I must say it must be hard to see all this negativity. I may even feel sorry for you guys, since ME3 without last 10 minutes is absolutely best part of trilogy and that’s an incredible thing to achieve. But I hope you understand how it feels if after nearly 150 hours (without replays) of awesome, immersive gameplay finale is not only disappointing, but actually manages to damage that long and great experience.
This thread gathers a short overview of issues with ending. What you are reading is hevily edited opening post. Thanks to community this list should be fairly complete (after seven days new points no longer appear, only support, that I hope will continue). Since forum is hyper-active and tends to be a little messy, this list was created in hope for two things:
- To show all various issues with endings (I don’t support all of them, but believe all should be heard)
- That once we get some kind of response from BioWare it will address all those problems, not treat whole “Demand a better ending” movement as group of people who wan’t “whiners want rainbows and unicorns ending”.
So here it comes:
PLOT:
This is probably most obvious set of issues, but also probably hardest one to deal with. There’s a certain vision writers came up with, and there ain’t much that can be done unless finale (after Harbinger beam) is either indoctrination/vision/dream or just rewritten. There is a lot of support for “dark energy scrapped ending”).
- Catalyst seems to be most hate-inducing aspect. At least partially because of his disregard of our actions and achievements like uniting Geth and Quarians, like relationship between Joker and EDI.
- There is strong feeling of detachment between ending and whole trilogy. To point where some users even say “feels like an ending to another game that someone grabbed and pasted onto this one”.
- Plenty of plot holes and possible plot holes have been pointed out. Normandy escape, “teleporting” squadmates to Normandy contradictory nature and logic of Catalyst, fact that Citadel/Catalyst is alive and conscious and needs keepers to let reapers in, what's the point of dropping Normandy on planet when it's more than likely it's a slow death for them?
- Some users would be fine with no explanation for reapers (me among them, it holds well with ME1 where Sovereign simply said reapers are beyond mortal comprehension). Other users say that ending lacks enough explanation and closure. So current ending is bad for both sides.
- Lastly, probably most important – finale brutally narrows premise of series as simply conflict between organics and synthetics. There is much more to Mass Effect than this.
CHOICES:
- Possibly the best thing about Mass Effect trilogy was that we could really make choices that mattered. Those choices had impact on game, you guys made sure that even small quests or events were reflected later. But in final 10 minutes it turns out to be pointless. It may seem like multiple endings, but actually they are similar and not affected by previous choices.
- During gameplay player gets strong arguments that Catalyst is plain wrong, and that conflict can be avoided, but it’s all for nothing as we are forced to make Red/Green/Blue decision.
- I guess you went through hell to make sure that ME3 works with all those variables from ME2 and ME1. And now, when everything is about to end, when you don’t have to worry about next sequel, you could let player go any direction he wanted. “Decide how it ends” wasn’t it? So why force us to destroy Mass Relays? Why condemn hero to die, why separated families, why dark age for galaxy
-Game forces on us idea contradictory to what has been established before EDI/Joker, Geth/Quarian (with proper gameplay of course). ME3 in particular was about uniting galaxy against Reapers. And now it turns out it was all for nothing, because unity is impossible.
- It’s not that we would mind a sacrifice ending for Shepard. What we want is to be able to CHOOSE that ending.
HAPPY ENDING / VARIOUS ENDINGS:
- While Mass Effect (especially ME3) is a very dark story, but stil that doesn’t mean there can’t be positive ending. And even with one, galaxy is still mostly in ashes, with dead kids, torn families, lost loved ones, for Shepard - Anderson dead, some other friends dead (Mordin, Thane, Legion). I’d say it still would be pretty grim. That’s why “ponies and rainbows” argument seems to very least untrue.
- One of most frequent complaints is one that endings are just too similar. Even to point where flashbacks don’t show your love interest.
- We don’t want destruction of relays or Shepard’s death removed. We just want this to be one of possibilities. Next to ones where Reapers win, Reapers loose, relays stay, next cycle comes and so on… We just want options and choices. Three games told as that there are various possibilities and options. Don’t change that in last minute.
GAMEPLAY:
- There are complaints about lack of boss. (Trying to be objective, but this one I’m least sympathetic.)
- Harbinger was heavily foreshadowed as main villain, so many expected some kind of confrontation, a shooting finale of some kind.
PERFORMANCE
- Mass Effect 2 presents great example of how to reflect our performance, and that’s what we partially expected from war assets.
- We hoped for little snippets showing Krogan making ground fight easier, orbital fight with Turians, our team members from ME2 making at least tiny appereance as they fight to take Earth back.
- Ammount of war assets could also impact scenes involving clash with Harbinger (say after the unfortunate red beam). This could serve as kind of boss fight, even if player only watches. Right now our performance doesn’t feel much connected to outcome. After all Harbinger was shown as most important of Reapers.
So this is it. We hope there will be detailed response from BioWare, that will address our issues with endings.
If I were to point darkest and brightest side of ending I’d say this – in just few minutes, our fantastic experience with Mass Effect trilogy was shattered, but it is just few last minutes. It CAN be fixed without messing with previous, fantastic dozens of hours of Mass Effect.
To other users: thank you all for help with this list. All of your support and bumps are much appreciated. Keep it alive, so that BioWare takes notice!
Some supplements:
Plotholes: http://www.gamefront...fans-are-right/ It’s one of best lists out there. But it’s focused on plotholes and explanation why ending is miserable. Does not go to Performance/Gameplay issues.
Probably most compelling proposition of ending: http://arkis.deviant...ILERS-289902125 – victory over Reapers is earned through tough fight, war assets are shown.
Fantastic explanation of Dark Energy (original) Ending: - also he makes point I totally love and support - Crucible isn't answer, there HAS to be conventional battle: Reapers Armada vs United Galaxy Fleet.
For archival reasons, work in progress version (as it was 16th March 2012) of this post is stored here: http://social.biowar...49689/1#9750176
Finally – don’t forget to like Demand a better ending to Mass Effect 3 on facebook.
Modifié par Craven1138, 19 mars 2012 - 08:33 .





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