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List of issues with endings (BioWare) (was:Michael Gamble)


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#51
Ivanssaran

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Maplemoose wrote...

  It really feels like an ending to another game that someone grabbed and pasted onto this one.


That is exactly how I feel. Everything we've done up to that moment has nothing to do with anything. Out of the blue, three buttons pop up, non of which fits the theme and objecive of the whole series. And Shepard doesn't even bother to argue or resist. Greatest mysteries of Mass Effect universe are left unknown, without any attempt of revealing them.

The ending was another game.

Modifié par Ivanssaran, 11 mars 2012 - 11:57 .


#52
nikki191

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Ivanssaran wrote...

Maplemoose wrote...

  It really feels like an ending to another game that someone grabbed and pasted onto this one.


That is exactly how I feel. Everything we've done up to that moment has nothing to do with anything. Out of the blue, three buttons pop up, non of which fits the theme and objecive of the whole series. And Shepard doesn't even bother to argue or resist. Greatest mysteries of Mass Effect universe are left unknown, without any attempt of revealing them.

The ending was another game.


the ending from another game we got was the ending to the original deus ex. Dark age/control/ merge. at least deus ex didnt pull it out of its behind at the last minute and actually explained what would happen

Modifié par nikki191, 11 mars 2012 - 12:04 .


#53
Dia2blo

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No offence to people saying that the ending seems like it's taken from deus ex, or other similar projects, but what game have you been playing thus far?

I've always thought of ME as a combination of just about every sci-fi idea, massively taken from other films/ games/ shows/ books etc. There are so many similarities to others, but ME3 was the first time I actually thought that they executed them better than the originals.

#54
Ultra Prism

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Add the idea that ending is phase indoctrination lol at the moment

#55
Ivanssaran

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Dia2blo wrote...

No offence to people saying that the ending seems like it's taken from deus ex, or other similar projects, but what game have you been playing thus far?

I've always thought of ME as a combination of just about every sci-fi idea, massively taken from other films/ games/ shows/ books etc. There are so many similarities to others, but ME3 was the first time I actually thought that they executed them better than the originals.


Yes, I realized how Mass Effect was a well-crafted collective of many sci-fi ideas present from the very beginning of the series. And nothing is made from nothing. Everything we 'create' is actually a modification or collective of what already exists. However, Mass Effect still had its own universe, its own integrity, logic. I say the ending feels like its been taken from another game, because the ending did not fit into that integrity.

Also, it is not only a matter of how well it is executed. The ingenuity of the methods used to deliver the story is just as important. It is this creative mechanism that separates a completed work from an incomplete one, and a good piece of art from an amateur one.

Modifié par Ivanssaran, 11 mars 2012 - 12:19 .


#56
Khyrradas

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If there is one forum that the mods or writers or anyone Bioware related sees, it should be this one.  This sums up all of the possible problems anyone might have for the endings.  Well written, polite, and precisely what the fans need to convey.  Thank you so much!  I give much love to this OP!

Modifié par Khyrradas, 11 mars 2012 - 12:18 .


#57
Criz

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I'm okey with the endings, except for the destruction of the Mass Relays and the Normandy getting stranded, but I can see why others would want more things to be changed ...

I just hope for additional and more diverse endings, depending on your final choices, but also depending on the choices players made throughout the game. It shouldn't be as easy as getting through the Suicide Mission alive, but with enough effort I want the possibility to get an ending where Shepard survives (possibly, unless I make the choice to sacrifice him) and the Relays are intact, so all those alliances Shepard forged actually matter, when they come together to rebuild the galaxy

Also while I don't mind the Catalyst as much as other people do, I would welcome the Paragon/Renegade options to convince it that organics and synthetics can live together (geth/quarian and EDI could factor into this). And to make it realize that it's wrong to turn advanced species into Reapers just so they won't make AIs that turn on them. It could take the Reaper fleet and lay in wait until that really happens ... if AIs really turn on organics, then send in the Reapers and start the cycle, but convince the Catalyst to give us the benefit of the doubt

basically, more choices would be welcome
it probably still won't cover everything everybody wants, but after all we went through, Shepard deserves better imho

Modifié par Criz-Zone, 11 mars 2012 - 12:21 .


#58
wookieboy15

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Fair points, and more importantly they are all laid out all neat and stuff...
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MEGA BUMP!

#59
levi.porphyrogenitus

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I'd just like to mention that it seems whoever wrote the ending(s) forgot the purpose of tragedy. Tragedy is supposed to wring you out emotionally, so that when the situation is resolved in the end you have a sort of cleansing, a moment of catharsis. Without any kind of epilogue showing how your various choices impacted the galaxy after the catalyst is used, you lose that.

They went to all the trouble of forcing the fall of Thessia on you, of letting you choose what happens between the Geth and Quarians, of curing (or not) the Genophage, and a multitude of smaller events that would impact the lives of everyone who you grew to care about during the series, yet you never get any closure for any of those plotlines. Not even your romance option gets any kind of proper end.

That last point is even more irritating if you got a "Shepard lives" ending. Imagine how awesome it'd be if, after you see Shepard take a breath, it cuts to his romance on the Normandy wreck talking with the rest of the survivors about your sacrifice, only to say something about how (s)he knows you're still alive (or at least has hope that you're not dead), which given that you know your Shepard survived, would open up a world of possibilities.

#60
Morph.hu

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did not read through the whole thread, so I'll just write my issues down even if they were stated earlier. My issues with the ending is, as several people stated, the catalyst scene, AND the Normandy crash scene, which basically does not make ANY sense at all in either ending, AND the Buzz Aldrin scene, which is based on the retarded Normandy crash scene. I do hope that someone actually reads these thread and make's a conclusion that we will like...though I am afraid that I will be disappointed.

#61
Valdrane78

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150 hours you say? I call BS, that is over 6 days worth of play time, the game hasn't been out 6 days. I stopped reading after that little lie.

#62
Gowienczyk

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Valdrane78 wrote...

150 hours you say? I call BS, that is over 6 days worth of play time, the game hasn't been out 6 days. I stopped reading after that little lie.


Pretty sure OP meant the entire trilogy/etc combined there.

#63
WeAreLegionWTF

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one of my biggest goals in me3 was to bring peace to the geth and quarians, after doing it,i dont even get to bring that up in the final conversation. shep just says either something about hope or something about choice, and then has to decide wo any more info red green or blue. youd think after millions of years of cycles the catalyst would have a bit more to say.

#64
Ivanssaran

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Valdrane78 wrote...

150 hours you say? I call BS, that is over 6 days worth of play time, the game hasn't been out 6 days. I stopped reading after that little lie.


I think the person meant ME1,2,3 combined. I spent hundreds of hours on ME, all 3 titles combined, myself.

#65
frylock23

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Gawd, I can't sleep after finishing there are just so many more questions than answers by that stupid ending.

1.) Why is the creepy Gawd Child offering my synthesis like it's something new? It's not. The Reapers and their minions are all bio-synthetics.
2.) How can I go from passed out/dying from blood loss to the point where I can't get the job done for Hackett to getting stronger and stronger? That's downright Python-esque. "I got better ... I think I'll go for a walk."
3.) How does getting grazed by a giant red lasar beam suddenly dress me in an entirely new set of clothing, remove my shotgun and carnifex pistol and give me a new side arm with infinite ammo?
4.) What happened to Harbinger? He was the hidden villain throughout ME2 and Arrival, and his only part in ME3 was to swoop down and fire a giant red lasar from afar without saying anything? Instead, he hides behind the Gawd Child?
5.) If Shepard has just gone through a bit where indoctrinated TIM was able to control Shepard like she was indoctrinated to the point where he gets her to shoot Anderson, why would the Gawd Child tell her she can control the Reapers when he just got done telling her that TIM couldn't do it because the Reapers already controlled TIM?
6.) If you're on the Citadel when it explodes, how in the hell can you suddenly wake in a pile of rubble on Earth particularly when it's pretty clear that you are at ground zero of the explosion and caught pretty squarely in the initial blast. Oh, and if you do see yourself wake up on Earth, congrats! You got your armor back.
7.) When it's pretty much implied that everyone who was running at the pretty light was fried by Harbinger, how on earth did your squaddies get back on the Normandy? They should be dead or at the very least hiding in the rubble with any of the other very, very few survivors.
8.) Why would the Normandy be running from a fight?
9.) When every single, solitary one of your companions minus Joker was on Earth at FOB, how did any of them get back on the Normandy to be running away with it (asked because it's apparently random who comes out with Joker at the end - LI and someone else)?
10.) When exploring and scanning, how many jungle planets did we run across anyhow? So, what are the odds that the Normandy is going to just happen to crash on one? Riiiiiight. Tell me another one.
11.) How do you happen to crash land on a planet that has an ecosystem that can accommodate a couple different kinds of protein/DNA based life forms? Because if it can't, at least a couple crew mates are dying of slow starvation.
12.) Why show the stargazer and imply that the Normandy starts a new colony? There aren't nearly enough people on that ship to create a viable genetic population. That's a different kind of lingering death, but death all the same.

See, I don't have a problem with my characters dying, but the way this ends makes it feel half-@ssed. There are too many problems with it and too many of the other characters received such touching and fitting ends.

1.) Mordin
2.) Thane
3.) All the Asari holding out on Thessia
4.) Legion
5.) Emily Wong even
6.) Anderson

So, if all these other characters got such fitting ends and great tributes, why is my Shepard left out? Why do I have to sacrifice my character to this mess of an ending that doesn't seem to make any real sense at all?

That's why I'm pissed.

#66
Rencor2k

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i spend well over 200 hours on ME2 alone.. but ME3? around 45 hours and not doing it again untill they fix the endings!...

#67
Mannar

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I'm with you, bamp

#68
The Divine Avenger

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nitefyre410 wrote...

Captain_Obvious wrote...

Biggest issue: no happy ending. Second biggest issue: no reapers win ending. Third issue: pulling the god-kid out of nowhere. Seriously, do none of your writers know about infinite regress and special exceptions logical fallacies? I'm really trying to be nice about it, but the more I think about it the angrier I become.

 

I know I feel the same the exact same especailly with its explination behind the cycle.. .. 


yeah the cycle made no sence reapers come to wipe out all advanced civillization so that they don't make machines that will wipe out all organic life????? did noone ever tell the reapers that they are the very thing there trying to stop.

#69
Craven1138

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I added info that 150 hours regards whole trilogy, without replays (but I'm really astonished that someone interpreted it as being 150hrs in ME3).

I also made tweaks to PLOT section. I'm trying to keep it simple and short but it gets longer and longer over time.

#70
Mixon

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The game is great, but I would prefer standard happy ending instead of... this... please.

#71
slimshedim

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I fully support your list.
+1


I just don't see the point in why we get to fight that anime-wow-bloodelf rogue cerberus assassin (a character widely unknown to ME players who didn't read the books/comics) while we don't get fo fight Harbinger, the main villain from ME2 (known by anyone who played ME2). C'mon, you could have let him assuming direct control of some enemies in ME3 on earth, too. For old times' sake.

I also miss conversations such as the one with Sovereign in ME3. They made the story much more intense and really added a lot to it. Harbinger was so obsessed with shepard in ME2 and used to talk all the time with you and now in ME3 he just kills you silently with his imba laz0r? He doesn't even assume direct control of the Illusive Man and give us a good fight? That's just lame...

I miss the "We are the Borg...uh Reapers. Resistance is futile" kind of talks with the reapers. Now every reaper is a silent, boring giant robot squid. /sadface


As for the war efforts, OP summed it up pretty well. You don't get to see much of them and you spend 99% of the game gathering your forces only to see them not havinbg any impact at all in the finale. That's just retarded.

Well, I also expected a happy ending, a total destrucion reapers won kind of ending and something involving shepard dieing. Instead we get 3 boring endings that just look all the same and lack every bit of logic, especially on that Normandy surviving part when you see your squadmates, who were supposed to be killed by Harbingers dumb laz0r ending, exit the Normandy all of a sudden. C'mon, how on earth did they manage to survive and climb out of the Normandy?

Modifié par slimshedim, 11 mars 2012 - 02:00 .


#72
tamperous

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Synthetics and Organics cant co-exist because the Boy has never seen it. The boy has never seen it because he's hit reboot every time organics have reached the point of creating synthetic life.

Now destroy everything you've come to know and love about the series.

THANK YOU FOR NUKING THE GALAXY.

DID YOU TRY MULTIPLAYER YET? Spectre Packs only 160 MS points, Gold or better card in each pack.

And coming later in 2012... DLC. Fight to imprison Aria on a distant and soon to be unreachable space station for all eternity.

#73
Drayvenn

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It is heartening to see genuine discussion without the vitriol.
I agree with this list as well almost entirely.

#74
Ivanssaran

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slimshedim wrote...

I fully support your list.
+1


I just don't see the point in why we get to fight that anime-wow-bloodelf rogue cerberus assassin (a character widely unknown to ME players who didn't read the books/comics) while we don't get fo fight Harbinger, the main villain from ME2 (known by anyone who played ME2). C'mon, you could have let him assuming direct control of some enemies in ME3 on earth, too. For old times' sake.

I also miss conversations such as the one with Sovereign in ME3. They made the story much more intense and really added a lot to it. Harbinger was so obsessed with shepard in ME2 and used to talk all the time with you and now in ME3 he just kills you silently with his imba laz0r? He doesn't even assume direct control of the Illusive Man and give us a good fight? That's just lame...

I miss the "We are the Borg...uh Reapers. Resistance is futile" kind of talks with the reapers. Now every reaper is a silent, boring giant robot squid. /sadface



I agree about Kai Leng. Although BioWare might argue that the books and comics are also parts of Mass Effect's storytelling mechanism, a piece should be a complete whole by itself. As someone who haven't read the books, I found Kai Leng's sudden appearance and his unexplained obssession for Shepard disturbing. Not to mention that for me, this character came out of the blue and killed one of the most well-made character and our beloved LI, Thane. It is a disgrace to such a great job they did with Thane's character. 

And lack of interaction with Harbinger is dissapointing, as well. Why all the build up in ME2 if all we get in ME3 is this?

Modifié par Ivanssaran, 11 mars 2012 - 02:08 .


#75
Spitfiremk87

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+1