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Mass Effect 3 Endings- If you hate them, post why here


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#1
JohnCena94

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I hate them because...

1. The Reapers were being taken out left and right. At one point Shepard uses a Heavy Weapon from mass effect 2 that couldn't kill the Shadow Broker. This makes no sense with the ending for two reasons.
1.) In the history of ME two have been taken down before (from what can be gathered), I understand Soverign was adavanced and more powerful ,so I see the other sides view but that brings me to this 2.) If it is that easy to take the majorty of them down why can't a galatic sized fleet take the reapers in a fight.

2. Where are the Elcor, Drell, Batarians, the gangs, and the other half of my allies at? Did they miss the call?

3. The child, I can see why some people would not mind, but the argument the kid presents is terrible.  He basically says that the reapers destroy organic life to protect it from synthetics.  The same reapers, who are more machine than anything.  Beyond this the crucible making no sense all fall under this point.

4. The Normandy leaving.  Some say it was retreating.  The same Normandy that fought Soverign and took on the Collector Homeworld is running away from a fight?

5. The ending basically screws over the entire crew of the Normandy.

6. If the mass relays are destroyed so to should the galaxy (Based off the arrival DLC)

7. What happend to getting the ending you want?

5 granted is personal, and six is a matter of opinon , but I do not really see how any of the rest of could be argued as making a "good" or senseable ending.

So why do you hate Mass Effect 3's endings?  If you don't then why not start a thread in their defence?

Modifié par JohnCena94, 10 mars 2012 - 09:17 .


#2
Dasher1010

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1. No final boss. Harbinger gets away unscathed and TIM is now a biotic and dies in a cutscene. It was so anticlimactic and rams home how rushed the endings were.

2. The Normandy fleeing the battle with no explanation and picked up my crew but didn't even bother looking for me. How could Ash and Garrus just abandon me like that? Then everyone ends up on some other world FOR NO REASON!

3. Why is the Catalyst the kid from the intro? Again, it makes no sense.

4. If I romanced Jack or Miranda, why can't I see them in the Shepard lives ending?

#3
JohnCena94

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To point something out on number 1 you can kill him, you just have to kill EDI and the Geth as well.

#4
idunhavaname

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1.No happy ending whatsoever.

2.Mass Relays and Citadel destroyed. Quarians and Turians are basically screwd.

3.Normandy crash. WTH HAPPENED TO MY CREW? They're stranded never to see Earth again and left for dead.

4.Synthesis is just stupid. I have no interest in turning everyone into half synthethic beings.

5. No post battle explanation.

#5
Cody211282

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1. The "star child" makes no sense, he uses circular logic to justify what is going on.

2. We don't learn anything about the reapers or who made them.

3. My choices throughout the game had no impact on anything, we were promised this and it didn't happen.

4. Only one ending with a few venerations.

5. The Mass Relays are always destroyed, this would be like destroying the force or hyperspace in star wars.

6. Harbinger played no real part in anything, after the second game he was set up as the big bad of the series just to be ignored in the entire game.

7. Crucible makes no amount of sense, no one did any research on it, or even tried to figure out what it would do, not to mention how do you build something without figuring out key components and at least what to expect from it.

8. Why did no one go to Ilos and use the conduit to get into the citadel, it wasn't even mentioned, a simple "the conduit was destroyed after you used it" would have worked but not even the effort to say this was mentioned.

9. Everything after the platform raising up should be taken out, all it does is destroy common sense and the established cannon, themes, and tone of the games, it doesn't belong and need to be removed.

I could add more but honestly I just spent 4 hours last night with my friend talking about all the plot holes and what needs to be removed/added for this to even be a mediocre ending. The fact that we spent that long on a 10 minute segment speaks volumes for how poorly written it is.

Modifié par Cody211282, 10 mars 2012 - 09:35 .


#6
Varus Torvyn

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Every system should have perished like in Arrival after the relays exploded.

The ending being unchangeable no matter how well you play makes ME3 a one-playthrough RPG...something I thought was impossible. New DLCs won't help the ending, so there is no replayability whatsoever.

Modifié par Varus Torvyn, 10 mars 2012 - 09:41 .


#7
GholaHalleck

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the loss of the mass relays and the Normandy are what's killing it for me, and the utter disregard of our choices. there is no going back, no galactic civilization, no unity. everyone is back to square one. pre FTL tech. or worse, depending on where they are.

The best minds and techs of the cycle couldn't understand or create a Mass relay. FTL travel is dead, because they have to start at the very beginning of tech again.
And even with the DLC, the only living being who would be able to shed any insight on them at all, is stuck on Gilligan's Planet with a cripple (who will probably die horribly in the wilderness, or when his meds run out.) , a robot (Who will soon run out of power.) a Turian (who will die of starvation as soon as the food he can eat runs out on the Normandy.) and an Asari who has no actual idea how his people worked and painted them as some sort of enlightened paragons when they were really Jamaican Spartans.

Meanwhile, you have Sol, ripped to hell by the Reapers, and now the home of every military you gathered over the course of three games. Probably low on fuel, food and supplies. With ONE habitable planet. Every Turian will die of starvation because they can't digest Sol food, and you don't pack that sort of thing on a war-frigate when you need the space for ammo. The Krogan, free of the genophange will swarm. Sol will be ripped apart as everyone tries to just survive without FTL tech.

That's what Shepard's sacrifice will amount too. Sol being utterly destroyed while little pockets of life, alone in their systems and unable to interact, look up at the stars and wonder how it was before everything went to hell.

And people wonder why we're angry.

#8
Tartilus

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1. The endings are extremely sad. This is a much-maligned criticism by individuals who associate depth with the perceived darkness of the endings, and that may or may not be a fair point. Regardless, it stands as obvious that many people were hoping for an ending which proffered some hope beyond that available in even the 'happiest' of endings.

2. The endings contain plotholes. The escape of the Normandy and the teleportation of her crew (including the formerly deceased) are the most obvious, but the lack of sufficient explanation regarding the Catalyst's efforts and origin also makes many of his/its motivations bizarre and unsatisfying.

3. The endings fail to fit in with the broadest themes of the series. Slightly different from 1, this criticism notes that the story of Commander Shepherd has always been a story of achieving the impossible with the help of a close crew and rigorous preparation. The endings as offered do not incorporate the crew, do not change significantly in response to your preparation, and while perhaps technically constitute doing the impossible, fail to meet even that low bar which is a solution that does not have an inevitable cross-racial holocaust and galactic dark age as its result.

4. The endings lack variety. This criticism can be directed at both the artistic and story aspects of the ending – the results of the ending decision not only vary little (at least, and this is important, on a scale which is important to our experiences in the game), but the resulting cinematics have only minor differences, and the various sub-endings result in changes so small as to be entirely unnoticeable. Consider that some way could've been contrived to make the Synthetic option differ from the Control option in a fashion greater than a change in the color of the 'light' and a different Texture for Joker in the games final seconds.

5. The mechanics of the ending are not appropriate. Without repeating the various criticisms as regards the ending closely mirroring Deus Ex's, the culmination of the story with a game-show-esque approach to saving the world very much fails to be satisfactory, especially when Mass Effect has otherwise been about the integration of choice into the experience

6. The endings lack dependency on the player's choices prior to the last five minutes. This is important, because the entire rest of Mass Effect 3 was about reacting to previous decisions; consider that, provided one is able to fill the 'war asset' bar in a satisfactory manner via some other means, the decisions in the third game serve no purpose to explain, shape, or enhance the endings. This seems contrary to the spirit of the other 95% of the experience.

7. The endings do not make sense given the character of Shepherd. As has been state elsewhere, we are playing some heroic badass who has otherwise talked down to, shrugged off, and inevitably defeated everyone who threatened, cajoled, or otherwise tried to force him to do something he didn't wish to do. In the ending to ME3, this character offers no rigorous questioning, no protests, no counter-arguments, no discussion of any kind save a resigned sort of death-march which could not be more contrary to his character. This is distressing.

8. The endings have implications, perhaps unintended, which seem to ruin the ME Universe. Admittedly, many of these implications could be avoided, but the lack of contrary evidence fosters a suspicion that these matters were either otherwise not considered, or supposed to be generally acceptable. Indeed, they might even be, but only with proper elaboration, of which there is none.

9. The endings fail to provide closure. There is, as a diagram that is floating around illustrates, no falling action. No conclusion. I do not know what happened to my squadmates – I do not, for reasons that may be bug related, even know which of them is alive. I do not know what happens to the universe, or to the people I've saved. I do not know how I'm remembered, or if any of the terrible things mentioned above actually happens. There almost could not possibly have been less information provided regarding the ending of the game, and that is incredibly distressing when the intention was to wrap up a series that had otherwise displayed all the signs of excellency and had a fond place in our hearts.

#9
JohnCena94

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Refering to cody's #8 I never thought of that! Thats something else that makes me angry. Anderson mentions Vigil was down in ME2 so clearly they have been there.

#10
Kronner

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I do not hate them, but I hate this:

- The Normandy crash scene - makes no sense whatsoever, Joker and the crew would never run away. WTF were you thinking, BioWare?

- Lack of proper epilogue - at least make screenshots + text combo explaining what happened to the main characters and species of Mass Effect universe. I think fans deserve that much.

#11
Foulpancake

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Simple, i thought it was MY choice to have a happy ending if i wanted it... Did i miss the happy ending bus somewhere back at another relay?

#12
Dreogan

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 The endings took a dump on the reader-writer contract we "signed" in all three of the games.

#13
Cody211282

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JohnCena94 wrote...

Refering to cody's #8 I never thought of that! Thats something else that makes me angry. Anderson mentions Vigil was down in ME2 so clearly they have been there.


ya that bugged me so much, making a suicide run at the beam was a dumb idea to start with. Doing it when you have options that were a key component of the first game shows whoever wrote that segment never even played/read the first one.

It should have gone like this "The citidel is the key to everything, but the reapers have it and took it to the sol system and closed the arms. Shepard you take a team and head to ilos, the rest of us are going in to devert their attention for as long as we can, you need to be quick!"

#14
graciegrace

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The ultimate contradiction of the theme of not only ME3, but of the series itself, as well as the fact that it was SO morally backwards. The theme, universally, is presented as two opposing/different forces cannot coexist, one form of life is inherently better than the other and must either be destroyed or enslaved. The same justification used in the past for things like slavery and genocide is being presented to us as the truth of the universe, it's disgusting.

#15
Captain_Obvious

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1. No happy ending.
2. No reapers win ending.
3. God-catalyst-kid (reminds me of the Architect from that matrix movie).
4. Squadmates marooned on unknown planet.
5. Squadmates taken to final battle appear also marooned on unknown planet.
6. Main theme changed from hope to synthetics vs. organics in last 5 minutes makes no sense.

#16
JohnCena94

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graciegrace wrote...

The ultimate contradiction of the theme of not only ME3, but of the series itself, as well as the fact that it was SO morally backwards. The theme, universally, is presented as two opposing/different forces cannot coexist, one form of life is inherently better than the other and must either be destroyed or enslaved. The same justification used in the past for things like slavery and genocide is being presented to us as the truth of the universe, it's disgusting.

And here is the thing, they never really force it down your throat until the end, you can try to make peace, but when the ending ONLY gives you 3 options for peace and they are: Destory all synthetics, Enslave the reapers, or make it to where the galaxy has no diffrent views (organinic/synthetics), they basically are driving that point across intentional or not.

#17
mutermath

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There are parts I didn't like but the part I hate the most is I didnt get to see the reactions of my squad mates especially my LI.

Modifié par mutermath, 10 mars 2012 - 11:29 .


#18
Eterna

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Stop making spam topics.

#19
JohnCena94

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mutermath wrote...

There are parts I didn't like but the part I hate the most is I didnt get to see the reactions of my squad mates especially my LI.

Really what is wrong with adding a few more scenes? DA1 did it with the sliders.

#20
nitefyre410

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Cody211282 wrote...

JohnCena94 wrote...

Refering to cody's #8 I never thought of that! Thats something else that makes me angry. Anderson mentions Vigil was down in ME2 so clearly they have been there.


ya that bugged me so much, making a suicide run at the beam was a dumb idea to start with. Doing it when you have options that were a key component of the first game shows whoever wrote that segment never even played/read the first one.

It should have gone like this "The citidel is the key to everything, but the reapers have it and took it to the sol system and closed the arms. Shepard you take a team and head to ilos, the rest of us are going in to devert their attention for as long as we can, you need to be quick!"



How did   I even missed that and whats worst... the Beam is called... The Conduit. ..

:pinched:

#21
Cody211282

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nitefyre410 wrote...

Cody211282 wrote...

JohnCena94 wrote...

Refering to cody's #8 I never thought of that! Thats something else that makes me angry. Anderson mentions Vigil was down in ME2 so clearly they have been there.


ya that bugged me so much, making a suicide run at the beam was a dumb idea to start with. Doing it when you have options that were a key component of the first game shows whoever wrote that segment never even played/read the first one.

It should have gone like this "The citidel is the key to everything, but the reapers have it and took it to the sol system and closed the arms. Shepard you take a team and head to ilos, the rest of us are going in to devert their attention for as long as we can, you need to be quick!"



How did   I even missed that and whats worst... the Beam is called... The Conduit. ..

:pinched:


Oh don't worry about missing it, the amount of even worse stuff that happened after that moment made it easy to forget about.

#22
ChaosMarky

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It would have been better to have an additional ending scene (after the cutscenes) similar to dragon age origins: a group of text written epilogue endings that tells us what happens to the rest of the galaxy after everything!

The ending CGs and cutscenes were great but.... If ME3 is going to be the last of the series then we need proper closure. No need for fancy CGs or whatnot, just a couple of text written endings that tells us what happens to the rest of the galaxy after the war. I think having this would be enough to grant us closure. It would be nice to know what happens to the quarians and geth after all our decisions. Or what happens to the krogans and their "new empire" after being free of the genophage (or their extiction). Heck, i wanna know what happens to my squadmates after my "sacrifice"!

Please conisder Devs. I wouldn't demand you guys to re-create an entirely new CG ending to a game. But making a DLC that enables this DAO text-ending feature should be easier AND enough for most of us.

Also, I think the normandy crash scene in the end is [indeed] confusing and posts too many "what-if" questions that mitigates the impact of a "closure".

#23
Johnnatan

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I finished at a 100% all the 3 games. Main quests, side quests, stupid quests and irrelevant quests, full galaxy exploration in all the games, etc, etc, etc. And i got this. I managed to bring EVERYONE to the war and this is the end that BW gives me? Even if the stupid indoctrination theory was right... it still sucks! After the mission in the cerberus base everything started to fall apart. Only the turians, quarians and geth fleets reported in... Damned.. where were Zaeed, the specters, volus, elcors, hanars, drells, aria and the mercs, assari commandos, batarians, and the whole galactic fleets that i have amassed. I got almost 10000 fleets (full assets bar). I didnt see a single rachni, geth, volus, elcor, specters fighting on earth... only my team and humans. So what was all about reuniting the galaxy if only the humans fought there. I saw Wrex inspiring his krogans, but didnt see a damned krogan... only one in a crappy scene before running to the beam. I want to know what happened with all the things that I have done in the past games and this game as well. Where are my damned fleets. I got the same footage that a guy attacking with a minimum of assets. WTF???. I understand that Shepard had to die, in order to close the idea... but the game left me with a bad taste... What happended to evryone??? I wanted to see all the endings, so i had to start the sequeance from the beam and talk all the way with the illusive man and blah blah. To get only a change in the beams color?. And even if shepard is indoctrinated or not... Is this a damned ending for the final part of the game????? Impossible! After all that happened and all that we have been through I expected more from Bioware. If we remember (as someone has told before) in Arrival when one mass relay is destroyed all the surrounding planets are destroyed in the process... So at the end, after all my efforts playing and mony invested... the galaxy is lost and the only thing that i get at the end is Joker???? Who cares about Joker? What happended with everyone.... I can accpet Joker if they showed at least a footage of the other races starting all over again... The citadel destroyed? why? Only if you chose to control the reapers then you are able to save the citadel??? This doesnt make any sense. I even hoped to see who created the Reapers or whatever... Now the machines destroy the organics to avoid that synthetics kill the organics... Nonsense and stupid as well... As i told before, everyhting started to fall apart after the cerberus mission. And it is rather curious that i destroyed the whole collector base and they were able to recover the human reaper????? Nonsense... Now what? the next dlc is myself waking up from a dream??? Come one guys! You are better than this. It is ridiculous. And what would i get as DLC??? When the game finishes it returns you to the normandy before launching the attack to earth. I got everything that the game can give me ... I got all the races... whom am i recruit? and wich is the purpose? if everyone will die or i wont know anything about them after i bet the game. I am really discoraged to give another playthrough.

#24
Johnnatan

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I am really dissapointed. BW thanks for screwing my weekend.

#25
Harbinger of Hope

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I gotta say, looking back, the whole game kinda didn't make sense. Why and how are they building this massive "weapon" when they have no idea what it does? The whole crucible plot should have just been left out IMO.