and its as varied as the stars. And comparing it to Leningrad, is silly, different situation, different (not to mention, real) war

#189
Hexxys

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Actually that pissed me off more. And his example is PREPOSTEROUS given the relative context.

#190
Bereman08

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Burnham1 wrote...

His response completely misses the point. We get that the Reapers are gone and the galaxy can begin to rebuild. We don't care.

I remember when Dragon Age II was coming out and there was an uproar about not playing as the Warden. I don't have an exact quote in hand, but I remember them stating Mass Effect was a story about Commander Shepard (which it clearly was) and Dragon Age was a story about the World and not one specific character.

This ending is terrible and heartbreaking because it isn't about Commander Shepard. It is about the Galaxy being saved. I couldn't care less about the Galaxy. I care about Shepard and those close to Shepard. The endings gave us pretty good results to the fate of the galaxy, (not perfect but acceptable). They gave us horrible results about the thing most of us care about, Shepard and his/her crew.

The Galaxy can be rebuilt better than before away from the Reaper's influence. The galaxy gets a happy ending. Shepard doesn't. What I care about doesn't. What (judging by nearly everyone having a similar reaction to me) WE care about doesn't.

That is why the endings sucked. They need to stop trying to convince us the galaxy is in a better state. That isn't the issue.


Stated my feelings on it perfectly.  Thank you.

#191
Deztyn

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A Golden Dragon wrote...

From the looks of this thread, it seems that very, very, VERY few people understand the true definition of WAR.

Take some good looks at Pearl Harbor pics from around the time of December 7, 1941.

Take some good, LONG looks at Hiroshima and the other city that got NUCLEAR BOMBS dropped on them.  Bombs that ended WW2.  Especially pics from right after the bombs exploded.

"We fight, or we DIE."  When I heard Shepard first say this, I KNEW right then what Bioware would do.  And they did.

War. War never changes.  It doesn't matter if it is Fictional (Mass Effect) or Real Life (Bombing of Pearl Harbor).  It doesn't matter if it is Humans only, Aliens only, or a mix of the two.  It destroys everything, even what you wanted to protect.  There is no joy here, oither than the fact that you are alive.


All Bioware really did is show us the immediate aftermath of the battle.  I think that should be expanded on, but I am in the vocal minority.

:wizard:


Yep. That's the only reason people are upset, they don't understand war!
So what's your favorite color? :devil:

Modifié par Deztyn, 11 mars 2012 - 01:57 .


#192
dkear1

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A Golden Dragon wrote...

From the looks of this thread, it seems that very, very, VERY few people understand the true definition of WAR.

Take some good looks at Pearl Harbor pics from around the time of December 7, 1941.

Take some good, LONG looks at Hiroshima and the other city that got NUCLEAR BOMBS dropped on them.  Bombs that ended WW2.  Especially pics from right after the bombs exploded.

"We fight, or we DIE."  When I heard Shepard first say this, I KNEW right then what Bioware would do.  And they did.

War. War never changes.  It doesn't matter if it is Fictional (Mass Effect) or Real Life (Bombing of Pearl Harbor).  It doesn't matter if it is Humans only, Aliens only, or a mix of the two.  It destroys everything, even what you wanted to protect.  There is no joy here, oither than the fact that you are alive.


All Bioware really did is show us the immediate aftermath of the battle.  I think that should be expanded on, but I am in the vocal minority.

:wizard:


Except that this is not reality.  This is a sci-fi fantasy game.  It isn't supposed to mirror reality in the slightest so please explain why those who want to have their cake and eat it too should not be allowed this.  You have totally forgotten that people don't play video games to have reality thrown in their faces....they do it to escape from reality.  How is this so hard to understand?

If I want a real war feeling I would go watch a freaking documentary.....just saying.....

Modifié par dkear1, 11 mars 2012 - 01:57 .


#193
wickedwizzard01

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GBGriffin wrote...

It's really an odd move to make, to condition us to care about our squad, who become the closest to us as a PC and a player, and then to say, "They don't matter because the galaxy might be better off and your sacrifice was necessary for them."

I don't care about the millions, billions, trillions, whatever number of faceless characters in the galaxy I saved. I care about the outcome of the small group of lovable characters I've been leading for 3 games.

\\

i couldn't have said it better my self

They must realy hate Shepard at BW  since they just gave us 3 ways die:?
or was it to avoid the grey warden posts like i want toplay as my GW in DA2 (since he only disapeared in WH):mellow:

in my opinion they gave us 3 different ways to commit suicde (or call it sacrifice)
 i don't care it's just not my idea of a "best" ending 
who is this genius who came up with the idea of havin 3 bad endings Sure no mor reapers but ...
im so disapointed with the ending it needs to be fixed:(

Modifié par wickedwizzard01, 11 mars 2012 - 02:08 .


#194
Bravery1282

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Kloborgg711 wrote...

Alocormin wrote...

We don't get to decide what the ending should be.  Art is not democratic.  If it becomes democratic it becomes generic.

That said... the ending was ultimately a litle too generic :/


Wow! That's news to me! Hold on, let me bring up the ME trailer from 2006..

"This is YOUR adventure, you DECIDE what to do"

I seriously don't see how you can sit there and tell me it's unreasonable to want to decide the outcome of a game based upon the idea of free choice.


Remember those pick your own adventure books?  I read those as a child, and felt I decided what I wanted to do. But, guess what, the authors already mapped it out. I just got to decide how I approached the ending not how it ended, same thing here.  

#195
Bravery1282

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manwiththemachinegun wrote...

Shepard survives and so does most of the crew. You get a half hour scene pre final assault where you get to say GOODBYE to all your surviving friends.

That is character focused.

I'm not trying to change people's minds, I'm just pointing out maybe things aren't quite as bleak as they may seem.

Just thought some more info for you would put things in perspective.

If the final battle was all Ewoks and dancing, people would be complaining the Reapers were too "weak" and not a credible threat over the course of thee games.

We broke our arms punching out Cthulu. That's not unreasonable.

Even in the 'nice' ending the goal of the Reapers has been accomplished. Space faring civilizations have been set back to industrial or pre-industrial levels and many other species may just go extinct.


You are completely wrong. All organic life has not been wiped out. The Reapers are dead or pacified. The cycle is broken. The galaxy has a chance to pick its own future free of the Reapers. FTL travel still exists.

This is not opinion, this is a fact. There will be horrible fallout but also a chance to rebuild.



You probably don't need my thumbs up,  but I wanted to say I agree with your post.

#196
CamlTowPetttingZoo

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Just wondering, but how do any of the choices actually prevent what that kid was saying from happening with synthetics and organics?

Control: Won't some other civilization eventually do the same and then the reaping has to start again?
Synthesis: Is all life now partially synthetic for the rest of time? What happens when an organic life forms comes up? Will reapers be created again?
Destroy: Yeah synthetic life is currently destroyed but thousands of years later some life form will probably do it again.

#197
thoaloa

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manwiththemachinegun wrote...

Fan Question: A'ight, you don't have to answer this if you don't want too, but is every ending you losing? The one I read was the mass relays being destroyed or somesuch, I didn't dig too deep but it sounded like the reapers got rid of effective FTL travel.

Dev response: [b]That's one way to look at it. Another way to look at it is that the galaxy is free from the specially limited technology that the Reapers have been using to guide evolution from time before memory.


Slight problem with this ideal look on how the galaxy can develop. They can't Guide evolution after they are dead or not controlling anything anymore. The relays are just transportation devices that gave them an advantage during the cycles. That advantage was removed in this cycle by the efforts of the last cycle and they couldnt even deploy using their intended route due to ME1/2 events.

Blowing up the relays is not freeing people from some evil its just killing billions (not even those that died in the war) and setting the galaxy back a generation or more. (In short cutting off supply lines will kill homeworlds and many dependent worlds as many systems don't have the resources they need to be completely self sufficent let alone support the population they have within each system)(Galactic society is basically shattered as it would take a exessive amount of time to travel via FTL from one end of the galaxy to the other)

The reapers said that they left all this tech so we would develop in accordence to their tech but by ME1 their tech was being used against them actively and those that they attempted to control were exceeding their predictions. (Their reasons were incomprehensible just not for the right reasons)

Also the citatdel blowing up in earth gravity well is going to put a serious dampener on the celebrations. Also earth according to the codex is also a relay dependent planet so now all those trapped their are in a resource starved area. The whole point of the relays was 0 time travel now thats n years travel which serverly limits the whole resource gathering needed to even rebuild or sustain.

#198
xsdob

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United_Strafes wrote...

You can find a silver lining in any of the endings, it doesn't excuse the fact that every single decision in 3 games meant nothing.


The Homeworlds of the races involved either are destroyed or spared depending on your war assets and choices in the battle, and you save all organic life in the galaxy, I'd call that pretty damn good. The military forces of the races being temporarily stranded doesn't mean squat, they'll journey to their homeworlds, probably stopping at some colonizes along the way to resupply, should take them a few years rather than a few days.

And even if they don't, the colonies and the homeworlds are safe, which makes me glad that my sacrifice saved the galaxy. Just because it wasn't personally rewarding to shepard doesn't make it a lose.

Modifié par xsdob, 11 mars 2012 - 04:11 .


#199
lasertank

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The talk is simply BS. The ending sucks not because it's dark. It sucks because it's contrived, ill-written, and cheap. The talk explained nothing about these.

#200
redbaron76

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With the reapers destroyed. Planets and civilisations can recover and rebuilt. They still Have Eezo and FTL drive. They also have scientists and researches, that in more ways the one can find a way to Increse range and speed of FTL drives, that is the purpose of advancement of technology. All the races that fought againts reapers were at earth so we might presume that survivors were all at earth also. So we can safely say that they will find a way to restore galaxy wide trade and communications without using the mass relays.