Mass Effect 3 - "Broken Steel"
#26
Posté 10 mars 2012 - 11:31
#27
Posté 10 mars 2012 - 11:32
pomrink wrote...
Maybe they should call it, "Broken Relay". They'd still have to erase those last ten minutes.
I don't think they have to get rid of it but have Shepard wake up in the rubble and have the last ten minuts be a bad dream, like many others have cleverly thought up.
#28
Posté 10 mars 2012 - 11:34
DarkSpider88 wrote...
pomrink wrote...
Maybe they should call it, "Broken Relay". They'd still have to erase those last ten minutes.
I don't think they have to get rid of it but have Shepard wake up in the rubble and have the last ten minuts be a bad dream, like many others have cleverly thought up.
ooh, yeay with all the trauma he's been through (ie taking a reaper beam to the everything) that is entirely plausible that he blacked out. It also explains the star child thingamajig, with all the guilt dreams about the kid. THIS COULD WORK BIOWARE
EDIT: I just went and read that "the ending could be a hallucination" thread that's been floating around and realize I just pretty much repeated what it had to say
Modifié par BHynes92, 10 mars 2012 - 11:36 .
#29
Posté 10 mars 2012 - 11:36
cfinlan wrote...
I have to admit, this feels very much like the reaction to the ending of Fallout 3 (although admittedly this ending was far worse and more painful to endure) - that reaction led directly to Broken Steel being made as DLC and fixed that and some other items that had really stood out as issues. And it absolutely did fix things - try playing that now without Broken Steel, and it just seems strange. So if we get "Broken Steel" for this, paid DLC or not, I'm sure people will very quickly forget about this issue and the fury it has caused. If not, well, I'll just stop before the ending if I decide to play again.
That being said, I loved Dragon Age 2, so what do I know?
A lot of people are making this comparison, I'm sure.
The thing is, the Mass Relays blowing up might be part of their plan for the future of the franchise (a more "Wild West" galactic landscape). Not sure if they'll be willing to reverse that, although the DLC/expansion would sell like hot cakes (as opposed to now, where sales are sure to be inert).
That said, there is no reason why they couldn't have added a 4th option where Shepard says, "No thanks," to the Child Entity, who disappears and leaves the Reapers without a master, whereupon they are weakened and promptly destroyed by the fleet the way Sovereign was in Mass Effect 1 -- the Child's disappearance would short circuit the Mass Relays, but Shepard could live and reunite with his friends in the ruins of galactic civilization, where they could look forward to the future.
If I could have that, I would still buy the pre-ending DLC they are talking about. As it is, I find the idea of replaying any of the Mass Effect games somewhat painful (as there is nothing to work toward) and I'll be wary of Bioware games in the future, particularly if they talk about having 'meaningful choices that impact the narrative' -- I've already unsubscribed to the Old Republic because I 'had' to retaliate in some way.
Modifié par Aedan276, 10 mars 2012 - 11:41 .
#30
Posté 10 mars 2012 - 11:37
DarkSpider88 wrote...
pomrink wrote...
Maybe they should call it, "Broken Relay". They'd still have to erase those last ten minutes.
I don't think they have to get rid of it but have Shepard wake up in the rubble and have the last ten minuts be a bad dream, like many others have cleverly thought up.
Plus it saves Bioware the embarrassment of having to recant parts of the original ending.
#31
Posté 10 mars 2012 - 11:41
#32
Posté 10 mars 2012 - 11:43
nhcre8tv1 wrote...
The main difference, to me is, F3's vanilla ending, -cut short or not,- still fit the game atmosphere and lore. ME3's ending, however, didn't feel like Mass Effect at all. It was poked with plot holes (although F3's was too if you SPOILER chose Faux to go in the tube). It felt like Space Odyssey. Mass Effect and Space Odyssey are very, very different things. Like an above poster before me said, "they aren't going to apologize or make a statement."
The best analogy I can make is this: imagine if instead of finding the Holy Grail in The Last Crusade, Indiana Jones discovers it doesn't exist, and then the bad guys kill him.
That's what the ending of Mass Effect 3 is like.
Like someone came and sucked all the fun and joy out of the series in the last five minutes.
Modifié par Aedan276, 10 mars 2012 - 11:45 .
#33
Posté 10 mars 2012 - 11:50
Aedan276 wrote...
nhcre8tv1 wrote...
The main difference, to me is, F3's vanilla ending, -cut short or not,- still fit the game atmosphere and lore. ME3's ending, however, didn't feel like Mass Effect at all. It was poked with plot holes (although F3's was too if you SPOILER chose Faux to go in the tube). It felt like Space Odyssey. Mass Effect and Space Odyssey are very, very different things. Like an above poster before me said, "they aren't going to apologize or make a statement."
The best analogy I can make is this: imagine if instead of finding the Holy Grail in The Last Crusade, Indiana Jones discovers it doesn't exist, and then the bad guys kill him.
That's what the ending of Mass Effect 3 is like.
Like someone came and sucked all the fun and joy out of the series in the last five minutes.
this...
#34
Posté 10 mars 2012 - 11:53
Unit-Alpha wrote...
It was all a dream....
#35
Posté 11 mars 2012 - 12:00
Here's the thing, though. To please the largest number of people, they've got two options: free ending DLC, OR paid DLC that changes the ending and adds gameplay after the ending. It doesn't have to be anything massive, like discovering the Reapers are coming back for round two or whatever, just ... something we can play and appreciate.
Like building a house on Rannoc. The Sims: Mass Effect, anyone?
#36
Posté 11 mars 2012 - 05:22
Exactly - this wouldn't be hard to do.
#37
Posté 11 mars 2012 - 05:28
#38
Posté 11 mars 2012 - 05:34
Aedan276 wrote...
nhcre8tv1 wrote...
The main difference, to me is, F3's vanilla ending, -cut short or not,- still fit the game atmosphere and lore. ME3's ending, however, didn't feel like Mass Effect at all. It was poked with plot holes (although F3's was too if you SPOILER chose Faux to go in the tube). It felt like Space Odyssey. Mass Effect and Space Odyssey are very, very different things. Like an above poster before me said, "they aren't going to apologize or make a statement."
The best analogy I can make is this: imagine if instead of finding the Holy Grail in The Last Crusade, Indiana Jones discovers it doesn't exist, and then the bad guys kill him.
No, it'd be more like Indiana gets to the Holy Grail only to find out it was a plant from an alien world, the guardian of the holy broccoli was a alien dog, and the bad-guys (I can't say the political party that was ruling Germany during WW2 on here, really?) were secretly woman cyborgs from the future. That is how the ending felt to me. Came out of no-where and made no-sense what-so-ever.
Modifié par Harbinger of Hope, 11 mars 2012 - 05:36 .
#39
Posté 11 mars 2012 - 05:38
Modifié par fearan1, 11 mars 2012 - 05:38 .
#40
Posté 11 mars 2012 - 05:39
Baldurs Gate Fanboy wrote...
I hate to say that but Bioware its not going to Change nothing :
Yes Fallout 3 did - its Bethesda
Yes Witcher 1 & 2 get extended versions for free - Its CDKProject
They are going to blame the Bad endings on us , saying we dont understand and to get over it , remember DA2 , Bioware never going to say they did somenthing wrong , never , they blame on us or dont say nothing at all , a fix , in my opinion : NEVER
OBS : Sorry for my English.
Well to be fair I dont know what they could "fix" with Dragon Age II, plus they have acknowledge the criticsm. I actually liked DAII my only complaint were the copy paste dungeons and the fact that the story was meaningless in the grand scheme, just felt like place holder for a sequel. So people demanding a fix to that game are essentially demanding a totally different game, so they would have to wait for DA3 to find out if they were heard.
ME3 is not a bad game, its AMAZING, except for the end. Something they can fix, and should, otherwise I'm done with Mass Effect and probably BioWare.
#41
Posté 11 mars 2012 - 05:53
Liec wrote...
Besides, the devs have already said there won't be post-endgame dlc.
So don't make it post-endgame. Let them give us a pre-endgame DLC like Project Overlord that turns certain things (Normandy crash, Crucible working, Relay condition) into variables. You still get the same choices at the end and if you didn't take certain options the game defaults to what we have now (thus keeping the people who like the endings happy), but new variables means that you can get a happier ending (Normandy crashes on Earth instead/Relays only extremely damaged) or a darker one if you're into that (Low War Assets = Crucible is damaged on approach then backfires and blows up, Reapers win).
#42
Posté 11 mars 2012 - 06:04
#43
Posté 11 mars 2012 - 06:07
ME3 had/still has a chance to be their best game ever. I don't think a redo of the ending would cost any more to produce than an average size DLC. I'm not convinced they'll do it: they may stick with the ending just on artistic grounds, which I could respect. I would be disappointed, though.
1) Add a few small non-interactive cutscenes scenes in the final battle in space and on the ground that reflect what your friends and collected assets are doing - it would make you feel that every ending is a little different, and that your military build up made a difference. (I have absolutely no idea why they didn't do this in the first place - to be honest, it's what EVERYONE was looking forward to most, I think. It's absence was like a glowing, farting krogan in the room.)
2) Rethink the nature and consequences of the choices given by the Catalyst. Part of me liked the nihilism, because I am probably a little sick in the head. But it doesn't fit with either Shepard's character or the underlying spirit of the series, in my opinion (and a lot of others, apparently). Tie those choices to something more pragmatic, rather than just an abstract philosophical concept. The ending decisions in both ME1 (who will die on Virmire, and what do you do with the council) and ME2 (keep or destroy the Collector Base) were tied to very grounded issues. I like cosmic, I really do, but Shepard doesn't.
3) Illustrate the consequences of the choice for Earth, your squad members, and the fleet.
It's TOTALLY doable, and like others, I'd even pay for a DLC that does this. It's about owing the fans, but it's also about owing themselves to eliminate the only, albeit sizeable, blot on this great game.
#44
Posté 12 mars 2012 - 01:52
#45
Posté 12 mars 2012 - 01:54





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