Champion:
War Cry is fun, and the knockdown is handy, but compared to all the other things you'd rather do ( use abilities that actually do damage, as an example ) I find it somewhat underwhelming. Rally is not much better either, I'm afraid, as most of the time I barely seem to notice any difference in my group's power or survivability.
My verdict: Sure on the Roleplaying side it's cool to be the ''leader'' as the game paints this specialisation, but in the end all you seem to be is ''the guy who yells''...
Berserker:
Berserk itself is ok-ish ( besides the part where it seems to turn itself off, somehow, but you might asell say your character can't be permanently ticked off ), however the rest of the ''tree'' is...odd? You spend the next two points not improving your core ability, but making it slightly less crippling. And then in the end you get Final Blow that is outclassed by most other abilities simply for the fact that it doesn't...well...drain all your flippin' Stamina?
Reaver:
Reaver is cool, there's no doubt about it, and I won't yap about it as it seems to be rather impressive. The only thing I don't get is how comes Reaver seems to be mostly a tanking specialisation, when the mere term ''Reaver'' derives from the verb ''to reave'' which is...well...plunder, sack and pillage? Even the enemy Reavers are all using two-handers or dual wielding: not one of them is using a shield.
Templar:
You're a Holy Warrior. A Paladin of the Maker, if you will. Sworn to fight against those who wish to usurp the power of Magic for their own devious needs. That's all nice and fancy, it really is - and very inspiring, 'till you realise that your abilities aren't at all that impressive against a Mage compared to the things some others might be able to do ( Assassin sneaking up on a Mage? Doesn't last long. Mage versus Mage with Mana Clash? Splat. ). Righteous Strike seems to drain pretty much no mana whatsoever, either that or the enemies have more mana than you'd possibly ever imagine. Mental Fortress is ok-ish, but still rather single-minded ( no pun intended, really.. ). Cleanse Area has great potential, truly, were it not for the absurdly high Stamina cost and the fact that you get to use it once in a blue moon ( at least on Hard =x ). And the icing on the cake comes with Holy Smite! Which does...very little actually?
Anyone else noticing this? I'm finding Warriors really cool, and was aiming for a Champion/Templar build for my PC...but when I got it I found myself rather dissapointed. *shrug* Could be just me...
Modifié par Malyssath, 27 novembre 2009 - 02:08 .





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