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Bioware do not cave in and change the ending.


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#76
Beast919

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CodyMelch wrote...

Reason I don't want them to release an ending dlc that costs like 20 bucks is because then it gives EA a new idea that they will milk for each and every single F.ucking game that they release. What better way to make money then to release an awesome game that has a S.hitty ending just to release a true ending dlc that costs 20 bucks or more?


They have the Alliance Network in place for a reason.  If they avoid that and release a standalone DLC for the ending...yeah.  Its gonna be bad.  I'm hoping they at least have a shred of decency to use the service they themselves created.

#77
Muezick

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AxisEvolve wrote...

OP is the 3%



lol this

#78
Terminus Echoes

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Madcat 124 wrote...

The thing is, a majority of the galaxy is still either dead or lost.


All the more reason to have everyone live on Earth (since they're already there) and just build up from there.

#79
JasonDaPsycho

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Yep. Joker just so happens to be going through a mass relay. Yep. Your decisions just so happens to play little to no role in determining the ending. Yep. Your Shepard has to die just because the writers say so instead of unfolding in an organic way.

#80
Beast919

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Terminus Echoes wrote...

Madcat 124 wrote...

The thing is, a majority of the galaxy is still either dead or lost.


All the more reason to have everyone live on Earth (since they're already there) and just build up from there.


Fantasy land is nice isn't it.

Isn't happening.  Not enough food supplies, not the *right* food supplies for most races, and lets not even get into the kind of social MADNESS that would occur from settling the entire fleet in the Sol System.

There would be war among the species if they were all standed in the Sol System - it would just be a matter of time.

#81
Guest_ShadowJ20_*

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CodyMelch wrote...

Reason I don't want them to release an ending dlc that costs like 20 bucks is because then it gives EA a new idea that they will milk for each and every single F.ucking game that they release. What better way to make money then to release an awesome game that has a S.hitty ending just to release a true ending dlc that costs 20 bucks or more?


If the ending made me real happy I'd give up the 20 bucks. Yeah I know I'm crazy but I just hate how it ended.  I feel like Jon Irenicus at the end of BG2. Check out the link below to see what I mean.

www.youtube.com/watch

#82
Dr_Hello

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TO THE BIOWARE TEAM:

First off, congratulations on wrapping up this epic game trilogy! Excellent job!! Some of the things I've enjoyed in ME trilogy are the moral, philosophical and existential aspects and debates in the story and dialogue which makes for great cerebral scifi.

As a writer, I should say it's an epic ending to this monumental game/story. It reminds me of Dune, Book 4 (God emperor) whereby Leto II (son of Paul Atreides) decides to sacrifice himself for the continuation and future of the human race. Killing the hero in a story if done well can be profound and meaningful but if done improperly could lead to bad results.

So I do understand the intention behind the sacrificial aspect, a usually-profound way to wrap up the protagonist's story (if done properly).
Let's also look at Star Wars as an example: the story of Anakin which ends with his death; HOWEVER Anakin had a different character journey... (the RENEGADE way for using the ME lingo) whereby he went to the dark side, did bad things and could only redeem himself in the end, a well-fitted ending.... and considering the fact that the audience had Anakin's son - Luke - as the embodiment of hope and better future... 'the son saved the father' story element...

...and back to Dune Book 4, Leto II was from the beginning a solitary type of character, less of a human, more of a demi-god. He has no place among humans and can only sacrifice himself as a final act to save humanity.

...but in ME, there's only Shepard -- there's no son or father of his, and his human (with some cybernetic implants) -- and the unique feature in ME is that the hero is customized by the player which creates a very strong bond between protagonist and player/viewer. So one has to be even more careful when deciding whether or not to kill the protagonist!!

Since user can choose paragon over renegade, and can do the 'right thing' based on the many decisions in ME1 and ME2, an additional, possibly more hopeful ending should have been written if conditions are met by players, for e.g. 100% paragon Shepard + large enough war assets + completion of game at level Insanity or Difficult perhaps.

... and that additional ending could simply be: add inserted shots of Shepard and his longtime love interest - whichever player had chosen - together. It doesn't have to be cheesy or cliche. It could perhaps be Shepard badly hurt, lying next to Normandy wreckage and his soulmate - say Liara for argument's sake - finds him and they simply smile at one another (thinking "we made it!") -- THIS WOULD REWARD THE PLAYERS A LOT AND CREATE BETTER RESOLUTION -- especially for gamers who had invested so much time and effort for collecting max. paragon points, finishing the game(s) at high difficulty level, collecting max. war assets, and such.
Even in the ending whereby Shepard apparently lives (which is still unclear whether it's him or not in that N7 suit), viewers are left with a bad departing image of their hero. The attempt at nuance doesn't work in this case.

Maybe that 'special' ending is out there already and no one has seen it yet, let's hope so, because the story ends on a too bitter than sweet note.

TO SUM IT ALL UP: The endings are profound and meaningful, but fail to be inspirational and hopeful. Maybe the way the ending sequence shots are put together are to be blamed?!

A SUGGESTION: Add a 'happy' ending version whereby Shepard lives and is found by his/her soulmate in the wreckage, which wouldn't compromise the original intention of the endings, especially if it's only unlocked for players with right conditions, that is, 100% paragon, max war assets, game level Insanity) and/or whatever have you.

Modifié par Dr_Hello, 11 mars 2012 - 01:05 .


#83
Jae510

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I will literally throw dollars at my monitor for you to cave, unashamed. If this is some big giant Bioware/EA plot to wring a few more dollars out of me, then great job you win, I don't care. The trilogy cannot end like this. I don't care if it's just a series of still shots and text that you have to work painfully hard to see, as long as it's better than what we got I. will. drop. dollars.

#84
Mars80

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Delkarnu wrote...

The community complaints about the ending aren't solely about the Relays being destroyed. It's that our choices through three games mattered nothing beyond a number calculation in the background.

We want to see the fleets we recruited matter, we want to see the squadmates and people we rescued matter, we want all our choices to give us an ending that fits with those choices.

We want to see the fallout, what our friends are doing after the fall of the Reapers.

The Relays being destroyed doesn't make it a bad ending, everything else (and largely the lack of an everything else) that make it a bad ending. Deus ex Machina Godkid telling us that all we've learned about AI and Organics learning to get along, species being able to improve themselves, etc is for naught.

Choose one of three colors for the ending explosion to be.

That was the end we spend three games fighting to choose.


^  This!  ^

#85
wookieboy15

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-1 to OP

So why is the Normandy not there fighting for earth, but god knows where flying off, why isnt it there searching for shepard after the explosion hits, they basically abandon him/her which is real strange.
Then what happens to your squad after the laser hits you they just go off, whatever.
The "god" avatar is the biggest moron in the galaxy
"Oh hey, ill make synthetics that destroy organics so organics dont make synthetics that destroy organics" (sheer brilliance).
Also there is the fact that Liara never gave up on shepard in ME2 she found his/her body and gave it to cerberus, again the fact that the normandy crew just up and abandons shepard which in the previous games and up until the ending of ME3 they would never do, they would even give their lives for him.

Bioware claims to listen to the fans.

This would be a great time to do so.

#86
vigna

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I notice almost everyone that likes the ending only has a mass effect 3 registered game symbol under their avatar.....

#87
Guest_ShadowJ20_*

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And to the OP. Bioware does NOT have to change the endings at all. They just need to ADD better ones.

#88
Pedro Costa

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Hellknites wrote...
I actually wish the plot was like ME2's. You have a goal from the beginning (destroy the reapers) and along the way there are little plot twists that interfere a litte, and then how well you do and how many war assets you amass will affect how big your victory will be.

Agreed.

Towards OP:
I'm glad you like the endings.
What I'm not glad, though, is your stance on denying those who didn't the chance for an alternative to make them feel like their time, money and emotional investment on this trilogy was actually worth it.
Besides, if a new ending (hopefuly endings) gets released, it'll be via DLC, and therefore, all you'll have to do is simply avoid it like the plague.

#89
jeweledleah

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I'm still wondering about the Citadel. someone please explain to me, what was the entire purpose of stopping the sovereign from reaching the citadel in ME1. something he had to do, because plan a - keeper signal, was tampered with. and why were reapers heading for alpha relay in arrival. if the catalyst was there all along, why didn't it just summon the reapers automatically? self aware catalyst that is basically EDI on a larger scale (I am the citadel) doesn't make any sense. and any ending involving it - doesn't make sence either, by association.

#90
Dr_Hello

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ShadowJ20 wrote...

And to the OP. Bioware does NOT have to change the endings at all. They just need to ADD better ones.


Well said. They don't have to change the endings, they are very profound. However they could do well by adding at least 1 which would reward the particular players who excelled in the 3 games based on paragon points, right decisions, max. war assets and even perhaps completion of games at high diffilcutly levels. As Legion or EDI would say, "It's only logical to do so".

#91
Fishy

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They should have explained the reasoning of  the Reaper before the end game (where they  just summarised everything with their Star Child ) .. The ending should have ended with Anderson with the beam firing.

Than depending of your choice made through the series .. You have different ending with  different fate for Shepard.
Than you wrap it up with some flashback of your companions and Shepard greatest archievement through the game.

For instance when the beam is firing they could have shown what your companions hwere doing at the  same moment.

Than Shepard die from his wound and the normandy go collect Sheploo later.. Than if you had the super ending .. Shep wake up and start making out with his romance.

WHAT?


The end

Music Roll.

Modifié par Suprez30, 10 mars 2012 - 11:58 .


#92
starscreamerx31

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Op is a damn fool

#93
Lexagg

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JanakiLotus wrote...

 I posted this somewhere else and I felt the need to post this here also. This is my response to someone who said the ending did not make sense in a derisive tone.  

Actually the ending makes complete sense. Every single cycle is destroyed precisely because their technology was based on the Mass Relays. Sovereign says this itself. The reason every single choice you make(only chose to destroy Reaper and Synthetic will make different choice next runs) The Mass Relays being destroyed in all three endings makes sense because youre giving Organics something they havent had in MILLIONS of years; freedom to develop on their own path.

And getting some picture and text explanation of your squadmates and galaxy would contradict that. How can a future be provided for you the player, when the whole entire point of all three games was fighting against a future imposed on you for evolving?

Meeting the Catalyst makes sense also because the Catalyst is a Boltzmann Brain. A self realized entity the manifests from a state of chaos. Which the Catalyst and Reapers have been doing for countless cycles. Imposing order on the chaos out of an act of self-preservation. Only ONE existed when others could have if Organic and Synthetic life could flourish and reach some equilibrium on its own, or evolve to a consciousness of a higher order of the AIs own level.

That is why the ending is beautiful and doesn`t need to be changed. It is perfect.


Did you even read why the endings are bad? Why they don't make sense? Seems like you didn't.

#94
Nyaore

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Delkarnu wrote...

The community complaints about the ending aren't solely about the Relays being destroyed. It's that our choices through three games mattered nothing beyond a number calculation in the background.

We want to see the fleets we recruited matter, we want to see the squadmates and people we rescued matter, we want all our choices to give us an ending that fits with those choices.

We want to see the fallout, what our friends are doing after the fall of the Reapers.

The Relays being destroyed doesn't make it a bad ending, everything else (and largely the lack of an everything else) that make it a bad ending. Deus ex Machina Godkid telling us that all we've learned about AI and Organics learning to get along, species being able to improve themselves, etc is for naught.

Choose one of three colors for the ending explosion to be.

That was the end we spend three games fighting to choose.

Very well said. 

#95
The Angry One

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Did you not play Arrival?
Remember what mass relay detonations do?
YOU KILLED EVERYBODY.

#96
Lexagg

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vigna wrote...

I notice almost everyone that likes the ending only has a mass effect 3 registered game symbol under their avatar.....


This is what I'm saying all along. People who "omg love Mass Effect 3" endings haven't been invested in the series since frikkin day one.

#97
Valo_Soren

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JanakiLotus wrote...

 I posted this somewhere else and I felt the need to post this here also. This is my response to someone who said the ending did not make sense in a derisive tone.  

Actually the ending makes complete sense. Every single cycle is destroyed precisely because their technology was based on the Mass Relays. Sovereign says this itself. The reason every single choice you make(only chose to destroy Reaper and Synthetic will make different choice next runs) The Mass Relays being destroyed in all three endings makes sense because youre giving Organics something they havent had in MILLIONS of years; freedom to develop on their own path.

And getting some picture and text explanation of your squadmates and galaxy would contradict that. How can a future be provided for you the player, when the whole entire point of all three games was fighting against a future imposed on you for evolving?

Meeting the Catalyst makes sense also because the Catalyst is a Boltzmann Brain. A self realized entity the manifests from a state of chaos. Which the Catalyst and Reapers have been doing for countless cycles. Imposing order on the chaos out of an act of self-preservation. Only ONE existed when others could have if Organic and Synthetic life could flourish and reach some equilibrium on its own, or evolve to a consciousness of a higher order of the AIs own level.

That is why the ending is beautiful and doesn`t need to be changed. It is perfect.


I highly doubt that Bioware will change the ending at all. The game is doing to well and getting good reviews and despite the number of detractors about the ending, a lot of people still love this game. If you read the Mass Effect twitter thread its gettign glowing praise from thousands of other fans, who most likely don't get on these forums because they don't want to watch people complain all the time.

#98
Valo_Soren

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Lexagg wrote...

vigna wrote...

I notice almost everyone that likes the ending only has a mass effect 3 registered game symbol under their avatar.....


This is what I'm saying all along. People who "omg love Mass Effect 3" endings haven't been invested in the series since frikkin day one.


Yes I have. I love the endings, I have played through Me 1 and 2 both seven bloody times, and I love the ending choices of Mass Effect 3. Try not to make any more general statements.

#99
JasmoVT

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I do not see what happens to Shepard as the problem. I see how the gates have to some how transmit the pulse to all the other clusters so whaterever happens to the Reapers on in Sol happens to the Reapers everywhere else. The problem is the writers simply did nothing to resolve what happens to all the fleets in Sol or the rest of the team. The logical assumption is every space ship everywhere crashes due to whatever caused the Normandy to crash. All the allied forces on earth are forever cut off from their homeworlds which have been devastated and harvested anyway. The Normandy apparently being magically transported from being in the fleet above earth when Shepard entered the Crucible to being on some random planet in some random system where the odds of the flora and fauna being able to provide appropriate nurishment to all the different species on the Normandy are slim to none.

So as written the only logical explanation is everyone is dead or dying anyway regardless of what happened to the Reapers. I suppose the one positive note is they are not turned into husks.

#100
Varus Torvyn

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OP is wrong, the ending makes all DLCs after From Ashes unnecessary...no reason to play them when the ending is the way it is.