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Mass Effect 2 is by far the best game of the series does anyone else agree?


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#126
string3r

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mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.

#127
10K

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string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.


Well, that's your opinion. And define a "Proper fan" are you saying I'm not a fan because I feel ME2 is my favorite in the series. Wow you just blown my mind with your logic buddy:lol:

#128
KevTheGamer

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string3r wrote...

What? The plot of ME2 was atrocious.


I love the collector story. It also adds to the plot of what happened to the Protheans. ME 2 is a gem! 

#129
EpicBoot2daFace

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string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.

How? They imrpoved the combat and technical aspects of the game. Changes were made, but ME1 was never this "deep RPG" experience that some seem to think. It was "RPG-lite" for the most part. ME2 fixed all the things wrong with ME1 and introduced some really cool concepts.

None of the ME games feel vastly different from each other. I would say that ME3 feels more familiar to ME1 because it finally gets back to the main plot. But other than that, I don't see this huge difference you're talking about between games.

#130
string3r

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EpicBoot2daFace wrote...

string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.

How? They imrpoved the combat and technical aspects of the game. Changes were made, but ME1 was never this "deep RPG" experience that some seem to think. It was "RPG-lite" for the most part. ME2 fixed all the things wrong with ME1 and introduced some really cool concepts.

None of the ME games feel vastly different from each other. I would say that ME3 feels more familiar to ME1 because it finally gets back to the main plot. But other than that, I don't see this huge difference you're talking about between games.


Yes but it doesn't help Shepard to stop the reapers. You know, the main plot of Mass Effect.

#131
KingZayd

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EpicBoot2daFace wrote...

string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.

How? They imrpoved the combat and technical aspects of the game. Changes were made, but ME1 was never this "deep RPG" experience that some seem to think. It was "RPG-lite" for the most part. ME2 fixed all the things wrong with ME1 and introduced some really cool concepts.

None of the ME games feel vastly different from each other. I would say that ME3 feels more familiar to ME1 because it finally gets back to the main plot. But other than that, I don't see this huge difference you're talking about between games.


They did remove quite a few of the role playing elements. And the infinite ammo :/

#132
EpicBoot2daFace

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string3r wrote...

EpicBoot2daFace wrote...

string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.

How? They imrpoved the combat and technical aspects of the game. Changes were made, but ME1 was never this "deep RPG" experience that some seem to think. It was "RPG-lite" for the most part. ME2 fixed all the things wrong with ME1 and introduced some really cool concepts.

None of the ME games feel vastly different from each other. I would say that ME3 feels more familiar to ME1 because it finally gets back to the main plot. But other than that, I don't see this huge difference you're talking about between games.


Yes but it doesn't help Shepard to stop the reapers. You know, the main plot of Mass Effect.

That wasn't what you said.

KingZayd wrote...

They did remove quite a few of the role playing elements. And the infinite ammo :/

Quite a few? Can you give me some examples? Infinite ammo is not a RPG element.

Modifié par EpicBoot2daFace, 26 janvier 2013 - 01:11 .


#133
string3r

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Oh they improved the combat alright, in the fact that it wasn't completely broken.

And
yes, in terms of technical graphics ME2 was better. The framerate was
smoother, the art style felt more refined (still subjective)  But these
changes were pretty much expected.

What I was expecting was a better plot, improved planet exploration and more gameplay variety. Sadly I got none of that.

Modifié par string3r, 26 janvier 2013 - 01:17 .


#134
EpicBoot2daFace

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string3r wrote...

Oh they improved the combat alright, in the fact that it wasn't completely broken.

And
yes, in terms of technical graphics ME2 was better. The framerate was
smoother, the art style felt more refined (still subjective)  But these
changes were pretty much expected.

What I was expecting was a better plot, improved planet exploration and more gameplay variety. Sadly I got none of that.

Before ME1 came out, I was expecting more of a RPG and less of a third-person shooter. That said, I accepted the game for what it was. I did the same for the sequels and was able to enjoy them. But if you're going to say that a sequel is completely different from it's predecessor, you need to have a list of examples ready to go.

Modifié par EpicBoot2daFace, 26 janvier 2013 - 01:28 .


#135
Aaleel

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[quote]EpicBoot2daFace wrote...

They did remove quite a few of the role playing elements. And the infinite ammo :/[/quote]
Quite a few? Can you give me some examples? Infinite ammo is not a RPG element.
[/quote]

I don't want to get into the whole what constitutes an RPG element discussion, but things that were removed that I didn't like.

- Being able to change squadmates armor, and forced to have squadmates going into combat in pretty much no armor at all.
- No longer being able to train and use whatever weapon I wanted.  Shepard is an elite space marine but couldn't use an assault rifle, really?
- The skill tree was cut down to pretty much 4 or 5 lines
- I could no longer put whatever ammo I wanted in my gun, I had to bring along a certain squadmate just to use an certain type of ammo.
- Got rid of weapon mods
- No exploration
- I liked going through outer defenses in the Mako and on foot to get to enemy bases and compounds.  This was replaced with being chauffered to and from the back door of enemy bases as if they had no defenses whatsoever
- They could have added a sort function to the inventory and cut down on the loot, but they just got rid of it all together.

There's more, but I don't feel like typing anymore :(

#136
EpicBoot2daFace

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Aaleel wrote...

I don't want to get into the whole what constitutes an RPG element discussion, but things that were removed that I didn't like.

- Being able to change squadmates armor, and forced to have squadmates going into combat in pretty much no armor at all.
- No longer being able to train and use whatever weapon I wanted. Shepard is an elite space marine but couldn't use an assault rifle, really?
- The skill tree was cut down to pretty much 4 or 5 lines
- I could no longer put whatever ammo I wanted in my gun, I had to bring along a certain squadmate just to use an certain type of ammo.
- Got rid of weapon mods
- No exploration
- I liked going through outer defenses in the Mako and on foot to get to enemy bases and compounds. This was replaced with being chauffered to and from the back door of enemy bases as if they had no defenses whatsoever
- They could have added a sort function to the inventory and cut down on the loot, but they just got rid of it all together.

There's more, but I don't feel like typing anymore.


You're padding your list, there. Some of those could be combined. I bolded them.

So, let's have another look...

- No exploration.
- No weapon mods.
- No inventory.
- A more simplistic leveling system.

These are all genuine changes made to the game. However, despite these changes, I still don't believe that ME2 felt like an entirely different game. Different for certain, but not entirely different.

Modifié par EpicBoot2daFace, 26 janvier 2013 - 01:39 .


#137
111987

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string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.


LOL.

This is just too ridiculous, you must be trolling.

#138
frostajulie

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Im with you OP ME2 is my favorite of the trilogy although I play ME1 just as much as ME2. Its the interrupts that keep me coming back renegade interrupt esp during Talis loyalty mission is soooo satisfying Paragon interrupt to Khaliss Bin al jilani or whatever her name is soooo satisfying the end of ME2 is one of the greatest endings to any game ever.

I love ME1 It is my 2nd favorite game, ME2 takes the first spot for me, however I always have to play an imported Shepard I have never been able to just roll up a Shep for 2.

#139
KingZayd

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EpicBoot2daFace wrote...

string3r wrote...

EpicBoot2daFace wrote...

string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.

How? They imrpoved the combat and technical aspects of the game. Changes were made, but ME1 was never this "deep RPG" experience that some seem to think. It was "RPG-lite" for the most part. ME2 fixed all the things wrong with ME1 and introduced some really cool concepts.

None of the ME games feel vastly different from each other. I would say that ME3 feels more familiar to ME1 because it finally gets back to the main plot. But other than that, I don't see this huge difference you're talking about between games.


Yes but it doesn't help Shepard to stop the reapers. You know, the main plot of Mass Effect.

That wasn't what you said.

KingZayd wrote...

They did remove quite a few of the role playing elements. And the infinite ammo :/

Quite a few? Can you give me some examples? Infinite ammo is not a RPG element.


Which is why I said "AND infnite ammo"
Sorry I meant a few.
The equipment customisation was gone, and they got rid of the levelling up skills/attributes.

#140
Aaleel

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EpicBoot2daFace wrote...

Aaleel wrote...

I don't want to get into the whole what constitutes an RPG element discussion, but things that were removed that I didn't like.

- Being able to change squadmates armor, and forced to have squadmates going into combat in pretty much no armor at all.
- No longer being able to train and use whatever weapon I wanted. Shepard is an elite space marine but couldn't use an assault rifle, really?
- The skill tree was cut down to pretty much 4 or 5 lines
- I could no longer put whatever ammo I wanted in my gun, I had to bring along a certain squadmate just to use an certain type of ammo.
- Got rid of weapon mods
- No exploration
- I liked going through outer defenses in the Mako and on foot to get to enemy bases and compounds. This was replaced with being chauffered to and from the back door of enemy bases as if they had no defenses whatsoever
- They could have added a sort function to the inventory and cut down on the loot, but they just got rid of it all together.

There's more, but I don't feel like typing anymore.


You're padding your list, there. Some of those could be combined. I bolded them.

So, let's have another look...

- No exploration.
- No weapon mods.
- No inventory.
- A more simplistic leveling system.

These are all genuine changes made to the game. However, despite these changes, I still don't believe that ME2 felt like an entirely different game. Different for certain, but not entirely different.


What did you combine not being able to customize squadmates with?

I never said it was a different game, I was just listing things I missed from the first game.  My main problem with the second game was that it was pretty much not needed. 

You built this elite team to ultimately stop a fetal reaper that was no where near close to being able to threaten you in the Normandy, let alone the galaxy.  Then in ME3 your elite squadmates, who you scoured the galaxy for because they were so special were replaced by stand ins.  That is one of my biggest problems with ME3. 

#141
o Ventus

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string3r wrote...

mosesarose wrote...

Oh yes, ME2 was the pinnacle of the ME series. It had atmosphere, characters, and story. Everything about that game was a 10 for me. It's the only one I can go back to for a real ME fix.


Then you're not a proper fan of Mass Effect.

ME2 felt like a completely different game.


Oh, you're one of THOSE people.

You talk about how bad something is, then don't actually talk about what makes it bad. Or when you DO, your points to your case aren't consistent with your original argument.

#142
Display Name Owner

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I've got my share of gripes with ME3, but honestly too many things are better about 3 for me to consider 2 the better game. I'm not sure which game in the series I'd say is my favourite. ME1 feels so different to the other 2 that which style I prefer kind of depends on my mood at the time.

Most if not all of my issues with ME3 relate to the actual story and although I had no complaints about ME2 whilst playing it, let's not pretend it had a perfect story either. In regards to the main plot I mean. A big part of my appeal for ME2's various stories was the anticipation of seeing them built upon in ME3, but now I know how that turns out I've lost some of that appeal. I can imagine that next time I pick up 2, I'm going to spend the whole time thinking about how pointless most everything ultimately turns out to be. There's no point deciding whether to "blame" 2 or 3 for that, they're part of the same package, it's an issue between both of them.

But ignoring the negatives, 3 had much better combat, more polished sidequests (missions in general actually), better customisation, nicer environments and (some) more compelling story moments. So overall I'd have to say 3 is the better game though again, it's flaws are more glaring.

Modifié par isnudo, 26 janvier 2013 - 02:32 .


#143
enayasoul

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ME2 was by far the best for lots of reason. ME2's ending was great/climatic/(especially the music) and that's what I was hoping for with ME3's but it was disappointing, many parts were. ME3 had some good parts/missions, I loved, but ME3 lacks replayability for me. I've played ME2 a lot!

ME1's ending was good as well! Shepard emerging from the rubble with that grin of his made me smile and go YAH! :)

#144
EpicBoot2daFace

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Aaleel wrote...

EpicBoot2daFace wrote...

Aaleel wrote...

I don't want to get into the whole what constitutes an RPG element discussion, but things that were removed that I didn't like.

- Being able to change squadmates armor, and forced to have squadmates going into combat in pretty much no armor at all.
- No longer being able to train and use whatever weapon I wanted. Shepard is an elite space marine but couldn't use an assault rifle, really?
- The skill tree was cut down to pretty much 4 or 5 lines
- I could no longer put whatever ammo I wanted in my gun, I had to bring along a certain squadmate just to use an certain type of ammo.
- Got rid of weapon mods
- No exploration
- I liked going through outer defenses in the Mako and on foot to get to enemy bases and compounds. This was replaced with being chauffered to and from the back door of enemy bases as if they had no defenses whatsoever
- They could have added a sort function to the inventory and cut down on the loot, but they just got rid of it all together.

There's more, but I don't feel like typing anymore.


You're padding your list, there. Some of those could be combined. I bolded them.

So, let's have another look...

- No exploration.
- No weapon mods.
- No inventory.
- A more simplistic leveling system.

These are all genuine changes made to the game. However, despite these changes, I still don't believe that ME2 felt like an entirely different game. Different for certain, but not entirely different.


What did you combine not being able to customize squadmates with?

I never said it was a different game, I was just listing things I missed from the first game.  My main problem with the second game was that it was pretty much not needed. 

You built this elite team to ultimately stop a fetal reaper that was no where near close to being able to threaten you in the Normandy, let alone the galaxy.  Then in ME3 your elite squadmates, who you scoured the galaxy for because they were so special were replaced by stand ins.  That is one of my biggest problems with ME3. 

Inventory.

#145
lynch108

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I prefer me2 over me1 but i could understand people liking the first one better. The inventory system in the first one is way too cumbersome for my taste. It's just a matter of preference. Saying someone isn't a fan of mass effect because they prefer one over the other is ridiculous. Each game has its attributes and each one has its flaws. However, the endings to both 1 and 2 were epic in my opinion.

#146
KevTheGamer

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lynch108 wrote...

I prefer me2 over me1 but i could understand people liking the first one better. The inventory system in the first one is way too cumbersome for my taste. It's just a matter of preference. Saying someone isn't a fan of mass effect because they prefer one over the other is ridiculous. Each game has its attributes and each one has its flaws. However, the endings to both 1 and 2 were epic in my opinion.

I love your sig lol

#147
lynch108

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KevWestBeats.com wrote...

lynch108 wrote...

I prefer me2 over me1 but i could understand people liking the first one better. The inventory system in the first one is way too cumbersome for my taste. It's just a matter of preference. Saying someone isn't a fan of mass effect because they prefer one over the other is ridiculous. Each game has its attributes and each one has its flaws. However, the endings to both 1 and 2 were epic in my opinion.

I love your sig lol

Thanx ;) I came in very handy during last week's operation.

#148
CMD-Shep

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KevWestBeats.com wrote...

I am reading all of these perfect reviews for Mass Effect 3 and I am scratching my head. Its a good game. Its a fun game but the best part of ME 3 is multiplayer. The story was interesting and it kept me engaged but after beating it I did not really care about seeing it again. I played ME 2 like 8 times through sometimes right after beating it and doing everything in the game possible. ME 2 had me eager to play ME 3 but ME 3 simply did not keep me as entertained as ME 2 did. ME 2 had better missions, a better story, and the character relationships were a lot more interesting. As far as story goes ME 1 takes the cake but as far as the whole package ME 2 is really the best of the series. Anyone else agree? 


From a technical aspect, ME2 is the best of the series, but the 1st ME still has a special place in my heart as I recal the sense of wonder and discovery I felt while playing the game. It was a game that  felt unique and just plain special. ME2 took the shooter mechanics and put them on par with other TPS shooters like gears of war ETC.
Sadly ME2 and ME3 ended up being all about the flash and flare but both lacked the substance of ME1.
I'm not saying that ME2 and ME3 were bad, I'm just saying that they felt hollow compared to ME1 (MUCH more so ME3 than ME2)
Thanks

#149
Yate

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no way

combat was horribad

almost no RPG elements

choices have no meaning

it's the prettiest, but that's about it

#150
TheWerdna

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John Locke N7 wrote...

are you guys kidding me?

heat clips, no loot, no armor, talents completely sucking. NO INVENTORY, NO EXPLORATION


PLANET FRIGGIN SCANNING!!!!!!!!!????!?!?!?

no no and no. ME2 is WAY WORSE than ME3 gameplay wise 100%. mods and weapons teirs? better skills with better upgrades and MORE upgrades WITH deeper trees? forget you guys, ME2 was trash.

Im not even argueing story. but that story was set up for the dark energy plot. because that plot dint exist after ME2, ME2s plot MADE NO SENSE.

Saying ME2 is better than ME3 is a slap in biowares face.


While I do agree on the lack of RPG elements is a downside normally, ME1 tened to be very tedius at times, often as a result of said RPG mechanics. Honestly, what made ME2 the best for me was that its main focus being on the characters, something which has always been the best part of the series. To me, ME2 did that aspect the best.

Modifié par TheWerdna, 26 janvier 2013 - 04:28 .