Thank you for the welcome, everyone

Tashash wrote...
What I would like is for Thane to at least survive untill the end of ME3...Hell, near the end, not in the first third of the game!
And the Fan vid? If that is what I'd originally gotten for the end, with Thane replacing Liara, and the scene you described with Shep walking toward him out of the sea...I could have accepted that - I would have ENJOYED that, knowing that even if my Shep is dead she's with someone she loves.
Yes, that would have been satisfying, bittersweet, but much more palatable than the steaming pile of BS we were served.
This was the issue I had as well - but it's not confined to Thane - every character who wasn't in ME1 is more or less sidelined in ME3. This was disappointing but if we look at the cold realities of game development, they would have needed another 18 months devoted solely to story and content production if they were going to give equal reverence to every character in the series. They had to choose, that much is obvious, and they chose the characters with the most chance of making it through the whole game. I just think it's a sad indication of how bad EA's pritorities for a "big, successful AAA game" are in conflict with the original BioWare goal of producing a trilogy with actual diverging paths based on player input. Instead, to accomodate the former, the latter was reworked so choices were only sprinkling on top of a decidedly uniformly flavored cake.
As to the end, I agree with you there, they kept using the word 'bittersweet' but they have only been able to get the 'bitter' part done.
sunnie7699 wrote...
But
speaking of the EC, I love how they are going on about artistic
integrity but they are now trying to please as many fans as possible
with this extension.. my impression from how Bioware has been describing
it is that it's still going to be as super ambiguous as ever, so that
apparently IT supporters will still be happy and so will the people who
are actually satisfied with the endings. Um, no. That's not even
possible! The whole point of IT is so that those endings actually DIDN'T
HAPPEN but were in fact a hallucination. How can they happen and not
have actually happened at the same time? If they really had 'artistic
integrity' they would just stick with one thing, give us as many
details/explanations as possible and tell us to deal with it. The reason
we're not happy is because there are gaping plot holes and nothing
makes sense! And the reason so many people are so against the
indoctrination theory is because they don't believe bioware is capable
of thinking of something so awesome.. it's not because they are happy
with the endings. If they just went with IT and fleshed it out, everyone
would be happy because it's canon and it makes sense! ARGHH.
And therein lies my own concern about the EC. BioWare does not seem to understand that what people are protesting, in addition to the lack of choice, is the lack of logical consistency. You can't hide behind 'artistic integrity' when the last 10 minutes of your game breaks your own universe. To me, the very existence of the Catalyst, if we're supposed to take it at face value means that everything going back to ME1 is invalidated. Why did Sovereign need the Geth? Hey why did we need Sovereign at all? Star Kid could just turn the Citadel Relay on by itself, right? It is literally a Pandora's Box that never should have been opened, and no amount of wishful thinking on the part of BioWare will change that. And yes, there are signs that several employees within the company feel the same way, but the question remain whether or not they'll be able to effect change. I question the ability to actually get a proper conclusion for Thane written, since his creator, Chris L'Etoile left BioWare after he'd finished his ME2 duties because he didn't want to work for EA.
If you'll excuse the tangent, I do see one thing hopefully coming from all this: more consumer awareness. Here's a game that ticks all the boxes a publisher wants: Online connectivity, action, monitization built into the game (EMS system and MP packs), but has been met with a resounding of: "NOT GOOD ENOUGH!" from its most ardent customers, because the game ultimately fails to deliver on its original premise: Story.
But I still think it's sad that we even got to this point, especially with the one series that had so much potential and which could/should have been a beacon of quality in today's AAA market of rapid sequels lacking depth.
We spent all this time getting invested in these characters, loving their stories and wanting to see it all brought to a meaningful conclusion. And in the end...most of it simply wasn't

@Emeraldfern
Keep your chin up. It's not over 'til it's over!
Modifié par Delerius_Jedi, 06 mai 2012 - 10:27 .