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List of issues with endings (BioWare) (was:Michael Gamble)


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#101
Craven1138

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THIS.

#102
slimshedim

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VerdantSF wrote...

dakphillips wrote...

/signed

Especially your points under the Performance segment. Mass Effect 2 had one of the most heart-pounding final chapters BECAUSE all those things you did earlier had weight and it felt like there was much more to the fight than just Shepard. I was hoping for something similar on wider scale (i.e. Shep chooses the vangaurd, support and artillery tropps/ships at key points in the final battle).

So much this. While I liked ME1 better overall, ME2's final fight system was absolutely top-notch in the way it let you choose how the greater fight would unfold as other teams/individuals provided support for your squad.  It was just so damn cool and it seemed like a natural progression for them to do this again, but with fleets and special squads.


This. When I saw the war assets stuff at first, my initial thoughts were "geez, they'll have some impact on the finale/ending like the loyalty and teammates in ME2 during the suicide mission". Instead everything was just beyond pointless. Of course players/fans are extremely disappointed. The previous games were clearly SO much better! How did they not see this coming?

#103
Papa John0

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It was a complete no-win situation. With 7200 Effective Military Strength and 100% readiness, I couldn't even achieve a positive ending. This is a game--the end of a triilogy in which the player has grown a character and a surrounding cast. This is not a movie; nor is it a stand-alone title like Deus Ex. The endings just do not work.

Look at all the great trilogies out there, they all start with despair but end with some kind of triumph--even if it is bittersweet. The key issue with Mass Effect 3 is the complete lack of GRATIFICATION in its ending. What was all that work for? What were all those adventures, deaths, and emotions for? Nothing as it stands right now.

#104
Tahulrik

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couldnt agree more... barely any "choice impact" on the endings, and nothing showed how your war assasts affected the battle, the only thing it changed was if shepard survied (only in the destroy ending) and what the **** does the war assest have to do with that? i cant seem to find the connection

#105
levi.porphyrogenitus

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Pottumuusi wrote...

There is a really easy fix to the endings.

Keep
these ones but add a paragon/renegade interrupt to make the
Catalyst/Shinyboy call off the reapers or stop them or something and
then everyone can live happily in peace for the rest of their lives.

The
interrupt would only be available if you had max reputation and over
6000 war assets and peace with the geth ect. Shepard could appeal to
having gathered all the species in the galaxy, both organics and
synthetics, to fight the reapers together and then the Shinyboy would
realise that his circular logic is indeed pretty circular and that
"organics and synthetics don't have to destroy each other".


I agree with an interrupt option, or even just a standard paragon/renegade dialogue option.

Another thing would be to add some kind of option about what you do with each ending.  For instance, if you pick control, do you do so in order to sieze power, to fly all the reapers into stars to destroy them, or for some other thing (maybe hold them in reserve in dark space until a massive military force is needed for whatever reason)?  If you destroy the reapers, do you destroy all AIs, just destroy the reapers, destroy everything with reaper tech in it?  If you do singularity, do you do it with just cyborg-types (yourself and a few others), expand it to include geth/quarians and such, or do you force it on all organics?

As for dealing with the results of your war assets and such, the very least they could do is some kind of Return of the Jedi extended edition style celebrations on the various invaded planets (Palaven, Earth, Thessia, quarian homeworld, etc.).  Have the level of destruction vary based on your decisions, as well as what species are depicted (just a few Turians, or lots of Turians and Krogan; just Geth/Quarians, or a bunch of both; just humans, humans with some combination of other allies, or humans plus all the various kinds of allied aliens you recruited).

The whole Normandy scene is pointless and unnecessary.  They need to do something depicting the fate of the ship, sure, but the whole "racing the shockwave" bit is dumb and out of nowhere, and the random crewmember stepping off the ship after is both pointless and confusing.  Have the Normandy get knocked out by the citadel explosion, and crash land in south america or something.  Show shots of each of the surviving crew members (Joker, the aide, the pilot, and your squad mates at least), with some word or hint of their futures (as an example, for non-romanced Tali/Garrus, maybe have them holding hands at the end or something, like some endings have with Joker and EDI).

I have to say that this ending as it stands has troubled me more than any other I can remember whether book, movie, or game.  It was hard for me to sleep the night I finished the game, and it keeps coming back to mind with how discontented it left me.  Lack of catharsis is a major no-no for a story as emotionally poignant as this one.

#106
glacier1701

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Like what is being said here. I especially like the idea of showing a Reaper win ending. After all they even set up within the game something that could have been used - recall that Liara was planting all over the galaxy data caches for the next cycle should things go sour in this one. What better way to show that Reaper win ending than to show a scene where one of these is discovered? Quite frankly a lot of effort was put into the main body of the game in terms of trying to bring closure and yet the ending throws all that work out of the window and contradicts what some very important parts of ME3 had just shown you. Anyways BioWare may not like it but handing out this bad ending and trying to say it is closure is close to committing fraud.

#107
legion999

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1. Harbinger's role is minimalised.
2. The Catalyst. Everything.
3. Perfect ending? Not so perfect.
4. General plot holes.
5. Decisions made meaningless.
6. Complete contrast withthe rest of the trilogy.
7. Emotional scene followed by intellect destroying logic. (may be point 2 again)
8. No closure for anything or anyone.

#108
hector7rau

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bump

#109
Craven1138

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Dear Sir, I wish to complain in the strongliest possible terms about the ending which you created for your game with no real choice or impact from previous decisions. Many of my best friends played the game and none of them liked it.
Brigidere Sir Charles Arthur Strong

#110
JemmaProphet

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levi.porphyrogenitus wrote...

As for dealing with the results of your war assets and such, the very least they could do is some kind of Return of the Jedi extended edition style celebrations on the various invaded planets (Palaven, Earth, Thessia, quarian homeworld, etc.).  Have the level of destruction vary based on your decisions, as well as what species are depicted (just a few Turians, or lots of Turians and Krogan; just Geth/Quarians, or a bunch of both; just humans, humans with some combination of other allies, or humans plus all the various kinds of allied aliens you recruited).

The whole Normandy scene is pointless and unnecessary.  They need to do something depicting the fate of the ship, sure, but the whole "racing the shockwave" bit is dumb and out of nowhere, and the random crewmember stepping off the ship after is both pointless and confusing.  Have the Normandy get knocked out by the citadel explosion, and crash land in south america or something.  Show shots of each of the surviving crew members (Joker, the aide, the pilot, and your squad mates at least), with some word or hint of their futures (as an example, for non-romanced Tali/Garrus, maybe have them holding hands at the end or something, like some endings have with Joker and EDI).


Quoted to agree -- I would've been okay with Shep having to sacrifice his/her life, _if there was a payoff like this_. My Shepard would certainly sacrifice everything to save and protect her comrades and the galaxy at large, but as it was, the lack of emotional resolution of any sort just deflated the entire experience. 

We were really denied our eucatastrophic moment, too -- the moment where, when everything seems bleakest, there is a ray of hope and salvation. We didn't get that. Shep is a hero worthy of that kind of epic moment, and instead we get this bleak, staggering, confusing and ambiguous ending.

I do like the tone of this thread a lot. It's not epic ragefest. :) It's "how and where did this go wrong, and how would it be possible to fix it?"

#111
Path Of Sorrows

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None of my choices mattered. None of them. Yay, I cured the genophage! Hoorah, I destroyed the genophage! Yay, I united the Quarians and the Geth! Hoorah, I managed to destroy Legion and Tali and etc. Do we hear anything about the consequences of our actions? Do we get to explain our actions? ...Resounding 'no'.

#112
Craven1138

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- really good, given that it's fan work, so he could only use what he had.

#113
Tahleron1

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legion999 wrote...

1. Harbinger's role is minimalised.


i liked him tbh, but supposedly people's complaints led to that.

#114
Tahleron1

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Asterantha wrote...

None of my choices mattered. None of them. Yay, I cured the genophage! Hoorah, I destroyed the genophage! Yay, I united the Quarians and the Geth! Hoorah, I managed to destroy Legion and Tali and etc. Do we hear anything about the consequences of our actions? Do we get to explain our actions? ...Resounding 'no'.


they did matter, they just didn't matter to the final decision, it would have been quite absurd for the final decision to include the previous decisions in such a convoluted manner.

As for the outcomes afterwards, epilogues are a bit meh really, the extra stuff added to Return of the Jedi was unnecessary, the last 15 minutes of Hobbit idiocy in Return of the King was so ridiculous i walked out, but I know other people love that stuff, it seems a personal thing.  That being said, the repercussions of the choices were obvious, wiping out the genophage means the krogans will survive, geth/quarian alliance would probably lead to them being the most advanced civillisation in the new galaxy by a significant margin (and most likely to construct new mass relays etc)

#115
Craven1138

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ME trilogy was about those choices. It's quite absurd that in the end they don't matter at all.

#116
JeffFah3y

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bump

#117
Sir_Cabbage

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I was waiting my whole time to see Rachni troops on the ground, or geth ect. I didnt save them for nothing. Where is my geth prime troops crushing tons of reaper troops?

#118
Ivanssaran

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It's even more vital that your previous decisions matter because its the final choice.

#119
Dae0

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bump

#120
Merengues 1945

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Spectre_Shepard wrote...

good for the most part. I wouldn't mind a sacrifice ending for shepard.

What I want is to be able to CHOOSE that ending


Yup, also, it'll be nice to see some sort of choice of who is going to sacrife to kill the reapers (like warden-Alistar conversation on DAO)

I think that the syntesis ending must stay, It's kind of a very good ending if you forget thet you're almost being gun-point forced to take it.

And for god sake... I want a fight with harbinger... I was hoping to kill that squid fracker once and for all.

#121
golak

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I support OP's post, it was a good read.

#122
Arriths

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I agree with this

#123
vpalma

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Captain_Obvious wrote...

Biggest issue: no happy ending. Second biggest issue: no reapers win ending. Third issue: pulling the god-kid out of nowhere. Seriously, do none of your writers know about infinite regress and special exceptions logical fallacies? I'm really trying to be nice about it, but the more I think about it the angrier I become.

    I couidn't agree more with you. THX

#124
Craven1138

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https://www.facebook...155498144487663 - 27k likes
https://www.facebook...ngToMassEffect3 - 11k likes in just few hours.

There is a REAL chance that "Demand a better..." will get more likes than game itself.
Make it happen... Spread the word...

#125
bpzrn

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RxP4IN wrote...

Biggest issue: The catalyst. AKA "Incoherent, ill-conceived, and completely contrived plot device."


yep