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Halo 3 similarities.


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#1
Pasicrates

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I've noticed many people comparing all of the Mass Effect games to various other games, but I haven't seen anyone compare Mass Effect 3 and Halo 3. Is it just me? (This will not only contain ME3 spoilers but Halo 3 spoilers)
  • Races unite to destroy an evil that will destroy all organic life (The Elites and Humans unite in Halo 3: All organics in Mass Effect 3. The Halo rings destroy all organic life: The Reapers harvest it, pretty much destroying it)
  • There are those who mindlessly follow and try to ensure that the destroyer succeeds (I can't think of what they were called, but the religious guys in the chairs in Halo 3: The Indoctrinated in Mass Effect 3 specifically Saren and the Illusive Man)
  • An Ancient and Mysterious Race (The Forerunners in the Halo Series: The Protheans in Mass Effect)
  • Earth becomes the primary battleground for an interstellar war (Earth Halo 3: Earth Mass Effect)
  • There is a Blue Beam that transports our Heros to the final battle (The Forerunner Blue Beam found in Africa in Halo 3: The Reaper thing in London)
  • The badass black guy dies in the last ten minutes (Sgt. Johnson Halo 3: Anderson Mass Effect)
  • The AI has a hot body (Cortanna: EDI)
  • There are AI working against you to ensure the destruction of Organic life(Guilty Spark Halo: The Guardian and Reapers)
  • There are sci-fi zombies (The Flood in Halo: the Husks, Cannibals, etc. in Mass Effect)
  • They both are left open ended, leaving the possibility for sequels (Halo 4: The Stargazer scene after the credits hints at a sequel, though this point is just my own speculation)
  • There is an evil that considers itself beyond the understanding of Organic life (The Gravemind: The Reapers)
  • The main protagonist is stranded while his partner gets away (The ships splitting and the Arbiter returning to Earth, while Chief is stranded in space: Joker and the Normandy "escaping" and Shepard either living or dying back on Earth)
Now I'm not saying this as a bad thing, and I hope people don't go get angry about it, but I was just looking at my Halo 3 box randomly and saw the blue beam and thought, "I've seen that somewhere..." And I know, the comparisons are not perfect but hey. Close enough. 



#2
N7 samus aran

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halo 3 was around before mass effect 3 halo 3 was released in 2007 no offence

#3
JBPBRC

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Pasicrates wrote...

I've noticed many people comparing all of the Mass Effect games to various other games, but I haven't seen anyone compare Mass Effect 3 and Halo 3. Is it just me? (This will not only contain ME3 spoilers but Halo 3 spoilers)

  • Races unite to destroy an evil that will destroy all organic life (The Elites and Humans unite in Halo 3: All organics in Mass Effect 3. The Halo rings destroy all organic life: The Reapers harvest it, pretty much destroying it)

Don't forget the Flood, an overarching enemy effectively seeking to "harvest" organic life by consuming it all.

  • There are those who mindlessly follow and try to ensure that the destroyer succeeds (I can't think of what they were called, but the religious guys in the chairs in Halo 3: The Indoctrinated in Mass Effect 3 specifically Saren and the Illusive Man)

You're thinking of the Prophets.

  • Earth becomes the primary battleground for an interstellar war (Earth Halo 3: Earth Mass Effect)

Ehhh. Earth was only for the first few battles, both in Halo 2 and 3. Both games later moved away from Earth (as Mass Effect should have done) by taking us to the Covenant Holy City of High Charity and later the Ark, the control center for all Halos.

The Stargazer scene after the credits hints at a sequel, though this point is just my own speculation)


Its possible. I also like to speculate that this is Bioware's attempt at building a canon Shepard storyline as well.

But yeah, lots of similarities. Mass Effect does tend to borrow elements from other sci-fi, Quarians vs Geth (Battlestar Galactica) is a prime example.

#4
Omanisat

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At least Anderson gets to survive Halo 3...

Anyway, the Arbiter didn't bail on the Chief like Joker did, he was simply lucky.

#5
JBPBRC

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Omanisat wrote...

At least Anderson gets to survive Halo 3...

Anyway, the Arbiter didn't bail on the Chief like Joker did, he was simply lucky.


Forgot to mention that, yeah. The ship they were both on got cut in half while entering slipspace, Arbiter's (also voiced by Keith David, woooo) half was lucky enough to go to Earth. He might return in Halo 4 though, so who knows?

#6
tekkaman fear

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Dont forget also neither game had a final boss fight.

#7
Omanisat

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^ Good. Boss fights are lazy throw-backs.

#8
JBPBRC

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I wouldn't say bosses are lazy throw-backs, they just aren't meant for every type of game nowadays. Plenty of games that use, and dare I say, NEED bosses to this day.

#9
Omanisat

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Mass Effect not being one of them. Every boss fight throughout the entire trilogy seemed like a step backward to me.

#10
tetsutsuru

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Correction: The Halo Array will NOT kill all organic life. It fires pulses that will kill all intelligent sentients only, thus eliminating the Flood's "food", which should cause them to starve and die.

#11
Apocsapel91

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I actually kind of wish that the Reapers spoke in poetry, like Gravemind.

#12
JBPBRC

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Apocsapel91 wrote...

I actually kind of wish that the Reapers spoke in poetry, like Gravemind.


They do speak poetry, its just not a thing we can COMPREHEND

#13
The Night Mammoth

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There are certain similarities between Halo 3 and BioWare's ending.

For one, Shepard becomes the Master Chief. Largely voiceless, the button-pusher for the plans of others, and not the Paragon problem solving badass she's been for the past 90 hours.

There's also a reliance on mystical, almost mythical, and unknown but vastly powerful devices we can't comprehend. The Halo array and the Crucible share these attributes, being largely unknown. Exposition to the plot is given by other characters, like the Gravemind and Guilty Spark, they speak ambiguously, in riddles and rhymes. 

Still manages to wrap things up better than BioWare could, and I rate Halo 3's story beneath Halo: Reach's, which tells a much more satisfying story about loss and sacrifice.

Modifié par The Night Mammoth, 24 mai 2012 - 04:08 .


#14
Omanisat

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^Seriously? Reach was full of bland characters who get killed through their own incompetence more than anything else and an ending telegraphed from a mile away. It also destroyed 9 years of canon.

#15
JBPBRC

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The Night Mammoth wrote...

There's also a reliance on mystical, almost mythical, and unknown but vastly powerful devices we can't comprehend.


The Halo array is actually simple enough once explained. Flood countermeasure, kills off their food supply, massive doomsday weapon of last resort. The Crucible...different story.

#16
Omanisat

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^ The Halo was also always an integral part of the story, not some deus ex introduced at the last second.

#17
II JazB x

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Omanisat wrote...

^Seriously? Reach was full of bland characters who get killed through their own incompetence more than anything else and an ending telegraphed from a mile away. It also destroyed 9 years of canon.


Ditto. The characters were so stereotypical it irritates. Kat the smarmy technical genius, Carter as the crybaby leader, Emile as a sarcastic Bad ass and Jun the outspoken soldier. Only character I liked was Jorge. And it completely wrecked one of my favourite novels (the Fall of Reach).

Only Halo with a good ending was Halo CE and maybe 3, because it set up the galaxy nicely for sequels while providing some closure for the future.

#18
The Night Mammoth

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JBPBRC wrote...

The Night Mammoth wrote...

There's also a reliance on mystical, almost mythical, and unknown but vastly powerful devices we can't comprehend.


The Halo array is actually simple enough once explained. Flood countermeasure, kills off their food supply, massive doomsday weapon of last resort. The Crucible...different story.


Yeah, it kills the flood's food supply. 

That's it really. The nature of the device is largely unknown.

I'm not arguing that the rings are unsupported plot-devices, just the nature of them being these ancient machines we can't comprehend that were left behind by an alien species thousands of years ago is similar to the Crucible. 

#19
tetsutsuru

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The Night Mammoth wrote...

There's also a reliance on mystical, almost mythical, and unknown but vastly powerful devices we can't comprehend. The Halo array and the Crucible share these attributes, being largely unknown. Exposition to the plot is given by other characters, like the Gravemind and Guilty Spark, they speak ambiguously, in riddles and rhymes.


Not correct.  The Halo Array's origin, function, and reason for existence had all been explained in-game.  No space magic.  No plot holes.  No speculations.  Overall, a well thought-out plot device.

Modifié par tetsutsuru, 24 mai 2012 - 04:21 .


#20
The Night Mammoth

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Omanisat wrote...

^Seriously? Reach was full of bland characters who get killed through their own incompetence more than anything else and an ending telegraphed from a mile away. It also destroyed 9 years of canon.


Yes, seriously. I'm not talking about how everyone dies, and I'm certainly not advocating Reach as a masterpiece of story telling, or that the characters were anything but generic. 

All I'm saying it that for a story about sacrifice against unbeatable odds, here's your case-study. 

As for chatacters dying due to their own incompetance, you could only label one like that: Kat.

Prefer Nylund's version of events though. 

#21
JBPBRC

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The Night Mammoth wrote...

JBPBRC wrote...

The Night Mammoth wrote...

There's also a reliance on mystical, almost mythical, and unknown but vastly powerful devices we can't comprehend.


The Halo array is actually simple enough once explained. Flood countermeasure, kills off their food supply, massive doomsday weapon of last resort. The Crucible...different story.


Yeah, it kills the flood's food supply. 

That's it really. The nature of the device is largely unknown. I'm not arguing that the rings are unsupported plot-devices, just the nature of them being these ancient machines we can't comprehend that were left behind by an alien species thousands of years ago is similar to the Crucible. 


Fires a big pulse that makes the Flood starve to death. That's all we need to know. Having a bunch of technobabble won't make it any more efficient. Unlike what happened with the Reapers, sometimes its best to keep things simple.

Modifié par JBPBRC, 24 mai 2012 - 04:22 .


#22
mcgreggers99

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Pasicrates wrote...

I've noticed many people comparing all of the Mass Effect games to various other games, but I haven't seen anyone compare Mass Effect 3 and Halo 3. Is it just me? (This will not only contain ME3 spoilers but Halo 3 spoilers)

  • Races unite to destroy an evil that will destroy all organic life (The Elites and Humans unite in Halo 3: All organics in Mass Effect 3. The Halo rings destroy all organic life: The Reapers harvest it, pretty much destroying it)
  • There are those who mindlessly follow and try to ensure that the destroyer succeeds (I can't think of what they were called, but the religious guys in the chairs in Halo 3: The Indoctrinated in Mass Effect 3 specifically Saren and the Illusive Man)
  • An Ancient and Mysterious Race (The Forerunners in the Halo Series: The Protheans in Mass Effect)
  • Earth becomes the primary battleground for an interstellar war (Earth Halo 3: Earth Mass Effect)
  • There is a Blue Beam that transports our Heros to the final battle (The Forerunner Blue Beam found in Africa in Halo 3: The Reaper thing in London)
  • The badass black guy dies in the last ten minutes (Sgt. Johnson Halo 3: Anderson Mass Effect)
  • The AI has a hot body (Cortanna: EDI)
  • There are AI working against you to ensure the destruction of Organic life(Guilty Spark Halo: The Guardian and Reapers)
  • There are sci-fi zombies (The Flood in Halo: the Husks, Cannibals, etc. in Mass Effect)
  • They both are left open ended, leaving the possibility for sequels (Halo 4: The Stargazer scene after the credits hints at a sequel, though this point is just my own speculation)
  • There is an evil that considers itself beyond the understanding of Organic life (The Gravemind: The Reapers)
  • The main protagonist is stranded while his partner gets away (The ships splitting and the Arbiter returning to Earth, while Chief is stranded in space: Joker and the Normandy "escaping" and Shepard either living or dying back on Earth)
Now I'm not saying this as a bad thing, and I hope people don't go get angry about it, but I was just looking at my Halo 3 box randomly and saw the blue beam and thought, "I've seen that somewhere..." And I know, the comparisons are not perfect but hey. Close enough. 


Yeah except Halo sucks.

Not witty, just my opinion. Probably like comparing Star Trek and Star Wars sure there are comparisons...it's scifi, there are tons of re-used concepts.

#23
JBPBRC

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^ Such an enlightening post.

#24
tetsutsuru

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mcgreggers99 wrote...

Yeah except Halo sucks.

Not witty, just my opinion. Probably like comparing Star Trek and Star Wars sure there are comparisons...it's scifi, there are tons of re-used concepts.


Oh good grief.  Here we go.... Posted Image

Troll detected.

Modifié par tetsutsuru, 24 mai 2012 - 04:23 .


#25
The Night Mammoth

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tetsutsuru wrote...

The Night Mammoth wrote...

There's also a reliance on mystical, almost mythical, and unknown but vastly powerful devices we can't comprehend. The Halo array and the Crucible share these attributes, being largely unknown. Exposition to the plot is given by other characters, like the Gravemind and Guilty Spark, they speak ambiguously, in riddles and rhymes.


Not correct.  The Halo Array's origin, function, and reason for existence had been explained in-game.  No space magic.  No plot holes.  No speculations.


Then you've missed what I'm saying. 

No, I'm not arguing that the Crucible and the Halo rings are similar plot devices. One is a DEM, the other is the foundations of the entire series. 

Their nature though is similar. Alien devices, unknown in function, given mystical high-brow names, machines beyond our comprehension.