List of issues with endings (BioWare) (was:Michael Gamble)
#101
Posté 11 mars 2012 - 06:03
THIS.
#102
Posté 11 mars 2012 - 06:57
VerdantSF wrote...
So much this. While I liked ME1 better overall, ME2's final fight system was absolutely top-notch in the way it let you choose how the greater fight would unfold as other teams/individuals provided support for your squad. It was just so damn cool and it seemed like a natural progression for them to do this again, but with fleets and special squads.dakphillips wrote...
/signed
Especially your points under the Performance segment. Mass Effect 2 had one of the most heart-pounding final chapters BECAUSE all those things you did earlier had weight and it felt like there was much more to the fight than just Shepard. I was hoping for something similar on wider scale (i.e. Shep chooses the vangaurd, support and artillery tropps/ships at key points in the final battle).
This. When I saw the war assets stuff at first, my initial thoughts were "geez, they'll have some impact on the finale/ending like the loyalty and teammates in ME2 during the suicide mission". Instead everything was just beyond pointless. Of course players/fans are extremely disappointed. The previous games were clearly SO much better! How did they not see this coming?
#103
Posté 11 mars 2012 - 07:07
Look at all the great trilogies out there, they all start with despair but end with some kind of triumph--even if it is bittersweet. The key issue with Mass Effect 3 is the complete lack of GRATIFICATION in its ending. What was all that work for? What were all those adventures, deaths, and emotions for? Nothing as it stands right now.
#104
Posté 11 mars 2012 - 08:01
#105
Posté 11 mars 2012 - 08:14
Pottumuusi wrote...
There is a really easy fix to the endings.
Keep
these ones but add a paragon/renegade interrupt to make the
Catalyst/Shinyboy call off the reapers or stop them or something and
then everyone can live happily in peace for the rest of their lives.
The
interrupt would only be available if you had max reputation and over
6000 war assets and peace with the geth ect. Shepard could appeal to
having gathered all the species in the galaxy, both organics and
synthetics, to fight the reapers together and then the Shinyboy would
realise that his circular logic is indeed pretty circular and that
"organics and synthetics don't have to destroy each other".
I agree with an interrupt option, or even just a standard paragon/renegade dialogue option.
Another thing would be to add some kind of option about what you do with each ending. For instance, if you pick control, do you do so in order to sieze power, to fly all the reapers into stars to destroy them, or for some other thing (maybe hold them in reserve in dark space until a massive military force is needed for whatever reason)? If you destroy the reapers, do you destroy all AIs, just destroy the reapers, destroy everything with reaper tech in it? If you do singularity, do you do it with just cyborg-types (yourself and a few others), expand it to include geth/quarians and such, or do you force it on all organics?
As for dealing with the results of your war assets and such, the very least they could do is some kind of Return of the Jedi extended edition style celebrations on the various invaded planets (Palaven, Earth, Thessia, quarian homeworld, etc.). Have the level of destruction vary based on your decisions, as well as what species are depicted (just a few Turians, or lots of Turians and Krogan; just Geth/Quarians, or a bunch of both; just humans, humans with some combination of other allies, or humans plus all the various kinds of allied aliens you recruited).
The whole Normandy scene is pointless and unnecessary. They need to do something depicting the fate of the ship, sure, but the whole "racing the shockwave" bit is dumb and out of nowhere, and the random crewmember stepping off the ship after is both pointless and confusing. Have the Normandy get knocked out by the citadel explosion, and crash land in south america or something. Show shots of each of the surviving crew members (Joker, the aide, the pilot, and your squad mates at least), with some word or hint of their futures (as an example, for non-romanced Tali/Garrus, maybe have them holding hands at the end or something, like some endings have with Joker and EDI).
I have to say that this ending as it stands has troubled me more than any other I can remember whether book, movie, or game. It was hard for me to sleep the night I finished the game, and it keeps coming back to mind with how discontented it left me. Lack of catharsis is a major no-no for a story as emotionally poignant as this one.
#106
Posté 11 mars 2012 - 08:49
#107
Posté 11 mars 2012 - 09:04
2. The Catalyst. Everything.
3. Perfect ending? Not so perfect.
4. General plot holes.
5. Decisions made meaningless.
6. Complete contrast withthe rest of the trilogy.
7. Emotional scene followed by intellect destroying logic. (may be point 2 again)
8. No closure for anything or anyone.
#108
Posté 11 mars 2012 - 09:17
#109
Posté 11 mars 2012 - 10:06
Brigidere Sir Charles Arthur Strong
#110
Posté 11 mars 2012 - 10:18
levi.porphyrogenitus wrote...
As for dealing with the results of your war assets and such, the very least they could do is some kind of Return of the Jedi extended edition style celebrations on the various invaded planets (Palaven, Earth, Thessia, quarian homeworld, etc.). Have the level of destruction vary based on your decisions, as well as what species are depicted (just a few Turians, or lots of Turians and Krogan; just Geth/Quarians, or a bunch of both; just humans, humans with some combination of other allies, or humans plus all the various kinds of allied aliens you recruited).
The whole Normandy scene is pointless and unnecessary. They need to do something depicting the fate of the ship, sure, but the whole "racing the shockwave" bit is dumb and out of nowhere, and the random crewmember stepping off the ship after is both pointless and confusing. Have the Normandy get knocked out by the citadel explosion, and crash land in south america or something. Show shots of each of the surviving crew members (Joker, the aide, the pilot, and your squad mates at least), with some word or hint of their futures (as an example, for non-romanced Tali/Garrus, maybe have them holding hands at the end or something, like some endings have with Joker and EDI).
Quoted to agree -- I would've been okay with Shep having to sacrifice his/her life, _if there was a payoff like this_. My Shepard would certainly sacrifice everything to save and protect her comrades and the galaxy at large, but as it was, the lack of emotional resolution of any sort just deflated the entire experience.
We were really denied our eucatastrophic moment, too -- the moment where, when everything seems bleakest, there is a ray of hope and salvation. We didn't get that. Shep is a hero worthy of that kind of epic moment, and instead we get this bleak, staggering, confusing and ambiguous ending.
I do like the tone of this thread a lot. It's not epic ragefest.
#111
Posté 11 mars 2012 - 11:50
#112
Posté 12 mars 2012 - 08:44
#113
Posté 12 mars 2012 - 08:46
legion999 wrote...
1. Harbinger's role is minimalised.
i liked him tbh, but supposedly people's complaints led to that.
#114
Posté 12 mars 2012 - 09:00
Asterantha wrote...
None of my choices mattered. None of them. Yay, I cured the genophage! Hoorah, I destroyed the genophage! Yay, I united the Quarians and the Geth! Hoorah, I managed to destroy Legion and Tali and etc. Do we hear anything about the consequences of our actions? Do we get to explain our actions? ...Resounding 'no'.
they did matter, they just didn't matter to the final decision, it would have been quite absurd for the final decision to include the previous decisions in such a convoluted manner.
As for the outcomes afterwards, epilogues are a bit meh really, the extra stuff added to Return of the Jedi was unnecessary, the last 15 minutes of Hobbit idiocy in Return of the King was so ridiculous i walked out, but I know other people love that stuff, it seems a personal thing. That being said, the repercussions of the choices were obvious, wiping out the genophage means the krogans will survive, geth/quarian alliance would probably lead to them being the most advanced civillisation in the new galaxy by a significant margin (and most likely to construct new mass relays etc)
#115
Posté 12 mars 2012 - 09:07
#116
Posté 12 mars 2012 - 09:34
#117
Posté 12 mars 2012 - 09:36
#118
Posté 12 mars 2012 - 09:37
#119
Posté 12 mars 2012 - 09:43
#120
Posté 12 mars 2012 - 10:34
Spectre_Shepard wrote...
good for the most part. I wouldn't mind a sacrifice ending for shepard.
What I want is to be able to CHOOSE that ending
Yup, also, it'll be nice to see some sort of choice of who is going to sacrife to kill the reapers (like warden-Alistar conversation on DAO)
I think that the syntesis ending must stay, It's kind of a very good ending if you forget thet you're almost being gun-point forced to take it.
And for god sake... I want a fight with harbinger... I was hoping to kill that squid fracker once and for all.
#121
Posté 12 mars 2012 - 10:41
#122
Posté 12 mars 2012 - 10:48
#123
Posté 12 mars 2012 - 10:56
I couidn't agree more with you. THXCaptain_Obvious wrote...
Biggest issue: no happy ending. Second biggest issue: no reapers win ending. Third issue: pulling the god-kid out of nowhere. Seriously, do none of your writers know about infinite regress and special exceptions logical fallacies? I'm really trying to be nice about it, but the more I think about it the angrier I become.
#124
Posté 12 mars 2012 - 11:31
https://www.facebook...ngToMassEffect3 - 11k likes in just few hours.
There is a REAL chance that "Demand a better..." will get more likes than game itself.
Make it happen... Spread the word...
#125
Posté 12 mars 2012 - 11:40
RxP4IN wrote...
Biggest issue: The catalyst. AKA "Incoherent, ill-conceived, and completely contrived plot device."
yep





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