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Mass Effect 3 Endings- If you hate them, post why here


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#26
Hahn_Joshua

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  •  The Crucible was the ultimate McGuffin!  An utterly transparent device with no explanation or logic.  In the end, it just served as a place to send all those recruits who aren't suited to blowing things up.
  • Why was the Normandy in FTL?  Why was Joker running from the pulse?  Did he know what it would do?  Because I sure didn't, and I was the protagonist!  In ME2, it takes the Normandy several seconds to make an FTL jump.  Am I expected to believe that they were just waiting with the engines primed until the pulse went off, or were they running before it happened?  If so, Why?
  • Where did my crew go?  There is exactly one habitable planet anywhere near Sol.  If there were others, don't you think there'd be human colonies on them?
  • What happened to the crew members that I took with me on the final (stupid) run to the beam?  Suddenly I'm running alone, and surrounded by explosions, so where did they go?  On the radio, the guy says everyone who made the (stupid) sprint is dead, so are my two teammates dead?  I don't know, because no one told me!!
  • I preserved life by ending civilization?  Really?!  How about this, instead of all this crucible garbage, we take the Prothean route!!  Build a bunch of stasis pods and repopulate the second the reapers are gone!  We could use the scientists we sent to work on the Crucible, since they're obviously really smart, and apparently -despite this being the largest single undertaking in galactic history- not even one of them is an indoctrinated spy!!
  • Seriously, I felt the epilogue tiles of DA:O were a little lazy until I really thought about it: they were there because it was impossible to tell the epilogue other-wise: much like the Appendices in LotR.  They weren't lazy, they were necessary!  This was lazy.  They didn't even attempt to provide closure.  The only thing that gets closed is that Shepard dies in two of the three.  Not only was the ending deeply unsatisfying, it insulted my intelligence!
  • I require closure and intelligence from my massively-successful, years-in-development, limitless-production-budget, genre-changing, epic RPG trilogies.  Maybe I'm an anomaly, and most people will decide that sad=good, but I feel that this is a terrible way to end a wonderful story.

Modifié par Hahn_Joshua, 11 mars 2012 - 11:47 .


#27
jonathon021796

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so ive read alot about how people would like a dlc that would change the ending, and i think i have thought of a dlc that would work, provided you get the ending where shepard lives(breathing cutscene), and i know it would require the destruction ending which may upset some people, but still this is the only idea i have for changing end of the game without completely altering what bioware has already done, so here it is: they title it some cliche like mass effect: recovery or something like that and shepard is found by alliance or his LI or his(her) crew or something like that, shepard then is tasked with helping restore the galatic races to its former glory, the dlc would be based on a series of missions in which a new means of travel across the galaxy is devised/ discoverd, or even reconstruction of mass relays, which would also allow shepard to complete side quest he(she) skipped before the final mission that were not reaper invasion related. then bam! there is a happily ever after disney cliche ending where shepard is reunited with his(her) LI and they live happily ever after, and allows for the introduction of even more new dlc's. i dont even know how bioware is supposed to introduce new dlc if you cant continue to play after the final attack, without the game just sending you back to right before the attack on the cerberus base attack. this would require re-playing the final attack, but that isnt really alot of work anyways.

thoughts? feelings? opinions?

Modifié par jonathon021796, 12 mars 2012 - 12:54 .


#28
Johnnatan

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I am not sure man. If the DLC is supposed to come AFTER our attack to take Earth back, then when the game finishes, it should finish somewhere before the event, as it happens in ME1 and ME2, where you are placed back in the Normandy with your crew ready to continue the adventure.

However, you are placed back in the Normandy before the final launch in London. Or at least wherever you are in your last saved game. I saved in front of the galaxy map before going to Sol system. And thats where I am standing after the crappy message that I am a legend and whatsoever... 

So, thats my argument why is that impossible to create a DLC post London events.

As I told in other posts I dont really care if Shepard dies, everyone knew (and they make sure that you knew it after repeating the idea many times during the game) that it was a one-way ticket. And I might agree with that. The final sacrifice. Above all the virtues that a human can excibit... Self-sacrifice for the sake of the loved ones is the greatest above all. And again, I can agree with that, taking in consideration the way I developed my Shepard the whole series "100% paragon soldier". Anyway my point is that the problem with the "ending", if you can call it like that, is:

1. No matter what you do, you cannot save the galaxy. Nonsense.
2. No matter what you do, you will get the same ending cutscenes with a different color beam from the citadel.
3. Nothing is explained. What the hell happened after that? noone knows and tehy expect us to imagine it. Insane and nonsense.
4. No matter what you do, as soon as you get the minimum fleet you get the same cutscene than if you get 10000 fleets. You will see the same amount of ships and the same races ships and the same races reporting in when asked. I did it to test if there was a difference that there was not. Nonsense.
5. No matter what you have chosen, you will only see Alliance soldiers and your team fighting on Earth as "Hammer team". So... Even if you saved the Rachni, or decided to reunite Geth and Quarians, or decided to cure the genophage, or decided to spare Balack, or decided to do the side quests of searching for relics, or decided to save the council (l lost the account on how many times i did it) or all of the above... YOU WILL NEVER SEE THOSE FORCES HELPING YOU EITHER ON EARTH OR  IN THE SPACE,

I must admit that I was excited waiting to see:

a. Rachni attacking Cannibals.
b. Vorchas, Varrens and Krogans attacking Husks.
c. Eclipse mechs and Blue suns attacking Brutes.
d. Specters andall special attack forces (like 6 or 7 that you saved while exploring the galaxy) attacking Banshees.
e. Krogans, matriarchs, assari commandos, and ony other guys attacking Marauder. Just imaging Zaeed working with Miranda and taking down one of those rachni-reaper artillery thing.
f. Ex-cerberus forces taking down Harvesters.
g. Geth primes charging against the reaper bastards.

That kind of thing is what I have expected as an ending. Because the attack was supposed to be a joint effort of the whole galaxy.

I was left with the question... What was the whole point of collecting and amassing the whole ground and space forces if you will never see them in action?.

And of course, I expected as well cutscenes, slides or whatever telling the story of all the galaxy survivors, my crew, my Ash, our son maybe, who knows... the possibilities are enormous but they took the fastest route and got the first "Emergency door" that they found and left everything in ... "WTF? Is this a joke?".

Finally, as they decided to explain all the history holes that were never explained in past editions of the game (which I am glad for)... they failed to explain the origin of the reapers. Who did build them? Why is that possible that synthetic were created to protect organics against synthetics by the meanings of total extinction? Is "ascenscion" defined as being harvested, melted and converted in goo and with that resulting goo create a new reaper?. WTF is this nonsense? Come one guys... I know you are better than this! I thought that the catalist was the shadow of an ancient civilization that created the reapers, which at the end are sentient ships... so i guess somene had to board them in the past before they turned into sentient AI... I mean.. nonsense!

Modifié par Johnnatan, 12 mars 2012 - 01:05 .


#29
robarcool

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People have said a lot of good points. Basically, there were many plotholes:

1. Destroying a mass relay smokes the entire system

2. Normandy crashes on a habitable, breathable planet

3. All my crewmates boarded it. Wow!

4. Catalyst is a knob. He thinks converting organics into synthetics will protect them from synthetics

5. Sovereign said Citadel and Mass relays were forged by the reapers. Catalyst comes out of nowhere and claims reapers were his solution. So who built them? That AI built them? Who built the damn AI?

Modifié par robarcool, 12 mars 2012 - 12:46 .


#30
Myrmedus

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I don't hate the endings in the game, I simply think the game lacks 2 additional endings: one completely good and one completely bad.

All 3 endings are "neutral": they're all pyrrhic victories so in a sense there isn't even a need for all 3.

#31
detroitmechworks

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Because NOTHING mattered.

The entire journey was pointless. No character arc which lead to it, nothing. If Shepard who stepped off the Normandy 1 at Eden Prime had suddenly been blasted forward to the end of the third game, there would have been as much emotional involvement in the final decision.

99% of the ME franchise: SF fun with character interaction, etc...
last 1%: A cosmic Space Wizard Did it.

#32
Johnnatan

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Johnnatan wrote...

I am not sure man. If the DLC is supposed to come AFTER our attack to take Earth back, then when the game finishes, it should finish somewhere before the event, as it happens in ME1 and ME2, where you are placed back in the Normandy with your crew ready to continue the adventure.

However, you are placed back in the Normandy before the final launch in London. Or at least wherever you are in your last saved game. I saved in front of the galaxy map before going to Sol system. And thats where I am standing after the crappy message that I am a legend and whatsoever... 

So, thats my argument why is that impossible to create a DLC post London events.

As I told in other posts I dont really care if Shepard dies, everyone knew (and they make sure that you knew it after repeating the idea many times during the game) that it was a one-way ticket. And I might agree with that. The final sacrifice. Above all the virtues that a human can excibit... Self-sacrifice for the sake of the loved ones is the greatest above all. And again, I can agree with that, taking in consideration the way I developed my Shepard the whole series "100% paragon soldier". Anyway my point is that the problem with the "ending", if you can call it like that, is:

1. No matter what you do, you cannot save the galaxy. Nonsense.
2. No matter what you do, you will get the same ending cutscenes with a different color beam from the citadel.
3. Nothing is explained. What the hell happened after that? noone knows and tehy expect us to imagine it. Insane and nonsense.
4. No matter what you do, as soon as you get the minimum fleet you get the same cutscene than if you get 10000 fleets. You will see the same amount of ships and the same races ships and the same races reporting in when asked. I did it to test if there was a difference that there was not. Nonsense.
5. No matter what you have chosen, you will only see Alliance soldiers and your team fighting on Earth as "Hammer team". So... Even if you saved the Rachni, or decided to reunite Geth and Quarians, or decided to cure the genophage, or decided to spare Balack, or decided to do the side quests of searching for relics, or decided to save the council (l lost the account on how many times i did it) or all of the above... YOU WILL NEVER SEE THOSE FORCES HELPING YOU EITHER ON EARTH OR  IN THE SPACE,

I must admit that I was excited waiting to see:

a. Rachni attacking Cannibals.
b. Vorchas, Varrens and Krogans attacking Husks.
c. Eclipse mechs and Blue suns attacking Brutes.
d. Specters andall special attack forces (like 6 or 7 that you saved while exploring the galaxy) attacking Banshees.
e. Krogans, matriarchs, assari commandos, and ony other guys attacking Marauder. Just imaging Zaeed working with Miranda and taking down one of those rachni-reaper artillery thing.
f. Ex-cerberus forces taking down Harvesters.
g. Geth primes charging against the reaper bastards.

That kind of thing is what I have expected as an ending. Because the attack was supposed to be a joint effort of the whole galaxy.

I was left with the question... What was the whole point of collecting and amassing the whole ground and space forces if you will never see them in action?.

And of course, I expected as well cutscenes, slides or whatever telling the story of all the galaxy survivors, my crew, my Ash, our son maybe, who knows... the possibilities are enormous but they took the fastest route and got the first "Emergency door" that they found and left everything in ... "WTF? Is this a joke?".

Finally, as they decided to explain all the history holes that were never explained in past editions of the game (which I am glad for)... they failed to explain the origin of the reapers. Who did build them? Why is that possible that synthetic were created to protect organics against synthetics by the meanings of total extinction? Is "ascenscion" defined as being harvested, melted and converted in goo and with that resulting goo create a new reaper?. WTF is this nonsense? Come one guys... I know you are better than this! I thought that the catalist was the shadow of an ancient civilization that created the reapers, which at the end are sentient ships... so i guess somene had to board them in the past before they turned into sentient AI... I mean.. nonsense!



#33
Raven2131990

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i feel like the ending was'nt very complete. it left out details as to what happened to everyone, i understand from a storyline pov its not necessary but since i invested so many years of my life in this we are entitled to some closure. Overall i cant explain it, but the ending seems to lack teh emotional appeal as the rest of the game. so many questions unanswered

#34
robarcool

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Eterna5 wrote...

Stop making spam topics.

It is not a spam topic at all. If you liked the endings, then fine. We didn't and we are discussing it here.

#35
robarcool

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jonathon021796 wrote...

so ive read alot about how people would like a dlc that would change the ending, and i think i have thought of a dlc that would work, provided you get the ending where shepard lives(breathing cutscene), and i know it would require the destruction ending which may upset some people, but still this is the only idea i have for changing end of the game without completely altering what bioware has already done, so here it is: they title it some cliche like mass effect: recovery or something like that and shepard is found by alliance or his LI or his(her) crew or something like that, shepard then is tasked with helping restore the galatic races to its former glory, the dlc would be based on a series of missions in which a new means of travel across the galaxy is devised/ discoverd, or even reconstruction of mass relays, which would also allow shepard to complete side quest he(she) skipped before the final mission that were not reaper invasion related. then bam! there is a happily ever after disney cliche ending where shepard is reunited with his(her) LI and they live happily ever after, and allows for the introduction of even more new dlc's. i dont even know how bioware is supposed to introduce new dlc if you cant continue to play after the final attack, without the game just sending you back to right before the attack on the cerberus base attack. this would require re-playing the final attack, but that isnt really alot of work anyways.

thoughts? feelings? opinions?

It would be one big DLC, probably half as big as the game itself. Also, they could create the DLC to modify how the final fight takes place and Shepard argues with the catalyst kid.

Modifié par robarcool, 12 mars 2012 - 04:42 .


#36
Hahn_Joshua

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Improvement idea: DLC puts the entire game after the raid on Cerberus in his head. He was captured by Illusive during the raid and spirited away to be indoctrinated and this is part of the process! Think about it: he makes a pretty miraculous recovery toward the end: One minute he can't crawl to and operate a panel at waist height, the next, he's walking and holding a lucid conversation! Kinda makes sense that this part wasn't real... Why else would the Architect, I mean the Catalyst, be shaped like the dream child?

#37
Phattee Buttz

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During the Legion mission, we see flashbacks of the Geth not wanting to destroy the Quarians. Then Starchild says synthetics will always want to destroy organics. Starchild tells me this as Joker and EDI are getting it on.