LucyMaire wrote...
He's my favorite character of all time too, out of the plethora of video game characters I adore.
I hate when Bioware people deflect our complaints by saying "Well some passionate (they mean crazy) fans didn't like things about the game...but all these critics say it's amazing"
First of all, it's the fans that matter, not the critics.
Secondly, those critics obviously didn't romance Thane.
well, i know it has been said before, but it seems really dumb to me that they created a character specifically to appeal to women (i dunno, maybe some gay guys also like him with femshep? i have one friend who loves playing female characters, but he hasn't done mass effect so i don't know whether thane would appeal to him, and honestly i suspect not), and then they are surprised and blow us off when it works.
they gave us the kind of romance many of us wanted - not just that thane was designed to be physically appealing (and oceans, is he!), but that there is a real depth to the interaction. you get to know him on a level that i don't think you necessarily get with the others. he's kind, gentle, devoted, devout, romantic, passionate, intelligent, well-spoken, chivalrous, insightful... i could go on, i'm sure.
my point is that bioware gave us a fairly ideal romantic partner, at least for those of us who like more serious characters as opposed to the laid-back buddy type of interaction you get with garrus, and then they are surprised when we react strongly when they forget about him. it seems so foolish to me!
you know, i normally like third person shooters (and i also like sci-fi), but this was my first real attempt at playing an rpg. i played a little fallout 3 and wasn't too drawn in. honestly, i think thane is what drew me into this universe, made me want to understand it and what had happened to shepard in the first game.
so... do they really want to appeal to a broad audience, or not? the whole "inclusive" spiel we get from them is starting to sound like lip-service, because, while we had same-sex romances in me3, it really lost what had set it apart for me in me2. i wish we had either gotten the in-depth role-play and conversation options we did before, or they should have just quit pushing the whole "choice" business and made it into the shooter it really amounted to. i still find the combat fun, but the story feels more like drudgery now, especially since i realize that so many of the oh-so-important choices i made don't amount to anything.
(example - i have an autistic kid. my pure renegade gave david to cerberus, and it was heart-wrenching for me to make that choice on my second me2 playthrough. i'm using that shep for me3 since i really liked her powers and i though she might have a better chance of "winning" against the reapers, and as far as i can tell the only thing keeping david from cerberus would have changed is he would have made an extremely brief, unimportant appearance in jack's mission and archer would have said one thing differently.)
so, more on topic for this thread - why are they treating us "passionate" fans like a bunch of crazies when their character was a success? grrrr
edited to add - i don't think they even know if they want an emotional rpg anymore, as they claim they do. it seems more like a "cinematic experience" ala uncharted 3, but a lot more drawn out.
Modifié par braxy29, 21 mars 2012 - 08:56 .