Why exactly didn't you like the ending?
#26
Posté 10 mars 2012 - 09:24
It makes no sense, I have no options, plot holes and in my eyes galaxy is mostly dead - I wanted to save the current Galaxy, not screw it up so it will take another 100.000 years before it is reborn to previous level - Mass Relays gone = can't travel. It takes 50k years in between teh "cycle" for races to learn about the use of Mass Relays that are already there. It will take double that to learn how to build them, how to travel.
I wanted a huge epic space battle scene of several minutes, a huge ground battle, see Shep kick ass and just Destroy Reapers - just them NOTHING else, go home with Liara and live happily ever after, take Garrus to a bar, play poker with James, visit rebuilding Quarians and Geth. I don't care about the VI kid choices - they suck.
I wanted a cliche option. I love the cliche choice, those who don't can choose another choice - tahts the point. Now I went over the 3 choices and they ALL suck. BW screwed up right at the end....
#27
Posté 10 mars 2012 - 09:24
Then if you do any endings and have enough ems etc, on the cutscenes nothing gets destroyed and yet the damn normandy is fleeing and gets damaged. So your telling me the wave that hit earth didn't fry the soldiers but somehow it did the normandy??? Not to mention how the hell did your two squadmates get on to the normandy and they had no injuries whatsoever.
And it all went down once Harbinger came down, to me he is the main bad guy, also shepard is the only one to see a holo image of harbinger and yet hackett knew who harbinger was, that perplexed me.
And don't get me started on the blue, VI says you can assume control. Why the hell would you trust it, TIM thought same thing, yeah he was already indoctrinated but same **** would happen to shepard in my opinion.
The green ending, Joker is all powered up, you can see the circuitry and what not, but EDI she si the same, u don't see any organic. lol lol
#28
Posté 10 mars 2012 - 09:25
Modifié par Auts, 10 mars 2012 - 09:25 .
#29
Posté 10 mars 2012 - 09:26
First, the kid says that organics and synthetics can never cooperate. This goes against the EDI/Joker relationship and the Quarian/Geth resolution on Rannoch where both races are working to rebuild their future. Organics and synthetics are cooperating!
We don't get to see the impact of our choices at all. We just get to pick the color of the explosion. That's it. We don't get to see our actions play out.
And finally, Shepard died for nothing. Yes, the Reapers are gone, but the mass relays are destroyed. And if every relay-bearing system wasn't taken down with it, then galactic society is done for. The turians, volus, and quarians won't be able to survive on Earth. Eden Prime, Terra Nova, Feros, and other colonies that took damage from the Reapers won't be able to rebuild without support from other planets. And finally, the Normandy is stuck on some obscure planet where the crew will probably starve to death. Shepard saved the galaxy from the Reapers by destroying it himself.
BioWare, I loved ME1 and ME2, but this is NOT a victory. You're better than this.
#30
Posté 10 mars 2012 - 09:26
1) All decisions were rendered pointless. The reason I played and replayed ME1 and ME2 was because I felt that the decisions I made would have an impact on the outcome of ME3. To find out that I was just being deceived hurts.
2) No closure. I find it insulting that after everything that happened, all we got was Joker and your final squad stranded on some random planet and (if you played it right) Shepard breathing. That's not closure, that's a cliffhanger. Ending a series with a cliffhanger is horrible. Even Lost (the king of cliffhangers) had closure at the end (even if it did ****** a lot of people off).
I'm not saying that I want the cliche happy ending (although that would be nice), I just want one that pays attention to basic storytelling techniques. I want closure (which would be easy by the way: Add a text scroll before or after the credits) and I want the decisions I made in ME1 and ME2 to have an impact on the end of ME3.
Modifié par Apocsapel91, 10 mars 2012 - 09:28 .
#31
Posté 10 mars 2012 - 09:28
"We seek to build our own future." -
The endings also don't offer any kind of differences at all they Blue, Green and Red like a freaking component cable. Its a crappy play at Bioware tying to "True Art is Angst" and fail completely and utter at getting anything across that is some really poor writing on Bioware part. Especially compared to the rest of the game.
#32
Posté 10 mars 2012 - 09:28
Simple explanation is it ends the game leaving more questions than it answers.
Shepard makes it to the citadel opens the arms and watches the crucible dock. Shep and Anderson are both mortally wounded and they sit and watch the battle unfold. If you shut the game off after this scene it's not so bad. Shep dies and it sucks but he died for a purpose.
It all goes to hell when he rides up that platform and has a chat with the guardian who explains the basic purpose of the cycle is to keep organics from building synthetics that will destroy them completely. That by harvesting he's actually preserving that species and saving them. If you were able to settle the conflict between quarian and geth it pokes a hole in his logic.
Then you pick one of three choices, control,merge ,or destroy to get rid of the reapers. They all perform the same basic function of ending the cycle and destroy the mass relays in the process. Once the mass relays start blowing up the "Arrival" DLC explains it's about the equivalent of a star going nova. So the same thing that happened in the viper nebula happens everywhere.
I've seen posts that say it wasn't that kind of explosion but that's what it looks like it the cutscene where the Normandy literally get torn a new butthole by the blast wave. From the looks of it I basically blew up civilization to keep it from being harvested.
Now its entirely possible that I'm wrong and only the relays were destroyed without taking the star system with it. But there's NO EPILOGUE that explains WTF happened. Somehow my crew that was fighting on earth and AFAIK died trying to rush the transport beam were teleported onto the Normandy so they could evac a blast wave that they didn't know was coming.
There's other problems that the other posters will put up but I think it's best to try and keep our gripes short,specific and easy to read so I'll end there.
#33
Posté 10 mars 2012 - 09:32
I was really hoping for one final, all-out boss fight from hell, preferably resulting in Shepard (and possibly one or more teammates) giving his/their life/lives to defeat it, and then an epilogue showing what happened. Ideally, things could range from extinction to scraping by. Maybe have Anderson and the team standing in the ruins of London or the Citadel, looking at a burning Harbinger, while other reapers in the distance and in orbit are blowing up, followed by some closure showing what happened to various major characters. Show people finally laying down their arms and just celebrating survival.
Sure would have beaten "How would you like to fail: blue, red, or green?".
Edit: And I really wish I knew why my signature image isn't showing on most (but not all) threads.
Modifié par Hizuka, 10 mars 2012 - 09:33 .
#34
Posté 10 mars 2012 - 09:32
2. It essentially rendered all of the choices in the trilogy mute. It is a complete contradiction to everything else we have done where your choices actually had some impact. Who your allies are in the final battle and how many you have should really make a difference. Instead it never really comes into play.
3. The ending gives no closure. I'm still trying to decide if it was all real or not. And I'm still very confused as to who/what the Catalyst is.
I am just very disappointed that the ending feels so disconnected from the rest of the game. I wanted a concrete finality to Shepard's story that left no room for in doubt. Instead I got a messy, confusing and upsetting conclusion that feels like it was tacked on at the last second.
#35
Posté 10 mars 2012 - 09:35
2.On a galactic scale everything is ruined in every ending, there's no hope at all with the normandy crew being stranded on an alien planet with no way of possibly getting off it in the next century.
3.The plotholes all over the place, I mean I thought Liara and Ash died when I took them with me to reach the conduit. Oh no they got back on the normandy and ran away leaving Shepard. some friends
4.Deus ex machina
5. The 17 different endings amount to nothing but the state of the earth and how the reapers are dealt with when the state of the galaxy is a whole lot more important since that's what you spent the entire game fighting to protect.
I could go on further but that would be me nitpicking
#36
Posté 10 mars 2012 - 09:37
The Star Child also brought up a ton of contradictions in terms of gameplay and story. I didn't mind his precense to be honest, it was a nice throwback to both 2001 and more directly to the book and movie Contact. It was, however, his reasoning and Shepard's inability to defend his actions (like uniting synthetics and organics) that ruined it. Then the arbitrary choice decision between three doors was just a straight rip from Fable 2/Deus Ex. I would have prefered that the game calculated me an ending based on my choices to the point and my effective military strength. Also, the Reapers didn't need their motives fully explained (or botched, as it was).
#37
Posté 10 mars 2012 - 09:37
The endings fit in a game like Deus Ex because in Deus Ex you're always running solo. Yeah, you talk with people but for the most part those interactions are secondary to JC, Adam, and whoever the DE2 guy was (wheeler?) and their singular goals. Mass Effect isn't like that. Yeah you're Shepard and he does a ton of amazing things but he's constantly backed by a team meant to drive his decisions and accomplish his goals, which effect the entire universe.
In Mass Effect 2, you spend almost an entire game recruiting a team and getting their loyalty. As a result, chances are you'll become attached to them. In Mass Effect 3 your goal is to unite the universe against it's biggest threat again, this builds attachment towards the races.
The endings don't take any of that into consideration. Yeah, you get to see a super vauge sliver of what happens after your choice but it throws out all those relationships and alliances you've built up and let's down everyone, like myself, that has grown attached to these characters.
I'm not saying all the main players should live and everything should be happily ever after but they should have sent the players off realitively happy instead of, for the most part, furious.
It's actually important some of the main players die because their self-sacrifice drives Shepard and the story forward....only for all of it to be thrown away at the very end like it never mattered in the first place.
The leaked or rumored, Mass Effect 3 endings I read were much better. Too bad the dude that wrote them left Bioware.
In my opinion, the endings of Mass Effect 3 are great if you're someone that hates Mass Effect and wishes the series would die.
#38
Posté 10 mars 2012 - 09:42
Option 1: Control - it's a lie, grab those handles and I assimilate you, sucker!
Option 2: Destroy - it's a lie, push that button and I assimilate you, sucker!
Option 3: Synergy - it's a lie, jump into that beam of light and I assimilate you, sucker!
You see, that's what Shepard would suspect a Reaper of meaning, yet the mind that controls the reapers is 100% honest and wouldn't try to trick him at all? Really? You buy that ****? Everything that Shepard has been through, and he falls for a snake oil salesman at the final hurdle?
Do me a favour and try not to insult my intelligence thank you very much Mr I Can't Write An Ending to Save Myself.
IT DOESN'T MAKE SENSE
#39
Posté 10 mars 2012 - 09:46
Hizuka wrote...
Sure would have beaten "How would you like to fail: blue, red, or green?".
In my opinion Paragon + Blue (Reaper control) is no fail. Shepard dies as hero who frees his world from the Reaper plaque.
Red is fail with Paragon, because he also kills the Geth, the good robots.
Green is fail because he converts all natural lifeforms into (Cy)borg.
Modifié par Bfler, 10 mars 2012 - 09:47 .
#40
Posté 10 mars 2012 - 09:52
Bfler wrote...
Hizuka wrote...
Sure would have beaten "How would you like to fail: blue, red, or green?".
In my opinion Paragon + Blue (Reaper control) is no fail. Shepard dies as hero who frees his world from the Reaper plaque.
Red is fail with Paragon, because he also kills the Geth, the good robots.
Green is fail because he converts all natural lifeforms into (Cy)borg.
The problem with the blue ending is that Arrival already established that blowing up a mass relay causes a supernova-strength explosion that destroys that star system. Every system that had a relay was destroyed, including those hosting Earth, Thessia, Rannoch, Tuchanka, and most other homeworlds for the species we've encountered.
On top of that, the vast majority of the Quarian and Krogan were at Sol, which pretty much guarantees the extinction of those races. I'd include the Geth, too, depending on if the new versions can reproduce themselves or not.
In addition, by taking the blue option, if you're paragon, you've betrayed every decision you've made in opposing TIM over the last two games, by becoming him.
Finally, regardless of the above, without the relays, galactic civilization is over, as non-relay FTL is too slow and inefficient to be of real use.
Modifié par Hizuka, 10 mars 2012 - 09:56 .
#41
Posté 10 mars 2012 - 09:56
Modifié par Nightshade386, 10 mars 2012 - 09:58 .
#42
Posté 10 mars 2012 - 10:01
#43
Posté 10 mars 2012 - 10:04
#44
Posté 10 mars 2012 - 10:50
starscreamerx31 wrote...
i agree with sandtrout completely. The endings just made all our efforts in mass effect 1 and 2 null and void. All the endings regardless of what you do are more or less the same with the exception of the color you get, It was random, and brought no closure what so ever. many have argued that a simple text epilogue would have been suffice, that explains the final out come of all the crew and space races. I would personally prefer for an actual alternate ending over an epilogue but at this point im desperate and take what i can get. Seriously though why the Hell was the Normandy in space. No Dev has provided an actual explanation as to why that is. I just want something that really checks out all the choices i have made through out the game and give me some results. They had said earlier that all your choices made through out the game gave them 1000 variables to work with. Then surely they could have come up with 1 ending that provides the same results. Ive said this before and i will say it again. I HAVE LOST FAITH IN BIOWARE SINCE DRAGON AGE 2. I was hoping they would redeem my trust as i have bought pretty much all there games. I can only hope and pray that they hear us out and realize oh sh*t we really messed up and they give us some alternate endings that really change up the formula for the better. I will not buy or spend another penny on Bioware games as i feel it was the hardcore that saw them their success, but it was also the hardcore that has become so disappointed with the final result. I don't mind the death of some crew members or sadness when it comes to the story, but as a final game its time to put all the stops and answer every question that has been thrown at us, and that includes the ending.
What he said.
#45
Posté 10 mars 2012 - 11:03
Also, having saved all life in the galaxy (depending on your final choice) doesn't feel like an achievement because it has no emotional connection with what has come before. The ending choices are interesting, but they do not engage the emotions, they're more of an intellectual exercise.
And last but not least, I find "civilization is reset" endings immeasurably depressing. I want the world to go forward from the point where the story ends, not be set back. For me, that is the most important consideration after dealing with the Reapers, and given that all endings deal with the Reaper threat, having no choice about resetting civilization feels like having no choice at all. As people have mentioned the Deus Ex parallels, the one choice I never took in that game is the New Dark Age, because I passionately disagreed with its rationale and hated the results, and now having ME3 end in three different variants of exactly that..... it is *exactly* the one thing I wanted to prevent.





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