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List of issues with endings (BioWare) (was:Michael Gamble)


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#176
LordHelfort

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Guys dont worry, theyve listened to us.

We're getting multiplayer dlc! Clearly, this will make us stop raging.

http://zombiegamer.c...yer-dlc-spotted

#177
Craven1138

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Very funny :/

#178
caraniente

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One other point - Synthesis makes absolutely no sense. DNA? You can screw with DNA all you like, it's not going to make us part machine. And how would that whole 'becoming part of both' thing work anyway? Cop out. If you're going use 'science' in a hand wave, TRY to make it science that makes sense. Especially since the details on the genophage were actually half decent.

Catalyst space magic. Yet another thing that just made me stare at my screen in bemusement. Undoubtedly a mass effect field was involved...!

#179
Craven1138

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It's true, but I can't say this alone makes me angry, as ME accustomed us to such science-fails. After all for DNA you need single cell from body. Yet collectors in ME2 liquified whole humans and fed this soup into reaper via huge shining tubes :D

So this sillyness alone wouln't be that bad.

#180
rvgifford

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Not 100% of what I feel, but close enough to get a /signed.

#181
Craven1138

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If there's still something missing, you're welcome to add, but i think it's pretty much complete. So maybe I'll do some kind of final rewrite instead of added "updates", to make it more clean.

#182
caraniente

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offtopic but I felt the need to respond - actually the mushing people up in tubes makes more sense to me, don't recall them mentioning they only needed DNA and if it's this 'preservation of life in reaper form' thing then they may well need a lot of it, especially given the previous allusion to humans being genetically very variable.

But as someone who works with DNA regularly and has been involved in 'synthetic biology' they just should've left out any mention of DNA at all. And there is no plausible scientific way that energy could be used to combine organic and machine in the way the synthesis ending presents, which is disappointing when the pseudoscience throughout the rest of the series is at least based on plausible theory.

Eh, anyway, as I said - scientist therefore pedant on these types of things :) And I already posted some comments about the assorted other plot holes yesterday anyway, just felt the need to comment on this too.

It's great you're taking the time to do this, and keep it simple and reasonable - much better than letting it all get out of hand. Cheers :)

#183
Craven1138

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They said on few occasions "genetic material", so they went that way unfortunately. But I'm cool with that. I'm engineer myself and I can suspend disbelief as long as I enjoy what I'm given. Too bad ending of ME3 goes much worse than that...

BTW - https://www.facebook...ngToMassEffect3 just breached 20,000 likes. Keep it up people.

#184
terminator10007

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Bumpity bumpity bump bump bump

#185
caraniente

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Another nonsensical thing just noticed after watching the youtube clips - why does having a low EMS the result in Earth getting fried by the space laser? Surely it'd make more sense if the Reapers had nuked it by the time you activated the crucible due to not having enough forces. Clearly, god-child knows what our EMS score is and decided we were unworthy ;)

#186
RubiconI7

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Ha, a similar list of grievances can be found in my sig too! Glad we are having constructive comments here.

#187
Hanabii

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*Threadpunt*

#188
levi.porphyrogenitus

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Regarding the whole dna/genetic material thing, I always interpreted it to be like the Beast from Homeworld: Cataclysm, where it uses nanites to co-opt biomass into a sort of hybrid flesh/tech neural network. I have the same gut reaction to the Reapers (and the Catalyst AI) that I had with the Beast, which in my opinion was one of the great computer game villains of all time.

#189
DoctorCrowtgamer

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caraniente wrote...

One other point - Synthesis makes absolutely no sense. DNA? You can screw with DNA all you like, it's not going to make us part machine. And how would that whole 'becoming part of both' thing work anyway? Cop out. If you're going use 'science' in a hand wave, TRY to make it science that makes sense. Especially since the details on the genophage were actually half decent.

Catalyst space magic. Yet another thing that just made me stare at my screen in bemusement. Undoubtedly a mass effect field was involved...!


Don't you see the ending was written by the writers of Star Trek Voyager?!  DNA is magic and can do anything,you silly person.

#190
hammerfan

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I support this list.

One other thing I disliked at the end was the final run once we got back to Earth. What I particularly enjoyed about the Collector base mission at the end of ME2 was the multi-staged nature, bringing the whole team and swapping them out along the way, handing out assignments, etc.  It really evoked the team oriented nature of the series and allowed Shepard to be more of a Field General, and the squadmates you took and assignments you made at each stage really mattered.  

The whole catalyst/star child bit was ridiculous, I would have much prefered a final confrontation with Harbinger with his destruction somehow rendering the rest of the reaper fleet vulnerable.

What really sucks is the fact that I went through ME1 & ME2 six times each with different classes/genders/choices, I was really looking forward to six runs through ME3 the same way, but now I can't really see the point. It's a shame, because up until the return to Earth this game was outstanding. Loved seeing Conrad try to take a bullet for me, punching out the reporter again, Dr. Michel, etc.  I'm not ashamed to admit I shed a tear as Mordin sang "Model of a Scientist Salarian"

Also why didn't Kelly Chambers make the memorial wall on the Normandy?

Modifié par hammerfan, 14 mars 2012 - 01:44 .


#191
mrbeavis19

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Pretty accurate...

http://www.quickmeme.com/meme/36kyc8/

Modifié par mrbeavis19, 14 mars 2012 - 02:07 .


#192
Soaringeagle78

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The one sentence that pretty much sums up why I think the endings are terrible: "Shepard's legacy was supposed to be your own."

#193
sombodysomone

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I'm sombodysomone and cravens topic is my favorite thread on bioware forums.
Honestly, It was like they worked so hard to make this game perfect and said F--- that on the ending. Bioware, you tried harder on ME2 then you did on ME3. Between DA2 and this ending I'm having serious doubts about anything you produce in the future.
Bottem line is this. This trilogy was like watching a team you love dominate an entire super bowl only to see your team choke and fail after the two minute warning.
That is the feeling the last ten minutes of ME3 has left me with.

#194
sombodysomone

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0btuse wrote...

Unfortunately I don't see Bioware doing a new ending. Ultimately they are a business. Even if they really wanted to do a new ending for us fans, they would need to make it a non-free DLC; which I'm sure alot of people will denounce.

Game companies are losing money all the time. I would gladly pay for new ending content if i think its worth it.


You know what's the worst part of this qoute. I actually belive that's EA's strategy. Put out a crappy ending, Good ending for  10 additional.
Also, game company's wouldn't be losing so much money if the quality products were there. People will pay for good quality. That's the reason why collector edition ME3 were going fast. People belived they would be reciving a quality product.
people do not want to spend sixty dollars on crap games.

#195
tanstaafl28

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Notice how we're not getting any response from Bioware?

#196
sombodysomone

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jcmccorm wrote...

What happened is that they removed my emotional investment in the Mass Effect universe. I really don't want to play any more DLC or purchase any additional merchandise when this is how everything ends. Everything up until that point totally sold me on the Mass Effect franchise. Somehow, they managed to create an ending which not only didn't maintain the excitment, but one that actually unsold EVERYTHING.

I no longer am attached to the Mass Effect universe. I won't be boycotting. I'm simply not interested in putting anything more into it. Bummer. I was captivated up until the end.


THIS.

#197
sombodysomone

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Honestly, there are probably a lot worse endings out there.
I just didn't care enough about those games to finish them.
Until this, Bioware was one of the last bastions of 'pre-order is okay that I had. Now, I'm ready to put it into the wait for and sift through actual user reviews before deciding to buy category and more than likely, I'll be buying it used.

Modifié par sombodysomone, 14 mars 2012 - 04:59 .


#198
Craven1138

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tanstaafl28 wrote...

Notice how we're not getting any response from Bioware?


Game comes out in Japan on 15th march. So I think we'll have to wait at least one more week.


Thanks everyone for support. I'll try to make more or less final edit of opening post today.
In the mean time:
https://www.facebook...ngToMassEffect3 - almost 25,000 supporters!
http://www.gamefront...fans-are-right/ - It’s one of best lists out there. But it’s focused on plotholes and explanation why ending is miserable. Does not go to Performance/Gameplay issues, so I think this thread still makes sense, especially as it's joint creation of fans.

#199
Craven1138

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Well after statement from Bioware Director Casey Hudson, I'm hesitatnig.
All we got was spit in face. He's happy that we're angry at ending. Cool story bro. I guess we can forget civilised discussion with that guy.

#200
That EMT 5410

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Tartilus wrote...

I'll throw up the similar list I made earlier today, in case that helps:

I think it's important for us to consider that, at some point, a community manager is going to have to explain our thoughts to any number of developers, and accordingly it's important that a succinct list of our concerns with the ending is available. Those concerns are numerous, and here are the ones I'm familiar with so far:

1. The endings are extremely sad. This is a much-maligned criticism by individuals who associate depth with the perceived darkness of the endings, and that may or may not be a fair point. Regardless, it stands as obvious that many people were hoping for an ending which proffered some hope beyond that available in even the 'happiest' of endings.

2. The endings contain plotholes. The escape of the Normandy and the teleportation of her crew (including the formerly deceased) are the most obvious, but the lack of sufficient explanation regarding the Catalyst's efforts and origin also makes many of his/its motivations bizarre and unsatisfying.

3. The endings fail to fit in with the broadest themes of the series. Slightly different from 1, this criticism notes that the story of Commander Shepherd has always been a story of achieving the impossible with the help of a close crew and rigorous preparation. The endings as offered do not incorporate the crew, do not change significantly in response to your preparation, and while perhaps technically constitute doing the impossible, fail to meet even that low bar which is a solution that does not have an inevitable cross-racial holocaust and galactic dark age as its result.

4. The endings lack variety. This criticism can be directed at both the artistic and story aspects of the ending – the results of the ending decision not only vary little (at least, and this is important, on a scale which is important to our experiences in the game), but the resulting cinematics have only minor differences, and the various sub-endings result in changes so small as to be entirely unnoticeable. Consider that some way could've been contrived to make the Synthetic option differ from the Control option in a fashion greater than a change in the color of the 'light' and a different Texture for Joker in the games final seconds.

5. The mechanics of the ending are not appropriate. Without repeating the various criticisms as regards the ending closely mirroring Deus Ex's, the culmination of the story with a game-show-esque approach to saving the world very much fails to be satisfactory, especially when Mass Effect has otherwise been about the integration of choice into the experience

6. The endings lack dependency on the player's choices prior to the last five minutes. This is important, because the entire rest of Mass Effect 3 was about reacting to previous decisions; consider that, provided one is able to fill the 'war asset' bar in a satisfactory manner via some other means, the decisions in the third game serve no purpose to explain, shape, or enhance the endings. This seems contrary to the spirit of the other 95% of the experience.

7. The endings do not make sense given the character of Shepherd. As has been state elsewhere, we are playing some heroic badass who has otherwise talked down to, shrugged off, and inevitably defeated everyone who threatened, cajoled, or otherwise tried to force him to do something he didn't wish to do. In the ending to ME3, this character offers no rigorous questioning, no protests, no counter-arguments, no discussion of any kind save a resigned sort of death-march which could not be more contrary to his character. This is distressing.

8. The endings have implications, perhaps unintended, which seem to ruin the ME Universe. Admittedly, many of these implications could be avoided, but the lack of contrary evidence fosters a suspicion that these matters were either otherwise not considered, or supposed to be generally acceptable. Indeed, they might even be, but only with proper elaboration, of which there is none.

9. The endings fail to provide closure. There is, as a diagram that is floating around illustrates, no falling action. No conclusion. I do not know what happened to my squadmates – I do not, for reasons that may be bug related, even know which of them is alive. I do not know what happens to the universe, or to the people I've saved. I do not know how I'm remembered, or if any of the terrible things mentioned above actually happens. There almost could not possibly have been less information provided regarding the ending of the game, and that is incredibly distressing when the intention was to wrap up a series that had otherwise displayed all the signs of excellency and had a fond place in our hearts.


Well said sir! In a more simplistic statement I would like to say that the endings really let me down with no way for Shepard to survive and continue any post campaign play or interaction with his crew (specifically his romance). I romanced Tali, helped broker peace between the Geth and Quarians which allowed her to have her home world back. It would be nice to think that Shepard could have retired and lived with Tali on Ranoch.

Unfortunately the only ending that hints at Shepards survival also means I have to destroy the Geth whom I worked 3 games trying to help them and even then the mass relays are destroyed and there is no feasible way to get there effectively leaving Tali without a home, which I pretty much did to everyone else who left their home systems to help the humans: "Thanks for helping us retake Earth and defeat the reapers, good luck finding new homeworlds!":crying: